2 * Copyright (C) 2010-2013 Team XBMC
5 * This Program is free software; you can redistribute it and/or modify
6 * it under the terms of the GNU General Public License as published by
7 * the Free Software Foundation; either version 2, or (at your option)
10 * This Program is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 * GNU General Public License for more details.
15 * You should have received a copy of the GNU General Public License
16 * along with XBMC; see the file COPYING. If not, see
17 * <http://www.gnu.org/licenses/>.
23 using namespace ActiveAE;
24 #include "ActiveAESound.h"
25 #include "ActiveAEStream.h"
26 #include "Utils/AEUtil.h"
27 #include "Encoders/AEEncoderFFmpeg.h"
29 #include "settings/Settings.h"
30 #include "settings/AdvancedSettings.h"
31 #include "windowing/WindowingFactory.h"
33 #define MAX_CACHE_LEVEL 0.5 // total cache time of stream in seconds
34 #define MAX_WATER_LEVEL 0.25 // buffered time after stream stages in seconds
36 void CEngineStats::Reset(unsigned int sampleRate)
38 CSingleLock lock(m_lock);
39 m_sinkUpdate = XbmcThreads::SystemClockMillis();
41 m_sinkSampleRate = sampleRate;
42 m_bufferedSamples = 0;
46 void CEngineStats::UpdateSinkDelay(double delay, int samples)
48 CSingleLock lock(m_lock);
49 m_sinkUpdate = XbmcThreads::SystemClockMillis();
51 if (samples > m_bufferedSamples)
53 CLog::Log(LOGERROR, "CEngineStats::UpdateSinkDelay - inconsistency in buffer time");
56 m_bufferedSamples -= samples;
59 void CEngineStats::AddSamples(int samples, std::list<CActiveAEStream*> &streams)
61 CSingleLock lock(m_lock);
62 m_bufferedSamples += samples;
64 //update buffered time of streams
65 std::list<CActiveAEStream*>::iterator it;
66 for(it=streams.begin(); it!=streams.end(); ++it)
69 std::deque<CSampleBuffer*>::iterator itBuf;
70 for(itBuf=(*it)->m_processingSamples.begin(); itBuf!=(*it)->m_processingSamples.end(); ++itBuf)
72 delay += (float)(*itBuf)->pkt->nb_samples / (*itBuf)->pkt->config.sample_rate;
74 delay += (*it)->m_resampleBuffers->GetDelay();
75 (*it)->m_bufferedTime = delay;
79 float CEngineStats::GetDelay()
81 CSingleLock lock(m_lock);
82 unsigned int now = XbmcThreads::SystemClockMillis();
83 float delay = m_sinkDelay - (double)(now-m_sinkUpdate) / 1000;
84 delay += (float)m_bufferedSamples / m_sinkSampleRate;
92 // this is used to sync a/v so we need to add sink latency here
93 float CEngineStats::GetDelay(CActiveAEStream *stream)
95 CSingleLock lock(m_lock);
96 unsigned int now = XbmcThreads::SystemClockMillis();
97 float delay = m_sinkDelay - (double)(now-m_sinkUpdate) / 1000;
98 delay += m_sinkLatency;
99 delay += (float)m_bufferedSamples / m_sinkSampleRate;
104 delay += stream->m_bufferedTime;
108 float CEngineStats::GetCacheTime(CActiveAEStream *stream)
110 CSingleLock lock(m_lock);
111 float delay = (float)m_bufferedSamples / m_sinkSampleRate;
113 delay += stream->m_bufferedTime;
117 float CEngineStats::GetCacheTotal(CActiveAEStream *stream)
119 return MAX_CACHE_LEVEL + m_sinkCacheTotal;
122 float CEngineStats::GetWaterLevel()
124 return (float)m_bufferedSamples / m_sinkSampleRate;
127 void CEngineStats::SetSuspended(bool state)
129 CSingleLock lock(m_lock);
133 bool CEngineStats::IsSuspended()
135 CSingleLock lock(m_lock);
139 CActiveAE::CActiveAE() :
141 m_controlPort("OutputControlPort", &m_inMsgEvent, &m_outMsgEvent),
142 m_dataPort("OutputDataPort", &m_inMsgEvent, &m_outMsgEvent),
143 m_sink(&m_outMsgEvent)
145 m_sinkBuffers = NULL;
146 m_silenceBuffers = NULL;
147 m_encoderBuffers = NULL;
149 m_vizBuffersInput = NULL;
156 m_audioCallback = NULL;
157 m_vizInitialized = false;
158 m_sinkHasVolume = false;
161 CActiveAE::~CActiveAE()
166 void CActiveAE::Dispose()
168 #if defined(HAS_GLX) || defined(TARGET_DARWIN_OSX)
169 g_Windowing.Unregister(this);
175 m_controlPort.Purge();
179 m_dllAvFormat.Unload();
180 m_dllAvCodec.Unload();
181 m_dllAvUtil.Unload();
184 //-----------------------------------------------------------------------------
186 //-----------------------------------------------------------------------------
192 AE_TOP_UNCONFIGURED, // 2
193 AE_TOP_RECONFIGURING, // 3
194 AE_TOP_CONFIGURED, // 4
195 AE_TOP_CONFIGURED_SUSPEND, // 5
196 AE_TOP_CONFIGURED_IDLE, // 6
197 AE_TOP_CONFIGURED_PLAY, // 7
200 int AE_parentStates[] = {
203 0, //TOP_UNCONFIGURED
205 0, //TOP_RECONFIGURING
206 4, //TOP_CONFIGURED_SUSPEND
207 4, //TOP_CONFIGURED_IDLE
208 4, //TOP_CONFIGURED_PLAY
211 void CActiveAE::StateMachine(int signal, Protocol *port, Message *msg)
213 for (int state = m_state; ; state = AE_parentStates[state])
218 if (port == &m_controlPort)
222 case CActiveAEControlProtocol::GETSTATE:
223 msg->Reply(CActiveAEControlProtocol::ACC, &m_state, sizeof(m_state));
225 case CActiveAEControlProtocol::VOLUME:
226 m_volume = *(float*)msg->data;
228 m_sink.m_controlPort.SendOutMessage(CSinkControlProtocol::VOLUME, &m_volume, sizeof(float));
230 case CActiveAEControlProtocol::MUTE:
231 m_muted = *(bool*)msg->data;
233 case CActiveAEControlProtocol::KEEPCONFIG:
234 m_extKeepConfig = *(unsigned int*)msg->data;
236 case CActiveAEControlProtocol::DISPLAYRESET:
242 else if (port == &m_dataPort)
246 case CActiveAEDataProtocol::NEWSOUND:
247 CActiveAESound *sound;
248 sound = *(CActiveAESound**)msg->data;
251 m_sounds.push_back(sound);
255 case CActiveAEDataProtocol::FREESTREAM:
256 CActiveAEStream *stream;
257 stream = *(CActiveAEStream**)msg->data;
258 DiscardStream(stream);
260 case CActiveAEDataProtocol::FREESOUND:
261 sound = *(CActiveAESound**)msg->data;
264 case CActiveAEDataProtocol::DRAINSTREAM:
265 stream = *(CActiveAEStream**)msg->data;
266 stream->m_drain = true;
267 stream->m_resampleBuffers->m_drain = true;
268 msg->Reply(CActiveAEDataProtocol::ACC);
269 stream->m_streamPort->SendInMessage(CActiveAEDataProtocol::STREAMDRAINED);
275 else if (port == &m_sink.m_dataPort)
279 case CSinkDataProtocol::RETURNSAMPLE:
280 CSampleBuffer **buffer;
281 buffer = (CSampleBuffer**)msg->data;
292 std::string portName = port == NULL ? "timer" : port->portName;
293 CLog::Log(LOGWARNING, "CActiveAE::%s - signal: %d from port: %s not handled for state: %d", __FUNCTION__, signal, portName.c_str(), m_state);
298 if (port == NULL) // timeout
302 case CActiveAEControlProtocol::TIMEOUT:
308 m_state = AE_TOP_CONFIGURED_IDLE;
313 m_state = AE_TOP_ERROR;
323 case AE_TOP_UNCONFIGURED:
324 if (port == &m_controlPort)
328 case CActiveAEControlProtocol::INIT:
330 m_sink.EnumerateSinkList(false);
333 msg->Reply(CActiveAEControlProtocol::ACC);
336 m_state = AE_TOP_CONFIGURED_IDLE;
341 m_state = AE_TOP_ERROR;
352 case AE_TOP_RECONFIGURING:
353 if (port == NULL) // timeout
357 case CActiveAEControlProtocol::TIMEOUT:
364 if (!m_sinkBuffers->m_inputSamples.empty() || !m_sinkBuffers->m_outputSamples.empty())
369 if (NeedReconfigureSink())
376 m_state = AE_TOP_CONFIGURED_PLAY;
381 m_state = AE_TOP_ERROR;
384 m_extDeferData = false;
392 case AE_TOP_CONFIGURED:
393 if (port == &m_controlPort)
397 case CActiveAEControlProtocol::RECONFIGURE:
398 if (m_streams.empty())
400 bool silence = false;
401 m_sink.m_controlPort.SendOutMessage(CSinkControlProtocol::SILENCEMODE, &silence, sizeof(bool));
405 if (!NeedReconfigureBuffers() && !NeedReconfigureSink())
407 m_state = AE_TOP_RECONFIGURING;
409 // don't accept any data until we are reconfigured
410 m_extDeferData = true;
412 case CActiveAEControlProtocol::SUSPEND:
414 m_stats.SetSuspended(true);
415 m_state = AE_TOP_CONFIGURED_SUSPEND;
416 m_extDeferData = true;
418 case CActiveAEControlProtocol::DISPLAYLOST:
419 if (m_sink.GetDeviceType(m_mode == MODE_PCM ? m_settings.device : m_settings.passthoughdevice) == AE_DEVTYPE_HDMI)
422 m_stats.SetSuspended(true);
423 m_state = AE_TOP_CONFIGURED_SUSPEND;
424 m_extDeferData = true;
426 msg->Reply(CActiveAEControlProtocol::ACC);
428 case CActiveAEControlProtocol::PAUSESTREAM:
429 CActiveAEStream *stream;
430 stream = *(CActiveAEStream**)msg->data;
431 if (stream->m_paused != true && m_streams.size() == 1)
433 stream->m_paused = true;
435 case CActiveAEControlProtocol::RESUMESTREAM:
436 stream = *(CActiveAEStream**)msg->data;
437 stream->m_paused = false;
438 m_state = AE_TOP_CONFIGURED_PLAY;
441 case CActiveAEControlProtocol::FLUSHSTREAM:
442 stream = *(CActiveAEStream**)msg->data;
443 SFlushStream(stream);
444 msg->Reply(CActiveAEControlProtocol::ACC);
445 m_state = AE_TOP_CONFIGURED_PLAY;
448 case CActiveAEControlProtocol::STREAMAMP:
449 MsgStreamParameter *par;
450 par = (MsgStreamParameter*)msg->data;
451 par->stream->m_limiter.SetAmplification(par->parameter.float_par);
452 par->stream->m_amplify = par->parameter.float_par;
454 case CActiveAEControlProtocol::STREAMVOLUME:
455 par = (MsgStreamParameter*)msg->data;
456 par->stream->m_volume = par->parameter.float_par;
458 case CActiveAEControlProtocol::STREAMRGAIN:
459 par = (MsgStreamParameter*)msg->data;
460 par->stream->m_rgain = par->parameter.float_par;
462 case CActiveAEControlProtocol::STREAMRESAMPLERATIO:
463 par = (MsgStreamParameter*)msg->data;
464 if (par->stream->m_resampleBuffers)
466 par->stream->m_resampleBuffers->m_resampleRatio = par->parameter.double_par;
469 case CActiveAEControlProtocol::STREAMFADE:
471 fade = (MsgStreamFade*)msg->data;
472 fade->stream->m_fadingBase = fade->from;
473 fade->stream->m_fadingTarget = fade->target;
474 fade->stream->m_fadingTime = fade->millis;
475 fade->stream->m_fadingSamples = -1;
477 case CActiveAEControlProtocol::STOPSOUND:
478 CActiveAESound *sound;
479 sound = *(CActiveAESound**)msg->data;
486 else if (port == &m_dataPort)
490 case CActiveAEDataProtocol::PLAYSOUND:
491 CActiveAESound *sound;
492 sound = *(CActiveAESound**)msg->data;
493 if (m_settings.guisoundmode == AE_SOUND_OFF ||
494 (m_settings.guisoundmode == AE_SOUND_IDLE && !m_streams.empty()))
498 SoundState st = {sound, 0};
499 m_sounds_playing.push_back(st);
501 m_state = AE_TOP_CONFIGURED_PLAY;
504 case CActiveAEDataProtocol::NEWSTREAM:
505 MsgStreamNew *streamMsg;
506 CActiveAEStream *stream;
507 streamMsg = (MsgStreamNew*)msg->data;
508 stream = CreateStream(streamMsg);
511 msg->Reply(CActiveAEDataProtocol::ACC, &stream, sizeof(CActiveAEStream*));
516 m_state = AE_TOP_CONFIGURED_PLAY;
521 m_state = AE_TOP_ERROR;
526 msg->Reply(CActiveAEDataProtocol::ERR);
528 case CActiveAEDataProtocol::STREAMSAMPLE:
529 MsgStreamSample *msgData;
530 CSampleBuffer *samples;
531 msgData = (MsgStreamSample*)msg->data;
532 samples = msgData->stream->m_processingSamples.front();
533 msgData->stream->m_processingSamples.pop_front();
534 if (samples != msgData->buffer)
535 CLog::Log(LOGERROR, "CActiveAE - inconsistency in stream sample message");
536 if (msgData->buffer->pkt->nb_samples == 0)
537 msgData->buffer->Return();
539 msgData->stream->m_resampleBuffers->m_inputSamples.push_back(msgData->buffer);
541 m_state = AE_TOP_CONFIGURED_PLAY;
543 case CActiveAEDataProtocol::FREESTREAM:
544 stream = *(CActiveAEStream**)msg->data;
545 DiscardStream(stream);
546 if (m_streams.empty())
549 m_extDrainTimer.Set(m_extKeepConfig);
551 m_extDrainTimer.Set(m_stats.GetDelay() * 1000);
555 m_state = AE_TOP_CONFIGURED_PLAY;
557 case CActiveAEDataProtocol::DRAINSTREAM:
558 stream = *(CActiveAEStream**)msg->data;
559 stream->m_drain = true;
560 stream->m_resampleBuffers->m_drain = true;
562 m_state = AE_TOP_CONFIGURED_PLAY;
563 msg->Reply(CActiveAEDataProtocol::ACC);
569 else if (port == &m_sink.m_dataPort)
573 case CSinkDataProtocol::RETURNSAMPLE:
574 CSampleBuffer **buffer;
575 buffer = (CSampleBuffer**)msg->data;
581 m_state = AE_TOP_CONFIGURED_PLAY;
589 case AE_TOP_CONFIGURED_SUSPEND:
590 if (port == &m_controlPort)
592 bool displayReset = false;
595 case CActiveAEControlProtocol::DISPLAYRESET:
597 case CActiveAEControlProtocol::INIT:
601 m_sink.EnumerateSinkList(true);
606 msg->Reply(CActiveAEControlProtocol::ACC);
609 m_state = AE_TOP_CONFIGURED_PLAY;
614 m_state = AE_TOP_ERROR;
617 m_stats.SetSuspended(false);
618 m_extDeferData = false;
624 else if (port == &m_sink.m_dataPort)
628 case CSinkDataProtocol::RETURNSAMPLE:
629 CSampleBuffer **buffer;
630 buffer = (CSampleBuffer**)msg->data;
640 else if (port == NULL) // timeout
644 case CActiveAEControlProtocol::TIMEOUT:
653 case AE_TOP_CONFIGURED_IDLE:
654 if (port == NULL) // timeout
658 case CActiveAEControlProtocol::TIMEOUT:
660 ClearDiscardedBuffers();
663 if (m_extDrainTimer.IsTimePast())
668 m_state = AE_TOP_CONFIGURED_PLAY;
673 m_state = AE_TOP_ERROR;
678 m_extTimeout = m_extDrainTimer.MillisLeft();
689 case AE_TOP_CONFIGURED_PLAY:
690 if (port == NULL) // timeout
694 case CActiveAEControlProtocol::TIMEOUT:
697 m_state = AE_TOP_ERROR;
706 if (!m_extDrain && HasWork())
708 ClearDiscardedBuffers();
713 m_state = AE_TOP_CONFIGURED_IDLE;
721 default: // we are in no state, should not happen
722 CLog::Log(LOGERROR, "CActiveAE::%s - no valid state: %d", __FUNCTION__, m_state);
728 void CActiveAE::Process()
731 Protocol *port = NULL;
733 XbmcThreads::EndTime timer;
735 m_state = AE_TOP_UNCONFIGURED;
737 m_bStateMachineSelfTrigger = false;
739 m_extDeferData = false;
748 timer.Set(m_extTimeout);
750 if (m_bStateMachineSelfTrigger)
752 m_bStateMachineSelfTrigger = false;
753 // self trigger state machine
754 StateMachine(msg->signal, port, msg);
755 if (!m_bStateMachineSelfTrigger)
762 // check control port
763 else if (m_controlPort.ReceiveOutMessage(&msg))
766 port = &m_controlPort;
768 // check sink data port
769 else if (m_sink.m_dataPort.ReceiveInMessage(&msg))
772 port = &m_sink.m_dataPort;
774 else if (!m_extDeferData)
777 if (m_dataPort.ReceiveOutMessage(&msg))
785 std::list<CActiveAEStream*>::iterator it;
786 for(it=m_streams.begin(); it!=m_streams.end(); ++it)
788 if((*it)->m_streamPort->ReceiveOutMessage(&msg))
800 StateMachine(msg->signal, port, msg);
801 if (!m_bStateMachineSelfTrigger)
810 else if (m_outMsgEvent.WaitMSec(m_extTimeout))
812 m_extTimeout = timer.MillisLeft();
818 msg = m_controlPort.GetMessage();
819 msg->signal = CActiveAEControlProtocol::TIMEOUT;
821 // signal timeout to state machine
822 StateMachine(msg->signal, port, msg);
823 if (!m_bStateMachineSelfTrigger)
832 AEAudioFormat CActiveAE::GetInputFormat(AEAudioFormat *desiredFmt)
834 AEAudioFormat inputFormat;
836 if (m_streams.empty())
838 inputFormat.m_dataFormat = AE_FMT_FLOAT;
839 inputFormat.m_sampleRate = 44100;
840 inputFormat.m_encodedRate = 0;
841 inputFormat.m_channelLayout = AE_CH_LAYOUT_2_0;
842 inputFormat.m_frames = 0;
843 inputFormat.m_frameSamples = 0;
844 inputFormat.m_frameSize = 0;
846 // force input format after unpausing slave
847 else if (desiredFmt != NULL)
849 inputFormat = *desiredFmt;
851 // keep format when having multiple streams
852 else if (m_streams.size() > 1 && m_silenceBuffers == NULL)
854 inputFormat = m_inputFormat;
858 inputFormat = m_streams.front()->m_format;
859 m_inputFormat = inputFormat;
865 void CActiveAE::Configure(AEAudioFormat *desiredFmt)
867 bool initSink = false;
869 AEAudioFormat sinkInputFormat, inputFormat;
870 AEAudioFormat oldInternalFormat = m_internalFormat;
871 AEAudioFormat oldSinkRequestFormat = m_sinkRequestFormat;
873 inputFormat = GetInputFormat(desiredFmt);
875 m_sinkRequestFormat = inputFormat;
876 ApplySettingsToFormat(m_sinkRequestFormat, m_settings, (int*)&m_mode);
879 std::string device = AE_IS_RAW(m_sinkRequestFormat.m_dataFormat) ? m_settings.passthoughdevice : m_settings.device;
881 CAESinkFactory::ParseDevice(device, driver);
882 if ((!CompareFormat(m_sinkRequestFormat, m_sinkFormat) && !CompareFormat(m_sinkRequestFormat, oldSinkRequestFormat)) ||
883 m_currDevice.compare(device) != 0 ||
884 m_settings.driver.compare(driver) != 0)
888 m_settings.driver = driver;
889 m_currDevice = device;
891 m_stats.Reset(m_sinkFormat.m_sampleRate);
892 m_sink.m_controlPort.SendOutMessage(CSinkControlProtocol::VOLUME, &m_volume, sizeof(float));
894 // limit buffer size in case of sink returns large buffer
895 unsigned int buffertime = (m_sinkFormat.m_frames*1000) / m_sinkFormat.m_sampleRate;
898 CLog::Log(LOGWARNING, "ActiveAE::%s - sink returned large buffer of %d ms, reducing to 80 ms", __FUNCTION__, buffertime);
899 m_sinkFormat.m_frames = 80 * m_sinkFormat.m_sampleRate / 1000;
903 if (m_silenceBuffers)
905 m_discardBufferPools.push_back(m_silenceBuffers);
906 m_silenceBuffers = NULL;
909 // buffers for driving gui sounds if no streams are active
910 if (m_streams.empty())
912 inputFormat = m_sinkFormat;
913 inputFormat.m_dataFormat = AE_FMT_FLOAT;
914 inputFormat.m_frameSize = inputFormat.m_channelLayout.Count() *
915 (CAEUtil::DataFormatToBits(inputFormat.m_dataFormat) >> 3);
916 m_silenceBuffers = new CActiveAEBufferPool(inputFormat);
917 m_silenceBuffers->Create(MAX_WATER_LEVEL*1000);
918 sinkInputFormat = inputFormat;
919 m_internalFormat = inputFormat;
921 bool silence = false;
922 m_sink.m_controlPort.SendOutMessage(CSinkControlProtocol::SILENCEMODE, &silence, sizeof(bool));
927 if (m_encoderBuffers)
929 m_discardBufferPools.push_back(m_encoderBuffers);
930 m_encoderBuffers = NULL;
934 m_discardBufferPools.push_back(m_vizBuffers);
937 if (m_vizBuffersInput)
939 m_discardBufferPools.push_back(m_vizBuffersInput);
940 m_vizBuffersInput = NULL;
943 // resample buffers for streams
947 m_sink.m_controlPort.SendOutMessage(CSinkControlProtocol::SILENCEMODE, &silence, sizeof(bool));
949 AEAudioFormat outputFormat;
950 if (m_mode == MODE_RAW)
952 outputFormat = inputFormat;
953 sinkInputFormat = m_sinkFormat;
955 // transcode everything with more than 2 channels
956 else if (m_mode == MODE_TRANSCODE)
958 outputFormat = inputFormat;
959 outputFormat.m_dataFormat = AE_FMT_FLOATP;
960 outputFormat.m_sampleRate = 48000;
965 m_encoder = new CAEEncoderFFmpeg();
966 m_encoder->Initialize(outputFormat, true);
967 m_encoderFormat = outputFormat;
970 outputFormat = m_encoderFormat;
972 outputFormat.m_channelLayout = m_encoderFormat.m_channelLayout;
973 outputFormat.m_frames = m_encoderFormat.m_frames;
976 if (m_encoder->GetCodecID() == AV_CODEC_ID_AC3)
978 AEAudioFormat format;
979 format.m_channelLayout = AE_CH_LAYOUT_2_0;
980 format.m_dataFormat = AE_FMT_S16NE;
981 format.m_frameSize = 2* (CAEUtil::DataFormatToBits(format.m_dataFormat) >> 3);
982 format.m_frames = AC3_FRAME_SIZE;
983 format.m_sampleRate = 48000;
984 if (m_encoderBuffers && initSink)
986 m_discardBufferPools.push_back(m_encoderBuffers);
987 m_encoderBuffers = NULL;
989 if (!m_encoderBuffers)
991 m_encoderBuffers = new CActiveAEBufferPool(format);
992 m_encoderBuffers->Create(MAX_WATER_LEVEL*1000);
996 sinkInputFormat = m_sinkFormat;
1000 outputFormat = m_sinkFormat;
1001 outputFormat.m_dataFormat = AE_FMT_FLOAT;
1002 outputFormat.m_frameSize = outputFormat.m_channelLayout.Count() *
1003 (CAEUtil::DataFormatToBits(outputFormat.m_dataFormat) >> 3);
1004 // TODO: adjust to decoder
1005 sinkInputFormat = outputFormat;
1007 m_internalFormat = outputFormat;
1009 std::list<CActiveAEStream*>::iterator it;
1010 for(it=m_streams.begin(); it!=m_streams.end(); ++it)
1012 // check if we support input format of stream
1013 if (!AE_IS_RAW((*it)->m_format.m_dataFormat) &&
1014 CActiveAEResample::GetAVSampleFormat((*it)->m_format.m_dataFormat) == AV_SAMPLE_FMT_FLT &&
1015 (*it)->m_format.m_dataFormat != AE_FMT_FLOAT)
1017 (*it)->m_convertFn = CAEConvert::ToFloat((*it)->m_format.m_dataFormat);
1018 (*it)->m_format.m_dataFormat = AE_FMT_FLOAT;
1021 if (!(*it)->m_inputBuffers)
1023 // align input buffers with period of sink or encoder
1024 (*it)->m_format.m_frames = m_internalFormat.m_frames * ((float)(*it)->m_format.m_sampleRate / m_internalFormat.m_sampleRate);
1026 // create buffer pool
1027 (*it)->m_inputBuffers = new CActiveAEBufferPool((*it)->m_format);
1028 (*it)->m_inputBuffers->Create(MAX_CACHE_LEVEL*1000);
1029 (*it)->m_streamSpace = (*it)->m_format.m_frameSize * (*it)->m_format.m_frames;
1031 // if input format does not follow ffmpeg channel mask, we may need to remap channels
1032 (*it)->InitRemapper();
1034 if (initSink && (*it)->m_resampleBuffers)
1036 m_discardBufferPools.push_back((*it)->m_resampleBuffers);
1037 (*it)->m_resampleBuffers = NULL;
1039 if (!(*it)->m_resampleBuffers)
1041 (*it)->m_resampleBuffers = new CActiveAEBufferPoolResample((*it)->m_inputBuffers->m_format, outputFormat, m_settings.resampleQuality);
1042 (*it)->m_resampleBuffers->m_changeResampler = (*it)->m_forceResampler;
1043 (*it)->m_resampleBuffers->Create(MAX_CACHE_LEVEL*1000, false, m_settings.stereoupmix, m_settings.normalizelevels);
1045 if (m_mode == MODE_TRANSCODE || m_streams.size() > 1)
1046 (*it)->m_resampleBuffers->m_fillPackets = true;
1049 (*it)->m_limiter.SetSamplerate(outputFormat.m_sampleRate);
1053 if (!AE_IS_RAW(inputFormat.m_dataFormat))
1055 if (initSink && m_vizBuffers)
1057 m_discardBufferPools.push_back(m_vizBuffers);
1058 m_vizBuffers = NULL;
1059 m_discardBufferPools.push_back(m_vizBuffersInput);
1060 m_vizBuffersInput = NULL;
1064 AEAudioFormat vizFormat = m_internalFormat;
1065 vizFormat.m_channelLayout = AE_CH_LAYOUT_2_0;
1066 vizFormat.m_dataFormat = AE_FMT_FLOAT;
1069 m_vizBuffersInput = new CActiveAEBufferPool(m_internalFormat);
1070 m_vizBuffersInput->Create(2000);
1073 m_vizBuffers = new CActiveAEBufferPoolResample(m_internalFormat, vizFormat, m_settings.resampleQuality);
1074 // TODO use cache of sync + water level
1075 m_vizBuffers->Create(2000, false, false);
1076 m_vizInitialized = false;
1081 // resample buffers for sink
1082 if (m_sinkBuffers &&
1083 (!CompareFormat(m_sinkBuffers->m_format,m_sinkFormat) || !CompareFormat(m_sinkBuffers->m_inputFormat, sinkInputFormat)))
1085 m_discardBufferPools.push_back(m_sinkBuffers);
1086 m_sinkBuffers = NULL;
1090 m_sinkBuffers = new CActiveAEBufferPoolResample(sinkInputFormat, m_sinkFormat, m_settings.resampleQuality);
1091 m_sinkBuffers->Create(MAX_WATER_LEVEL*1000, true, false);
1095 if (!CompareFormat(oldInternalFormat, m_internalFormat))
1097 if (m_settings.guisoundmode == AE_SOUND_ALWAYS ||
1098 (m_settings.guisoundmode == AE_SOUND_IDLE && m_streams.empty()))
1100 std::vector<CActiveAESound*>::iterator it;
1101 for (it = m_sounds.begin(); it != m_sounds.end(); ++it)
1103 (*it)->SetConverted(false);
1106 m_sounds_playing.clear();
1109 ClearDiscardedBuffers();
1113 CActiveAEStream* CActiveAE::CreateStream(MsgStreamNew *streamMsg)
1115 // we only can handle a single pass through stream
1116 bool hasRawStream = false;
1117 bool hasStream = false;
1118 std::list<CActiveAEStream*>::iterator it;
1119 for(it = m_streams.begin(); it != m_streams.end(); ++it)
1121 if((*it)->IsDrained())
1123 if(AE_IS_RAW((*it)->m_format.m_dataFormat))
1124 hasRawStream = true;
1127 if (hasRawStream || (hasStream && AE_IS_RAW(streamMsg->format.m_dataFormat)))
1132 // create the stream
1133 CActiveAEStream *stream;
1134 stream = new CActiveAEStream(&streamMsg->format);
1135 stream->m_streamPort = new CActiveAEDataProtocol("stream",
1136 &stream->m_inMsgEvent, &m_outMsgEvent);
1138 // create buffer pool
1139 stream->m_inputBuffers = NULL; // create in Configure when we know the sink format
1140 stream->m_resampleBuffers = NULL; // create in Configure when we know the sink format
1141 stream->m_statsLock = m_stats.GetLock();
1142 stream->m_fadingSamples = 0;
1143 stream->m_started = false;
1145 if (streamMsg->options & AESTREAM_PAUSED)
1146 stream->m_paused = true;
1148 if (streamMsg->options & AESTREAM_FORCE_RESAMPLE)
1149 stream->m_forceResampler = true;
1151 m_streams.push_back(stream);
1156 void CActiveAE::DiscardStream(CActiveAEStream *stream)
1158 std::list<CActiveAEStream*>::iterator it;
1159 for (it=m_streams.begin(); it!=m_streams.end(); )
1161 if (stream == (*it))
1163 while (!(*it)->m_processingSamples.empty())
1165 (*it)->m_processingSamples.front()->Return();
1166 (*it)->m_processingSamples.pop_front();
1168 m_discardBufferPools.push_back((*it)->m_inputBuffers);
1169 m_discardBufferPools.push_back((*it)->m_resampleBuffers);
1170 CLog::Log(LOGDEBUG, "CActiveAE::DiscardStream - audio stream deleted");
1171 delete (*it)->m_streamPort;
1173 it = m_streams.erase(it);
1179 ClearDiscardedBuffers();
1182 void CActiveAE::SFlushStream(CActiveAEStream *stream)
1184 while (!stream->m_processingSamples.empty())
1186 stream->m_processingSamples.front()->Return();
1187 stream->m_processingSamples.pop_front();
1189 stream->m_resampleBuffers->Flush();
1190 stream->m_streamPort->Purge();
1191 stream->m_bufferedTime = 0.0;
1192 stream->m_paused = false;
1194 // flush the engine if we only have a single stream
1195 if (m_streams.size() == 1)
1201 void CActiveAE::FlushEngine()
1204 m_sinkBuffers->Flush();
1206 m_vizBuffers->Flush();
1208 // send message to sink
1210 if (m_sink.m_controlPort.SendOutMessageSync(CSinkControlProtocol::FLUSH,
1213 bool success = reply->signal == CSinkControlProtocol::ACC;
1216 CLog::Log(LOGERROR, "ActiveAE::%s - returned error on flush", __FUNCTION__);
1223 CLog::Log(LOGERROR, "ActiveAE::%s - failed to flush", __FUNCTION__);
1226 m_stats.Reset(m_sinkFormat.m_sampleRate);
1229 void CActiveAE::ClearDiscardedBuffers()
1231 std::list<CActiveAEBufferPool*>::iterator it;
1232 for (it=m_discardBufferPools.begin(); it!=m_discardBufferPools.end(); ++it)
1234 CActiveAEBufferPoolResample *rbuf = dynamic_cast<CActiveAEBufferPoolResample*>(*it);
1239 // if all buffers have returned, we can delete the buffer pool
1240 if ((*it)->m_allSamples.size() == (*it)->m_freeSamples.size())
1243 CLog::Log(LOGDEBUG, "CActiveAE::ClearDiscardedBuffers - buffer pool deleted");
1244 m_discardBufferPools.erase(it);
1250 void CActiveAE::SStopSound(CActiveAESound *sound)
1252 std::list<SoundState>::iterator it;
1253 for (it=m_sounds_playing.begin(); it!=m_sounds_playing.end(); ++it)
1255 if (it->sound == sound)
1257 m_sounds_playing.erase(it);
1263 void CActiveAE::DiscardSound(CActiveAESound *sound)
1267 std::vector<CActiveAESound*>::iterator it;
1268 for (it=m_sounds.begin(); it!=m_sounds.end(); ++it)
1278 void CActiveAE::ChangeResamplers()
1280 std::list<CActiveAEStream*>::iterator it;
1281 for(it=m_streams.begin(); it!=m_streams.end(); ++it)
1283 bool normalize = true;
1284 if (((*it)->m_resampleBuffers->m_format.m_channelLayout.Count() <
1285 (*it)->m_resampleBuffers->m_inputFormat.m_channelLayout.Count()) &&
1286 !m_settings.normalizelevels)
1289 if ((*it)->m_resampleBuffers && (*it)->m_resampleBuffers->m_resampler &&
1290 (((*it)->m_resampleBuffers->m_resampleQuality != m_settings.resampleQuality) ||
1291 (((*it)->m_resampleBuffers->m_stereoUpmix != m_settings.stereoupmix)) ||
1292 ((*it)->m_resampleBuffers->m_normalize != normalize)))
1294 (*it)->m_resampleBuffers->m_changeResampler = true;
1296 (*it)->m_resampleBuffers->m_resampleQuality = m_settings.resampleQuality;
1297 (*it)->m_resampleBuffers->m_stereoUpmix = m_settings.stereoupmix;
1298 (*it)->m_resampleBuffers->m_normalize = normalize;
1302 void CActiveAE::ApplySettingsToFormat(AEAudioFormat &format, AudioSettings &settings, int *mode)
1304 int oldMode = m_mode;
1309 if (AE_IS_RAW(format.m_dataFormat))
1311 if ((format.m_dataFormat == AE_FMT_AC3 && !settings.ac3passthrough) ||
1312 (format.m_dataFormat == AE_FMT_EAC3 && !settings.eac3passthrough) ||
1313 (format.m_dataFormat == AE_FMT_TRUEHD && !settings.truehdpassthrough) ||
1314 (format.m_dataFormat == AE_FMT_DTS && !settings.dtspassthrough) ||
1315 (format.m_dataFormat == AE_FMT_DTSHD && !settings.dtshdpassthrough))
1317 CLog::Log(LOGERROR, "CActiveAE::ApplySettingsToFormat - input audio format is wrong");
1323 else if (settings.channels <= AE_CH_LAYOUT_2_0 && // no multichannel pcm
1324 settings.passthrough &&
1325 settings.ac3passthrough &&
1326 !m_streams.empty() &&
1327 (format.m_channelLayout.Count() > 2 || settings.stereoupmix))
1329 format.m_dataFormat = AE_FMT_AC3;
1330 format.m_sampleRate = 48000;
1331 format.m_channelLayout = AE_CH_LAYOUT_2_0;
1333 *mode = MODE_TRANSCODE;
1337 format.m_dataFormat = AE_FMT_FLOAT;
1338 // consider user channel layout for those cases
1339 // 1. input stream is multichannel
1340 // 2. stereo upmix is selected
1342 if ((format.m_channelLayout.Count() > 2) ||
1343 settings.stereoupmix ||
1344 (settings.config == AE_CONFIG_FIXED))
1346 CAEChannelInfo stdLayout;
1347 switch (settings.channels)
1350 case 0: stdLayout = AE_CH_LAYOUT_2_0; break;
1351 case 1: stdLayout = AE_CH_LAYOUT_2_0; break;
1352 case 2: stdLayout = AE_CH_LAYOUT_2_1; break;
1353 case 3: stdLayout = AE_CH_LAYOUT_3_0; break;
1354 case 4: stdLayout = AE_CH_LAYOUT_3_1; break;
1355 case 5: stdLayout = AE_CH_LAYOUT_4_0; break;
1356 case 6: stdLayout = AE_CH_LAYOUT_4_1; break;
1357 case 7: stdLayout = AE_CH_LAYOUT_5_0; break;
1358 case 8: stdLayout = AE_CH_LAYOUT_5_1; break;
1359 case 9: stdLayout = AE_CH_LAYOUT_7_0; break;
1360 case 10: stdLayout = AE_CH_LAYOUT_7_1; break;
1363 if (m_settings.config == AE_CONFIG_FIXED || (settings.stereoupmix && format.m_channelLayout.Count() <= 2))
1364 format.m_channelLayout = stdLayout;
1365 else if (m_extKeepConfig && (settings.config == AE_CONFIG_AUTO) && (oldMode != MODE_RAW))
1366 format.m_channelLayout = m_internalFormat.m_channelLayout;
1368 format.m_channelLayout.ResolveChannels(stdLayout);
1370 // don't change from multi to stereo in AUTO mode
1371 else if ((settings.config == AE_CONFIG_AUTO) &&
1372 m_stats.GetWaterLevel() > 0 && m_internalFormat.m_channelLayout.Count() > 2)
1374 format.m_channelLayout = m_internalFormat.m_channelLayout;
1377 if (m_sink.GetDeviceType(m_settings.device) == AE_DEVTYPE_IEC958)
1379 if (format.m_sampleRate > m_settings.samplerate)
1381 format.m_sampleRate = m_settings.samplerate;
1382 CLog::Log(LOGINFO, "CActiveAE::ApplySettings - limit samplerate for SPDIF to %d", format.m_sampleRate);
1384 format.m_channelLayout = AE_CH_LAYOUT_2_0;
1387 if (m_settings.config == AE_CONFIG_FIXED)
1389 format.m_sampleRate = m_settings.samplerate;
1390 CLog::Log(LOGINFO, "CActiveAE::ApplySettings - Forcing samplerate to %d", format.m_sampleRate);
1393 // sinks may not support mono
1394 if (format.m_channelLayout.Count() == 1)
1396 format.m_channelLayout = AE_CH_LAYOUT_2_0;
1401 bool CActiveAE::NeedReconfigureBuffers()
1403 AEAudioFormat newFormat = GetInputFormat();
1404 ApplySettingsToFormat(newFormat, m_settings);
1406 if (newFormat.m_dataFormat != m_sinkRequestFormat.m_dataFormat ||
1407 newFormat.m_channelLayout != m_sinkRequestFormat.m_channelLayout ||
1408 newFormat.m_sampleRate != m_sinkRequestFormat.m_sampleRate)
1414 bool CActiveAE::NeedReconfigureSink()
1416 AEAudioFormat newFormat = GetInputFormat();
1417 ApplySettingsToFormat(newFormat, m_settings);
1419 std::string device = AE_IS_RAW(newFormat.m_dataFormat) ? m_settings.passthoughdevice : m_settings.device;
1421 CAESinkFactory::ParseDevice(device, driver);
1423 if (!CompareFormat(newFormat, m_sinkFormat) ||
1424 m_currDevice.compare(device) != 0 ||
1425 m_settings.driver.compare(driver) != 0)
1431 bool CActiveAE::InitSink()
1434 config.format = m_sinkRequestFormat;
1435 config.stats = &m_stats;
1436 config.device = AE_IS_RAW(m_sinkRequestFormat.m_dataFormat) ? &m_settings.passthoughdevice :
1439 // send message to sink
1441 if (m_sink.m_controlPort.SendOutMessageSync(CSinkControlProtocol::CONFIGURE,
1444 &config, sizeof(config)))
1446 bool success = reply->signal == CSinkControlProtocol::ACC;
1450 CLog::Log(LOGERROR, "ActiveAE::%s - returned error", __FUNCTION__);
1455 data = (SinkReply*)reply->data;
1458 m_sinkFormat = data->format;
1459 m_sinkHasVolume = data->hasVolume;
1460 m_stats.SetSinkCacheTotal(data->cacheTotal);
1461 m_stats.SetSinkLatency(data->latency);
1467 CLog::Log(LOGERROR, "ActiveAE::%s - failed to init", __FUNCTION__);
1468 m_stats.SetSinkCacheTotal(0);
1469 m_stats.SetSinkLatency(0);
1474 m_inMsgEvent.Reset();
1478 void CActiveAE::DrainSink()
1480 // send message to sink
1482 if (m_sink.m_dataPort.SendOutMessageSync(CSinkDataProtocol::DRAIN,
1486 bool success = reply->signal == CSinkDataProtocol::ACC;
1490 CLog::Log(LOGERROR, "ActiveAE::%s - returned error on drain", __FUNCTION__);
1498 CLog::Log(LOGERROR, "ActiveAE::%s - failed to drain", __FUNCTION__);
1504 void CActiveAE::UnconfigureSink()
1506 // send message to sink
1508 if (m_sink.m_controlPort.SendOutMessageSync(CSinkControlProtocol::UNCONFIGURE,
1512 bool success = reply->signal == CSinkControlProtocol::ACC;
1515 CLog::Log(LOGERROR, "ActiveAE::%s - returned error", __FUNCTION__);
1522 CLog::Log(LOGERROR, "ActiveAE::%s - failed to unconfigure", __FUNCTION__);
1526 // make sure we open sink on next configure
1529 m_inMsgEvent.Reset();
1533 bool CActiveAE::RunStages()
1537 // serve input streams
1538 std::list<CActiveAEStream*>::iterator it;
1539 for (it = m_streams.begin(); it != m_streams.end(); ++it)
1541 if ((*it)->m_resampleBuffers && !(*it)->m_paused)
1542 busy = (*it)->m_resampleBuffers->ResampleBuffers();
1543 else if ((*it)->m_resampleBuffers &&
1544 ((*it)->m_resampleBuffers->m_inputSamples.size() > (*it)->m_resampleBuffers->m_allSamples.size() * 0.5))
1546 CSingleLock lock((*it)->m_streamLock);
1547 (*it)->m_streamIsBuffering = false;
1550 // provide buffers to stream
1551 float time = m_stats.GetCacheTime((*it));
1552 CSampleBuffer *buffer;
1553 if (!(*it)->m_drain)
1555 while (time < MAX_CACHE_LEVEL && !(*it)->m_inputBuffers->m_freeSamples.empty())
1557 buffer = (*it)->m_inputBuffers->GetFreeBuffer();
1558 (*it)->m_processingSamples.push_back(buffer);
1559 (*it)->m_streamPort->SendInMessage(CActiveAEDataProtocol::STREAMBUFFER, &buffer, sizeof(CSampleBuffer*));
1560 (*it)->IncFreeBuffers();
1561 time += (float)buffer->pkt->max_nb_samples / buffer->pkt->config.sample_rate;
1566 if ((*it)->m_resampleBuffers->m_inputSamples.empty() &&
1567 (*it)->m_resampleBuffers->m_outputSamples.empty() &&
1568 (*it)->m_processingSamples.empty())
1570 (*it)->m_streamPort->SendInMessage(CActiveAEDataProtocol::STREAMDRAINED);
1571 (*it)->m_drain = false;
1572 (*it)->m_resampleBuffers->m_drain = false;
1573 (*it)->m_started = false;
1575 // set variables being polled via stream interface
1576 CSingleLock lock((*it)->m_streamLock);
1577 if ((*it)->m_streamSlave)
1579 CActiveAEStream *slave = (CActiveAEStream*)((*it)->m_streamSlave);
1580 slave->m_paused = false;
1582 // TODO: find better solution for this
1583 // gapless bites audiophile
1584 if (m_settings.config == AE_CONFIG_MATCH)
1585 Configure(&slave->m_format);
1587 (*it)->m_streamSlave = NULL;
1589 (*it)->m_streamDrained = true;
1590 (*it)->m_streamDraining = false;
1591 (*it)->m_streamFading = false;
1596 if (m_stats.GetWaterLevel() < MAX_WATER_LEVEL &&
1597 (m_mode != MODE_TRANSCODE || (m_encoderBuffers && !m_encoderBuffers->m_freeSamples.empty())))
1599 // mix streams and sounds sounds
1600 if (m_mode != MODE_RAW)
1602 CSampleBuffer *out = NULL;
1603 if (!m_sounds_playing.empty() && m_streams.empty())
1605 if (m_silenceBuffers && !m_silenceBuffers->m_freeSamples.empty())
1607 out = m_silenceBuffers->GetFreeBuffer();
1608 for (int i=0; i<out->pkt->planes; i++)
1610 memset(out->pkt->data[i], 0, out->pkt->linesize);
1612 out->pkt->nb_samples = out->pkt->max_nb_samples;
1617 std::list<CActiveAEStream*>::iterator it;
1619 // if we deal with more than a single stream, all streams
1620 // must provide samples for mixing
1621 bool allStreamsReady = true;
1622 for (it = m_streams.begin(); it != m_streams.end(); ++it)
1624 if ((*it)->m_paused || !(*it)->m_started || !(*it)->m_resampleBuffers)
1627 if ((*it)->m_resampleBuffers->m_outputSamples.empty())
1628 allStreamsReady = false;
1631 bool needClamp = false;
1632 for (it = m_streams.begin(); it != m_streams.end() && allStreamsReady; ++it)
1634 if ((*it)->m_paused || !(*it)->m_resampleBuffers)
1637 if (!(*it)->m_resampleBuffers->m_outputSamples.empty())
1639 (*it)->m_started = true;
1643 out = (*it)->m_resampleBuffers->m_outputSamples.front();
1644 (*it)->m_resampleBuffers->m_outputSamples.pop_front();
1646 int nb_floats = out->pkt->nb_samples * out->pkt->config.channels / out->pkt->planes;
1648 float fadingStep = 0.0f;
1651 if ((*it)->m_fadingSamples == -1)
1653 (*it)->m_fadingSamples = m_internalFormat.m_sampleRate * (float)(*it)->m_fadingTime / 1000.0f;
1654 (*it)->m_volume = (*it)->m_fadingBase;
1656 if ((*it)->m_fadingSamples > 0)
1658 nb_floats = out->pkt->config.channels / out->pkt->planes;
1659 nb_loops = out->pkt->nb_samples;
1660 float delta = (*it)->m_fadingTarget - (*it)->m_fadingBase;
1661 int samples = m_internalFormat.m_sampleRate * (float)(*it)->m_fadingTime / 1000.0f;
1662 fadingStep = delta / samples;
1665 // for stream amplification,
1666 // turned off downmix normalization,
1667 // or if sink format is float (in order to prevent from clipping)
1668 // we need to run on a per sample basis
1669 if ((*it)->m_amplify != 1.0 || !(*it)->m_resampleBuffers->m_normalize || (m_sinkFormat.m_dataFormat == AE_FMT_FLOAT))
1671 nb_floats = out->pkt->config.channels / out->pkt->planes;
1672 nb_loops = out->pkt->nb_samples;
1675 for(int i=0; i<nb_loops; i++)
1677 if ((*it)->m_fadingSamples > 0)
1679 (*it)->m_volume += fadingStep;
1680 (*it)->m_fadingSamples--;
1682 if ((*it)->m_fadingSamples == 0)
1684 // set variables being polled via stream interface
1685 CSingleLock lock((*it)->m_streamLock);
1686 (*it)->m_streamFading = false;
1690 // volume for stream
1691 float volume = (*it)->m_volume * (*it)->m_rgain;
1693 volume *= (*it)->m_limiter.Run((float**)out->pkt->data, out->pkt->config.channels, i*nb_floats, out->pkt->planes > 1);
1695 for(int j=0; j<out->pkt->planes; j++)
1698 CAEUtil::SSEMulArray((float*)out->pkt->data[j]+i*nb_floats, volume, nb_floats);
1700 float* fbuffer = (float*) out->pkt->data[j]+i*nb_floats;
1701 for (int k = 0; k < nb_floats; ++k)
1703 fbuffer[k] *= volume;
1711 CSampleBuffer *mix = NULL;
1712 mix = (*it)->m_resampleBuffers->m_outputSamples.front();
1713 (*it)->m_resampleBuffers->m_outputSamples.pop_front();
1715 int nb_floats = mix->pkt->nb_samples * mix->pkt->config.channels / mix->pkt->planes;
1717 float fadingStep = 0.0f;
1720 if ((*it)->m_fadingSamples == -1)
1722 (*it)->m_fadingSamples = m_internalFormat.m_sampleRate * (float)(*it)->m_fadingTime / 1000.0f;
1723 (*it)->m_volume = (*it)->m_fadingBase;
1725 if ((*it)->m_fadingSamples > 0)
1727 nb_floats = mix->pkt->config.channels / mix->pkt->planes;
1728 nb_loops = mix->pkt->nb_samples;
1729 float delta = (*it)->m_fadingTarget - (*it)->m_fadingBase;
1730 int samples = m_internalFormat.m_sampleRate * (float)(*it)->m_fadingTime / 1000.0f;
1731 fadingStep = delta / samples;
1734 // for streams amplification of turned off downmix normalization
1735 // we need to run on a per sample basis
1736 if ((*it)->m_amplify != 1.0 || !(*it)->m_resampleBuffers->m_normalize)
1738 nb_floats = out->pkt->config.channels / out->pkt->planes;
1739 nb_loops = out->pkt->nb_samples;
1742 for(int i=0; i<nb_loops; i++)
1744 if ((*it)->m_fadingSamples > 0)
1746 (*it)->m_volume += fadingStep;
1747 (*it)->m_fadingSamples--;
1749 if ((*it)->m_fadingSamples == 0)
1751 // set variables being polled via stream interface
1752 CSingleLock lock((*it)->m_streamLock);
1753 (*it)->m_streamFading = false;
1757 // volume for stream
1758 float volume = (*it)->m_volume * (*it)->m_rgain;
1760 volume *= (*it)->m_limiter.Run((float**)mix->pkt->data, mix->pkt->config.channels, i*nb_floats, mix->pkt->planes > 1);
1762 for(int j=0; j<out->pkt->planes && j<mix->pkt->planes; j++)
1764 float *dst = (float*)out->pkt->data[j]+i*nb_floats;
1765 float *src = (float*)mix->pkt->data[j]+i*nb_floats;
1767 CAEUtil::SSEMulAddArray(dst, src, volume, nb_floats);
1768 for (int k = 0; k < nb_floats; ++k)
1770 if (fabs(dst[k]) > 1.0f)
1777 for (int k = 0; k < nb_floats; ++k)
1779 dst[k] += src[k] * volume;
1780 if (fabs(dst[k]) > 1.0f)
1792 // finally clamp samples
1793 if(out && needClamp)
1795 int nb_floats = out->pkt->nb_samples * out->pkt->config.channels / out->pkt->planes;
1796 for(int i=0; i<out->pkt->planes; i++)
1798 CAEUtil::ClampArray((float*)out->pkt->data[i], nb_floats);
1802 // process output buffer, gui sounds, encode, viz
1807 CSingleLock lock(m_vizLock);
1808 if (m_audioCallback && m_vizBuffers && !m_streams.empty())
1810 if (!m_vizInitialized)
1812 m_audioCallback->OnInitialize(2, m_vizBuffers->m_format.m_sampleRate, 32);
1813 m_vizInitialized = true;
1816 if (!m_vizBuffersInput->m_freeSamples.empty())
1818 // copy the samples into the viz input buffer
1819 CSampleBuffer *viz = m_vizBuffersInput->GetFreeBuffer();
1820 int samples = std::min(512, out->pkt->nb_samples);
1821 int bytes = samples * out->pkt->config.channels / out->pkt->planes * out->pkt->bytes_per_sample;
1822 for(int i= 0; i < out->pkt->planes; i++)
1824 memcpy(viz->pkt->data[i], out->pkt->data[i], bytes);
1826 viz->pkt->nb_samples = samples;
1827 m_vizBuffers->m_inputSamples.push_back(viz);
1830 CLog::Log(LOGWARNING,"ActiveAE::%s - viz ran out of free buffers", __FUNCTION__);
1831 unsigned int now = XbmcThreads::SystemClockMillis();
1832 unsigned int timestamp = now + m_stats.GetDelay() * 1000;
1833 busy |= m_vizBuffers->ResampleBuffers(timestamp);
1834 while(!m_vizBuffers->m_outputSamples.empty())
1836 CSampleBuffer *buf = m_vizBuffers->m_outputSamples.front();
1837 if ((now - buf->timestamp) & 0x80000000)
1842 samples = std::min(512, buf->pkt->nb_samples);
1843 m_audioCallback->OnAudioData((float*)(buf->pkt->data[0]), samples);
1845 m_vizBuffers->m_outputSamples.pop_front();
1849 else if (m_vizBuffers)
1850 m_vizBuffers->Flush();
1854 MixSounds(*(out->pkt));
1855 if (!m_sinkHasVolume || m_muted)
1856 Deamplify(*(out->pkt));
1858 if (m_mode == MODE_TRANSCODE && m_encoder)
1860 CSampleBuffer *buf = m_encoderBuffers->GetFreeBuffer();
1861 m_encoder->Encode(out->pkt->data[0], out->pkt->planes*out->pkt->linesize,
1862 buf->pkt->data[0], buf->pkt->planes*buf->pkt->linesize);
1863 buf->pkt->nb_samples = buf->pkt->max_nb_samples;
1873 m_stats.AddSamples(out->pkt->nb_samples, m_streams);
1874 m_sinkBuffers->m_inputSamples.push_back(out);
1880 std::list<CActiveAEStream*>::iterator it;
1881 CSampleBuffer *buffer;
1882 for (it = m_streams.begin(); it != m_streams.end(); ++it)
1884 if (!(*it)->m_resampleBuffers->m_outputSamples.empty())
1886 buffer = (*it)->m_resampleBuffers->m_outputSamples.front();
1887 (*it)->m_resampleBuffers->m_outputSamples.pop_front();
1888 m_stats.AddSamples(buffer->pkt->nb_samples, m_streams);
1889 m_sinkBuffers->m_inputSamples.push_back(buffer);
1894 // serve sink buffers
1895 busy = m_sinkBuffers->ResampleBuffers();
1896 while(!m_sinkBuffers->m_outputSamples.empty())
1898 CSampleBuffer *out = NULL;
1899 out = m_sinkBuffers->m_outputSamples.front();
1900 m_sinkBuffers->m_outputSamples.pop_front();
1901 m_sink.m_dataPort.SendOutMessage(CSinkDataProtocol::SAMPLE,
1902 &out, sizeof(CSampleBuffer*));
1910 bool CActiveAE::HasWork()
1912 if (!m_sounds_playing.empty())
1914 if (!m_sinkBuffers->m_inputSamples.empty())
1916 if (!m_sinkBuffers->m_outputSamples.empty())
1919 std::list<CActiveAEStream*>::iterator it;
1920 for (it = m_streams.begin(); it != m_streams.end(); ++it)
1922 if (!(*it)->m_resampleBuffers->m_inputSamples.empty())
1924 if (!(*it)->m_resampleBuffers->m_outputSamples.empty())
1926 if (!(*it)->m_processingSamples.empty())
1933 void CActiveAE::MixSounds(CSoundPacket &dstSample)
1935 if (m_sounds_playing.empty())
1940 float *sample_buffer;
1941 int max_samples = dstSample.nb_samples;
1943 std::list<SoundState>::iterator it;
1944 for (it = m_sounds_playing.begin(); it != m_sounds_playing.end(); )
1946 if (!it->sound->IsConverted())
1947 ResampleSound(it->sound);
1948 int available_samples = it->sound->GetSound(false)->nb_samples - it->samples_played;
1949 int mix_samples = std::min(max_samples, available_samples);
1950 int start = it->samples_played *
1951 m_dllAvUtil.av_get_bytes_per_sample(it->sound->GetSound(false)->config.fmt) *
1952 it->sound->GetSound(false)->config.channels /
1953 it->sound->GetSound(false)->planes;
1955 for(int j=0; j<dstSample.planes; j++)
1957 volume = it->sound->GetVolume();
1958 out = (float*)dstSample.data[j];
1959 sample_buffer = (float*)(it->sound->GetSound(false)->data[j]+start);
1960 int nb_floats = mix_samples * dstSample.config.channels / dstSample.planes;
1962 CAEUtil::SSEMulAddArray(out, sample_buffer, volume, nb_floats);
1964 for (int k = 0; k < nb_floats; ++k)
1965 *out++ += *sample_buffer++ * volume;
1969 it->samples_played += mix_samples;
1971 // no more frames, so remove it from the list
1972 if (it->samples_played >= it->sound->GetSound(false)->nb_samples)
1974 it = m_sounds_playing.erase(it);
1981 void CActiveAE::Deamplify(CSoundPacket &dstSample)
1983 if (m_volume < 1.0 || m_muted)
1986 int nb_floats = dstSample.nb_samples * dstSample.config.channels / dstSample.planes;
1988 for(int j=0; j<dstSample.planes; j++)
1990 buffer = (float*)dstSample.data[j];
1992 CAEUtil::SSEMulArray(buffer, m_muted ? 0.0 : m_volume, nb_floats);
1994 float *fbuffer = buffer;
1995 for (int i = 0; i < nb_floats; i++)
1996 *fbuffer++ *= m_volume;
2002 //-----------------------------------------------------------------------------
2004 //-----------------------------------------------------------------------------
2006 void CActiveAE::LoadSettings()
2008 m_settings.device = CSettings::Get().GetString("audiooutput.audiodevice");
2009 m_settings.passthoughdevice = CSettings::Get().GetString("audiooutput.passthroughdevice");
2011 m_settings.config = CSettings::Get().GetInt("audiooutput.config");
2012 m_settings.channels = (m_sink.GetDeviceType(m_settings.device) == AE_DEVTYPE_IEC958) ? AE_CH_LAYOUT_2_0 : CSettings::Get().GetInt("audiooutput.channels");
2013 m_settings.samplerate = CSettings::Get().GetInt("audiooutput.samplerate");
2015 m_settings.stereoupmix = IsSettingVisible("audiooutput.stereoupmix") ? CSettings::Get().GetBool("audiooutput.stereoupmix") : false;
2016 m_settings.normalizelevels = CSettings::Get().GetBool("audiooutput.normalizelevels");
2017 m_settings.guisoundmode = CSettings::Get().GetInt("audiooutput.guisoundmode");
2019 m_settings.passthrough = m_settings.config == AE_CONFIG_FIXED ? false : CSettings::Get().GetBool("audiooutput.passthrough");
2020 m_settings.ac3passthrough = CSettings::Get().GetBool("audiooutput.ac3passthrough");
2021 m_settings.eac3passthrough = CSettings::Get().GetBool("audiooutput.eac3passthrough");
2022 m_settings.truehdpassthrough = CSettings::Get().GetBool("audiooutput.truehdpassthrough");
2023 m_settings.dtspassthrough = CSettings::Get().GetBool("audiooutput.dtspassthrough");
2024 m_settings.dtshdpassthrough = CSettings::Get().GetBool("audiooutput.dtshdpassthrough");
2026 m_settings.resampleQuality = static_cast<AEQuality>(CSettings::Get().GetInt("audiooutput.processquality"));
2029 bool CActiveAE::Initialize()
2031 if (!m_dllAvUtil.Load() || !m_dllAvCodec.Load() || !m_dllAvFormat.Load())
2033 CLog::Log(LOGERROR,"CActiveAE::Initialize - failed to load ffmpeg libraries");
2036 m_dllAvFormat.av_register_all();
2040 if (m_controlPort.SendOutMessageSync(CActiveAEControlProtocol::INIT,
2044 bool success = reply->signal == CActiveAEControlProtocol::ACC;
2048 CLog::Log(LOGERROR, "ActiveAE::%s - returned error", __FUNCTION__);
2055 CLog::Log(LOGERROR, "ActiveAE::%s - failed to init", __FUNCTION__);
2060 // hook into windowing for receiving display reset events
2061 #if defined(HAS_GLX) || defined(TARGET_DARWIN_OSX)
2062 g_Windowing.Register(this);
2065 m_inMsgEvent.Reset();
2069 void CActiveAE::EnumerateOutputDevices(AEDeviceList &devices, bool passthrough)
2071 m_sink.EnumerateOutputDevices(devices, passthrough);
2074 std::string CActiveAE::GetDefaultDevice(bool passthrough)
2076 return m_sink.GetDefaultDevice(passthrough);
2079 void CActiveAE::OnSettingsChange(const std::string& setting)
2081 if (setting == "audiooutput.passthroughdevice" ||
2082 setting == "audiooutput.audiodevice" ||
2083 setting == "audiooutput.config" ||
2084 setting == "audiooutput.ac3passthrough" ||
2085 setting == "audiooutput.eac3passthrough" ||
2086 setting == "audiooutput.dtspassthrough" ||
2087 setting == "audiooutput.truehdpassthrough" ||
2088 setting == "audiooutput.dtshdpassthrough" ||
2089 setting == "audiooutput.channels" ||
2090 setting == "audiooutput.stereoupmix" ||
2091 setting == "audiooutput.streamsilence" ||
2092 setting == "audiooutput.processquality" ||
2093 setting == "audiooutput.passthrough" ||
2094 setting == "audiooutput.samplerate" ||
2095 setting == "audiooutput.normalizelevels" ||
2096 setting == "audiooutput.guisoundmode")
2098 m_controlPort.SendOutMessage(CActiveAEControlProtocol::RECONFIGURE);
2102 bool CActiveAE::SupportsRaw(AEDataFormat format)
2104 if (!m_sink.HasPassthroughDevice())
2107 // those formats require HDMI
2108 if (format == AE_FMT_DTSHD || format == AE_FMT_TRUEHD)
2110 if(m_sink.GetDeviceType(CSettings::Get().GetString("audiooutput.passthroughdevice")) != AE_DEVTYPE_HDMI)
2118 bool CActiveAE::SupportsSilenceTimeout()
2123 bool CActiveAE::SupportsQualityLevel(enum AEQuality level)
2125 if (level == AE_QUALITY_LOW || level == AE_QUALITY_MID || level == AE_QUALITY_HIGH)
2131 bool CActiveAE::IsSettingVisible(const std::string &settingId)
2133 if (settingId == "audiooutput.samplerate")
2135 if (m_sink.GetDeviceType(CSettings::Get().GetString("audiooutput.audiodevice")) == AE_DEVTYPE_IEC958)
2137 if (CSettings::Get().GetInt("audiooutput.config") == AE_CONFIG_FIXED)
2140 else if (settingId == "audiooutput.channels")
2142 if (m_sink.GetDeviceType(CSettings::Get().GetString("audiooutput.audiodevice")) != AE_DEVTYPE_IEC958)
2145 else if (settingId == "audiooutput.passthrough")
2147 if (m_sink.HasPassthroughDevice() && CSettings::Get().GetInt("audiooutput.config") != AE_CONFIG_FIXED)
2150 else if (settingId == "audiooutput.truehdpassthrough")
2152 if (m_sink.HasPassthroughDevice() &&
2153 CSettings::Get().GetInt("audiooutput.config") != AE_CONFIG_FIXED &&
2154 m_sink.GetDeviceType(CSettings::Get().GetString("audiooutput.passthroughdevice")) == AE_DEVTYPE_HDMI)
2157 else if (settingId == "audiooutput.dtshdpassthrough")
2159 if (m_sink.HasPassthroughDevice() &&
2160 CSettings::Get().GetInt("audiooutput.config") != AE_CONFIG_FIXED &&
2161 m_sink.GetDeviceType(CSettings::Get().GetString("audiooutput.passthroughdevice")) == AE_DEVTYPE_HDMI)
2164 else if (settingId == "audiooutput.stereoupmix")
2166 if (m_sink.GetDeviceType(CSettings::Get().GetString("audiooutput.audiodevice")) != AE_DEVTYPE_IEC958)
2168 if (CSettings::Get().GetInt("audiooutput.channels") > AE_CH_LAYOUT_2_0)
2173 if (m_sink.HasPassthroughDevice() &&
2174 CSettings::Get().GetBool("audiooutput.passthrough") &&
2175 CSettings::Get().GetBool("audiooutput.ac3passthrough"))
2182 void CActiveAE::Shutdown()
2187 bool CActiveAE::Suspend()
2189 return m_controlPort.SendOutMessage(CActiveAEControlProtocol::SUSPEND);
2192 bool CActiveAE::Resume()
2195 if (m_controlPort.SendOutMessageSync(CActiveAEControlProtocol::INIT,
2199 bool success = reply->signal == CActiveAEControlProtocol::ACC;
2203 CLog::Log(LOGERROR, "ActiveAE::%s - returned error", __FUNCTION__);
2209 CLog::Log(LOGERROR, "ActiveAE::%s - failed to init", __FUNCTION__);
2213 m_inMsgEvent.Reset();
2217 bool CActiveAE::IsSuspended()
2219 return m_stats.IsSuspended();
2222 float CActiveAE::GetVolume()
2227 void CActiveAE::SetVolume(const float volume)
2229 m_aeVolume = std::max( 0.0f, std::min(1.0f, volume));
2230 m_controlPort.SendOutMessage(CActiveAEControlProtocol::VOLUME, &m_aeVolume, sizeof(float));
2233 void CActiveAE::SetMute(const bool enabled)
2235 m_aeMuted = enabled;
2236 m_controlPort.SendOutMessage(CActiveAEControlProtocol::MUTE, &m_aeMuted, sizeof(bool));
2239 bool CActiveAE::IsMuted()
2244 void CActiveAE::SetSoundMode(const int mode)
2249 void CActiveAE::KeepConfiguration(unsigned int millis)
2251 unsigned int timeMs = millis;
2252 m_controlPort.SendOutMessage(CActiveAEControlProtocol::KEEPCONFIG, &timeMs, sizeof(unsigned int));
2255 void CActiveAE::OnLostDevice()
2258 if (m_controlPort.SendOutMessageSync(CActiveAEControlProtocol::DISPLAYLOST,
2262 bool success = reply->signal == CActiveAEControlProtocol::ACC;
2266 CLog::Log(LOGERROR, "ActiveAE::%s - returned error", __FUNCTION__);
2271 CLog::Log(LOGERROR, "ActiveAE::%s - timed out", __FUNCTION__);
2275 void CActiveAE::OnResetDevice()
2277 m_controlPort.SendOutMessage(CActiveAEControlProtocol::DISPLAYRESET);
2280 //-----------------------------------------------------------------------------
2282 //-----------------------------------------------------------------------------
2284 uint8_t **CActiveAE::AllocSoundSample(SampleConfig &config, int &samples, int &bytes_per_sample, int &planes, int &linesize)
2287 planes = m_dllAvUtil.av_sample_fmt_is_planar(config.fmt) ? config.channels : 1;
2288 buffer = new uint8_t*[planes];
2290 // align buffer to 16 in order to be compatible with sse in CAEConvert
2291 m_dllAvUtil.av_samples_alloc(buffer, &linesize, config.channels,
2292 samples, config.fmt, 16);
2293 bytes_per_sample = m_dllAvUtil.av_get_bytes_per_sample(config.fmt);
2297 void CActiveAE::FreeSoundSample(uint8_t **data)
2299 m_dllAvUtil.av_freep(data);
2303 bool CActiveAE::CompareFormat(AEAudioFormat &lhs, AEAudioFormat &rhs)
2305 if (lhs.m_channelLayout != rhs.m_channelLayout ||
2306 lhs.m_dataFormat != rhs.m_dataFormat ||
2307 lhs.m_sampleRate != rhs.m_sampleRate)
2313 //-----------------------------------------------------------------------------
2315 //-----------------------------------------------------------------------------
2318 * load sound from an audio file and store original format
2319 * register the sound in ActiveAE
2320 * later when the engine is idle it will convert the sound to sink format
2323 #define SOUNDBUFFER_SIZE 20480
2325 IAESound *CActiveAE::MakeSound(const std::string& file)
2327 AVFormatContext *fmt_ctx = NULL;
2328 AVCodecContext *dec_ctx = NULL;
2329 AVIOContext *io_ctx;
2330 AVInputFormat *io_fmt;
2331 AVCodec *dec = NULL;
2332 CActiveAESound *sound = NULL;
2333 SampleConfig config;
2335 sound = new CActiveAESound(file);
2336 if (!sound->Prepare())
2341 int fileSize = sound->GetFileSize();
2343 fmt_ctx = m_dllAvFormat.avformat_alloc_context();
2344 unsigned char* buffer = (unsigned char*)m_dllAvUtil.av_malloc(SOUNDBUFFER_SIZE+FF_INPUT_BUFFER_PADDING_SIZE);
2345 io_ctx = m_dllAvFormat.avio_alloc_context(buffer, SOUNDBUFFER_SIZE, 0,
2346 sound, CActiveAESound::Read, NULL, CActiveAESound::Seek);
2347 io_ctx->max_packet_size = sound->GetChunkSize();
2348 if(io_ctx->max_packet_size)
2349 io_ctx->max_packet_size *= SOUNDBUFFER_SIZE / io_ctx->max_packet_size;
2351 if(!sound->IsSeekPosible())
2352 io_ctx->seekable = 0;
2354 fmt_ctx->pb = io_ctx;
2356 m_dllAvFormat.av_probe_input_buffer(io_ctx, &io_fmt, file.c_str(), NULL, 0, 0);
2359 m_dllAvFormat.avformat_close_input(&fmt_ctx);
2365 if (m_dllAvFormat.avformat_open_input(&fmt_ctx, file.c_str(), NULL, NULL) == 0)
2367 fmt_ctx->flags |= AVFMT_FLAG_NOPARSE;
2368 if (m_dllAvFormat.avformat_find_stream_info(fmt_ctx, NULL) >= 0)
2370 dec_ctx = fmt_ctx->streams[0]->codec;
2371 dec = m_dllAvCodec.avcodec_find_decoder(dec_ctx->codec_id);
2372 config.sample_rate = dec_ctx->sample_rate;
2373 config.channels = dec_ctx->channels;
2374 config.channel_layout = dec_ctx->channel_layout;
2379 m_dllAvFormat.avformat_close_input(&fmt_ctx);
2384 dec_ctx = m_dllAvCodec.avcodec_alloc_context3(dec);
2385 dec_ctx->sample_rate = config.sample_rate;
2386 dec_ctx->channels = config.channels;
2387 if (!config.channel_layout)
2388 config.channel_layout = m_dllAvUtil.av_get_default_channel_layout(config.channels);
2389 dec_ctx->channel_layout = config.channel_layout;
2392 AVFrame *decoded_frame = NULL;
2393 decoded_frame = m_dllAvCodec.avcodec_alloc_frame();
2395 if (m_dllAvCodec.avcodec_open2(dec_ctx, dec, NULL) >= 0)
2400 m_dllAvCodec.av_init_packet(&avpkt);
2402 while (m_dllAvFormat.av_read_frame(fmt_ctx, &avpkt) >= 0)
2405 len = m_dllAvCodec.avcodec_decode_audio4(dec_ctx, decoded_frame, &got_frame, &avpkt);
2408 m_dllAvCodec.avcodec_close(dec_ctx);
2409 m_dllAvUtil.av_free(dec_ctx);
2410 m_dllAvUtil.av_free(&decoded_frame);
2411 m_dllAvFormat.avformat_close_input(&fmt_ctx);
2419 int samples = fileSize / m_dllAvUtil.av_get_bytes_per_sample(dec_ctx->sample_fmt) / config.channels;
2420 config.fmt = dec_ctx->sample_fmt;
2421 config.bits_per_sample = dec_ctx->bits_per_coded_sample;
2422 sound->InitSound(true, config, samples);
2425 sound->StoreSound(true, decoded_frame->extended_data,
2426 decoded_frame->nb_samples, decoded_frame->linesize[0]);
2429 m_dllAvCodec.avcodec_close(dec_ctx);
2432 m_dllAvUtil.av_free(dec_ctx);
2433 m_dllAvUtil.av_free(decoded_frame);
2434 m_dllAvFormat.avformat_close_input(&fmt_ctx);
2439 m_dataPort.SendOutMessage(CActiveAEDataProtocol::NEWSOUND, &sound, sizeof(CActiveAESound*));
2444 void CActiveAE::FreeSound(IAESound *sound)
2446 m_dataPort.SendOutMessage(CActiveAEDataProtocol::FREESOUND, &sound, sizeof(CActiveAESound*));
2449 void CActiveAE::PlaySound(CActiveAESound *sound)
2451 m_dataPort.SendOutMessage(CActiveAEDataProtocol::PLAYSOUND, &sound, sizeof(CActiveAESound*));
2454 void CActiveAE::StopSound(CActiveAESound *sound)
2456 m_controlPort.SendOutMessage(CActiveAEControlProtocol::STOPSOUND, &sound, sizeof(CActiveAESound*));
2460 * resample sounds to destination format for mixing
2461 * destination format is either format of stream or
2462 * default sink format when no stream is playing
2464 void CActiveAE::ResampleSounds()
2466 if (m_settings.guisoundmode == AE_SOUND_OFF ||
2467 (m_settings.guisoundmode == AE_SOUND_IDLE && !m_streams.empty()))
2470 std::vector<CActiveAESound*>::iterator it;
2471 for (it = m_sounds.begin(); it != m_sounds.end(); ++it)
2473 if (!(*it)->IsConverted())
2476 // only do one sound, then yield to main loop
2482 bool CActiveAE::ResampleSound(CActiveAESound *sound)
2484 SampleConfig orig_config, dst_config;
2485 uint8_t **dst_buffer;
2488 if (m_mode == MODE_RAW || m_internalFormat.m_dataFormat == AE_FMT_INVALID)
2491 if (!sound->GetSound(true))
2494 orig_config = sound->GetSound(true)->config;
2496 dst_config.channel_layout = CActiveAEResample::GetAVChannelLayout(m_internalFormat.m_channelLayout);
2497 dst_config.channels = m_internalFormat.m_channelLayout.Count();
2498 dst_config.sample_rate = m_internalFormat.m_sampleRate;
2499 dst_config.fmt = CActiveAEResample::GetAVSampleFormat(m_internalFormat.m_dataFormat);
2500 dst_config.bits_per_sample = CAEUtil::DataFormatToUsedBits(m_internalFormat.m_dataFormat);
2502 CActiveAEResample *resampler = new CActiveAEResample();
2503 resampler->Init(dst_config.channel_layout,
2504 dst_config.channels,
2505 dst_config.sample_rate,
2507 dst_config.bits_per_sample,
2508 orig_config.channel_layout,
2509 orig_config.channels,
2510 orig_config.sample_rate,
2512 orig_config.bits_per_sample,
2516 m_settings.resampleQuality);
2518 dst_samples = resampler->CalcDstSampleCount(sound->GetSound(true)->nb_samples,
2519 m_internalFormat.m_sampleRate,
2520 orig_config.sample_rate);
2522 dst_buffer = sound->InitSound(false, dst_config, dst_samples);
2528 int samples = resampler->Resample(dst_buffer, dst_samples,
2529 sound->GetSound(true)->data,
2530 sound->GetSound(true)->nb_samples,
2533 sound->GetSound(false)->nb_samples = samples;
2536 sound->SetConverted(true);
2540 //-----------------------------------------------------------------------------
2542 //-----------------------------------------------------------------------------
2544 IAEStream *CActiveAE::MakeStream(enum AEDataFormat dataFormat, unsigned int sampleRate, unsigned int encodedSampleRate, CAEChannelInfo channelLayout, unsigned int options)
2546 //TODO: pass number of samples in audio packet
2548 AEAudioFormat format;
2549 format.m_dataFormat = dataFormat;
2550 format.m_sampleRate = sampleRate;
2551 format.m_encodedRate = encodedSampleRate;
2552 format.m_channelLayout = channelLayout;
2553 format.m_frames = format.m_sampleRate / 10;
2554 format.m_frameSize = format.m_channelLayout.Count() *
2555 (CAEUtil::DataFormatToBits(format.m_dataFormat) >> 3);
2558 msg.format = format;
2559 msg.options = options;
2562 if (m_dataPort.SendOutMessageSync(CActiveAEDataProtocol::NEWSTREAM,
2564 &msg, sizeof(MsgStreamNew)))
2566 bool success = reply->signal == CActiveAEControlProtocol::ACC;
2569 CActiveAEStream *stream = *(CActiveAEStream**)reply->data;
2576 CLog::Log(LOGERROR, "ActiveAE::%s - could not create stream", __FUNCTION__);
2580 IAEStream *CActiveAE::FreeStream(IAEStream *stream)
2582 m_dataPort.SendOutMessage(CActiveAEDataProtocol::FREESTREAM, &stream, sizeof(IAEStream*));
2586 void CActiveAE::FlushStream(CActiveAEStream *stream)
2589 if (m_controlPort.SendOutMessageSync(CActiveAEControlProtocol::FLUSHSTREAM,
2591 &stream, sizeof(CActiveAEStream*)))
2593 bool success = reply->signal == CActiveAEControlProtocol::ACC;
2597 CLog::Log(LOGERROR, "CActiveAE::FlushStream - failed");
2602 void CActiveAE::PauseStream(CActiveAEStream *stream, bool pause)
2604 // TODO pause sink, needs api change
2606 m_controlPort.SendOutMessage(CActiveAEControlProtocol::PAUSESTREAM,
2607 &stream, sizeof(CActiveAEStream*));
2609 m_controlPort.SendOutMessage(CActiveAEControlProtocol::RESUMESTREAM,
2610 &stream, sizeof(CActiveAEStream*));
2613 void CActiveAE::SetStreamAmplification(CActiveAEStream *stream, float amplify)
2615 MsgStreamParameter msg;
2616 msg.stream = stream;
2617 msg.parameter.float_par = amplify;
2618 m_controlPort.SendOutMessage(CActiveAEControlProtocol::STREAMAMP,
2619 &msg, sizeof(MsgStreamParameter));
2622 void CActiveAE::SetStreamReplaygain(CActiveAEStream *stream, float rgain)
2624 MsgStreamParameter msg;
2625 msg.stream = stream;
2626 msg.parameter.float_par = rgain;
2627 m_controlPort.SendOutMessage(CActiveAEControlProtocol::STREAMRGAIN,
2628 &msg, sizeof(MsgStreamParameter));
2631 void CActiveAE::SetStreamVolume(CActiveAEStream *stream, float volume)
2633 MsgStreamParameter msg;
2634 msg.stream = stream;
2635 msg.parameter.float_par = volume;
2636 m_controlPort.SendOutMessage(CActiveAEControlProtocol::STREAMVOLUME,
2637 &msg, sizeof(MsgStreamParameter));
2640 void CActiveAE::SetStreamResampleRatio(CActiveAEStream *stream, double ratio)
2642 MsgStreamParameter msg;
2643 msg.stream = stream;
2644 msg.parameter.double_par = ratio;
2645 m_controlPort.SendOutMessage(CActiveAEControlProtocol::STREAMRESAMPLERATIO,
2646 &msg, sizeof(MsgStreamParameter));
2649 void CActiveAE::SetStreamFade(CActiveAEStream *stream, float from, float target, unsigned int millis)
2652 msg.stream = stream;
2654 msg.target = target;
2655 msg.millis = millis;
2656 m_controlPort.SendOutMessage(CActiveAEControlProtocol::STREAMFADE,
2657 &msg, sizeof(MsgStreamFade));
2660 void CActiveAE::RegisterAudioCallback(IAudioCallback* pCallback)
2662 CSingleLock lock(m_vizLock);
2663 m_audioCallback = pCallback;
2664 m_vizInitialized = false;
2667 void CActiveAE::UnregisterAudioCallback()
2669 CSingleLock lock(m_vizLock);
2670 m_audioCallback = NULL;