#include "threads/SingleLock.h"
#include "utils/log.h"
#include "utils/URIUtils.h"
+#include "utils/StringUtils.h"
#include "addons/Skin.h"
#ifdef _DEBUG
#include "utils/TimeUtils.h"
if (!m_referenceCount)
return; // nothing to see here
- CStdString strLog;
- strLog.Format(" texture:%s has %i frames %i refcount\n", m_textureName.c_str(), m_texture.m_textures.size(), m_referenceCount);
+ CStdString strLog = StringUtils::Format(" texture:%s has %i frames %i refcount\n", m_textureName.c_str(), m_texture.m_textures.size(), m_referenceCount);
OutputDebugString(strLog.c_str());
}
void CGUITextureManager::Dump() const
{
- CStdString strLog;
- strLog.Format("total texturemaps size:%i\n", m_vecTextures.size());
+ CStdString strLog = StringUtils::Format("total texturemaps size:%i\n", m_vecTextures.size());
OutputDebugString(strLog.c_str());
for (int i = 0; i < (int)m_vecTextures.size(); ++i)