virtual bool Open();
bool GetCachedTexture(const CStdString &originalURL, CStdString &cacheFile, CStdString &imageHash);
- bool AddCachedTexture(const CStdString &originalURL, const CStdString &cachedFile, const CStdString &imageHash = "");
+ bool AddCachedTexture(const CStdString &originalURL, const CStdString &cachedFile, const CStdString &imageHash = "", bool updateable = true);
bool ClearCachedTexture(const CStdString &originalURL, CStdString &cacheFile);
/*! \brief Invalidate a previously cached texture