void ActivateWindow(int windowID, const std::vector<CStdString> ¶ms, bool swappingWindows);
void SendAction(const CAction &action, int windowID = WINDOW_INVALID, bool waitResult=true);
+ //! \brief Send text to currently focused window / keyboard.
+ void SendText(const std::string &aTextString, bool closeKeyboard = false);
+
/*! \brief Send a GUIMessage, optionally waiting before it's processed to return.
Should be used to send messages to the GUI from other threads.
\param msg the GUIMessage to send.