/* * Copyright (C) 2006 Apple Computer, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ module html { interface [ LegacyDefaultOptionalArguments, InterfaceUUID=98fb48ae-7216-489c-862b-8e1217fc4443, ImplementationUUID=ab4f0781-152f-450e-9546-5b3987491a54 ] CanvasRenderingContext2D : CanvasRenderingContext { // Web Applications 1.0 draft void save(); void restore(); void scale(in float sx, in float sy); void rotate(in float angle); void translate(in float tx, in float ty); void transform(in float m11, in float m12, in float m21, in float m22, in float dx, in float dy); void setTransform(in float m11, in float m12, in float m21, in float m22, in float dx, in float dy); attribute float globalAlpha; attribute [ConvertNullToNullString] DOMString globalCompositeOperation; CanvasGradient createLinearGradient(in float x0, in float y0, in float x1, in float y1) raises (DOMException); CanvasGradient createRadialGradient(in float x0, in float y0, in float r0, in float x1, in float y1, in float r1) raises (DOMException); attribute float lineWidth; attribute [ConvertNullToNullString] DOMString lineCap; attribute [ConvertNullToNullString] DOMString lineJoin; attribute float miterLimit; attribute float shadowOffsetX; attribute float shadowOffsetY; attribute float shadowBlur; attribute [ConvertNullToNullString] DOMString shadowColor; void clearRect(in float x, in float y, in float width, in float height); void fillRect(in float x, in float y, in float width, in float height); void beginPath(); void closePath(); void moveTo(in float x, in float y); void lineTo(in float x, in float y); void quadraticCurveTo(in float cpx, in float cpy, in float x, in float y); void bezierCurveTo(in float cp1x, in float cp1y, in float cp2x, in float cp2y, in float x, in float y); void arcTo(in float x1, in float y1, in float x2, in float y2, in float radius) raises (DOMException); void rect(in float x, in float y, in float width, in float height); void arc(in float x, in float y, in float radius, in float startAngle, in float endAngle, in boolean anticlockwise) raises (DOMException); void fill(); void stroke(); void clip(); boolean isPointInPath(in float x, in float y); // text attribute DOMString font; attribute DOMString textAlign; attribute DOMString textBaseline; TextMetrics measureText(in DOMString text); // other void setAlpha(in float alpha); void setCompositeOperation(in DOMString compositeOperation); #if !defined(LANGUAGE_CPP) || !LANGUAGE_CPP void setLineWidth(in float width); void setLineCap(in DOMString cap); void setLineJoin(in DOMString join); void setMiterLimit(in float limit); #endif void clearShadow(); [RequiresAllArguments=Raise] void fillText(in DOMString text, in float x, in float y, in [Optional] float maxWidth); [RequiresAllArguments=Raise] void strokeText(in DOMString text, in float x, in float y, in [Optional] float maxWidth); void setStrokeColor(in DOMString color, in [Optional] float alpha); void setStrokeColor(in float grayLevel, in [Optional] float alpha); void setStrokeColor(in float r, in float g, in float b, in float a); void setStrokeColor(in float c, in float m, in float y, in float k, in float a); void setFillColor(in DOMString color, in [Optional] float alpha); void setFillColor(in float grayLevel, in [Optional] float alpha); void setFillColor(in float r, in float g, in float b, in float a); void setFillColor(in float c, in float m, in float y, in float k, in float a); void strokeRect(in float x, in float y, in float width, in float height, in [Optional] float lineWidth); [RequiresAllArguments=Raise] void drawImage(in HTMLImageElement image, in float x, in float y) raises (DOMException); [RequiresAllArguments=Raise] void drawImage(in HTMLImageElement image, in float x, in float y, in float width, in float height) raises (DOMException); [RequiresAllArguments=Raise] void drawImage(in HTMLImageElement image, in float sx, in float sy, in float sw, in float sh, in float dx, in float dy, in float dw, in float dh) raises (DOMException); [RequiresAllArguments=Raise] void drawImage(in HTMLCanvasElement canvas, in float x, in float y) raises (DOMException); [RequiresAllArguments=Raise] void drawImage(in HTMLCanvasElement canvas, in float x, in float y, in float width, in float height) raises (DOMException); [RequiresAllArguments=Raise] void drawImage(in HTMLCanvasElement canvas, in float sx, in float sy, in float sw, in float sh, in float dx, in float dy, in float dw, in float dh) raises (DOMException); #if defined(ENABLE_VIDEO) && ENABLE_VIDEO [RequiresAllArguments=Raise] void drawImage(in HTMLVideoElement video, in float x, in float y) raises (DOMException); [RequiresAllArguments=Raise] void drawImage(in HTMLVideoElement video, in float x, in float y, in float width, in float height) raises (DOMException); [RequiresAllArguments=Raise] void drawImage(in HTMLVideoElement video, in float sx, in float sy, in float sw, in float sh, in float dx, in float dy, in float dw, in float dh) raises (DOMException); #endif [RequiresAllArguments=Raise] void drawImageFromRect(in HTMLImageElement image, in [Optional] float sx, in [Optional] float sy, in [Optional] float sw, in [Optional] float sh, in [Optional] float dx, in [Optional] float dy, in [Optional] float dw, in [Optional] float dh, in [Optional] DOMString compositeOperation); void setShadow(in float width, in float height, in float blur, in [Optional] DOMString color, in [Optional] float alpha); void setShadow(in float width, in float height, in float blur, in float grayLevel, in [Optional] float alpha); void setShadow(in float width, in float height, in float blur, in float r, in float g, in float b, in float a); void setShadow(in float width, in float height, in float blur, in float c, in float m, in float y, in float k, in float a); #if defined(V8_BINDING) && V8_BINDING CanvasPattern createPattern(in HTMLCanvasElement canvas, in [ConvertNullToNullString] DOMString repetitionType) raises (DOMException); CanvasPattern createPattern(in HTMLImageElement image, in [ConvertNullToNullString] DOMString repetitionType) raises (DOMException); void putImageData(in ImageData imagedata, in float dx, in float dy, in [Optional] float dirtyX, in float dirtyY, in float dirtyWidth, in float dirtyHeight) raises(DOMException); ImageData createImageData(in ImageData imagedata) raises (DOMException); ImageData createImageData(in float sw, in float sh) raises (DOMException); #else // FIXME: Remove 'else' once JSC supports overloads too. [Custom] void createPattern(/* 2 */); [Custom] void putImageData(/* in ImageData imagedata, in float dx, in float dy [, in float dirtyX, in float dirtyY, in float dirtyWidth, in float dirtyHeight] */); [Custom] ImageData createImageData(/* 3 */); #endif // defined(V8_BINDING) attribute [Custom] custom strokeStyle; attribute [Custom] custom fillStyle; // pixel manipulation ImageData getImageData(in float sx, in float sy, in float sw, in float sh) raises(DOMException); }; }