[AE/CA] - Fix optical 3fps issue. This was caused by a problem with dd-wav. When...
authorTobias Hieta <tobias@plexapp.com>
Sat, 11 Jan 2014 08:15:50 +0000 (09:15 +0100)
committerMemphiz <memphis@machzwo.de>
Sun, 12 Jan 2014 22:23:06 +0000 (23:23 +0100)
commitfefed5ddc47772ca5ab6fa98f67bd7884c96f4c8
tree029ce4219b5370067fcc30ef1078fc84b4a73e96
parentdeb47e94bf57036b844fd2e317746bae33794215
[AE/CA] - Fix optical 3fps issue. This was caused by a problem with dd-wav. When falling back on systems that doesn’t provide a encoded stream it was erroneously advertising the stream as Float instead of signed integers. We know open the output as integers if we are falling back on encoded data.
xbmc/cores/AudioEngine/Engines/CoreAudio/CoreAudioAEHALOSX.cpp
xbmc/cores/AudioEngine/Engines/CoreAudio/CoreAudioAEHALOSX.h
xbmc/cores/AudioEngine/Engines/CoreAudio/CoreAudioGraph.cpp
xbmc/cores/AudioEngine/Engines/CoreAudio/CoreAudioGraph.h
xbmc/cores/AudioEngine/Engines/CoreAudio/CoreAudioUnit.cpp
xbmc/cores/AudioEngine/Engines/CoreAudio/CoreAudioUnit.h