3 * Copyright (C) 2011-2013 Team XBMC
6 * This Program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2, or (at your option)
11 * This Program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with XBMC; see the file COPYING. If not, see
18 * <http://www.gnu.org/licenses/>.
22 #include "cores/AudioEngine/Interfaces/AESound.h"
23 #include "cores/AudioEngine/Utils/AEWAVLoader.h"
24 #include "threads/CriticalSection.h"
26 class CCoreAudioAESound : public IAESound
29 CCoreAudioAESound(const std::string &filename);
30 virtual ~CCoreAudioAESound();
32 virtual std::string GetFileName();
33 virtual void DeInitialize();
34 virtual bool Initialize();
38 virtual bool IsPlaying();
40 virtual void SetVolume(float volume);
41 virtual float GetVolume();
43 unsigned int GetSampleCount();
45 /* ReleaseSamples must be called for each time GetSamples has been called */
46 virtual float* GetSamples();
47 void ReleaseSamples();
50 CCriticalSection m_critSection;
51 std::string m_filename;
52 CAEWAVLoader m_wavLoader;