1 Microsoft Visual Studio Solution File, Format Version 11.00
2 # Visual C++ Express 2010
3 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "XbmcCommons", "XbmcCommons.vcxproj", "{87DA0A1E-3F33-4927-A5E5-2D58F2C58E17}"
5 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "XbmcThreads", "XbmcThreads.vcxproj", "{034B1D02-CA92-455D-8866-DB95BEE49C10}"
6 ProjectSection(ProjectDependencies) = postProject
7 {87DA0A1E-3F33-4927-A5E5-2D58F2C58E17} = {87DA0A1E-3F33-4927-A5E5-2D58F2C58E17}
10 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "test-XbmcThreads", "test-XbmcThreads.vcxproj", "{4D2E3EB3-6187-4357-97BB-DD8BE80CB981}"
13 GlobalSection(SolutionConfigurationPlatforms) = preSolution
14 Debug (DirectX)|Win32 = Debug (DirectX)|Win32
15 Debug (OpenGL)|Win32 = Debug (OpenGL)|Win32
16 Debug|Win32 = Debug|Win32
17 Release (DirectX)|Win32 = Release (DirectX)|Win32
18 Release (OpenGL)|Win32 = Release (OpenGL)|Win32
19 Release|Win32 = Release|Win32
20 Template|Win32 = Template|Win32
22 GlobalSection(ProjectConfigurationPlatforms) = postSolution
23 {87DA0A1E-3F33-4927-A5E5-2D58F2C58E17}.Debug (DirectX)|Win32.ActiveCfg = Debug|Win32
24 {87DA0A1E-3F33-4927-A5E5-2D58F2C58E17}.Debug (DirectX)|Win32.Build.0 = Debug|Win32
25 {87DA0A1E-3F33-4927-A5E5-2D58F2C58E17}.Debug (OpenGL)|Win32.ActiveCfg = Debug|Win32
26 {87DA0A1E-3F33-4927-A5E5-2D58F2C58E17}.Debug (OpenGL)|Win32.Build.0 = Debug|Win32
27 {87DA0A1E-3F33-4927-A5E5-2D58F2C58E17}.Debug|Win32.ActiveCfg = Debug|Win32
28 {87DA0A1E-3F33-4927-A5E5-2D58F2C58E17}.Debug|Win32.Build.0 = Debug|Win32
29 {87DA0A1E-3F33-4927-A5E5-2D58F2C58E17}.Release (DirectX)|Win32.ActiveCfg = Release|Win32
30 {87DA0A1E-3F33-4927-A5E5-2D58F2C58E17}.Release (DirectX)|Win32.Build.0 = Release|Win32
31 {87DA0A1E-3F33-4927-A5E5-2D58F2C58E17}.Release (OpenGL)|Win32.ActiveCfg = Release|Win32
32 {87DA0A1E-3F33-4927-A5E5-2D58F2C58E17}.Release (OpenGL)|Win32.Build.0 = Release|Win32
33 {87DA0A1E-3F33-4927-A5E5-2D58F2C58E17}.Release|Win32.ActiveCfg = Release|Win32
34 {87DA0A1E-3F33-4927-A5E5-2D58F2C58E17}.Release|Win32.Build.0 = Release|Win32
35 {87DA0A1E-3F33-4927-A5E5-2D58F2C58E17}.Template|Win32.ActiveCfg = Release|Win32
36 {87DA0A1E-3F33-4927-A5E5-2D58F2C58E17}.Template|Win32.Build.0 = Release|Win32
37 {034B1D02-CA92-455D-8866-DB95BEE49C10}.Debug (DirectX)|Win32.ActiveCfg = Debug|Win32
38 {034B1D02-CA92-455D-8866-DB95BEE49C10}.Debug (DirectX)|Win32.Build.0 = Debug|Win32
39 {034B1D02-CA92-455D-8866-DB95BEE49C10}.Debug (OpenGL)|Win32.ActiveCfg = Debug|Win32
40 {034B1D02-CA92-455D-8866-DB95BEE49C10}.Debug (OpenGL)|Win32.Build.0 = Debug|Win32
41 {034B1D02-CA92-455D-8866-DB95BEE49C10}.Debug|Win32.ActiveCfg = Debug|Win32
42 {034B1D02-CA92-455D-8866-DB95BEE49C10}.Debug|Win32.Build.0 = Debug|Win32
43 {034B1D02-CA92-455D-8866-DB95BEE49C10}.Release (DirectX)|Win32.ActiveCfg = Release|Win32
44 {034B1D02-CA92-455D-8866-DB95BEE49C10}.Release (DirectX)|Win32.Build.0 = Release|Win32
45 {034B1D02-CA92-455D-8866-DB95BEE49C10}.Release (OpenGL)|Win32.ActiveCfg = Release|Win32
46 {034B1D02-CA92-455D-8866-DB95BEE49C10}.Release (OpenGL)|Win32.Build.0 = Release|Win32
47 {034B1D02-CA92-455D-8866-DB95BEE49C10}.Release|Win32.ActiveCfg = Release|Win32
48 {034B1D02-CA92-455D-8866-DB95BEE49C10}.Release|Win32.Build.0 = Release|Win32
49 {034B1D02-CA92-455D-8866-DB95BEE49C10}.Template|Win32.ActiveCfg = Debug|Win32
50 {034B1D02-CA92-455D-8866-DB95BEE49C10}.Template|Win32.Build.0 = Debug|Win32
51 {4D2E3EB3-6187-4357-97BB-DD8BE80CB981}.Debug (DirectX)|Win32.ActiveCfg = Debug (DirectX)|Win32
52 {4D2E3EB3-6187-4357-97BB-DD8BE80CB981}.Debug (DirectX)|Win32.Build.0 = Debug (DirectX)|Win32
53 {4D2E3EB3-6187-4357-97BB-DD8BE80CB981}.Debug (OpenGL)|Win32.ActiveCfg = Debug (OpenGL)|Win32
54 {4D2E3EB3-6187-4357-97BB-DD8BE80CB981}.Debug (OpenGL)|Win32.Build.0 = Debug (OpenGL)|Win32
55 {4D2E3EB3-6187-4357-97BB-DD8BE80CB981}.Debug|Win32.ActiveCfg = Debug (DirectX)|Win32
56 {4D2E3EB3-6187-4357-97BB-DD8BE80CB981}.Debug|Win32.Build.0 = Debug (DirectX)|Win32
57 {4D2E3EB3-6187-4357-97BB-DD8BE80CB981}.Release (DirectX)|Win32.ActiveCfg = Release (DirectX)|Win32
58 {4D2E3EB3-6187-4357-97BB-DD8BE80CB981}.Release (DirectX)|Win32.Build.0 = Release (DirectX)|Win32
59 {4D2E3EB3-6187-4357-97BB-DD8BE80CB981}.Release (OpenGL)|Win32.ActiveCfg = Release (OpenGL)|Win32
60 {4D2E3EB3-6187-4357-97BB-DD8BE80CB981}.Release (OpenGL)|Win32.Build.0 = Release (OpenGL)|Win32
61 {4D2E3EB3-6187-4357-97BB-DD8BE80CB981}.Release|Win32.ActiveCfg = Release (OpenGL)|Win32
62 {4D2E3EB3-6187-4357-97BB-DD8BE80CB981}.Release|Win32.Build.0 = Release (OpenGL)|Win32
63 {4D2E3EB3-6187-4357-97BB-DD8BE80CB981}.Template|Win32.ActiveCfg = Template|Win32
64 {4D2E3EB3-6187-4357-97BB-DD8BE80CB981}.Template|Win32.Build.0 = Template|Win32
66 GlobalSection(SolutionProperties) = preSolution
67 HideSolutionNode = FALSE