m_epgItemsPtr.empty() ||
m_channelCursor + m_channelOffset >= m_channels ||
m_blockCursor + m_blockOffset >= m_blocks)
- return 0;
+ return -1;
CGUIListItemPtr currentItem = m_gridIndex[m_channelCursor + m_channelOffset][m_blockCursor + m_blockOffset].item;
if (!currentItem)
- return 0;
+ return -1;
for (int i = 0; i < (int)m_programmeItems.size(); i++)
{
if (currentItem == m_programmeItems[i])
return i;
}
- return 0;
+ return -1;
}
CGUIListItemPtr CGUIEPGGridContainer::GetListItem(int offset, unsigned int flag) const