varying lowp vec4 m_colour;
uniform mat4 m_proj;
uniform mat4 m_model;
+uniform mat4 m_coord0Matrix;
void main ()
{
mat4 mvp = m_proj * m_model;
gl_Position = mvp * m_attrpos;
m_colour = m_attrcol;
- m_cord0 = m_attrcord0;
+ m_cord0 = m_coord0Matrix * m_attrcord0;
m_cord1 = m_attrcord1;
}