don't hit iterators during RunStreamStage unless we have to - win32's debug stl grabs...
authorJonathan Marshall <jmarshall@never.you.mind>
Thu, 24 May 2012 23:49:56 +0000 (11:49 +1200)
committerJonathan Marshall <jmarshall@never.you.mind>
Thu, 24 May 2012 23:49:56 +0000 (11:49 +1200)
commit3947a6f7bf920a5f2d5d1ca2dfaf58bd1f2a191c
treeba2bdf6f6a0ce0cd6724b4e4f48c839712041c64
parent646d2d47f576d6d16bf2e92d639a3c7dd81380ad
don't hit iterators during RunStreamStage unless we have to - win32's debug stl grabs global locks which makes debugging painful
xbmc/cores/AudioEngine/Engines/SoftAE/SoftAE.cpp