#include "guilib/Resolution.h"
#include "guilib/gui3d.h"
+#include "utils/StringUtils.h"
+
#include "windowing/DllWaylandClient.h"
#include "windowing/DllXKBCommon.h"
res.fPixelRatio = 1.0f;
res.iScreenWidth = res.iWidth;
res.iScreenHeight = res.iHeight;
- res.strMode.Format("%dx%d @ %.2fp",
+ res.strMode = StringUtils::Format("%dx%d @ %.2fp",
res.iScreenWidth,
res.iScreenHeight,
res.fRefreshRate);