virtual CStdString TranslateField(int field) const;
virtual CStdString GetField(int field, const CStdString& type) const;
virtual FIELD_TYPE GetFieldType(int field) const;
+ virtual CStdString FormatParameter(const CStdString &negate, const CStdString &oper, const CDatabase &db, const CStdString &type) const;
};
class CTextureUtils