[dx11] CD3DTexture::SaveTexture - fixed an amount of memory to save compressed (DX1...
authorAnton Fedchin <afedchin@ruswizards.com>
Wed, 22 Jul 2015 08:14:40 +0000 (11:14 +0300)
committerAnton Fedchin <afedchin@ruswizards.com>
Wed, 22 Jul 2015 08:20:43 +0000 (11:20 +0300)
commit25deba3476daf2fb81ffdaeecaea8ec601b005af
tree2798698d4818a6ec8dee097efeb4e8c2c764a2bb
parentf9e57db1834a7883bba738f29d05e61089aa0666
[dx11] CD3DTexture::SaveTexture - fixed an amount of memory to save compressed (DX1/3/5) texture.
xbmc/guilib/D3DResource.cpp