GLint GetCord0Loc() { return m_hCord0; }
GLint GetCord1Loc() { return m_hCord1; }
GLint GetUniColLoc() { return m_hUniCol; }
-
+ GLint GetCoord0MatrixLoc() { return m_hCoord0Matrix; }
+
protected:
GLint m_hTex0;
GLint m_hTex1;
GLint m_hCol;
GLint m_hCord0;
GLint m_hCord1;
+ GLint m_hCoord0Matrix;
GLfloat *m_proj;
GLfloat *m_model;