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[win32] AE: change default sink to DirectSound (over WASAPI)
author
montellese
<montellese@xbmc.org>
Wed, 21 Nov 2012 22:50:18 +0000
(23:50 +0100)
committer
montellese
<montellese@xbmc.org>
Wed, 21 Nov 2012 22:50:18 +0000
(23:50 +0100)
xbmc/cores/AudioEngine/AESinkFactory.cpp
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diff --git
a/xbmc/cores/AudioEngine/AESinkFactory.cpp
b/xbmc/cores/AudioEngine/AESinkFactory.cpp
index
45c1f35
..
b066ecd
100644
(file)
--- a/
xbmc/cores/AudioEngine/AESinkFactory.cpp
+++ b/
xbmc/cores/AudioEngine/AESinkFactory.cpp
@@
-140,9
+140,9
@@
IAESink *CAESinkFactory::Create(std::string &device, AEAudioFormat &desiredForma
void CAESinkFactory::EnumerateEx(AESinkInfoList &list)
{
#if defined(TARGET_WINDOWS)
+ ENUMERATE_SINK(DirectSound);
if (g_sysinfo.IsVistaOrHigher() && !g_advancedSettings.m_audioForceDirectSound)
ENUMERATE_SINK(WASAPI);
- ENUMERATE_SINK(DirectSound);
#elif defined(TARGET_ANDROID)
ENUMERATE_SINK(AUDIOTRACK);
#elif defined(TARGET_LINUX) || defined(TARGET_FREEBSD)