#include "LangInfo.h"
#include "Application.h"
+#include "ApplicationMessenger.h"
#include "FileItem.h"
#include "Util.h"
#include "filesystem/Directory.h"
// also tell our weather and skin to reload as these are localized
g_weatherManager.Refresh();
g_PVRManager.LocalizationChanged();
- g_application.ReloadSkin();
+ CApplicationMessenger::Get().ExecBuiltIn("ReloadSkin", false);
return true;
}