CCriticalSection m_databaseSection;
CTextureDatabase m_database;
- std::set<CStdString> m_processing; ///< currently processing list to avoid 2 jobs being processed at once
+ std::set<CStdString> m_processinglist; ///< currently processing list to avoid 2 jobs being processed at once
CCriticalSection m_processingSection;
CEvent m_completeEvent; ///< Set whenever a job has finished
std::vector<CTextureDetails> m_useCounts; ///< Use count tracking