1 <?xml version="1.0" encoding="UTF-8"?>
2 <!-- This file contains the mapping of keys (gamepad, remote, and keyboard) to actions within XBMC -->
3 <!-- The <global> section is a fall through - they will only be used if the button is not -->
4 <!-- used in the current window's section. Note that there is only handling -->
5 <!-- for a single action per button at this stage. -->
6 <!-- For joystick/gamepad configuration under linux/win32, see below as it differs from xbox -->
9 <!-- The format is: -->
11 <!-- <button>action</button> -->
14 <!-- To map keys from other remotes using the RCA protocol, you may add <universalremote> blocks -->
15 <!-- In this case, the tags used are <obc#> where # is the original button code (OBC) of the key -->
16 <!-- You set it up by adding a <universalremote> block to the window or <global> section: -->
17 <!-- <universalremote> -->
18 <!-- <obc45>Stop</obc45> -->
19 <!-- </universalremote> -->
21 <!-- Note that the action can be a built-in function. -->
22 <!-- eg <B>XBMC.ActivateWindow(MyMusic)</B> -->
23 <!-- would automatically go to My Music on the press of the B button. -->
25 <!-- Joysticks / Gamepads: -->
26 <!-- See the sample PS3 controller configuration below for the format. -->
28 <!-- Joystick Name: -->
29 <!-- Do 'cat /proc/bus/input/devices' or see your xbmc log file to find the names of -->
30 <!-- detected joysticks. The name used in the configuration should match the detected name. -->
33 <!-- 'id' is the button ID used by SDL. Joystick button ids of connected joysticks appear -->
34 <!-- in xbmc.log when they are pressed. Use your log to map custom buttons to actions. -->
36 <!-- Axis Ids / Analog Controls -->
40 <joystick name="Sony PLAYSTATION(R)3 Controller">
41 <altname>PLAYSTATION(R)3 Controller</altname>
42 <altname>PS3 Controller</altname>
43 <altname>Sony Computer Entertainment Wireless Controller</altname>
44 <button id="15">Select</button>
45 <button id="14">Back</button>
46 <button id="16">FullScreen</button>
47 <button id="13">Queue</button>
48 <button id="11">PreviousMenu</button>
49 <button id="8">Left</button>
50 <button id="6">Right</button>
51 <button id="5">Up</button>
52 <button id="7">Down</button>
53 <button id="2">Screenshot</button>
54 <button id="3">XBMC.ActivateWindow(ShutdownMenu)</button>
55 <button id="4">XBMC.ActivateWindow(PlayerControls)</button>
56 <axis limit="+1" id="4">VolumeDown</axis>
57 <axis limit="-1" id="4">VolumeUp</axis>
58 <axis limit="+1" id="1">AnalogSeekForward</axis>
59 <axis limit="-1" id="1">AnalogSeekBack</axis>
60 <axis limit="+1" id="13">ScrollUp</axis>
61 <axis limit="+1" id="14">ScrollDown</axis>