if (keysym.mod & XBMCKMOD_SUPER)
modifiers |= CKey::MODIFIER_SUPER;
- CLog::Log(LOGDEBUG, "Keyboard: scancode: %02x, sym: %04x, unicode: %04x, modifier: %x", keysym.scancode, keysym.sym, keysym.unicode, keysym.mod);
+ CLog::Log(LOGDEBUG, "Keyboard: scancode: 0x%02x, sym: 0x%04x, unicode: 0x%04x, modifier: 0x%x", keysym.scancode, keysym.sym, keysym.unicode, keysym.mod);
// The keysym.unicode is usually valid, even if it is zero. A zero
// unicode just means this is a non-printing keypress. The ascii and
keyname.append(keytable.keyname);
else
keyname.AppendFormat("%i", keyid);
- keyname.AppendFormat(" (%02x)", KeyID);
+ keyname.AppendFormat(" (0x%02x)", KeyID);
return keyname;
}