3 * Copyright (C) 2010-2013 Team XBMC
6 * This Program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2, or (at your option)
11 * This Program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with XBMC; see the file COPYING. If not, see
18 * <http://www.gnu.org/licenses/>.
22 #include "utils/StdString.h"
29 IAESound(const std::string &filename) {}
30 virtual ~IAESound() {}
33 /* play the sound this object represents */
34 virtual void Play() = 0;
36 /* stop playing the sound this object represents */
37 virtual void Stop() = 0;
39 /* return true if the sound is currently playing */
40 virtual bool IsPlaying() = 0;
42 /* set the playback volume of this sound */
43 virtual void SetVolume(float volume) = 0;
45 /* get the current playback volume of this sound */
46 virtual float GetVolume() = 0;