virtual unsigned int PreInit();
virtual void UnInit();
virtual void Reset(); /* resets renderer after seek for example */
+ virtual void Flush();
virtual void ReorderDrawPoints();
+ virtual void ReleaseBuffer(int idx);
virtual void SetBufferSize(int numBuffers) { m_NumYV12Buffers = numBuffers; }
virtual unsigned int GetMaxBufferSize() { return NUM_BUFFERS; }
virtual unsigned int GetProcessorSize();