m_inMsgEvent.Reset();
m_vdpauConfigured = true;
+ m_ErrorCount = 0;
return true;
}
(VdpPictureInfo const *)&(vdp->m_hwContext.info),
vdp->m_hwContext.bitstream_buffers_used,
vdp->m_hwContext.bitstream_buffers);
- vdp->CheckStatus(vdp_st, __LINE__);
+ if (vdp->CheckStatus(vdp_st, __LINE__))
+ vdp->m_DecoderError = true;
+ else
+ vdp->m_DecoderError = false;
+
uint64_t diff = CurrentHostCounter() - startTime;
if (diff*1000/CurrentHostFrequency() > 30)
CLog::Log(LOGDEBUG, "CVDPAU::DrawSlice - VdpDecoderRender long decoding: %d ms, dec: %d, proc: %d, rend: %d", (int)((diff*1000)/CurrentHostFrequency()), decoded, processed, rend);
CSingleLock lock(m_DecoderSection);
+ if (m_DecoderError && pFrame)
+ return VC_ERROR;
+
if (!m_vdpauConfigured)
return VC_ERROR;
{
CLog::Log(LOGERROR, " (VDPAU) Error: %s(%d) at %s:%d\n", m_vdpauConfig.context->GetProcs().vdp_get_error_string(vdp_st), vdp_st, __FILE__, line);
+ m_ErrorCount++;
+
if(m_DisplayState == VDPAU_OPEN)
{
if (vdp_st == VDP_STATUS_DISPLAY_PREEMPTED)
m_DisplayEvent.Reset();
m_DisplayState = VDPAU_LOST;
}
- else
+ else if (m_ErrorCount > 2)
m_DisplayState = VDPAU_ERROR;
}
return true;
}
+ m_ErrorCount = 0;
return false;
}
bool COutput::Uninit()
{
m_mixer.Dispose();
+ glFlush();
+ while(ProcessSyncPicture())
+ {
+ Sleep(10);
+ }
GLUnmapSurfaces();
ReleaseBufferPool();
DestroyGlxContext();