cache any non-cached textures in the load thread to save holding onto memory for...
authorJonathan Marshall <jmarshall@never.you.mind>
Wed, 2 May 2012 01:34:36 +0000 (13:34 +1200)
committerJonathan Marshall <jmarshall@never.you.mind>
Wed, 2 May 2012 03:32:42 +0000 (15:32 +1200)
commitba4e2a0cf8782251eaca4219a372750a17f39590
treef650a8bae4738bef47815a3f998115a3bb44202b
parentde510c1720081b42c572ee3a07e67449d85efdf9
cache any non-cached textures in the load thread to save holding onto memory for indefinite periods of time
xbmc/GUILargeTextureManager.cpp
xbmc/TextureCache.cpp
xbmc/TextureCache.h