/* * Copyright (C) 2010-2013 Team XBMC * http://xbmc.org * * This Program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This Program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with XBMC; see the file COPYING. If not, see * . * */ varying vec2 m_cordY; varying vec2 m_cordU; varying vec2 m_cordV; void main() { #if(XBMC_texture_rectangle_hack) m_cordY = vec2(gl_TextureMatrix[0] * gl_MultiTexCoord0 / 2); m_cordU = vec2(gl_TextureMatrix[1] * gl_MultiTexCoord1 * 2); m_cordV = vec2(gl_TextureMatrix[2] * gl_MultiTexCoord2); #else m_cordY = vec2(gl_TextureMatrix[0] * gl_MultiTexCoord0); m_cordU = vec2(gl_TextureMatrix[1] * gl_MultiTexCoord1); m_cordV = vec2(gl_TextureMatrix[2] * gl_MultiTexCoord2); #endif gl_Position = ftransform(); gl_FrontColor = gl_Color; }