<group id="1">
<setting id="audiooutput.audiodevice" type="string" label="545" help="36371">
<level>1</level>
- <default>DirectSound:default</default>
+ <default>DIRECTSOUND:default</default>
<constraints>
<options>audiodevices</options>
</constraints>
<group id="3">
<setting id="audiooutput.passthroughdevice" type="string" label="546" help="36372">
<level>2</level>
- <default>DirectSound:default</default>
+ <default>DIRECTSOUND:default</default>
<constraints>
<options>audiodevicespassthrough</options>
</constraints>
deviceInfo.m_deviceName = strDevName;
deviceInfo.m_displayName = strWinDevType.append(strFriendlyName);
- deviceInfo.m_displayNameExtra = std::string("DirectSound: ").append(strFriendlyName);
+ deviceInfo.m_displayNameExtra = std::string("DIRECTSOUND: ").append(strFriendlyName);
deviceInfo.m_deviceType = aeDeviceType;
deviceInfoList.push_back(deviceInfo);
class CAESinkDirectSound : public IAESink
{
public:
- virtual const char *GetName() { return "DirectSound"; }
+ virtual const char *GetName() { return "DIRECTSOUND"; }
CAESinkDirectSound();
virtual ~CAESinkDirectSound();