virtual void DrawCircle(int originX, int originY, int radius);
virtual void BeginRender();
virtual void EndRender();
+
+ struct CUSTOMVERTEX
+ {
+ FLOAT x, y, z, rhw; // The transformed position for the vertex
+ DWORD color; // The vertex color
+ };
+
+ void DrawRectangle(float x, float y, float x2, float y2, DWORD color);
+ void DrawCircleEx(float originX, float originY, float radius, DWORD color);
};