#include "guilib/Key.h"
#include "guilib/LocalizeStrings.h"
#include "utils/log.h"
+#include "utils/StringUtils.h"
#define CONTROL_LABEL_SONGNUMBER 401
#define CONTROL_LABEL_SONGNAME 402
if ( m_updateData )
{
// Update on-screen labels
- CStdString message;
- message.Format( "%06d", m_selectedNumber );
+ CStdString message = StringUtils::Format("%06d", m_selectedNumber);
message = g_localizeStrings.Get(179) + ": " + message; // Translated "Song"
SET_CONTROL_LABEL(CONTROL_LABEL_SONGNUMBER, message);