void OpenSink();
void InternalOpenSink();
+ void InternalCloseSink();
void ResetEncoder();
bool SetupEncoder(AEAudioFormat &format);
void Deinitialize();
/* internal vars */
bool m_running, m_reOpen;
+ bool m_closeSink;
+ bool m_sinkIsSuspended; /* The sink is in unusable state, e.g. SoftSuspended */
bool m_isSuspended; /* engine suspended by external function to release audio context */
bool m_softSuspend; /* latches after last stream or sound played for timer below for idle */
unsigned int m_softSuspendTimer; /* time in milliseconds to hold sink open before soft suspend for idle */
CEvent m_reOpenEvent;
CEvent m_wake;
+ CEvent m_closeEvent;
+ CEvent m_saveSuspend;
CCriticalSection m_runningLock; /* released when the thread exits */
CCriticalSection m_streamLock; /* m_streams lock */
void RunNormalizeStage (unsigned int channelCount, void *out, unsigned int mixed);
void RemoveStream(StreamList &streams, CSoftAEStream *stream);
+ void PrintSinks();
};