Merge pull request #3640 from wsnipex/joystick-fix
[vuplus_xbmc] / project / VS2010Express / Xbmc-Tests.sln
1 Microsoft Visual Studio Solution File, Format Version 11.00
2 # Visual C++ Express 2010
3 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "XbmcCommons", "XbmcCommons.vcxproj", "{87DA0A1E-3F33-4927-A5E5-2D58F2C58E17}"
4 EndProject
5 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "XbmcThreads", "XbmcThreads.vcxproj", "{034B1D02-CA92-455D-8866-DB95BEE49C10}"
6         ProjectSection(ProjectDependencies) = postProject
7                 {87DA0A1E-3F33-4927-A5E5-2D58F2C58E17} = {87DA0A1E-3F33-4927-A5E5-2D58F2C58E17}
8         EndProjectSection
9 EndProject
10 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "test-XbmcThreads", "test-XbmcThreads.vcxproj", "{4D2E3EB3-6187-4357-97BB-DD8BE80CB981}"
11 EndProject
12 Global
13         GlobalSection(SolutionConfigurationPlatforms) = preSolution
14                 Debug (DirectX)|Win32 = Debug (DirectX)|Win32
15                 Debug (OpenGL)|Win32 = Debug (OpenGL)|Win32
16                 Debug|Win32 = Debug|Win32
17                 Release (DirectX)|Win32 = Release (DirectX)|Win32
18                 Release (OpenGL)|Win32 = Release (OpenGL)|Win32
19                 Release|Win32 = Release|Win32
20                 Template|Win32 = Template|Win32
21         EndGlobalSection
22         GlobalSection(ProjectConfigurationPlatforms) = postSolution
23                 {87DA0A1E-3F33-4927-A5E5-2D58F2C58E17}.Debug (DirectX)|Win32.ActiveCfg = Debug|Win32
24                 {87DA0A1E-3F33-4927-A5E5-2D58F2C58E17}.Debug (DirectX)|Win32.Build.0 = Debug|Win32
25                 {87DA0A1E-3F33-4927-A5E5-2D58F2C58E17}.Debug (OpenGL)|Win32.ActiveCfg = Debug|Win32
26                 {87DA0A1E-3F33-4927-A5E5-2D58F2C58E17}.Debug (OpenGL)|Win32.Build.0 = Debug|Win32
27                 {87DA0A1E-3F33-4927-A5E5-2D58F2C58E17}.Debug|Win32.ActiveCfg = Debug|Win32
28                 {87DA0A1E-3F33-4927-A5E5-2D58F2C58E17}.Debug|Win32.Build.0 = Debug|Win32
29                 {87DA0A1E-3F33-4927-A5E5-2D58F2C58E17}.Release (DirectX)|Win32.ActiveCfg = Release|Win32
30                 {87DA0A1E-3F33-4927-A5E5-2D58F2C58E17}.Release (DirectX)|Win32.Build.0 = Release|Win32
31                 {87DA0A1E-3F33-4927-A5E5-2D58F2C58E17}.Release (OpenGL)|Win32.ActiveCfg = Release|Win32
32                 {87DA0A1E-3F33-4927-A5E5-2D58F2C58E17}.Release (OpenGL)|Win32.Build.0 = Release|Win32
33                 {87DA0A1E-3F33-4927-A5E5-2D58F2C58E17}.Release|Win32.ActiveCfg = Release|Win32
34                 {87DA0A1E-3F33-4927-A5E5-2D58F2C58E17}.Release|Win32.Build.0 = Release|Win32
35                 {87DA0A1E-3F33-4927-A5E5-2D58F2C58E17}.Template|Win32.ActiveCfg = Release|Win32
36                 {87DA0A1E-3F33-4927-A5E5-2D58F2C58E17}.Template|Win32.Build.0 = Release|Win32
37                 {034B1D02-CA92-455D-8866-DB95BEE49C10}.Debug (DirectX)|Win32.ActiveCfg = Debug|Win32
38                 {034B1D02-CA92-455D-8866-DB95BEE49C10}.Debug (DirectX)|Win32.Build.0 = Debug|Win32
39                 {034B1D02-CA92-455D-8866-DB95BEE49C10}.Debug (OpenGL)|Win32.ActiveCfg = Debug|Win32
40                 {034B1D02-CA92-455D-8866-DB95BEE49C10}.Debug (OpenGL)|Win32.Build.0 = Debug|Win32
41                 {034B1D02-CA92-455D-8866-DB95BEE49C10}.Debug|Win32.ActiveCfg = Debug|Win32
42                 {034B1D02-CA92-455D-8866-DB95BEE49C10}.Debug|Win32.Build.0 = Debug|Win32
43                 {034B1D02-CA92-455D-8866-DB95BEE49C10}.Release (DirectX)|Win32.ActiveCfg = Release|Win32
44                 {034B1D02-CA92-455D-8866-DB95BEE49C10}.Release (DirectX)|Win32.Build.0 = Release|Win32
45                 {034B1D02-CA92-455D-8866-DB95BEE49C10}.Release (OpenGL)|Win32.ActiveCfg = Release|Win32
46                 {034B1D02-CA92-455D-8866-DB95BEE49C10}.Release (OpenGL)|Win32.Build.0 = Release|Win32
47                 {034B1D02-CA92-455D-8866-DB95BEE49C10}.Release|Win32.ActiveCfg = Release|Win32
48                 {034B1D02-CA92-455D-8866-DB95BEE49C10}.Release|Win32.Build.0 = Release|Win32
49                 {034B1D02-CA92-455D-8866-DB95BEE49C10}.Template|Win32.ActiveCfg = Debug|Win32
50                 {034B1D02-CA92-455D-8866-DB95BEE49C10}.Template|Win32.Build.0 = Debug|Win32
51                 {4D2E3EB3-6187-4357-97BB-DD8BE80CB981}.Debug (DirectX)|Win32.ActiveCfg = Debug (DirectX)|Win32
52                 {4D2E3EB3-6187-4357-97BB-DD8BE80CB981}.Debug (DirectX)|Win32.Build.0 = Debug (DirectX)|Win32
53                 {4D2E3EB3-6187-4357-97BB-DD8BE80CB981}.Debug (OpenGL)|Win32.ActiveCfg = Debug (OpenGL)|Win32
54                 {4D2E3EB3-6187-4357-97BB-DD8BE80CB981}.Debug (OpenGL)|Win32.Build.0 = Debug (OpenGL)|Win32
55                 {4D2E3EB3-6187-4357-97BB-DD8BE80CB981}.Debug|Win32.ActiveCfg = Debug (DirectX)|Win32
56                 {4D2E3EB3-6187-4357-97BB-DD8BE80CB981}.Debug|Win32.Build.0 = Debug (DirectX)|Win32
57                 {4D2E3EB3-6187-4357-97BB-DD8BE80CB981}.Release (DirectX)|Win32.ActiveCfg = Release (DirectX)|Win32
58                 {4D2E3EB3-6187-4357-97BB-DD8BE80CB981}.Release (DirectX)|Win32.Build.0 = Release (DirectX)|Win32
59                 {4D2E3EB3-6187-4357-97BB-DD8BE80CB981}.Release (OpenGL)|Win32.ActiveCfg = Release (OpenGL)|Win32
60                 {4D2E3EB3-6187-4357-97BB-DD8BE80CB981}.Release (OpenGL)|Win32.Build.0 = Release (OpenGL)|Win32
61                 {4D2E3EB3-6187-4357-97BB-DD8BE80CB981}.Release|Win32.ActiveCfg = Release (OpenGL)|Win32
62                 {4D2E3EB3-6187-4357-97BB-DD8BE80CB981}.Release|Win32.Build.0 = Release (OpenGL)|Win32
63                 {4D2E3EB3-6187-4357-97BB-DD8BE80CB981}.Template|Win32.ActiveCfg = Template|Win32
64                 {4D2E3EB3-6187-4357-97BB-DD8BE80CB981}.Template|Win32.Build.0 = Template|Win32
65         EndGlobalSection
66         GlobalSection(SolutionProperties) = preSolution
67                 HideSolutionNode = FALSE
68         EndGlobalSection
69 EndGlobal