bool ProcessGamepad(float frameTime);
bool ProcessEventServer(float frameTime);
bool ProcessPeripherals(float frameTime);
- bool ProcessJoystickEvent(const std::string& joystickName, int button, bool isAxis, float fAmount, unsigned int holdTime = 0);
+ bool ProcessJoystickEvent(const std::string& joystickName, int button, short inputType, float fAmount, unsigned int holdTime = 0);
bool ExecuteInputAction(const CAction &action);
int GetActiveWindowID(void);