removed the emu_socket directory and files as its not in use for windows and I doubt...
[vuplus_xbmc] / project / VS2010Express / XBMC.vcxproj
index 46f51df..163a7e7 100644 (file)
     <ClCompile Include="..\..\xbmc\cores\DllLoader\exports\emu_dummy.cpp" />
     <ClCompile Include="..\..\xbmc\cores\DllLoader\exports\emu_kernel32.cpp" />
     <ClCompile Include="..\..\xbmc\cores\DllLoader\exports\emu_msvcrt.cpp" />
-    <ClCompile Include="..\..\xbmc\cores\DllLoader\exports\emu_socket\inet_aton.c">
-      <CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">CompileAsCpp</CompileAs>
-      <CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug Testsuite|Win32'">CompileAsCpp</CompileAs>
-      <CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug (OpenGL)|Win32'">CompileAsCpp</CompileAs>
-      <CompileAs Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">CompileAsCpp</CompileAs>
-      <CompileAs Condition="'$(Configuration)|$(Platform)'=='Release (OpenGL)|Win32'">CompileAsCpp</CompileAs>
-    </ClCompile>
-    <ClCompile Include="..\..\xbmc\cores\DllLoader\exports\emu_socket\inet_ntop.c">
-      <CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">CompileAsCpp</CompileAs>
-      <CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug Testsuite|Win32'">CompileAsCpp</CompileAs>
-      <CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug (OpenGL)|Win32'">CompileAsCpp</CompileAs>
-      <CompileAs Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">CompileAsCpp</CompileAs>
-      <CompileAs Condition="'$(Configuration)|$(Platform)'=='Release (OpenGL)|Win32'">CompileAsCpp</CompileAs>
-    </ClCompile>
-    <ClCompile Include="..\..\xbmc\cores\DllLoader\exports\emu_socket\inet_pton.c">
-      <CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">CompileAsCpp</CompileAs>
-      <CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug Testsuite|Win32'">CompileAsCpp</CompileAs>
-      <CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug (OpenGL)|Win32'">CompileAsCpp</CompileAs>
-      <CompileAs Condition="'$(Configuration)|$(Platform)'=='Release (DirectX)|Win32'">CompileAsCpp</CompileAs>
-      <CompileAs Condition="'$(Configuration)|$(Platform)'=='Release (OpenGL)|Win32'">CompileAsCpp</CompileAs>
-    </ClCompile>
     <ClCompile Include="..\..\xbmc\cores\DllLoader\exports\util\EmuFileWrapper.cpp" />
     <ClCompile Include="..\..\xbmc\cores\VideoRenderers\BaseRenderer.cpp" />
     <ClCompile Include="..\..\xbmc\cores\VideoRenderers\LinuxRendererGL.cpp">
     <ClInclude Include="..\..\xbmc\cores\DllLoader\exports\emu_dummy.h" />
     <ClInclude Include="..\..\xbmc\cores\DllLoader\exports\emu_kernel32.h" />
     <ClInclude Include="..\..\xbmc\cores\DllLoader\exports\emu_msvcrt.h" />
-    <ClInclude Include="..\..\xbmc\cores\DllLoader\exports\emu_socket\emu_socket.h" />
     <ClInclude Include="..\..\xbmc\cores\DllLoader\exports\util\EmuFileWrapper.h" />
     <ClInclude Include="..\..\xbmc\cores\VideoRenderers\BaseRenderer.h" />
     <ClInclude Include="..\..\xbmc\cores\VideoRenderers\LinuxRendererGL.h">
     </VisualStudio>
   </ProjectExtensions>
   <Import Project="$(SolutionDir)\$(ProjectFileName).targets.user" Condition="Exists('$(SolutionDir)\$(ProjectFileName).targets.user')" />
-</Project>
+</Project>
\ No newline at end of file