/*
- * Copyright (C) 2005-2012 Team XBMC
- * http://www.xbmc.org
+ * Copyright (C) 2005-2013 Team XBMC
+ * http://xbmc.org
*
- * This program is free software; you can redistribute it and/or modify
+ * This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
+ * the Free Software Foundation; either version 2, or (at your option)
+ * any later version.
*
- * This program is distributed in the hope that it will be useful,
+ * This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+ * You should have received a copy of the GNU General Public License
+ * along with XBMC; see the file COPYING. If not, see
+ * <http://www.gnu.org/licenses/>.
*
*/
// Variables for timing
bool m_bStop;
int m_ExitCode;
- bool m_AppActive;
bool m_AppFocused;
+ bool m_renderGUI;
// Overridable functions for the 3D scene created by the app
virtual bool Initialize() { return true; }
virtual bool Cleanup() { return true; }
+ virtual void SetRenderGUI(bool renderGUI) {};
public:
// Functions to create, run, and clean up the application
virtual bool Create();
- INT Run(bool renderGUI = true);
+ INT Run();
VOID Destroy();
private: