- // Render Buffer State Description:
- //
- // Output: is the buffer about to or having its texture prepared for render (ie from output thread).
- // Cannot go past the "Displayed" buffer (otherwise we will probably overwrite buffers not yet
- // displayed or even rendered).
- // Render: is the current buffer being or having been submitted for render to back buffer.
- // Cannot go past "Output" buffer (else it would be rendering old output).
-
- int m_QueueRender;
- int m_QueueOutput;