#include "GUIWindowMusicPlaylistEditor.h"
#include "Util.h"
#include "utils/URIUtils.h"
+#include "utils/StringUtils.h"
#include "Autorun.h"
#include "dialogs/GUIDialogFileBrowser.h"
#include "filesystem/PlaylistFileDirectory.h"
CGUIWindowMusicBase::UpdateButtons();
// Update object count label
- CStdString items;
- items.Format("%i %s", m_vecItems->GetObjectCount(), g_localizeStrings.Get(127).c_str()); // " 14 Objects"
+ CStdString items = StringUtils::Format("%i %s", m_vecItems->GetObjectCount(), g_localizeStrings.Get(127).c_str()); // " 14 Objects"
SET_CONTROL_LABEL(CONTROL_LABELFILES, items);
}
OnMessage(msg);
// indicate how many songs we have
- CStdString items;
- items.Format("%i %s", m_playlist->Size(), g_localizeStrings.Get(134).c_str()); // "123 Songs"
+ CStdString items = StringUtils::Format("%i %s", m_playlist->Size(), g_localizeStrings.Get(134).c_str()); // "123 Songs"
SET_CONTROL_LABEL(CONTROL_LABEL_PLAYLIST, items);
m_playlistThumbLoader.Load(*m_playlist);