((CSettingString*)m_settingsManager->GetSetting("audiooutput.audiodevice"))->SetDefault(defaultAudioDeviceName);
((CSettingString*)m_settingsManager->GetSetting("audiooutput.passthroughdevice"))->SetDefault(defaultAudioDeviceName);
#endif
+#elif defined(TARGET_WINDOWS)
+ ((CSettingString*)m_settingsManager->GetSetting("audiooutput.audiodevice"))->SetDefault(std::string("WASAPI:default"));
+ ((CSettingString*)m_settingsManager->GetSetting("audiooutput.passthroughdevice"))->SetDefault(std::string("WASAPI:default"));
#else
((CSettingString*)m_settingsManager->GetSetting("audiooutput.audiodevice"))->SetDefault(CAEFactory::GetDefaultDevice(false));
((CSettingString*)m_settingsManager->GetSetting("audiooutput.passthroughdevice"))->SetDefault(CAEFactory::GetDefaultDevice(true));