2 * Copyright (C) 2010-2013 Team XBMC
5 * This Program is free software; you can redistribute it and/or modify
6 * it under the terms of the GNU General Public License as published by
7 * the Free Software Foundation; either version 2, or (at your option)
10 * This Program is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 * GNU General Public License for more details.
15 * You should have received a copy of the GNU General Public License
16 * along with XBMC; see the file COPYING. If not, see
17 * <http://www.gnu.org/licenses/>.
23 using namespace ActiveAE;
24 #include "ActiveAESound.h"
25 #include "ActiveAEStream.h"
26 #include "cores/AudioEngine/Utils/AEUtil.h"
27 #include "cores/AudioEngine/Encoders/AEEncoderFFmpeg.h"
29 #include "settings/Settings.h"
30 #include "settings/AdvancedSettings.h"
31 #include "windowing/WindowingFactory.h"
33 #define MAX_CACHE_LEVEL 0.5 // total cache time of stream in seconds
34 #define MAX_WATER_LEVEL 0.25 // buffered time after stream stages in seconds
36 void CEngineStats::Reset(unsigned int sampleRate)
38 CSingleLock lock(m_lock);
39 m_sinkUpdate = XbmcThreads::SystemClockMillis();
41 m_sinkSampleRate = sampleRate;
42 m_bufferedSamples = 0;
46 void CEngineStats::UpdateSinkDelay(double delay, int samples)
48 CSingleLock lock(m_lock);
49 m_sinkUpdate = XbmcThreads::SystemClockMillis();
51 if (samples > m_bufferedSamples)
53 CLog::Log(LOGERROR, "CEngineStats::UpdateSinkDelay - inconsistency in buffer time");
56 m_bufferedSamples -= samples;
59 void CEngineStats::AddSamples(int samples, std::list<CActiveAEStream*> &streams)
61 CSingleLock lock(m_lock);
62 m_bufferedSamples += samples;
64 //update buffered time of streams
65 std::list<CActiveAEStream*>::iterator it;
66 for(it=streams.begin(); it!=streams.end(); ++it)
69 std::deque<CSampleBuffer*>::iterator itBuf;
70 for(itBuf=(*it)->m_processingSamples.begin(); itBuf!=(*it)->m_processingSamples.end(); ++itBuf)
72 delay += (float)(*itBuf)->pkt->nb_samples / (*itBuf)->pkt->config.sample_rate;
74 delay += (*it)->m_resampleBuffers->GetDelay();
75 (*it)->m_bufferedTime = delay;
79 float CEngineStats::GetDelay()
81 CSingleLock lock(m_lock);
82 unsigned int now = XbmcThreads::SystemClockMillis();
83 float delay = m_sinkDelay - (double)(now-m_sinkUpdate) / 1000;
84 delay += (float)m_bufferedSamples / m_sinkSampleRate;
92 // this is used to sync a/v so we need to add sink latency here
93 float CEngineStats::GetDelay(CActiveAEStream *stream)
95 CSingleLock lock(m_lock);
96 unsigned int now = XbmcThreads::SystemClockMillis();
97 float delay = m_sinkDelay - (double)(now-m_sinkUpdate) / 1000;
98 delay += m_sinkLatency;
99 delay += (float)m_bufferedSamples / m_sinkSampleRate;
104 delay += stream->m_bufferedTime;
108 float CEngineStats::GetCacheTime(CActiveAEStream *stream)
110 CSingleLock lock(m_lock);
111 float delay = (float)m_bufferedSamples / m_sinkSampleRate;
113 delay += stream->m_bufferedTime;
117 float CEngineStats::GetCacheTotal(CActiveAEStream *stream)
119 return MAX_CACHE_LEVEL + m_sinkCacheTotal;
122 float CEngineStats::GetWaterLevel()
124 return (float)m_bufferedSamples / m_sinkSampleRate;
127 void CEngineStats::SetSuspended(bool state)
129 CSingleLock lock(m_lock);
133 bool CEngineStats::IsSuspended()
135 CSingleLock lock(m_lock);
139 CActiveAE::CActiveAE() :
141 m_controlPort("OutputControlPort", &m_inMsgEvent, &m_outMsgEvent),
142 m_dataPort("OutputDataPort", &m_inMsgEvent, &m_outMsgEvent),
143 m_sink(&m_outMsgEvent)
145 m_sinkBuffers = NULL;
146 m_silenceBuffers = NULL;
147 m_encoderBuffers = NULL;
149 m_vizBuffersInput = NULL;
156 m_audioCallback = NULL;
157 m_vizInitialized = false;
158 m_sinkHasVolume = false;
161 CActiveAE::~CActiveAE()
166 void CActiveAE::Dispose()
168 #if defined(HAS_GLX) || defined(TARGET_DARWIN_OSX)
169 g_Windowing.Unregister(this);
175 m_controlPort.Purge();
179 m_dllAvFormat.Unload();
180 m_dllAvCodec.Unload();
181 m_dllAvUtil.Unload();
184 //-----------------------------------------------------------------------------
186 //-----------------------------------------------------------------------------
192 AE_TOP_UNCONFIGURED, // 2
193 AE_TOP_RECONFIGURING, // 3
194 AE_TOP_CONFIGURED, // 4
195 AE_TOP_CONFIGURED_SUSPEND, // 5
196 AE_TOP_CONFIGURED_IDLE, // 6
197 AE_TOP_CONFIGURED_PLAY, // 7
200 int AE_parentStates[] = {
203 0, //TOP_UNCONFIGURED
205 0, //TOP_RECONFIGURING
206 4, //TOP_CONFIGURED_SUSPEND
207 4, //TOP_CONFIGURED_IDLE
208 4, //TOP_CONFIGURED_PLAY
211 void CActiveAE::StateMachine(int signal, Protocol *port, Message *msg)
213 for (int state = m_state; ; state = AE_parentStates[state])
218 if (port == &m_controlPort)
222 case CActiveAEControlProtocol::GETSTATE:
223 msg->Reply(CActiveAEControlProtocol::ACC, &m_state, sizeof(m_state));
225 case CActiveAEControlProtocol::VOLUME:
226 m_volume = *(float*)msg->data;
228 m_sink.m_controlPort.SendOutMessage(CSinkControlProtocol::VOLUME, &m_volume, sizeof(float));
230 case CActiveAEControlProtocol::MUTE:
231 m_muted = *(bool*)msg->data;
233 case CActiveAEControlProtocol::KEEPCONFIG:
234 m_extKeepConfig = *(unsigned int*)msg->data;
236 case CActiveAEControlProtocol::DISPLAYRESET:
242 else if (port == &m_dataPort)
246 case CActiveAEDataProtocol::NEWSOUND:
247 CActiveAESound *sound;
248 sound = *(CActiveAESound**)msg->data;
251 m_sounds.push_back(sound);
255 case CActiveAEDataProtocol::FREESTREAM:
256 CActiveAEStream *stream;
257 stream = *(CActiveAEStream**)msg->data;
258 DiscardStream(stream);
260 case CActiveAEDataProtocol::FREESOUND:
261 sound = *(CActiveAESound**)msg->data;
264 case CActiveAEDataProtocol::DRAINSTREAM:
265 stream = *(CActiveAEStream**)msg->data;
266 stream->m_drain = true;
267 stream->m_resampleBuffers->m_drain = true;
268 msg->Reply(CActiveAEDataProtocol::ACC);
269 stream->m_streamPort->SendInMessage(CActiveAEDataProtocol::STREAMDRAINED);
275 else if (port == &m_sink.m_dataPort)
279 case CSinkDataProtocol::RETURNSAMPLE:
280 CSampleBuffer **buffer;
281 buffer = (CSampleBuffer**)msg->data;
292 std::string portName = port == NULL ? "timer" : port->portName;
293 CLog::Log(LOGWARNING, "CActiveAE::%s - signal: %d from port: %s not handled for state: %d", __FUNCTION__, signal, portName.c_str(), m_state);
298 if (port == NULL) // timeout
302 case CActiveAEControlProtocol::TIMEOUT:
308 m_state = AE_TOP_CONFIGURED_IDLE;
313 m_state = AE_TOP_ERROR;
323 case AE_TOP_UNCONFIGURED:
324 if (port == &m_controlPort)
328 case CActiveAEControlProtocol::INIT:
330 m_sink.EnumerateSinkList(false);
333 msg->Reply(CActiveAEControlProtocol::ACC);
336 m_state = AE_TOP_CONFIGURED_IDLE;
341 m_state = AE_TOP_ERROR;
352 case AE_TOP_RECONFIGURING:
353 if (port == NULL) // timeout
357 case CActiveAEControlProtocol::TIMEOUT:
364 if (!m_sinkBuffers->m_inputSamples.empty() || !m_sinkBuffers->m_outputSamples.empty())
369 if (NeedReconfigureSink())
376 m_state = AE_TOP_CONFIGURED_PLAY;
381 m_state = AE_TOP_ERROR;
384 m_extDeferData = false;
392 case AE_TOP_CONFIGURED:
393 if (port == &m_controlPort)
397 case CActiveAEControlProtocol::RECONFIGURE:
398 if (m_streams.empty())
400 bool silence = false;
401 m_sink.m_controlPort.SendOutMessage(CSinkControlProtocol::SILENCEMODE, &silence, sizeof(bool));
405 if (!NeedReconfigureBuffers() && !NeedReconfigureSink())
407 m_state = AE_TOP_RECONFIGURING;
409 // don't accept any data until we are reconfigured
410 m_extDeferData = true;
412 case CActiveAEControlProtocol::SUSPEND:
414 m_stats.SetSuspended(true);
415 m_state = AE_TOP_CONFIGURED_SUSPEND;
416 m_extDeferData = true;
418 case CActiveAEControlProtocol::DISPLAYLOST:
419 if (m_sink.GetDeviceType(m_mode == MODE_PCM ? m_settings.device : m_settings.passthoughdevice) == AE_DEVTYPE_HDMI)
422 m_stats.SetSuspended(true);
423 m_state = AE_TOP_CONFIGURED_SUSPEND;
424 m_extDeferData = true;
426 msg->Reply(CActiveAEControlProtocol::ACC);
428 case CActiveAEControlProtocol::PAUSESTREAM:
429 CActiveAEStream *stream;
430 stream = *(CActiveAEStream**)msg->data;
431 if (stream->m_paused != true && m_streams.size() == 1)
433 stream->m_paused = true;
435 case CActiveAEControlProtocol::RESUMESTREAM:
436 stream = *(CActiveAEStream**)msg->data;
437 stream->m_paused = false;
440 case CActiveAEControlProtocol::FLUSHSTREAM:
441 stream = *(CActiveAEStream**)msg->data;
442 SFlushStream(stream);
443 msg->Reply(CActiveAEControlProtocol::ACC);
446 case CActiveAEControlProtocol::STREAMAMP:
447 MsgStreamParameter *par;
448 par = (MsgStreamParameter*)msg->data;
449 par->stream->m_limiter.SetAmplification(par->parameter.float_par);
450 par->stream->m_amplify = par->parameter.float_par;
452 case CActiveAEControlProtocol::STREAMVOLUME:
453 par = (MsgStreamParameter*)msg->data;
454 par->stream->m_volume = par->parameter.float_par;
456 case CActiveAEControlProtocol::STREAMRGAIN:
457 par = (MsgStreamParameter*)msg->data;
458 par->stream->m_rgain = par->parameter.float_par;
460 case CActiveAEControlProtocol::STREAMRESAMPLERATIO:
461 par = (MsgStreamParameter*)msg->data;
462 if (par->stream->m_resampleBuffers)
464 par->stream->m_resampleBuffers->m_resampleRatio = par->parameter.double_par;
467 case CActiveAEControlProtocol::STREAMFADE:
469 fade = (MsgStreamFade*)msg->data;
470 fade->stream->m_fadingBase = fade->from;
471 fade->stream->m_fadingTarget = fade->target;
472 fade->stream->m_fadingTime = fade->millis;
473 fade->stream->m_fadingSamples = -1;
475 case CActiveAEControlProtocol::STOPSOUND:
476 CActiveAESound *sound;
477 sound = *(CActiveAESound**)msg->data;
484 else if (port == &m_dataPort)
488 case CActiveAEDataProtocol::PLAYSOUND:
489 CActiveAESound *sound;
490 sound = *(CActiveAESound**)msg->data;
491 if (m_settings.guisoundmode == AE_SOUND_OFF ||
492 (m_settings.guisoundmode == AE_SOUND_IDLE && !m_streams.empty()))
496 SoundState st = {sound, 0};
497 m_sounds_playing.push_back(st);
499 m_state = AE_TOP_CONFIGURED_PLAY;
502 case CActiveAEDataProtocol::NEWSTREAM:
503 MsgStreamNew *streamMsg;
504 CActiveAEStream *stream;
505 streamMsg = (MsgStreamNew*)msg->data;
506 stream = CreateStream(streamMsg);
509 msg->Reply(CActiveAEDataProtocol::ACC, &stream, sizeof(CActiveAEStream*));
514 m_state = AE_TOP_CONFIGURED_PLAY;
519 m_state = AE_TOP_ERROR;
524 msg->Reply(CActiveAEDataProtocol::ERR);
526 case CActiveAEDataProtocol::STREAMSAMPLE:
527 MsgStreamSample *msgData;
528 CSampleBuffer *samples;
529 msgData = (MsgStreamSample*)msg->data;
530 samples = msgData->stream->m_processingSamples.front();
531 msgData->stream->m_processingSamples.pop_front();
532 if (samples != msgData->buffer)
533 CLog::Log(LOGERROR, "CActiveAE - inconsistency in stream sample message");
534 if (msgData->buffer->pkt->nb_samples == 0)
535 msgData->buffer->Return();
537 msgData->stream->m_resampleBuffers->m_inputSamples.push_back(msgData->buffer);
539 m_state = AE_TOP_CONFIGURED_PLAY;
541 case CActiveAEDataProtocol::FREESTREAM:
542 stream = *(CActiveAEStream**)msg->data;
543 DiscardStream(stream);
544 if (m_streams.empty())
547 m_extDrainTimer.Set(m_extKeepConfig);
549 m_extDrainTimer.Set(m_stats.GetDelay() * 1000);
553 m_state = AE_TOP_CONFIGURED_PLAY;
555 case CActiveAEDataProtocol::DRAINSTREAM:
556 stream = *(CActiveAEStream**)msg->data;
557 stream->m_drain = true;
558 stream->m_resampleBuffers->m_drain = true;
560 m_state = AE_TOP_CONFIGURED_PLAY;
561 msg->Reply(CActiveAEDataProtocol::ACC);
567 else if (port == &m_sink.m_dataPort)
571 case CSinkDataProtocol::RETURNSAMPLE:
572 CSampleBuffer **buffer;
573 buffer = (CSampleBuffer**)msg->data;
579 m_state = AE_TOP_CONFIGURED_PLAY;
587 case AE_TOP_CONFIGURED_SUSPEND:
588 if (port == &m_controlPort)
590 bool displayReset = false;
593 case CActiveAEControlProtocol::DISPLAYRESET:
595 case CActiveAEControlProtocol::INIT:
599 m_sink.EnumerateSinkList(true);
604 msg->Reply(CActiveAEControlProtocol::ACC);
607 m_state = AE_TOP_CONFIGURED_PLAY;
612 m_state = AE_TOP_ERROR;
615 m_stats.SetSuspended(false);
616 m_extDeferData = false;
622 else if (port == &m_sink.m_dataPort)
626 case CSinkDataProtocol::RETURNSAMPLE:
627 CSampleBuffer **buffer;
628 buffer = (CSampleBuffer**)msg->data;
638 else if (port == NULL) // timeout
642 case CActiveAEControlProtocol::TIMEOUT:
651 case AE_TOP_CONFIGURED_IDLE:
652 if (port == &m_controlPort)
656 case CActiveAEControlProtocol::RESUMESTREAM:
657 CActiveAEStream *stream;
658 stream = *(CActiveAEStream**)msg->data;
659 stream->m_paused = false;
660 m_state = AE_TOP_CONFIGURED_PLAY;
663 case CActiveAEControlProtocol::FLUSHSTREAM:
664 stream = *(CActiveAEStream**)msg->data;
665 SFlushStream(stream);
666 msg->Reply(CActiveAEControlProtocol::ACC);
667 m_state = AE_TOP_CONFIGURED_PLAY;
674 else if (port == NULL) // timeout
678 case CActiveAEControlProtocol::TIMEOUT:
680 ClearDiscardedBuffers();
683 if (m_extDrainTimer.IsTimePast())
688 m_state = AE_TOP_CONFIGURED_PLAY;
693 m_state = AE_TOP_ERROR;
698 m_extTimeout = m_extDrainTimer.MillisLeft();
709 case AE_TOP_CONFIGURED_PLAY:
710 if (port == NULL) // timeout
714 case CActiveAEControlProtocol::TIMEOUT:
717 m_state = AE_TOP_ERROR;
726 if (!m_extDrain && HasWork())
728 ClearDiscardedBuffers();
733 m_state = AE_TOP_CONFIGURED_IDLE;
741 default: // we are in no state, should not happen
742 CLog::Log(LOGERROR, "CActiveAE::%s - no valid state: %d", __FUNCTION__, m_state);
748 void CActiveAE::Process()
751 Protocol *port = NULL;
753 XbmcThreads::EndTime timer;
755 m_state = AE_TOP_UNCONFIGURED;
757 m_bStateMachineSelfTrigger = false;
759 m_extDeferData = false;
768 timer.Set(m_extTimeout);
770 if (m_bStateMachineSelfTrigger)
772 m_bStateMachineSelfTrigger = false;
773 // self trigger state machine
774 StateMachine(msg->signal, port, msg);
775 if (!m_bStateMachineSelfTrigger)
782 // check control port
783 else if (m_controlPort.ReceiveOutMessage(&msg))
786 port = &m_controlPort;
788 // check sink data port
789 else if (m_sink.m_dataPort.ReceiveInMessage(&msg))
792 port = &m_sink.m_dataPort;
794 else if (!m_extDeferData)
797 if (m_dataPort.ReceiveOutMessage(&msg))
805 std::list<CActiveAEStream*>::iterator it;
806 for(it=m_streams.begin(); it!=m_streams.end(); ++it)
808 if((*it)->m_streamPort->ReceiveOutMessage(&msg))
820 StateMachine(msg->signal, port, msg);
821 if (!m_bStateMachineSelfTrigger)
830 else if (m_outMsgEvent.WaitMSec(m_extTimeout))
832 m_extTimeout = timer.MillisLeft();
838 msg = m_controlPort.GetMessage();
839 msg->signal = CActiveAEControlProtocol::TIMEOUT;
841 // signal timeout to state machine
842 StateMachine(msg->signal, port, msg);
843 if (!m_bStateMachineSelfTrigger)
852 AEAudioFormat CActiveAE::GetInputFormat(AEAudioFormat *desiredFmt)
854 AEAudioFormat inputFormat;
856 if (m_streams.empty())
858 inputFormat.m_dataFormat = AE_FMT_FLOAT;
859 inputFormat.m_sampleRate = 44100;
860 inputFormat.m_encodedRate = 0;
861 inputFormat.m_channelLayout = AE_CH_LAYOUT_2_0;
862 inputFormat.m_frames = 0;
863 inputFormat.m_frameSamples = 0;
864 inputFormat.m_frameSize = 0;
866 // force input format after unpausing slave
867 else if (desiredFmt != NULL)
869 inputFormat = *desiredFmt;
871 // keep format when having multiple streams
872 else if (m_streams.size() > 1 && m_silenceBuffers == NULL)
874 inputFormat = m_inputFormat;
878 inputFormat = m_streams.front()->m_format;
879 m_inputFormat = inputFormat;
885 void CActiveAE::Configure(AEAudioFormat *desiredFmt)
887 bool initSink = false;
889 AEAudioFormat sinkInputFormat, inputFormat;
890 AEAudioFormat oldInternalFormat = m_internalFormat;
891 AEAudioFormat oldSinkRequestFormat = m_sinkRequestFormat;
893 inputFormat = GetInputFormat(desiredFmt);
895 m_sinkRequestFormat = inputFormat;
896 ApplySettingsToFormat(m_sinkRequestFormat, m_settings, (int*)&m_mode);
899 std::string device = AE_IS_RAW(m_sinkRequestFormat.m_dataFormat) ? m_settings.passthoughdevice : m_settings.device;
901 CAESinkFactory::ParseDevice(device, driver);
902 if ((!CompareFormat(m_sinkRequestFormat, m_sinkFormat) && !CompareFormat(m_sinkRequestFormat, oldSinkRequestFormat)) ||
903 m_currDevice.compare(device) != 0 ||
904 m_settings.driver.compare(driver) != 0)
908 m_settings.driver = driver;
909 m_currDevice = device;
911 m_stats.Reset(m_sinkFormat.m_sampleRate);
912 m_sink.m_controlPort.SendOutMessage(CSinkControlProtocol::VOLUME, &m_volume, sizeof(float));
914 // limit buffer size in case of sink returns large buffer
915 unsigned int buffertime = (m_sinkFormat.m_frames*1000) / m_sinkFormat.m_sampleRate;
918 CLog::Log(LOGWARNING, "ActiveAE::%s - sink returned large buffer of %d ms, reducing to 80 ms", __FUNCTION__, buffertime);
919 m_sinkFormat.m_frames = 80 * m_sinkFormat.m_sampleRate / 1000;
923 if (m_silenceBuffers)
925 m_discardBufferPools.push_back(m_silenceBuffers);
926 m_silenceBuffers = NULL;
929 // buffers for driving gui sounds if no streams are active
930 if (m_streams.empty())
932 inputFormat = m_sinkFormat;
933 inputFormat.m_dataFormat = AE_FMT_FLOAT;
934 inputFormat.m_frameSize = inputFormat.m_channelLayout.Count() *
935 (CAEUtil::DataFormatToBits(inputFormat.m_dataFormat) >> 3);
936 m_silenceBuffers = new CActiveAEBufferPool(inputFormat);
937 m_silenceBuffers->Create(MAX_WATER_LEVEL*1000);
938 sinkInputFormat = inputFormat;
939 m_internalFormat = inputFormat;
941 bool silence = false;
942 m_sink.m_controlPort.SendOutMessage(CSinkControlProtocol::SILENCEMODE, &silence, sizeof(bool));
947 if (m_encoderBuffers)
949 m_discardBufferPools.push_back(m_encoderBuffers);
950 m_encoderBuffers = NULL;
954 m_discardBufferPools.push_back(m_vizBuffers);
957 if (m_vizBuffersInput)
959 m_discardBufferPools.push_back(m_vizBuffersInput);
960 m_vizBuffersInput = NULL;
963 // resample buffers for streams
967 m_sink.m_controlPort.SendOutMessage(CSinkControlProtocol::SILENCEMODE, &silence, sizeof(bool));
969 AEAudioFormat outputFormat;
970 if (m_mode == MODE_RAW)
972 inputFormat.m_frames = m_sinkFormat.m_frames;
973 outputFormat = inputFormat;
974 sinkInputFormat = m_sinkFormat;
976 // transcode everything with more than 2 channels
977 else if (m_mode == MODE_TRANSCODE)
979 outputFormat = inputFormat;
980 outputFormat.m_dataFormat = AE_FMT_FLOATP;
981 outputFormat.m_sampleRate = 48000;
986 m_encoder = new CAEEncoderFFmpeg();
987 m_encoder->Initialize(outputFormat, true);
988 m_encoderFormat = outputFormat;
991 outputFormat = m_encoderFormat;
993 outputFormat.m_channelLayout = m_encoderFormat.m_channelLayout;
994 outputFormat.m_frames = m_encoderFormat.m_frames;
997 if (m_encoder->GetCodecID() == AV_CODEC_ID_AC3)
999 AEAudioFormat format;
1000 format.m_channelLayout = AE_CH_LAYOUT_2_0;
1001 format.m_dataFormat = AE_FMT_S16NE;
1002 format.m_frameSize = 2* (CAEUtil::DataFormatToBits(format.m_dataFormat) >> 3);
1003 format.m_frames = AC3_FRAME_SIZE;
1004 format.m_sampleRate = 48000;
1005 format.m_encodedRate = m_encoderFormat.m_sampleRate;
1006 if (m_encoderBuffers && initSink)
1008 m_discardBufferPools.push_back(m_encoderBuffers);
1009 m_encoderBuffers = NULL;
1011 if (!m_encoderBuffers)
1013 m_encoderBuffers = new CActiveAEBufferPool(format);
1014 m_encoderBuffers->Create(MAX_WATER_LEVEL*1000);
1018 sinkInputFormat = m_sinkFormat;
1022 outputFormat = m_sinkFormat;
1023 outputFormat.m_dataFormat = AE_FMT_FLOAT;
1024 outputFormat.m_frameSize = outputFormat.m_channelLayout.Count() *
1025 (CAEUtil::DataFormatToBits(outputFormat.m_dataFormat) >> 3);
1026 // TODO: adjust to decoder
1027 sinkInputFormat = outputFormat;
1029 m_internalFormat = outputFormat;
1031 std::list<CActiveAEStream*>::iterator it;
1032 for(it=m_streams.begin(); it!=m_streams.end(); ++it)
1034 // check if we support input format of stream
1035 if (!AE_IS_RAW((*it)->m_format.m_dataFormat) &&
1036 CActiveAEResample::GetAVSampleFormat((*it)->m_format.m_dataFormat) == AV_SAMPLE_FMT_FLT &&
1037 (*it)->m_format.m_dataFormat != AE_FMT_FLOAT)
1039 (*it)->m_convertFn = CAEConvert::ToFloat((*it)->m_format.m_dataFormat);
1040 (*it)->m_format.m_dataFormat = AE_FMT_FLOAT;
1043 if (!(*it)->m_inputBuffers)
1045 // align input buffers with period of sink or encoder
1046 (*it)->m_format.m_frames = m_internalFormat.m_frames * ((float)(*it)->m_format.m_sampleRate / m_internalFormat.m_sampleRate);
1048 // create buffer pool
1049 (*it)->m_inputBuffers = new CActiveAEBufferPool((*it)->m_format);
1050 (*it)->m_inputBuffers->Create(MAX_CACHE_LEVEL*1000);
1051 (*it)->m_streamSpace = (*it)->m_format.m_frameSize * (*it)->m_format.m_frames;
1053 // if input format does not follow ffmpeg channel mask, we may need to remap channels
1054 (*it)->InitRemapper();
1056 if (initSink && (*it)->m_resampleBuffers)
1058 m_discardBufferPools.push_back((*it)->m_resampleBuffers);
1059 (*it)->m_resampleBuffers = NULL;
1061 if (!(*it)->m_resampleBuffers)
1063 (*it)->m_resampleBuffers = new CActiveAEBufferPoolResample((*it)->m_inputBuffers->m_format, outputFormat, m_settings.resampleQuality);
1064 (*it)->m_resampleBuffers->m_changeResampler = (*it)->m_forceResampler;
1065 (*it)->m_resampleBuffers->Create(MAX_CACHE_LEVEL*1000, false, m_settings.stereoupmix, m_settings.normalizelevels);
1067 if (m_mode == MODE_TRANSCODE || m_streams.size() > 1)
1068 (*it)->m_resampleBuffers->m_fillPackets = true;
1071 (*it)->m_limiter.SetSamplerate(outputFormat.m_sampleRate);
1074 // update buffered time of streams
1075 m_stats.AddSamples(0, m_streams);
1078 if (!AE_IS_RAW(inputFormat.m_dataFormat))
1080 if (initSink && m_vizBuffers)
1082 m_discardBufferPools.push_back(m_vizBuffers);
1083 m_vizBuffers = NULL;
1084 m_discardBufferPools.push_back(m_vizBuffersInput);
1085 m_vizBuffersInput = NULL;
1089 AEAudioFormat vizFormat = m_internalFormat;
1090 vizFormat.m_channelLayout = AE_CH_LAYOUT_2_0;
1091 vizFormat.m_dataFormat = AE_FMT_FLOAT;
1094 m_vizBuffersInput = new CActiveAEBufferPool(m_internalFormat);
1095 m_vizBuffersInput->Create(2000);
1098 m_vizBuffers = new CActiveAEBufferPoolResample(m_internalFormat, vizFormat, m_settings.resampleQuality);
1099 // TODO use cache of sync + water level
1100 m_vizBuffers->Create(2000, false, false);
1101 m_vizInitialized = false;
1106 // resample buffers for sink
1107 if (m_sinkBuffers &&
1108 (!CompareFormat(m_sinkBuffers->m_format,m_sinkFormat) || !CompareFormat(m_sinkBuffers->m_inputFormat, sinkInputFormat)))
1110 m_discardBufferPools.push_back(m_sinkBuffers);
1111 m_sinkBuffers = NULL;
1115 m_sinkBuffers = new CActiveAEBufferPoolResample(sinkInputFormat, m_sinkFormat, m_settings.resampleQuality);
1116 m_sinkBuffers->Create(MAX_WATER_LEVEL*1000, true, false);
1120 if (!CompareFormat(oldInternalFormat, m_internalFormat))
1122 if (m_settings.guisoundmode == AE_SOUND_ALWAYS ||
1123 (m_settings.guisoundmode == AE_SOUND_IDLE && m_streams.empty()))
1125 std::vector<CActiveAESound*>::iterator it;
1126 for (it = m_sounds.begin(); it != m_sounds.end(); ++it)
1128 (*it)->SetConverted(false);
1131 m_sounds_playing.clear();
1134 ClearDiscardedBuffers();
1138 CActiveAEStream* CActiveAE::CreateStream(MsgStreamNew *streamMsg)
1140 // we only can handle a single pass through stream
1141 bool hasRawStream = false;
1142 bool hasStream = false;
1143 std::list<CActiveAEStream*>::iterator it;
1144 for(it = m_streams.begin(); it != m_streams.end(); ++it)
1146 if((*it)->IsDrained())
1148 if(AE_IS_RAW((*it)->m_format.m_dataFormat))
1149 hasRawStream = true;
1152 if (hasRawStream || (hasStream && AE_IS_RAW(streamMsg->format.m_dataFormat)))
1157 // create the stream
1158 CActiveAEStream *stream;
1159 stream = new CActiveAEStream(&streamMsg->format);
1160 stream->m_streamPort = new CActiveAEDataProtocol("stream",
1161 &stream->m_inMsgEvent, &m_outMsgEvent);
1163 // create buffer pool
1164 stream->m_inputBuffers = NULL; // create in Configure when we know the sink format
1165 stream->m_resampleBuffers = NULL; // create in Configure when we know the sink format
1166 stream->m_statsLock = m_stats.GetLock();
1167 stream->m_fadingSamples = 0;
1168 stream->m_started = false;
1170 if (streamMsg->options & AESTREAM_PAUSED)
1171 stream->m_paused = true;
1173 if (streamMsg->options & AESTREAM_FORCE_RESAMPLE)
1174 stream->m_forceResampler = true;
1176 m_streams.push_back(stream);
1181 void CActiveAE::DiscardStream(CActiveAEStream *stream)
1183 std::list<CActiveAEStream*>::iterator it;
1184 for (it=m_streams.begin(); it!=m_streams.end(); )
1186 if (stream == (*it))
1188 while (!(*it)->m_processingSamples.empty())
1190 (*it)->m_processingSamples.front()->Return();
1191 (*it)->m_processingSamples.pop_front();
1193 m_discardBufferPools.push_back((*it)->m_inputBuffers);
1194 m_discardBufferPools.push_back((*it)->m_resampleBuffers);
1195 CLog::Log(LOGDEBUG, "CActiveAE::DiscardStream - audio stream deleted");
1196 delete (*it)->m_streamPort;
1198 it = m_streams.erase(it);
1204 ClearDiscardedBuffers();
1207 void CActiveAE::SFlushStream(CActiveAEStream *stream)
1209 while (!stream->m_processingSamples.empty())
1211 stream->m_processingSamples.front()->Return();
1212 stream->m_processingSamples.pop_front();
1214 stream->m_resampleBuffers->Flush();
1215 stream->m_streamPort->Purge();
1216 stream->m_bufferedTime = 0.0;
1217 stream->m_paused = false;
1219 // flush the engine if we only have a single stream
1220 if (m_streams.size() == 1)
1226 void CActiveAE::FlushEngine()
1229 m_sinkBuffers->Flush();
1231 m_vizBuffers->Flush();
1233 // send message to sink
1235 if (m_sink.m_controlPort.SendOutMessageSync(CSinkControlProtocol::FLUSH,
1238 bool success = reply->signal == CSinkControlProtocol::ACC;
1241 CLog::Log(LOGERROR, "ActiveAE::%s - returned error on flush", __FUNCTION__);
1248 CLog::Log(LOGERROR, "ActiveAE::%s - failed to flush", __FUNCTION__);
1251 m_stats.Reset(m_sinkFormat.m_sampleRate);
1254 void CActiveAE::ClearDiscardedBuffers()
1256 std::list<CActiveAEBufferPool*>::iterator it;
1257 for (it=m_discardBufferPools.begin(); it!=m_discardBufferPools.end(); ++it)
1259 CActiveAEBufferPoolResample *rbuf = dynamic_cast<CActiveAEBufferPoolResample*>(*it);
1264 // if all buffers have returned, we can delete the buffer pool
1265 if ((*it)->m_allSamples.size() == (*it)->m_freeSamples.size())
1268 CLog::Log(LOGDEBUG, "CActiveAE::ClearDiscardedBuffers - buffer pool deleted");
1269 m_discardBufferPools.erase(it);
1275 void CActiveAE::SStopSound(CActiveAESound *sound)
1277 std::list<SoundState>::iterator it;
1278 for (it=m_sounds_playing.begin(); it!=m_sounds_playing.end(); ++it)
1280 if (it->sound == sound)
1282 m_sounds_playing.erase(it);
1288 void CActiveAE::DiscardSound(CActiveAESound *sound)
1292 std::vector<CActiveAESound*>::iterator it;
1293 for (it=m_sounds.begin(); it!=m_sounds.end(); ++it)
1303 void CActiveAE::ChangeResamplers()
1305 std::list<CActiveAEStream*>::iterator it;
1306 for(it=m_streams.begin(); it!=m_streams.end(); ++it)
1308 bool normalize = true;
1309 if (((*it)->m_resampleBuffers->m_format.m_channelLayout.Count() <
1310 (*it)->m_resampleBuffers->m_inputFormat.m_channelLayout.Count()) &&
1311 !m_settings.normalizelevels)
1314 if ((*it)->m_resampleBuffers && (*it)->m_resampleBuffers->m_resampler &&
1315 (((*it)->m_resampleBuffers->m_resampleQuality != m_settings.resampleQuality) ||
1316 (((*it)->m_resampleBuffers->m_stereoUpmix != m_settings.stereoupmix)) ||
1317 ((*it)->m_resampleBuffers->m_normalize != normalize)))
1319 (*it)->m_resampleBuffers->m_changeResampler = true;
1321 (*it)->m_resampleBuffers->m_resampleQuality = m_settings.resampleQuality;
1322 (*it)->m_resampleBuffers->m_stereoUpmix = m_settings.stereoupmix;
1323 (*it)->m_resampleBuffers->m_normalize = normalize;
1327 void CActiveAE::ApplySettingsToFormat(AEAudioFormat &format, AudioSettings &settings, int *mode)
1329 int oldMode = m_mode;
1334 if (AE_IS_RAW(format.m_dataFormat))
1336 if ((format.m_dataFormat == AE_FMT_AC3 && !settings.ac3passthrough) ||
1337 (format.m_dataFormat == AE_FMT_EAC3 && !settings.eac3passthrough) ||
1338 (format.m_dataFormat == AE_FMT_TRUEHD && !settings.truehdpassthrough) ||
1339 (format.m_dataFormat == AE_FMT_DTS && !settings.dtspassthrough) ||
1340 (format.m_dataFormat == AE_FMT_DTSHD && !settings.dtshdpassthrough))
1342 CLog::Log(LOGERROR, "CActiveAE::ApplySettingsToFormat - input audio format is wrong");
1348 else if (settings.channels <= AE_CH_LAYOUT_2_0 && // no multichannel pcm
1349 settings.passthrough &&
1350 settings.ac3passthrough &&
1351 settings.ac3transcode &&
1352 !m_streams.empty() &&
1353 (format.m_channelLayout.Count() > 2 || settings.stereoupmix))
1355 format.m_dataFormat = AE_FMT_AC3;
1356 format.m_sampleRate = 48000;
1357 format.m_channelLayout = AE_CH_LAYOUT_2_0;
1359 *mode = MODE_TRANSCODE;
1363 format.m_dataFormat = AE_FMT_FLOAT;
1364 // consider user channel layout for those cases
1365 // 1. input stream is multichannel
1366 // 2. stereo upmix is selected
1368 if ((format.m_channelLayout.Count() > 2) ||
1369 settings.stereoupmix ||
1370 (settings.config == AE_CONFIG_FIXED))
1372 CAEChannelInfo stdLayout;
1373 switch (settings.channels)
1376 case 0: stdLayout = AE_CH_LAYOUT_2_0; break;
1377 case 1: stdLayout = AE_CH_LAYOUT_2_0; break;
1378 case 2: stdLayout = AE_CH_LAYOUT_2_1; break;
1379 case 3: stdLayout = AE_CH_LAYOUT_3_0; break;
1380 case 4: stdLayout = AE_CH_LAYOUT_3_1; break;
1381 case 5: stdLayout = AE_CH_LAYOUT_4_0; break;
1382 case 6: stdLayout = AE_CH_LAYOUT_4_1; break;
1383 case 7: stdLayout = AE_CH_LAYOUT_5_0; break;
1384 case 8: stdLayout = AE_CH_LAYOUT_5_1; break;
1385 case 9: stdLayout = AE_CH_LAYOUT_7_0; break;
1386 case 10: stdLayout = AE_CH_LAYOUT_7_1; break;
1389 if (m_settings.config == AE_CONFIG_FIXED || (settings.stereoupmix && format.m_channelLayout.Count() <= 2))
1390 format.m_channelLayout = stdLayout;
1391 else if (m_extKeepConfig && (settings.config == AE_CONFIG_AUTO) && (oldMode != MODE_RAW))
1392 format.m_channelLayout = m_internalFormat.m_channelLayout;
1394 format.m_channelLayout.ResolveChannels(stdLayout);
1396 // don't change from multi to stereo in AUTO mode
1397 else if ((settings.config == AE_CONFIG_AUTO) &&
1398 m_stats.GetWaterLevel() > 0 && m_internalFormat.m_channelLayout.Count() > 2)
1400 format.m_channelLayout = m_internalFormat.m_channelLayout;
1403 if (m_sink.GetDeviceType(m_settings.device) == AE_DEVTYPE_IEC958)
1405 if (format.m_sampleRate > m_settings.samplerate)
1407 format.m_sampleRate = m_settings.samplerate;
1408 CLog::Log(LOGINFO, "CActiveAE::ApplySettings - limit samplerate for SPDIF to %d", format.m_sampleRate);
1410 format.m_channelLayout = AE_CH_LAYOUT_2_0;
1413 if (m_settings.config == AE_CONFIG_FIXED)
1415 format.m_sampleRate = m_settings.samplerate;
1416 CLog::Log(LOGINFO, "CActiveAE::ApplySettings - Forcing samplerate to %d", format.m_sampleRate);
1419 // sinks may not support mono
1420 if (format.m_channelLayout.Count() == 1)
1422 format.m_channelLayout = AE_CH_LAYOUT_2_0;
1427 bool CActiveAE::NeedReconfigureBuffers()
1429 AEAudioFormat newFormat = GetInputFormat();
1430 ApplySettingsToFormat(newFormat, m_settings);
1432 if (newFormat.m_dataFormat != m_sinkRequestFormat.m_dataFormat ||
1433 newFormat.m_channelLayout != m_sinkRequestFormat.m_channelLayout ||
1434 newFormat.m_sampleRate != m_sinkRequestFormat.m_sampleRate)
1440 bool CActiveAE::NeedReconfigureSink()
1442 AEAudioFormat newFormat = GetInputFormat();
1443 ApplySettingsToFormat(newFormat, m_settings);
1445 std::string device = AE_IS_RAW(newFormat.m_dataFormat) ? m_settings.passthoughdevice : m_settings.device;
1447 CAESinkFactory::ParseDevice(device, driver);
1449 if (!CompareFormat(newFormat, m_sinkFormat) ||
1450 m_currDevice.compare(device) != 0 ||
1451 m_settings.driver.compare(driver) != 0)
1457 bool CActiveAE::InitSink()
1460 config.format = m_sinkRequestFormat;
1461 config.stats = &m_stats;
1462 config.device = AE_IS_RAW(m_sinkRequestFormat.m_dataFormat) ? &m_settings.passthoughdevice :
1465 // send message to sink
1467 if (m_sink.m_controlPort.SendOutMessageSync(CSinkControlProtocol::CONFIGURE,
1470 &config, sizeof(config)))
1472 bool success = reply->signal == CSinkControlProtocol::ACC;
1476 CLog::Log(LOGERROR, "ActiveAE::%s - returned error", __FUNCTION__);
1481 data = (SinkReply*)reply->data;
1484 m_sinkFormat = data->format;
1485 m_sinkHasVolume = data->hasVolume;
1486 m_stats.SetSinkCacheTotal(data->cacheTotal);
1487 m_stats.SetSinkLatency(data->latency);
1493 CLog::Log(LOGERROR, "ActiveAE::%s - failed to init", __FUNCTION__);
1494 m_stats.SetSinkCacheTotal(0);
1495 m_stats.SetSinkLatency(0);
1500 m_inMsgEvent.Reset();
1504 void CActiveAE::DrainSink()
1506 // send message to sink
1508 if (m_sink.m_dataPort.SendOutMessageSync(CSinkDataProtocol::DRAIN,
1512 bool success = reply->signal == CSinkDataProtocol::ACC;
1516 CLog::Log(LOGERROR, "ActiveAE::%s - returned error on drain", __FUNCTION__);
1524 CLog::Log(LOGERROR, "ActiveAE::%s - failed to drain", __FUNCTION__);
1530 void CActiveAE::UnconfigureSink()
1532 // send message to sink
1534 if (m_sink.m_controlPort.SendOutMessageSync(CSinkControlProtocol::UNCONFIGURE,
1538 bool success = reply->signal == CSinkControlProtocol::ACC;
1541 CLog::Log(LOGERROR, "ActiveAE::%s - returned error", __FUNCTION__);
1548 CLog::Log(LOGERROR, "ActiveAE::%s - failed to unconfigure", __FUNCTION__);
1552 // make sure we open sink on next configure
1555 m_inMsgEvent.Reset();
1559 bool CActiveAE::RunStages()
1563 // serve input streams
1564 std::list<CActiveAEStream*>::iterator it;
1565 for (it = m_streams.begin(); it != m_streams.end(); ++it)
1567 if ((*it)->m_resampleBuffers && !(*it)->m_paused)
1568 busy = (*it)->m_resampleBuffers->ResampleBuffers();
1569 else if ((*it)->m_resampleBuffers &&
1570 ((*it)->m_resampleBuffers->m_inputSamples.size() > (*it)->m_resampleBuffers->m_allSamples.size() * 0.5))
1572 CSingleLock lock((*it)->m_streamLock);
1573 (*it)->m_streamIsBuffering = false;
1576 // provide buffers to stream
1577 float time = m_stats.GetCacheTime((*it));
1578 CSampleBuffer *buffer;
1579 if (!(*it)->m_drain)
1581 while (time < MAX_CACHE_LEVEL && !(*it)->m_inputBuffers->m_freeSamples.empty())
1583 buffer = (*it)->m_inputBuffers->GetFreeBuffer();
1584 (*it)->m_processingSamples.push_back(buffer);
1585 (*it)->m_streamPort->SendInMessage(CActiveAEDataProtocol::STREAMBUFFER, &buffer, sizeof(CSampleBuffer*));
1586 (*it)->IncFreeBuffers();
1587 time += (float)buffer->pkt->max_nb_samples / buffer->pkt->config.sample_rate;
1592 if ((*it)->m_resampleBuffers->m_inputSamples.empty() &&
1593 (*it)->m_resampleBuffers->m_outputSamples.empty() &&
1594 (*it)->m_processingSamples.empty())
1596 (*it)->m_streamPort->SendInMessage(CActiveAEDataProtocol::STREAMDRAINED);
1597 (*it)->m_drain = false;
1598 (*it)->m_resampleBuffers->m_drain = false;
1599 (*it)->m_started = false;
1601 // set variables being polled via stream interface
1602 CSingleLock lock((*it)->m_streamLock);
1603 if ((*it)->m_streamSlave)
1605 CActiveAEStream *slave = (CActiveAEStream*)((*it)->m_streamSlave);
1606 slave->m_paused = false;
1608 // TODO: find better solution for this
1609 // gapless bites audiophile
1610 if (m_settings.config == AE_CONFIG_MATCH)
1611 Configure(&slave->m_format);
1613 (*it)->m_streamSlave = NULL;
1615 (*it)->m_streamDrained = true;
1616 (*it)->m_streamDraining = false;
1617 (*it)->m_streamFading = false;
1622 if (m_stats.GetWaterLevel() < MAX_WATER_LEVEL &&
1623 (m_mode != MODE_TRANSCODE || (m_encoderBuffers && !m_encoderBuffers->m_freeSamples.empty())))
1625 // mix streams and sounds sounds
1626 if (m_mode != MODE_RAW)
1628 CSampleBuffer *out = NULL;
1629 if (!m_sounds_playing.empty() && m_streams.empty())
1631 if (m_silenceBuffers && !m_silenceBuffers->m_freeSamples.empty())
1633 out = m_silenceBuffers->GetFreeBuffer();
1634 for (int i=0; i<out->pkt->planes; i++)
1636 memset(out->pkt->data[i], 0, out->pkt->linesize);
1638 out->pkt->nb_samples = out->pkt->max_nb_samples;
1643 std::list<CActiveAEStream*>::iterator it;
1645 // if we deal with more than a single stream, all streams
1646 // must provide samples for mixing
1647 bool allStreamsReady = true;
1648 for (it = m_streams.begin(); it != m_streams.end(); ++it)
1650 if ((*it)->m_paused || !(*it)->m_started || !(*it)->m_resampleBuffers)
1653 if ((*it)->m_resampleBuffers->m_outputSamples.empty())
1654 allStreamsReady = false;
1657 bool needClamp = false;
1658 for (it = m_streams.begin(); it != m_streams.end() && allStreamsReady; ++it)
1660 if ((*it)->m_paused || !(*it)->m_resampleBuffers)
1663 if (!(*it)->m_resampleBuffers->m_outputSamples.empty())
1665 (*it)->m_started = true;
1669 out = (*it)->m_resampleBuffers->m_outputSamples.front();
1670 (*it)->m_resampleBuffers->m_outputSamples.pop_front();
1672 int nb_floats = out->pkt->nb_samples * out->pkt->config.channels / out->pkt->planes;
1674 float fadingStep = 0.0f;
1677 if ((*it)->m_fadingSamples == -1)
1679 (*it)->m_fadingSamples = m_internalFormat.m_sampleRate * (float)(*it)->m_fadingTime / 1000.0f;
1680 (*it)->m_volume = (*it)->m_fadingBase;
1682 if ((*it)->m_fadingSamples > 0)
1684 nb_floats = out->pkt->config.channels / out->pkt->planes;
1685 nb_loops = out->pkt->nb_samples;
1686 float delta = (*it)->m_fadingTarget - (*it)->m_fadingBase;
1687 int samples = m_internalFormat.m_sampleRate * (float)(*it)->m_fadingTime / 1000.0f;
1688 fadingStep = delta / samples;
1691 // for stream amplification,
1692 // turned off downmix normalization,
1693 // or if sink format is float (in order to prevent from clipping)
1694 // we need to run on a per sample basis
1695 if ((*it)->m_amplify != 1.0 || !(*it)->m_resampleBuffers->m_normalize || (m_sinkFormat.m_dataFormat == AE_FMT_FLOAT))
1697 nb_floats = out->pkt->config.channels / out->pkt->planes;
1698 nb_loops = out->pkt->nb_samples;
1701 for(int i=0; i<nb_loops; i++)
1703 if ((*it)->m_fadingSamples > 0)
1705 (*it)->m_volume += fadingStep;
1706 (*it)->m_fadingSamples--;
1708 if ((*it)->m_fadingSamples == 0)
1710 // set variables being polled via stream interface
1711 CSingleLock lock((*it)->m_streamLock);
1712 (*it)->m_streamFading = false;
1716 // volume for stream
1717 float volume = (*it)->m_volume * (*it)->m_rgain;
1719 volume *= (*it)->m_limiter.Run((float**)out->pkt->data, out->pkt->config.channels, i*nb_floats, out->pkt->planes > 1);
1721 for(int j=0; j<out->pkt->planes; j++)
1724 CAEUtil::SSEMulArray((float*)out->pkt->data[j]+i*nb_floats, volume, nb_floats);
1726 float* fbuffer = (float*) out->pkt->data[j]+i*nb_floats;
1727 for (int k = 0; k < nb_floats; ++k)
1729 fbuffer[k] *= volume;
1737 CSampleBuffer *mix = NULL;
1738 mix = (*it)->m_resampleBuffers->m_outputSamples.front();
1739 (*it)->m_resampleBuffers->m_outputSamples.pop_front();
1741 int nb_floats = mix->pkt->nb_samples * mix->pkt->config.channels / mix->pkt->planes;
1743 float fadingStep = 0.0f;
1746 if ((*it)->m_fadingSamples == -1)
1748 (*it)->m_fadingSamples = m_internalFormat.m_sampleRate * (float)(*it)->m_fadingTime / 1000.0f;
1749 (*it)->m_volume = (*it)->m_fadingBase;
1751 if ((*it)->m_fadingSamples > 0)
1753 nb_floats = mix->pkt->config.channels / mix->pkt->planes;
1754 nb_loops = mix->pkt->nb_samples;
1755 float delta = (*it)->m_fadingTarget - (*it)->m_fadingBase;
1756 int samples = m_internalFormat.m_sampleRate * (float)(*it)->m_fadingTime / 1000.0f;
1757 fadingStep = delta / samples;
1760 // for streams amplification of turned off downmix normalization
1761 // we need to run on a per sample basis
1762 if ((*it)->m_amplify != 1.0 || !(*it)->m_resampleBuffers->m_normalize)
1764 nb_floats = out->pkt->config.channels / out->pkt->planes;
1765 nb_loops = out->pkt->nb_samples;
1768 for(int i=0; i<nb_loops; i++)
1770 if ((*it)->m_fadingSamples > 0)
1772 (*it)->m_volume += fadingStep;
1773 (*it)->m_fadingSamples--;
1775 if ((*it)->m_fadingSamples == 0)
1777 // set variables being polled via stream interface
1778 CSingleLock lock((*it)->m_streamLock);
1779 (*it)->m_streamFading = false;
1783 // volume for stream
1784 float volume = (*it)->m_volume * (*it)->m_rgain;
1786 volume *= (*it)->m_limiter.Run((float**)mix->pkt->data, mix->pkt->config.channels, i*nb_floats, mix->pkt->planes > 1);
1788 for(int j=0; j<out->pkt->planes && j<mix->pkt->planes; j++)
1790 float *dst = (float*)out->pkt->data[j]+i*nb_floats;
1791 float *src = (float*)mix->pkt->data[j]+i*nb_floats;
1793 CAEUtil::SSEMulAddArray(dst, src, volume, nb_floats);
1794 for (int k = 0; k < nb_floats; ++k)
1796 if (fabs(dst[k]) > 1.0f)
1803 for (int k = 0; k < nb_floats; ++k)
1805 dst[k] += src[k] * volume;
1806 if (fabs(dst[k]) > 1.0f)
1818 // finally clamp samples
1819 if(out && needClamp)
1821 int nb_floats = out->pkt->nb_samples * out->pkt->config.channels / out->pkt->planes;
1822 for(int i=0; i<out->pkt->planes; i++)
1824 CAEUtil::ClampArray((float*)out->pkt->data[i], nb_floats);
1828 // process output buffer, gui sounds, encode, viz
1833 CSingleLock lock(m_vizLock);
1834 if (m_audioCallback && m_vizBuffers && !m_streams.empty())
1836 if (!m_vizInitialized)
1838 m_audioCallback->OnInitialize(2, m_vizBuffers->m_format.m_sampleRate, 32);
1839 m_vizInitialized = true;
1842 if (!m_vizBuffersInput->m_freeSamples.empty())
1844 // copy the samples into the viz input buffer
1845 CSampleBuffer *viz = m_vizBuffersInput->GetFreeBuffer();
1846 int samples = std::min(512, out->pkt->nb_samples);
1847 int bytes = samples * out->pkt->config.channels / out->pkt->planes * out->pkt->bytes_per_sample;
1848 for(int i= 0; i < out->pkt->planes; i++)
1850 memcpy(viz->pkt->data[i], out->pkt->data[i], bytes);
1852 viz->pkt->nb_samples = samples;
1853 m_vizBuffers->m_inputSamples.push_back(viz);
1856 CLog::Log(LOGWARNING,"ActiveAE::%s - viz ran out of free buffers", __FUNCTION__);
1857 unsigned int now = XbmcThreads::SystemClockMillis();
1858 unsigned int timestamp = now + m_stats.GetDelay() * 1000;
1859 busy |= m_vizBuffers->ResampleBuffers(timestamp);
1860 while(!m_vizBuffers->m_outputSamples.empty())
1862 CSampleBuffer *buf = m_vizBuffers->m_outputSamples.front();
1863 if ((now - buf->timestamp) & 0x80000000)
1868 samples = std::min(512, buf->pkt->nb_samples);
1869 m_audioCallback->OnAudioData((float*)(buf->pkt->data[0]), samples);
1871 m_vizBuffers->m_outputSamples.pop_front();
1875 else if (m_vizBuffers)
1876 m_vizBuffers->Flush();
1880 MixSounds(*(out->pkt));
1881 if (!m_sinkHasVolume || m_muted)
1882 Deamplify(*(out->pkt));
1884 if (m_mode == MODE_TRANSCODE && m_encoder)
1886 CSampleBuffer *buf = m_encoderBuffers->GetFreeBuffer();
1887 m_encoder->Encode(out->pkt->data[0], out->pkt->planes*out->pkt->linesize,
1888 buf->pkt->data[0], buf->pkt->planes*buf->pkt->linesize);
1889 buf->pkt->nb_samples = buf->pkt->max_nb_samples;
1899 m_stats.AddSamples(out->pkt->nb_samples, m_streams);
1900 m_sinkBuffers->m_inputSamples.push_back(out);
1906 std::list<CActiveAEStream*>::iterator it;
1907 CSampleBuffer *buffer;
1908 for (it = m_streams.begin(); it != m_streams.end(); ++it)
1910 if (!(*it)->m_resampleBuffers->m_outputSamples.empty())
1912 buffer = (*it)->m_resampleBuffers->m_outputSamples.front();
1913 (*it)->m_resampleBuffers->m_outputSamples.pop_front();
1914 m_stats.AddSamples(buffer->pkt->nb_samples, m_streams);
1915 m_sinkBuffers->m_inputSamples.push_back(buffer);
1920 // serve sink buffers
1921 busy = m_sinkBuffers->ResampleBuffers();
1922 while(!m_sinkBuffers->m_outputSamples.empty())
1924 CSampleBuffer *out = NULL;
1925 out = m_sinkBuffers->m_outputSamples.front();
1926 m_sinkBuffers->m_outputSamples.pop_front();
1927 m_sink.m_dataPort.SendOutMessage(CSinkDataProtocol::SAMPLE,
1928 &out, sizeof(CSampleBuffer*));
1936 bool CActiveAE::HasWork()
1938 if (!m_sounds_playing.empty())
1940 if (!m_sinkBuffers->m_inputSamples.empty())
1942 if (!m_sinkBuffers->m_outputSamples.empty())
1945 std::list<CActiveAEStream*>::iterator it;
1946 for (it = m_streams.begin(); it != m_streams.end(); ++it)
1948 if (!(*it)->m_resampleBuffers->m_inputSamples.empty())
1950 if (!(*it)->m_resampleBuffers->m_outputSamples.empty())
1952 if (!(*it)->m_processingSamples.empty())
1959 void CActiveAE::MixSounds(CSoundPacket &dstSample)
1961 if (m_sounds_playing.empty())
1966 float *sample_buffer;
1967 int max_samples = dstSample.nb_samples;
1969 std::list<SoundState>::iterator it;
1970 for (it = m_sounds_playing.begin(); it != m_sounds_playing.end(); )
1972 if (!it->sound->IsConverted())
1973 ResampleSound(it->sound);
1974 int available_samples = it->sound->GetSound(false)->nb_samples - it->samples_played;
1975 int mix_samples = std::min(max_samples, available_samples);
1976 int start = it->samples_played *
1977 m_dllAvUtil.av_get_bytes_per_sample(it->sound->GetSound(false)->config.fmt) *
1978 it->sound->GetSound(false)->config.channels /
1979 it->sound->GetSound(false)->planes;
1981 for(int j=0; j<dstSample.planes; j++)
1983 volume = it->sound->GetVolume();
1984 out = (float*)dstSample.data[j];
1985 sample_buffer = (float*)(it->sound->GetSound(false)->data[j]+start);
1986 int nb_floats = mix_samples * dstSample.config.channels / dstSample.planes;
1988 CAEUtil::SSEMulAddArray(out, sample_buffer, volume, nb_floats);
1990 for (int k = 0; k < nb_floats; ++k)
1991 *out++ += *sample_buffer++ * volume;
1995 it->samples_played += mix_samples;
1997 // no more frames, so remove it from the list
1998 if (it->samples_played >= it->sound->GetSound(false)->nb_samples)
2000 it = m_sounds_playing.erase(it);
2007 void CActiveAE::Deamplify(CSoundPacket &dstSample)
2009 if (m_volume < 1.0 || m_muted)
2012 int nb_floats = dstSample.nb_samples * dstSample.config.channels / dstSample.planes;
2014 for(int j=0; j<dstSample.planes; j++)
2016 buffer = (float*)dstSample.data[j];
2018 CAEUtil::SSEMulArray(buffer, m_muted ? 0.0 : m_volume, nb_floats);
2020 float *fbuffer = buffer;
2021 for (int i = 0; i < nb_floats; i++)
2022 *fbuffer++ *= m_volume;
2028 //-----------------------------------------------------------------------------
2030 //-----------------------------------------------------------------------------
2032 void CActiveAE::LoadSettings()
2034 m_settings.device = CSettings::Get().GetString("audiooutput.audiodevice");
2035 m_settings.passthoughdevice = CSettings::Get().GetString("audiooutput.passthroughdevice");
2037 m_settings.config = CSettings::Get().GetInt("audiooutput.config");
2038 m_settings.channels = (m_sink.GetDeviceType(m_settings.device) == AE_DEVTYPE_IEC958) ? AE_CH_LAYOUT_2_0 : CSettings::Get().GetInt("audiooutput.channels");
2039 m_settings.samplerate = CSettings::Get().GetInt("audiooutput.samplerate");
2041 m_settings.stereoupmix = IsSettingVisible("audiooutput.stereoupmix") ? CSettings::Get().GetBool("audiooutput.stereoupmix") : false;
2042 m_settings.normalizelevels = CSettings::Get().GetBool("audiooutput.normalizelevels");
2043 m_settings.guisoundmode = CSettings::Get().GetInt("audiooutput.guisoundmode");
2045 m_settings.passthrough = m_settings.config == AE_CONFIG_FIXED ? false : CSettings::Get().GetBool("audiooutput.passthrough");
2046 if (!m_sink.HasPassthroughDevice())
2047 m_settings.passthrough = false;
2048 m_settings.ac3passthrough = CSettings::Get().GetBool("audiooutput.ac3passthrough");
2049 m_settings.ac3transcode = CSettings::Get().GetBool("audiooutput.ac3transcode");
2050 m_settings.eac3passthrough = CSettings::Get().GetBool("audiooutput.eac3passthrough");
2051 m_settings.truehdpassthrough = CSettings::Get().GetBool("audiooutput.truehdpassthrough");
2052 m_settings.dtspassthrough = CSettings::Get().GetBool("audiooutput.dtspassthrough");
2053 m_settings.dtshdpassthrough = CSettings::Get().GetBool("audiooutput.dtshdpassthrough");
2055 m_settings.resampleQuality = static_cast<AEQuality>(CSettings::Get().GetInt("audiooutput.processquality"));
2058 bool CActiveAE::Initialize()
2060 if (!m_dllAvUtil.Load() || !m_dllAvCodec.Load() || !m_dllAvFormat.Load())
2062 CLog::Log(LOGERROR,"CActiveAE::Initialize - failed to load ffmpeg libraries");
2065 m_dllAvFormat.av_register_all();
2069 if (m_controlPort.SendOutMessageSync(CActiveAEControlProtocol::INIT,
2073 bool success = reply->signal == CActiveAEControlProtocol::ACC;
2077 CLog::Log(LOGERROR, "ActiveAE::%s - returned error", __FUNCTION__);
2084 CLog::Log(LOGERROR, "ActiveAE::%s - failed to init", __FUNCTION__);
2089 // hook into windowing for receiving display reset events
2090 #if defined(HAS_GLX) || defined(TARGET_DARWIN_OSX)
2091 g_Windowing.Register(this);
2094 m_inMsgEvent.Reset();
2098 void CActiveAE::EnumerateOutputDevices(AEDeviceList &devices, bool passthrough)
2100 m_sink.EnumerateOutputDevices(devices, passthrough);
2103 std::string CActiveAE::GetDefaultDevice(bool passthrough)
2105 return m_sink.GetDefaultDevice(passthrough);
2108 void CActiveAE::OnSettingsChange(const std::string& setting)
2110 if (setting == "audiooutput.passthroughdevice" ||
2111 setting == "audiooutput.audiodevice" ||
2112 setting == "audiooutput.config" ||
2113 setting == "audiooutput.ac3passthrough" ||
2114 setting == "audiooutput.ac3transcode" ||
2115 setting == "audiooutput.eac3passthrough" ||
2116 setting == "audiooutput.dtspassthrough" ||
2117 setting == "audiooutput.truehdpassthrough" ||
2118 setting == "audiooutput.dtshdpassthrough" ||
2119 setting == "audiooutput.channels" ||
2120 setting == "audiooutput.stereoupmix" ||
2121 setting == "audiooutput.streamsilence" ||
2122 setting == "audiooutput.processquality" ||
2123 setting == "audiooutput.passthrough" ||
2124 setting == "audiooutput.samplerate" ||
2125 setting == "audiooutput.normalizelevels" ||
2126 setting == "audiooutput.guisoundmode")
2128 m_controlPort.SendOutMessage(CActiveAEControlProtocol::RECONFIGURE);
2132 bool CActiveAE::SupportsRaw(AEDataFormat format)
2134 if (!m_sink.SupportsFormat(CSettings::Get().GetString("audiooutput.passthroughdevice"), format))
2140 bool CActiveAE::SupportsSilenceTimeout()
2145 bool CActiveAE::SupportsQualityLevel(enum AEQuality level)
2147 if (level == AE_QUALITY_LOW || level == AE_QUALITY_MID || level == AE_QUALITY_HIGH)
2153 bool CActiveAE::IsSettingVisible(const std::string &settingId)
2155 if (settingId == "audiooutput.samplerate")
2157 if (m_sink.GetDeviceType(CSettings::Get().GetString("audiooutput.audiodevice")) == AE_DEVTYPE_IEC958)
2159 if (CSettings::Get().GetInt("audiooutput.config") == AE_CONFIG_FIXED)
2162 else if (settingId == "audiooutput.channels")
2164 if (m_sink.GetDeviceType(CSettings::Get().GetString("audiooutput.audiodevice")) != AE_DEVTYPE_IEC958)
2167 else if (settingId == "audiooutput.passthrough")
2169 if (m_sink.HasPassthroughDevice() && CSettings::Get().GetInt("audiooutput.config") != AE_CONFIG_FIXED)
2172 else if (settingId == "audiooutput.truehdpassthrough")
2174 if (m_sink.SupportsFormat(CSettings::Get().GetString("audiooutput.passthroughdevice"), AE_FMT_TRUEHD) &&
2175 CSettings::Get().GetInt("audiooutput.config") != AE_CONFIG_FIXED)
2178 else if (settingId == "audiooutput.dtshdpassthrough")
2180 if (m_sink.SupportsFormat(CSettings::Get().GetString("audiooutput.passthroughdevice"), AE_FMT_DTSHD) &&
2181 CSettings::Get().GetInt("audiooutput.config") != AE_CONFIG_FIXED)
2184 else if (settingId == "audiooutput.eac3passthrough")
2186 if (m_sink.SupportsFormat(CSettings::Get().GetString("audiooutput.passthroughdevice"), AE_FMT_EAC3) &&
2187 CSettings::Get().GetInt("audiooutput.config") != AE_CONFIG_FIXED)
2190 else if (settingId == "audiooutput.stereoupmix")
2192 if (m_sink.HasPassthroughDevice() ||
2193 CSettings::Get().GetInt("audiooutput.channels") > AE_CH_LAYOUT_2_0)
2196 else if (settingId == "audiooutput.ac3transcode")
2198 if (m_sink.HasPassthroughDevice() &&
2199 CSettings::Get().GetBool("audiooutput.ac3passthrough") &&
2200 CSettings::Get().GetInt("audiooutput.config") != AE_CONFIG_FIXED &&
2201 (CSettings::Get().GetInt("audiooutput.channels") <= AE_CH_LAYOUT_2_0 || m_sink.GetDeviceType(CSettings::Get().GetString("audiooutput.audiodevice")) == AE_DEVTYPE_IEC958))
2207 void CActiveAE::Shutdown()
2212 bool CActiveAE::Suspend()
2214 return m_controlPort.SendOutMessage(CActiveAEControlProtocol::SUSPEND);
2217 bool CActiveAE::Resume()
2220 if (m_controlPort.SendOutMessageSync(CActiveAEControlProtocol::INIT,
2224 bool success = reply->signal == CActiveAEControlProtocol::ACC;
2228 CLog::Log(LOGERROR, "ActiveAE::%s - returned error", __FUNCTION__);
2234 CLog::Log(LOGERROR, "ActiveAE::%s - failed to init", __FUNCTION__);
2238 m_inMsgEvent.Reset();
2242 bool CActiveAE::IsSuspended()
2244 return m_stats.IsSuspended();
2247 float CActiveAE::GetVolume()
2252 void CActiveAE::SetVolume(const float volume)
2254 m_aeVolume = std::max( 0.0f, std::min(1.0f, volume));
2255 m_controlPort.SendOutMessage(CActiveAEControlProtocol::VOLUME, &m_aeVolume, sizeof(float));
2258 void CActiveAE::SetMute(const bool enabled)
2260 m_aeMuted = enabled;
2261 m_controlPort.SendOutMessage(CActiveAEControlProtocol::MUTE, &m_aeMuted, sizeof(bool));
2264 bool CActiveAE::IsMuted()
2269 void CActiveAE::SetSoundMode(const int mode)
2274 void CActiveAE::KeepConfiguration(unsigned int millis)
2276 unsigned int timeMs = millis;
2277 m_controlPort.SendOutMessage(CActiveAEControlProtocol::KEEPCONFIG, &timeMs, sizeof(unsigned int));
2280 void CActiveAE::OnLostDevice()
2283 if (m_controlPort.SendOutMessageSync(CActiveAEControlProtocol::DISPLAYLOST,
2287 bool success = reply->signal == CActiveAEControlProtocol::ACC;
2291 CLog::Log(LOGERROR, "ActiveAE::%s - returned error", __FUNCTION__);
2296 CLog::Log(LOGERROR, "ActiveAE::%s - timed out", __FUNCTION__);
2300 void CActiveAE::OnResetDevice()
2302 m_controlPort.SendOutMessage(CActiveAEControlProtocol::DISPLAYRESET);
2305 //-----------------------------------------------------------------------------
2307 //-----------------------------------------------------------------------------
2309 uint8_t **CActiveAE::AllocSoundSample(SampleConfig &config, int &samples, int &bytes_per_sample, int &planes, int &linesize)
2312 planes = m_dllAvUtil.av_sample_fmt_is_planar(config.fmt) ? config.channels : 1;
2313 buffer = new uint8_t*[planes];
2315 // align buffer to 16 in order to be compatible with sse in CAEConvert
2316 m_dllAvUtil.av_samples_alloc(buffer, &linesize, config.channels,
2317 samples, config.fmt, 16);
2318 bytes_per_sample = m_dllAvUtil.av_get_bytes_per_sample(config.fmt);
2322 void CActiveAE::FreeSoundSample(uint8_t **data)
2324 m_dllAvUtil.av_freep(data);
2328 bool CActiveAE::CompareFormat(AEAudioFormat &lhs, AEAudioFormat &rhs)
2330 if (lhs.m_channelLayout != rhs.m_channelLayout ||
2331 lhs.m_dataFormat != rhs.m_dataFormat ||
2332 lhs.m_sampleRate != rhs.m_sampleRate)
2338 //-----------------------------------------------------------------------------
2340 //-----------------------------------------------------------------------------
2343 * load sound from an audio file and store original format
2344 * register the sound in ActiveAE
2345 * later when the engine is idle it will convert the sound to sink format
2348 #define SOUNDBUFFER_SIZE 20480
2350 IAESound *CActiveAE::MakeSound(const std::string& file)
2352 AVFormatContext *fmt_ctx = NULL;
2353 AVCodecContext *dec_ctx = NULL;
2354 AVIOContext *io_ctx;
2355 AVInputFormat *io_fmt;
2356 AVCodec *dec = NULL;
2357 CActiveAESound *sound = NULL;
2358 SampleConfig config;
2360 sound = new CActiveAESound(file);
2361 if (!sound->Prepare())
2366 int fileSize = sound->GetFileSize();
2368 fmt_ctx = m_dllAvFormat.avformat_alloc_context();
2369 unsigned char* buffer = (unsigned char*)m_dllAvUtil.av_malloc(SOUNDBUFFER_SIZE+FF_INPUT_BUFFER_PADDING_SIZE);
2370 io_ctx = m_dllAvFormat.avio_alloc_context(buffer, SOUNDBUFFER_SIZE, 0,
2371 sound, CActiveAESound::Read, NULL, CActiveAESound::Seek);
2372 io_ctx->max_packet_size = sound->GetChunkSize();
2373 if(io_ctx->max_packet_size)
2374 io_ctx->max_packet_size *= SOUNDBUFFER_SIZE / io_ctx->max_packet_size;
2376 if(!sound->IsSeekPosible())
2377 io_ctx->seekable = 0;
2379 fmt_ctx->pb = io_ctx;
2381 m_dllAvFormat.av_probe_input_buffer(io_ctx, &io_fmt, file.c_str(), NULL, 0, 0);
2384 m_dllAvFormat.avformat_close_input(&fmt_ctx);
2390 if (m_dllAvFormat.avformat_open_input(&fmt_ctx, file.c_str(), NULL, NULL) == 0)
2392 fmt_ctx->flags |= AVFMT_FLAG_NOPARSE;
2393 if (m_dllAvFormat.avformat_find_stream_info(fmt_ctx, NULL) >= 0)
2395 dec_ctx = fmt_ctx->streams[0]->codec;
2396 dec = m_dllAvCodec.avcodec_find_decoder(dec_ctx->codec_id);
2397 config.sample_rate = dec_ctx->sample_rate;
2398 config.channels = dec_ctx->channels;
2399 config.channel_layout = dec_ctx->channel_layout;
2404 m_dllAvFormat.avformat_close_input(&fmt_ctx);
2409 dec_ctx = m_dllAvCodec.avcodec_alloc_context3(dec);
2410 dec_ctx->sample_rate = config.sample_rate;
2411 dec_ctx->channels = config.channels;
2412 if (!config.channel_layout)
2413 config.channel_layout = m_dllAvUtil.av_get_default_channel_layout(config.channels);
2414 dec_ctx->channel_layout = config.channel_layout;
2417 AVFrame *decoded_frame = NULL;
2418 decoded_frame = m_dllAvCodec.avcodec_alloc_frame();
2420 if (m_dllAvCodec.avcodec_open2(dec_ctx, dec, NULL) >= 0)
2425 m_dllAvCodec.av_init_packet(&avpkt);
2427 while (m_dllAvFormat.av_read_frame(fmt_ctx, &avpkt) >= 0)
2430 len = m_dllAvCodec.avcodec_decode_audio4(dec_ctx, decoded_frame, &got_frame, &avpkt);
2433 m_dllAvCodec.avcodec_close(dec_ctx);
2434 m_dllAvUtil.av_free(dec_ctx);
2435 m_dllAvUtil.av_free(&decoded_frame);
2436 m_dllAvFormat.avformat_close_input(&fmt_ctx);
2444 int samples = fileSize / m_dllAvUtil.av_get_bytes_per_sample(dec_ctx->sample_fmt) / config.channels;
2445 config.fmt = dec_ctx->sample_fmt;
2446 config.bits_per_sample = dec_ctx->bits_per_coded_sample;
2447 sound->InitSound(true, config, samples);
2450 sound->StoreSound(true, decoded_frame->extended_data,
2451 decoded_frame->nb_samples, decoded_frame->linesize[0]);
2454 m_dllAvCodec.avcodec_close(dec_ctx);
2457 m_dllAvUtil.av_free(dec_ctx);
2458 m_dllAvUtil.av_free(decoded_frame);
2459 m_dllAvFormat.avformat_close_input(&fmt_ctx);
2464 m_dataPort.SendOutMessage(CActiveAEDataProtocol::NEWSOUND, &sound, sizeof(CActiveAESound*));
2469 void CActiveAE::FreeSound(IAESound *sound)
2471 m_dataPort.SendOutMessage(CActiveAEDataProtocol::FREESOUND, &sound, sizeof(CActiveAESound*));
2474 void CActiveAE::PlaySound(CActiveAESound *sound)
2476 m_dataPort.SendOutMessage(CActiveAEDataProtocol::PLAYSOUND, &sound, sizeof(CActiveAESound*));
2479 void CActiveAE::StopSound(CActiveAESound *sound)
2481 m_controlPort.SendOutMessage(CActiveAEControlProtocol::STOPSOUND, &sound, sizeof(CActiveAESound*));
2485 * resample sounds to destination format for mixing
2486 * destination format is either format of stream or
2487 * default sink format when no stream is playing
2489 void CActiveAE::ResampleSounds()
2491 if (m_settings.guisoundmode == AE_SOUND_OFF ||
2492 (m_settings.guisoundmode == AE_SOUND_IDLE && !m_streams.empty()))
2495 std::vector<CActiveAESound*>::iterator it;
2496 for (it = m_sounds.begin(); it != m_sounds.end(); ++it)
2498 if (!(*it)->IsConverted())
2501 // only do one sound, then yield to main loop
2507 bool CActiveAE::ResampleSound(CActiveAESound *sound)
2509 SampleConfig orig_config, dst_config;
2510 uint8_t **dst_buffer;
2513 if (m_mode == MODE_RAW || m_internalFormat.m_dataFormat == AE_FMT_INVALID)
2516 if (!sound->GetSound(true))
2519 orig_config = sound->GetSound(true)->config;
2521 dst_config.channel_layout = CActiveAEResample::GetAVChannelLayout(m_internalFormat.m_channelLayout);
2522 dst_config.channels = m_internalFormat.m_channelLayout.Count();
2523 dst_config.sample_rate = m_internalFormat.m_sampleRate;
2524 dst_config.fmt = CActiveAEResample::GetAVSampleFormat(m_internalFormat.m_dataFormat);
2525 dst_config.bits_per_sample = CAEUtil::DataFormatToUsedBits(m_internalFormat.m_dataFormat);
2527 CActiveAEResample *resampler = new CActiveAEResample();
2528 resampler->Init(dst_config.channel_layout,
2529 dst_config.channels,
2530 dst_config.sample_rate,
2532 dst_config.bits_per_sample,
2533 orig_config.channel_layout,
2534 orig_config.channels,
2535 orig_config.sample_rate,
2537 orig_config.bits_per_sample,
2541 m_settings.resampleQuality);
2543 dst_samples = resampler->CalcDstSampleCount(sound->GetSound(true)->nb_samples,
2544 m_internalFormat.m_sampleRate,
2545 orig_config.sample_rate);
2547 dst_buffer = sound->InitSound(false, dst_config, dst_samples);
2553 int samples = resampler->Resample(dst_buffer, dst_samples,
2554 sound->GetSound(true)->data,
2555 sound->GetSound(true)->nb_samples,
2558 sound->GetSound(false)->nb_samples = samples;
2561 sound->SetConverted(true);
2565 //-----------------------------------------------------------------------------
2567 //-----------------------------------------------------------------------------
2569 IAEStream *CActiveAE::MakeStream(enum AEDataFormat dataFormat, unsigned int sampleRate, unsigned int encodedSampleRate, CAEChannelInfo channelLayout, unsigned int options)
2571 //TODO: pass number of samples in audio packet
2573 AEAudioFormat format;
2574 format.m_dataFormat = dataFormat;
2575 format.m_sampleRate = sampleRate;
2576 format.m_encodedRate = encodedSampleRate;
2577 format.m_channelLayout = channelLayout;
2578 format.m_frames = format.m_sampleRate / 10;
2579 format.m_frameSize = format.m_channelLayout.Count() *
2580 (CAEUtil::DataFormatToBits(format.m_dataFormat) >> 3);
2583 msg.format = format;
2584 msg.options = options;
2587 if (m_dataPort.SendOutMessageSync(CActiveAEDataProtocol::NEWSTREAM,
2589 &msg, sizeof(MsgStreamNew)))
2591 bool success = reply->signal == CActiveAEControlProtocol::ACC;
2594 CActiveAEStream *stream = *(CActiveAEStream**)reply->data;
2601 CLog::Log(LOGERROR, "ActiveAE::%s - could not create stream", __FUNCTION__);
2605 IAEStream *CActiveAE::FreeStream(IAEStream *stream)
2607 m_dataPort.SendOutMessage(CActiveAEDataProtocol::FREESTREAM, &stream, sizeof(IAEStream*));
2611 void CActiveAE::FlushStream(CActiveAEStream *stream)
2614 if (m_controlPort.SendOutMessageSync(CActiveAEControlProtocol::FLUSHSTREAM,
2616 &stream, sizeof(CActiveAEStream*)))
2618 bool success = reply->signal == CActiveAEControlProtocol::ACC;
2622 CLog::Log(LOGERROR, "CActiveAE::FlushStream - failed");
2627 void CActiveAE::PauseStream(CActiveAEStream *stream, bool pause)
2629 // TODO pause sink, needs api change
2631 m_controlPort.SendOutMessage(CActiveAEControlProtocol::PAUSESTREAM,
2632 &stream, sizeof(CActiveAEStream*));
2634 m_controlPort.SendOutMessage(CActiveAEControlProtocol::RESUMESTREAM,
2635 &stream, sizeof(CActiveAEStream*));
2638 void CActiveAE::SetStreamAmplification(CActiveAEStream *stream, float amplify)
2640 MsgStreamParameter msg;
2641 msg.stream = stream;
2642 msg.parameter.float_par = amplify;
2643 m_controlPort.SendOutMessage(CActiveAEControlProtocol::STREAMAMP,
2644 &msg, sizeof(MsgStreamParameter));
2647 void CActiveAE::SetStreamReplaygain(CActiveAEStream *stream, float rgain)
2649 MsgStreamParameter msg;
2650 msg.stream = stream;
2651 msg.parameter.float_par = rgain;
2652 m_controlPort.SendOutMessage(CActiveAEControlProtocol::STREAMRGAIN,
2653 &msg, sizeof(MsgStreamParameter));
2656 void CActiveAE::SetStreamVolume(CActiveAEStream *stream, float volume)
2658 MsgStreamParameter msg;
2659 msg.stream = stream;
2660 msg.parameter.float_par = volume;
2661 m_controlPort.SendOutMessage(CActiveAEControlProtocol::STREAMVOLUME,
2662 &msg, sizeof(MsgStreamParameter));
2665 void CActiveAE::SetStreamResampleRatio(CActiveAEStream *stream, double ratio)
2667 MsgStreamParameter msg;
2668 msg.stream = stream;
2669 msg.parameter.double_par = ratio;
2670 m_controlPort.SendOutMessage(CActiveAEControlProtocol::STREAMRESAMPLERATIO,
2671 &msg, sizeof(MsgStreamParameter));
2674 void CActiveAE::SetStreamFade(CActiveAEStream *stream, float from, float target, unsigned int millis)
2677 msg.stream = stream;
2679 msg.target = target;
2680 msg.millis = millis;
2681 m_controlPort.SendOutMessage(CActiveAEControlProtocol::STREAMFADE,
2682 &msg, sizeof(MsgStreamFade));
2685 void CActiveAE::RegisterAudioCallback(IAudioCallback* pCallback)
2687 CSingleLock lock(m_vizLock);
2688 m_audioCallback = pCallback;
2689 m_vizInitialized = false;
2692 void CActiveAE::UnregisterAudioCallback()
2694 CSingleLock lock(m_vizLock);
2695 m_audioCallback = NULL;