2 * Copyright (C) 2006 Evgeniy Stepanov <eugeni.stepanov@gmail.com>
4 * This file is part of libass.
6 * Permission to use, copy, modify, and distribute this software for any
7 * purpose with or without fee is hereby granted, provided that the above
8 * copyright notice and this permission notice appear in all copies.
10 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
11 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
12 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
13 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
14 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
15 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
16 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
24 #include "ass_render.h"
25 #include "ass_parse.h"
26 #include "ass_shaper.h"
28 #define MAX_GLYPHS_INITIAL 1024
29 #define MAX_LINES_INITIAL 64
30 #define SUBPIXEL_MASK 63
31 #define SUBPIXEL_ACCURACY 7
33 ASS_Renderer *ass_renderer_init(ASS_Library *library)
37 ASS_Renderer *priv = 0;
38 int vmajor, vminor, vpatch;
40 error = FT_Init_FreeType(&ft);
42 ass_msg(library, MSGL_FATAL, "%s failed", "FT_Init_FreeType");
46 FT_Library_Version(ft, &vmajor, &vminor, &vpatch);
47 ass_msg(library, MSGL_V, "Raster: FreeType %d.%d.%d",
48 vmajor, vminor, vpatch);
50 priv = calloc(1, sizeof(ASS_Renderer));
56 priv->synth_priv = ass_synth_init(BLUR_MAX_RADIUS);
58 priv->library = library;
60 // images_root and related stuff is zero-filled in calloc
62 priv->cache.font_cache = ass_font_cache_create();
63 priv->cache.bitmap_cache = ass_bitmap_cache_create();
64 priv->cache.composite_cache = ass_composite_cache_create();
65 priv->cache.outline_cache = ass_outline_cache_create();
66 priv->cache.glyph_max = GLYPH_CACHE_MAX;
67 priv->cache.bitmap_max_size = BITMAP_CACHE_MAX_SIZE;
69 priv->text_info.max_glyphs = MAX_GLYPHS_INITIAL;
70 priv->text_info.max_lines = MAX_LINES_INITIAL;
71 priv->text_info.glyphs = calloc(MAX_GLYPHS_INITIAL, sizeof(GlyphInfo));
72 priv->text_info.lines = calloc(MAX_LINES_INITIAL, sizeof(LineInfo));
74 priv->settings.font_size_coeff = 1.;
76 priv->shaper = ass_shaper_new(0);
77 ass_shaper_info(library);
78 #ifdef CONFIG_HARFBUZZ
79 priv->settings.shaper = ASS_SHAPING_COMPLEX;
81 priv->settings.shaper = ASS_SHAPING_SIMPLE;
86 ass_msg(library, MSGL_V, "Initialized");
88 ass_msg(library, MSGL_ERR, "Initialization failed");
93 static void free_list_clear(ASS_Renderer *render_priv)
95 if (render_priv->free_head) {
96 FreeList *item = render_priv->free_head;
103 render_priv->free_head = NULL;
107 void ass_renderer_done(ASS_Renderer *render_priv)
109 ass_cache_done(render_priv->cache.font_cache);
110 ass_cache_done(render_priv->cache.bitmap_cache);
111 ass_cache_done(render_priv->cache.composite_cache);
112 ass_cache_done(render_priv->cache.outline_cache);
114 ass_free_images(render_priv->images_root);
115 ass_free_images(render_priv->prev_images_root);
117 if (render_priv->state.stroker) {
118 FT_Stroker_Done(render_priv->state.stroker);
119 render_priv->state.stroker = 0;
121 if (render_priv->ftlibrary)
122 FT_Done_FreeType(render_priv->ftlibrary);
123 if (render_priv->fontconfig_priv)
124 fontconfig_done(render_priv->fontconfig_priv);
125 if (render_priv->synth_priv)
126 ass_synth_done(render_priv->synth_priv);
127 ass_shaper_free(render_priv->shaper);
128 free(render_priv->eimg);
129 free(render_priv->text_info.glyphs);
130 free(render_priv->text_info.lines);
132 free(render_priv->settings.default_font);
133 free(render_priv->settings.default_family);
135 free_list_clear(render_priv);
140 * \brief Create a new ASS_Image
141 * Parameters are the same as ASS_Image fields.
143 static ASS_Image *my_draw_bitmap(unsigned char *bitmap, int bitmap_w,
144 int bitmap_h, int stride, int dst_x,
145 int dst_y, uint32_t color)
147 ASS_Image *img = malloc(sizeof(ASS_Image));
152 img->stride = stride;
153 img->bitmap = bitmap;
163 * \brief Mapping between script and screen coordinates
165 static double x2scr(ASS_Renderer *render_priv, double x)
167 return x * render_priv->orig_width_nocrop / render_priv->font_scale_x /
168 render_priv->track->PlayResX +
169 FFMAX(render_priv->settings.left_margin, 0);
171 static double x2scr_pos(ASS_Renderer *render_priv, double x)
173 return x * render_priv->orig_width / render_priv->font_scale_x / render_priv->track->PlayResX +
174 render_priv->settings.left_margin;
176 static double x2scr_scaled(ASS_Renderer *render_priv, double x)
178 return x * render_priv->orig_width_nocrop /
179 render_priv->track->PlayResX +
180 FFMAX(render_priv->settings.left_margin, 0);
182 static double x2scr_pos_scaled(ASS_Renderer *render_priv, double x)
184 return x * render_priv->orig_width / render_priv->track->PlayResX +
185 render_priv->settings.left_margin;
188 * \brief Mapping between script and screen coordinates
190 static double y2scr(ASS_Renderer *render_priv, double y)
192 return y * render_priv->orig_height_nocrop /
193 render_priv->track->PlayResY +
194 FFMAX(render_priv->settings.top_margin, 0);
196 static double y2scr_pos(ASS_Renderer *render_priv, double y)
198 return y * render_priv->orig_height / render_priv->track->PlayResY +
199 render_priv->settings.top_margin;
202 // the same for toptitles
203 static double y2scr_top(ASS_Renderer *render_priv, double y)
205 if (render_priv->settings.use_margins)
206 return y * render_priv->orig_height_nocrop /
207 render_priv->track->PlayResY;
209 return y * render_priv->orig_height_nocrop /
210 render_priv->track->PlayResY +
211 FFMAX(render_priv->settings.top_margin, 0);
213 // the same for subtitles
214 static double y2scr_sub(ASS_Renderer *render_priv, double y)
216 if (render_priv->settings.use_margins)
217 return y * render_priv->orig_height_nocrop /
218 render_priv->track->PlayResY +
219 FFMAX(render_priv->settings.top_margin, 0)
220 + FFMAX(render_priv->settings.bottom_margin, 0);
222 return y * render_priv->orig_height_nocrop /
223 render_priv->track->PlayResY +
224 FFMAX(render_priv->settings.top_margin, 0);
228 * \brief Convert bitmap glyphs into ASS_Image list with inverse clipping
230 * Inverse clipping with the following strategy:
231 * - find rectangle from (x0, y0) to (cx0, y1)
232 * - find rectangle from (cx0, y0) to (cx1, cy0)
233 * - find rectangle from (cx0, cy1) to (cx1, y1)
234 * - find rectangle from (cx1, y0) to (x1, y1)
235 * These rectangles can be invalid and in this case are discarded.
236 * Afterwards, they are clipped against the screen coordinates.
237 * In an additional pass, the rectangles need to be split up left/right for
238 * karaoke effects. This can result in a lot of bitmaps (6 to be exact).
240 static ASS_Image **render_glyph_i(ASS_Renderer *render_priv,
241 Bitmap *bm, int dst_x, int dst_y,
242 uint32_t color, uint32_t color2, int brk,
245 int i, j, x0, y0, x1, y1, cx0, cy0, cx1, cy1, sx, sy, zx, zy;
252 // we still need to clip against screen boundaries
253 zx = x2scr_pos_scaled(render_priv, 0);
254 zy = y2scr_pos(render_priv, 0);
255 sx = x2scr_pos_scaled(render_priv, render_priv->track->PlayResX);
256 sy = y2scr_pos(render_priv, render_priv->track->PlayResY);
262 cx0 = render_priv->state.clip_x0 - dst_x;
263 cy0 = render_priv->state.clip_y0 - dst_y;
264 cx1 = render_priv->state.clip_x1 - dst_x;
265 cy1 = render_priv->state.clip_y1 - dst_y;
267 // calculate rectangles and discard invalid ones while we're at it.
271 r[i].x1 = (cx0 > x1) ? x1 : cx0;
273 if (r[i].x1 > r[i].x0 && r[i].y1 > r[i].y0) i++;
274 r[i].x0 = (cx0 < 0) ? x0 : cx0;
276 r[i].x1 = (cx1 > x1) ? x1 : cx1;
277 r[i].y1 = (cy0 > y1) ? y1 : cy0;
278 if (r[i].x1 > r[i].x0 && r[i].y1 > r[i].y0) i++;
279 r[i].x0 = (cx0 < 0) ? x0 : cx0;
280 r[i].y0 = (cy1 < 0) ? y0 : cy1;
281 r[i].x1 = (cx1 > x1) ? x1 : cx1;
283 if (r[i].x1 > r[i].x0 && r[i].y1 > r[i].y0) i++;
284 r[i].x0 = (cx1 < 0) ? x0 : cx1;
288 if (r[i].x1 > r[i].x0 && r[i].y1 > r[i].y0) i++;
290 // clip each rectangle to screen coordinates
291 for (j = 0; j < i; j++) {
292 r[j].x0 = (r[j].x0 + dst_x < zx) ? zx - dst_x : r[j].x0;
293 r[j].y0 = (r[j].y0 + dst_y < zy) ? zy - dst_y : r[j].y0;
294 r[j].x1 = (r[j].x1 + dst_x > sx) ? sx - dst_x : r[j].x1;
295 r[j].y1 = (r[j].y1 + dst_y > sy) ? sy - dst_y : r[j].y1;
298 // draw the rectangles
299 for (j = 0; j < i; j++) {
301 // kick out rectangles that are invalid now
302 if (r[j].x1 <= r[j].x0 || r[j].y1 <= r[j].y0)
304 // split up into left and right for karaoke, if needed
305 if (lbrk > r[j].x0) {
306 if (lbrk > r[j].x1) lbrk = r[j].x1;
307 img = my_draw_bitmap(bm->buffer + r[j].y0 * bm->stride + r[j].x0,
308 lbrk - r[j].x0, r[j].y1 - r[j].y0,
309 bm->stride, dst_x + r[j].x0, dst_y + r[j].y0, color);
314 if (lbrk < r[j].x1) {
315 if (lbrk < r[j].x0) lbrk = r[j].x0;
316 img = my_draw_bitmap(bm->buffer + r[j].y0 * bm->stride + lbrk,
317 r[j].x1 - lbrk, r[j].y1 - r[j].y0,
318 bm->stride, dst_x + lbrk, dst_y + r[j].y0, color2);
329 * \brief convert bitmap glyph into ASS_Image struct(s)
330 * \param bit freetype bitmap glyph, FT_PIXEL_MODE_GRAY
331 * \param dst_x bitmap x coordinate in video frame
332 * \param dst_y bitmap y coordinate in video frame
333 * \param color first color, RGBA
334 * \param color2 second color, RGBA
335 * \param brk x coordinate relative to glyph origin, color is used to the left of brk, color2 - to the right
336 * \param tail pointer to the last image's next field, head of the generated list should be stored here
337 * \return pointer to the new list tail
338 * Performs clipping. Uses my_draw_bitmap for actual bitmap convertion.
341 render_glyph(ASS_Renderer *render_priv, Bitmap *bm, int dst_x, int dst_y,
342 uint32_t color, uint32_t color2, int brk, ASS_Image **tail)
345 // brk is relative to dst_x
346 // color = color left of brk
347 // color2 = color right of brk
348 int b_x0, b_y0, b_x1, b_y1; // visible part of the bitmap
349 int clip_x0, clip_y0, clip_x1, clip_y1;
353 // Inverse clipping in use?
354 if (render_priv->state.clip_mode)
355 return render_glyph_i(render_priv, bm, dst_x, dst_y, color, color2,
363 clip_x0 = FFMINMAX(render_priv->state.clip_x0, 0, render_priv->width);
364 clip_y0 = FFMINMAX(render_priv->state.clip_y0, 0, render_priv->height);
365 clip_x1 = FFMINMAX(render_priv->state.clip_x1, 0, render_priv->width);
366 clip_y1 = FFMINMAX(render_priv->state.clip_y1, 0, render_priv->height);
372 tmp = dst_x - clip_x0;
374 ass_msg(render_priv->library, MSGL_DBG2, "clip left");
377 tmp = dst_y - clip_y0;
379 ass_msg(render_priv->library, MSGL_DBG2, "clip top");
382 tmp = clip_x1 - dst_x - bm->w;
384 ass_msg(render_priv->library, MSGL_DBG2, "clip right");
387 tmp = clip_y1 - dst_y - bm->h;
389 ass_msg(render_priv->library, MSGL_DBG2, "clip bottom");
393 if ((b_y0 >= b_y1) || (b_x0 >= b_x1))
396 if (brk > b_x0) { // draw left part
399 img = my_draw_bitmap(bm->buffer + bm->stride * b_y0 + b_x0,
400 brk - b_x0, b_y1 - b_y0, bm->stride,
401 dst_x + b_x0, dst_y + b_y0, color);
402 if (!img) return tail;
406 if (brk < b_x1) { // draw right part
409 img = my_draw_bitmap(bm->buffer + bm->stride * b_y0 + brk,
410 b_x1 - brk, b_y1 - b_y0, bm->stride,
411 dst_x + brk, dst_y + b_y0, color2);
412 if (!img) return tail;
420 * \brief Replace the bitmap buffer in ASS_Image with a copy
421 * \param img ASS_Image to operate on
422 * \return pointer to old bitmap buffer
424 static unsigned char *clone_bitmap_buffer(ASS_Image *img)
426 unsigned char *old_bitmap = img->bitmap;
427 int size = img->stride * (img->h - 1) + img->w;
428 img->bitmap = malloc(size);
429 memcpy(img->bitmap, old_bitmap, size);
434 * \brief Calculate overlapping area of two consecutive bitmaps and in case they
435 * overlap, blend them together
436 * Mainly useful for translucent glyphs and especially borders, to avoid the
437 * luminance adding up where they overlap (which looks ugly)
440 render_overlap(ASS_Renderer *render_priv, ASS_Image **last_tail,
443 int left, top, bottom, right;
444 int old_left, old_top, w, h, cur_left, cur_top;
445 int x, y, opos, cpos;
448 CompositeHashValue *hv;
449 CompositeHashValue chv;
450 int ax = (*last_tail)->dst_x;
451 int ay = (*last_tail)->dst_y;
452 int aw = (*last_tail)->w;
453 int as = (*last_tail)->stride;
454 int ah = (*last_tail)->h;
455 int bx = (*tail)->dst_x;
456 int by = (*tail)->dst_y;
458 int bs = (*tail)->stride;
463 if ((*last_tail)->bitmap == (*tail)->bitmap)
466 if ((*last_tail)->color != (*tail)->color)
469 // Calculate overlap coordinates
470 left = (ax > bx) ? ax : bx;
471 top = (ay > by) ? ay : by;
472 right = ((ax + aw) < (bx + bw)) ? (ax + aw) : (bx + bw);
473 bottom = ((ay + ah) < (by + bh)) ? (ay + ah) : (by + bh);
474 if ((right <= left) || (bottom <= top))
476 old_left = left - ax;
480 cur_left = left - bx;
484 hk.a = (*last_tail)->bitmap;
485 hk.b = (*tail)->bitmap;
496 hv = ass_cache_get(render_priv->cache.composite_cache, &hk);
498 (*last_tail)->bitmap = hv->a;
499 (*tail)->bitmap = hv->b;
502 // Allocate new bitmaps and copy over data
503 a = clone_bitmap_buffer(*last_tail);
504 b = clone_bitmap_buffer(*tail);
506 // Blend overlapping area
507 for (y = 0; y < h; y++)
508 for (x = 0; x < w; x++) {
509 opos = (old_top + y) * (as) + (old_left + x);
510 cpos = (cur_top + y) * (bs) + (cur_left + x);
511 m = FFMIN(a[opos] + b[cpos], 0xff);
512 (*last_tail)->bitmap[opos] = 0;
513 (*tail)->bitmap[cpos] = m;
516 // Insert bitmaps into the cache
517 chv.a = (*last_tail)->bitmap;
518 chv.b = (*tail)->bitmap;
519 ass_cache_put(render_priv->cache.composite_cache, &hk, &chv);
522 static void free_list_add(ASS_Renderer *render_priv, void *object)
524 if (!render_priv->free_head) {
525 render_priv->free_head = calloc(1, sizeof(FreeList));
526 render_priv->free_head->object = object;
527 render_priv->free_tail = render_priv->free_head;
529 FreeList *l = calloc(1, sizeof(FreeList));
531 render_priv->free_tail->next = l;
532 render_priv->free_tail = render_priv->free_tail->next;
537 * Iterate through a list of bitmaps and blend with clip vector, if
538 * applicable. The blended bitmaps are added to a free list which is freed
539 * at the start of a new frame.
541 static void blend_vector_clip(ASS_Renderer *render_priv,
545 Bitmap *clip_bm = NULL;
547 ASS_Drawing *drawing = render_priv->state.clip_drawing;
549 BitmapHashValue *val;
555 // Try to get mask from cache
556 memset(&key, 0, sizeof(key));
557 key.type = BITMAP_CLIP;
558 key.u.clip.text = drawing->text;
559 val = ass_cache_get(render_priv->cache.bitmap_cache, &key);
566 // Not found in cache, parse and rasterize it
567 outline = ass_drawing_parse(drawing, 1);
569 ass_msg(render_priv->library, MSGL_WARN,
570 "Clip vector parsing failed. Skipping.");
571 goto blend_vector_error;
574 // We need to translate the clip according to screen borders
575 if (render_priv->settings.left_margin != 0 ||
576 render_priv->settings.top_margin != 0) {
578 trans.x = int_to_d6(render_priv->settings.left_margin);
579 trans.y = -int_to_d6(render_priv->settings.top_margin);
580 FT_Outline_Translate(outline, trans.x, trans.y);
583 ass_msg(render_priv->library, MSGL_DBG2,
584 "Parsed vector clip: scales (%f, %f) string [%s]\n",
585 drawing->scale_x, drawing->scale_y, drawing->text);
587 clip_bm = outline_to_bitmap(render_priv->library,
588 render_priv->ftlibrary, outline, 0);
589 if (clip_bm == NULL) {
590 ass_msg(render_priv->library, MSGL_WARN,
591 "Clip vector rasterization failed: %d. Skipping.", error);
595 memset(&v, 0, sizeof(v));
596 key.u.clip.text = strdup(drawing->text);
598 ass_cache_put(render_priv->cache.bitmap_cache, &key, &v);
602 if (!clip_bm) goto blend_vector_exit;
604 // Iterate through bitmaps and blend/clip them
605 for (cur = head; cur; cur = cur->next) {
606 int left, top, right, bottom, apos, bpos, y, x, w, h;
607 int ax, ay, aw, ah, as;
608 int bx, by, bw, bh, bs;
609 int aleft, atop, bleft, btop;
610 unsigned char *abuffer, *bbuffer, *nbuffer;
612 abuffer = cur->bitmap;
613 bbuffer = clip_bm->buffer;
623 bs = clip_bm->stride;
625 // Calculate overlap coordinates
626 left = (ax > bx) ? ax : bx;
627 top = (ay > by) ? ay : by;
628 right = ((ax + aw) < (bx + bw)) ? (ax + aw) : (bx + bw);
629 bottom = ((ay + ah) < (by + bh)) ? (ay + ah) : (by + bh);
637 if (render_priv->state.clip_drawing_mode) {
639 if (ax + aw < bx || ay + ah < by || ax > bx + bw ||
644 // Allocate new buffer and add to free list
645 nbuffer = malloc(as * ah);
646 if (!nbuffer) goto blend_vector_exit;
647 free_list_add(render_priv, nbuffer);
650 memcpy(nbuffer, abuffer, as * (ah - 1) + aw);
651 for (y = 0; y < h; y++)
652 for (x = 0; x < w; x++) {
653 apos = (atop + y) * as + aleft + x;
654 bpos = (btop + y) * bs + bleft + x;
655 nbuffer[apos] = FFMAX(0, abuffer[apos] - bbuffer[bpos]);
659 if (ax + aw < bx || ay + ah < by || ax > bx + bw ||
665 // Allocate new buffer and add to free list
666 nbuffer = calloc(as, ah);
667 if (!nbuffer) goto blend_vector_exit;
668 free_list_add(render_priv, nbuffer);
671 for (y = 0; y < h; y++)
672 for (x = 0; x < w; x++) {
673 apos = (atop + y) * as + aleft + x;
674 bpos = (btop + y) * bs + bleft + x;
675 nbuffer[apos] = (abuffer[apos] * bbuffer[bpos] + 255) >> 8;
678 cur->bitmap = nbuffer;
682 ass_drawing_free(render_priv->state.clip_drawing);
683 render_priv->state.clip_drawing = 0;
687 * \brief Convert TextInfo struct to ASS_Image list
688 * Splits glyphs in halves when needed (for \kf karaoke).
690 static ASS_Image *render_text(ASS_Renderer *render_priv, int dst_x, int dst_y)
696 ASS_Image **tail = &head;
697 ASS_Image **last_tail = 0;
698 ASS_Image **here_tail = 0;
699 TextInfo *text_info = &render_priv->text_info;
701 for (i = 0; i < text_info->length; ++i) {
702 GlyphInfo *info = text_info->glyphs + i;
703 if ((info->symbol == 0) || (info->symbol == '\n') || !info->bm_s
704 || (info->shadow_x == 0 && info->shadow_y == 0) || info->skip)
714 dst_x + (info->pos.x >> 6) +
715 (int) (info->shadow_x * render_priv->border_scale);
717 dst_y + (info->pos.y >> 6) +
718 (int) (info->shadow_y * render_priv->border_scale);
723 render_glyph(render_priv, bm, pen_x, pen_y, info->c[3], 0,
726 if (last_tail && tail != here_tail && ((info->c[3] & 0xff) > 0))
727 render_overlap(render_priv, last_tail, here_tail);
728 last_tail = here_tail;
735 for (i = 0; i < text_info->length; ++i) {
736 GlyphInfo *info = text_info->glyphs + i;
737 if ((info->symbol == 0) || (info->symbol == '\n') || !info->bm_o
747 pen_x = dst_x + (info->pos.x >> 6);
748 pen_y = dst_y + (info->pos.y >> 6);
751 if ((info->effect_type == EF_KARAOKE_KO)
752 && (info->effect_timing <= (info->bbox.xMax >> 6))) {
757 render_glyph(render_priv, bm, pen_x, pen_y, info->c[2],
759 if (last_tail && tail != here_tail && ((info->c[2] & 0xff) > 0))
760 render_overlap(render_priv, last_tail, here_tail);
762 last_tail = here_tail;
768 for (i = 0; i < text_info->length; ++i) {
769 GlyphInfo *info = text_info->glyphs + i;
770 if ((info->symbol == 0) || (info->symbol == '\n') || !info->bm
780 pen_x = dst_x + (info->pos.x >> 6);
781 pen_y = dst_y + (info->pos.y >> 6);
784 if ((info->effect_type == EF_KARAOKE)
785 || (info->effect_type == EF_KARAOKE_KO)) {
786 if (info->effect_timing > (info->bbox.xMax >> 6))
788 render_glyph(render_priv, bm, pen_x, pen_y,
789 info->c[0], 0, 1000000, tail);
792 render_glyph(render_priv, bm, pen_x, pen_y,
793 info->c[1], 0, 1000000, tail);
794 } else if (info->effect_type == EF_KARAOKE_KF) {
796 render_glyph(render_priv, bm, pen_x, pen_y, info->c[0],
797 info->c[1], info->effect_timing, tail);
800 render_glyph(render_priv, bm, pen_x, pen_y, info->c[0],
807 blend_vector_clip(render_priv, head);
812 static void compute_string_bbox(TextInfo *text, DBBox *bbox)
816 if (text->length > 0) {
819 bbox->yMin = -1 * text->lines[0].asc + d6_to_double(text->glyphs[0].pos.y);
820 bbox->yMax = text->height - text->lines[0].asc +
821 d6_to_double(text->glyphs[0].pos.y);
823 for (i = 0; i < text->length; ++i) {
824 GlyphInfo *info = text->glyphs + i;
825 if (info->skip) continue;
827 double s = d6_to_double(info->pos.x);
828 double e = s + d6_to_double(info->advance.x);
829 bbox->xMin = FFMIN(bbox->xMin, s);
830 bbox->xMax = FFMAX(bbox->xMax, e);
835 bbox->xMin = bbox->xMax = bbox->yMin = bbox->yMax = 0.;
839 * \brief partially reset render_context to style values
840 * Works like {\r}: resets some style overrides
842 void reset_render_context(ASS_Renderer *render_priv)
844 render_priv->state.c[0] = render_priv->state.style->PrimaryColour;
845 render_priv->state.c[1] = render_priv->state.style->SecondaryColour;
846 render_priv->state.c[2] = render_priv->state.style->OutlineColour;
847 render_priv->state.c[3] = render_priv->state.style->BackColour;
848 render_priv->state.flags =
849 (render_priv->state.style->Underline ? DECO_UNDERLINE : 0) |
850 (render_priv->state.style->StrikeOut ? DECO_STRIKETHROUGH : 0);
851 render_priv->state.font_size = render_priv->state.style->FontSize;
853 free(render_priv->state.family);
854 render_priv->state.family = NULL;
855 render_priv->state.family = strdup(render_priv->state.style->FontName);
856 render_priv->state.treat_family_as_pattern =
857 render_priv->state.style->treat_fontname_as_pattern;
858 render_priv->state.bold = render_priv->state.style->Bold;
859 render_priv->state.italic = render_priv->state.style->Italic;
860 update_font(render_priv);
862 change_border(render_priv, -1., -1.);
863 render_priv->state.scale_x = render_priv->state.style->ScaleX;
864 render_priv->state.scale_y = render_priv->state.style->ScaleY;
865 render_priv->state.hspacing = render_priv->state.style->Spacing;
866 render_priv->state.be = 0;
867 render_priv->state.blur = 0.0;
868 render_priv->state.shadow_x = render_priv->state.style->Shadow;
869 render_priv->state.shadow_y = render_priv->state.style->Shadow;
870 render_priv->state.frx = render_priv->state.fry = 0.;
871 render_priv->state.frz = M_PI * render_priv->state.style->Angle / 180.;
872 render_priv->state.fax = render_priv->state.fay = 0.;
873 render_priv->state.wrap_style = render_priv->track->WrapStyle;
874 render_priv->state.font_encoding = render_priv->state.style->Encoding;
878 * \brief Start new event. Reset render_priv->state.
881 init_render_context(ASS_Renderer *render_priv, ASS_Event *event)
883 render_priv->state.event = event;
884 render_priv->state.style = render_priv->track->styles + event->Style;
885 render_priv->state.parsed_tags = 0;
887 reset_render_context(render_priv);
889 render_priv->state.evt_type = EVENT_NORMAL;
890 render_priv->state.alignment = render_priv->state.style->Alignment;
891 render_priv->state.pos_x = 0;
892 render_priv->state.pos_y = 0;
893 render_priv->state.org_x = 0;
894 render_priv->state.org_y = 0;
895 render_priv->state.have_origin = 0;
896 render_priv->state.clip_x0 = 0;
897 render_priv->state.clip_y0 = 0;
898 render_priv->state.clip_x1 = render_priv->track->PlayResX;
899 render_priv->state.clip_y1 = render_priv->track->PlayResY;
900 render_priv->state.clip_mode = 0;
901 render_priv->state.detect_collisions = 1;
902 render_priv->state.fade = 0;
903 render_priv->state.drawing_mode = 0;
904 render_priv->state.effect_type = EF_NONE;
905 render_priv->state.effect_timing = 0;
906 render_priv->state.effect_skip_timing = 0;
907 render_priv->state.bm_run_id = 0;
908 ass_drawing_free(render_priv->state.drawing);
909 render_priv->state.drawing = ass_drawing_new(render_priv->library,
910 render_priv->ftlibrary);
912 apply_transition_effects(render_priv, event);
915 static void free_render_context(ASS_Renderer *render_priv)
917 free(render_priv->state.family);
918 ass_drawing_free(render_priv->state.drawing);
920 render_priv->state.family = NULL;
921 render_priv->state.drawing = NULL;
925 * Replace the outline of a glyph by a contour which makes up a simple
928 static void draw_opaque_box(ASS_Renderer *render_priv, int asc, int desc,
929 FT_Outline *ol, FT_Vector advance, int sx, int sy)
933 double scale_y = render_priv->state.scale_y;
934 double scale_x = render_priv->state.scale_x;
941 // Emulate the WTFish behavior of VSFilter, i.e. double-scale
942 // the sizes of the opaque box.
943 adv += double_to_d6(render_priv->state.hspacing * render_priv->font_scale
949 desc += asc * (scale_y - 1.0);
952 points[0].y = asc + sy;
953 points[1].x = adv + sx;
954 points[1].y = asc + sy;
955 points[2].x = adv + sx;
956 points[2].y = -desc - sy;
958 points[3].y = -desc - sy;
960 FT_Outline_New(render_priv->ftlibrary, 4, 1, ol);
962 ol->n_points = ol->n_contours = 0;
963 for (i = 0; i < 4; i++) {
964 ol->points[ol->n_points] = points[i];
965 ol->tags[ol->n_points++] = 1;
967 ol->contours[ol->n_contours++] = ol->n_points - 1;
971 * Stroke an outline glyph in x/y direction. Applies various fixups to get
972 * around limitations of the FreeType stroker.
974 static void stroke_outline(ASS_Renderer *render_priv, FT_Outline *outline,
977 if (sx <= 0 && sy <= 0)
980 fix_freetype_stroker(outline, sx, sy);
982 // Borders are equal; use the regular stroker
983 if (sx == sy && render_priv->state.stroker) {
985 unsigned n_points, n_contours;
987 FT_StrokerBorder border = FT_Outline_GetOutsideBorder(outline);
988 error = FT_Stroker_ParseOutline(render_priv->state.stroker, outline, 0);
990 ass_msg(render_priv->library, MSGL_WARN,
991 "FT_Stroker_ParseOutline failed, error: %d", error);
993 error = FT_Stroker_GetBorderCounts(render_priv->state.stroker, border,
994 &n_points, &n_contours);
996 ass_msg(render_priv->library, MSGL_WARN,
997 "FT_Stroker_GetBorderCounts failed, error: %d", error);
999 FT_Outline_Done(render_priv->ftlibrary, outline);
1000 FT_Outline_New(render_priv->ftlibrary, n_points, n_contours, outline);
1001 outline->n_points = outline->n_contours = 0;
1002 FT_Stroker_ExportBorder(render_priv->state.stroker, border, outline);
1004 // "Stroke" with the outline emboldener in two passes.
1005 // The outlines look uglier, but the emboldening never adds any points
1010 FT_Outline_New(render_priv->ftlibrary, outline->n_points,
1011 outline->n_contours, &nol);
1012 FT_Outline_Copy(outline, &nol);
1014 FT_Outline_Embolden(outline, sx * 2);
1015 FT_Outline_Translate(outline, -sx, -sx);
1016 FT_Outline_Embolden(&nol, sy * 2);
1017 FT_Outline_Translate(&nol, -sy, -sy);
1019 for (i = 0; i < outline->n_points; i++)
1020 outline->points[i].y = nol.points[i].y;
1022 FT_Outline_Done(render_priv->ftlibrary, &nol);
1027 * \brief Prepare glyph hash
1030 fill_glyph_hash(ASS_Renderer *priv, OutlineHashKey *outline_key,
1033 if (info->drawing) {
1034 DrawingHashKey *key = &outline_key->u.drawing;
1035 outline_key->type = OUTLINE_DRAWING;
1036 key->scale_x = double_to_d16(info->scale_x);
1037 key->scale_y = double_to_d16(info->scale_y);
1038 key->outline.x = double_to_d16(info->border_x);
1039 key->outline.y = double_to_d16(info->border_y);
1040 key->border_style = priv->state.style->BorderStyle;
1041 key->hash = info->drawing->hash;
1042 key->text = info->drawing->text;
1043 key->pbo = info->drawing->pbo;
1044 key->scale = info->drawing->scale;
1046 GlyphHashKey *key = &outline_key->u.glyph;
1047 outline_key->type = OUTLINE_GLYPH;
1048 key->font = info->font;
1049 key->size = info->font_size;
1050 key->face_index = info->face_index;
1051 key->glyph_index = info->glyph_index;
1052 key->bold = info->bold;
1053 key->italic = info->italic;
1054 key->scale_x = double_to_d16(info->scale_x);
1055 key->scale_y = double_to_d16(info->scale_y);
1056 key->outline.x = double_to_d16(info->border_x);
1057 key->outline.y = double_to_d16(info->border_y);
1058 key->flags = info->flags;
1059 key->border_style = priv->state.style->BorderStyle;
1064 * \brief Get normal and outline (border) glyphs
1065 * \param info out: struct filled with extracted data
1066 * Tries to get both glyphs from cache.
1067 * If they can't be found, gets a glyph from font face, generates outline with FT_Stroker,
1068 * and add them to cache.
1069 * The glyphs are returned in info->glyph and info->outline_glyph
1072 get_outline_glyph(ASS_Renderer *priv, GlyphInfo *info)
1074 OutlineHashValue *val;
1077 memset(&info->hash_key, 0, sizeof(key));
1079 fill_glyph_hash(priv, &key, info);
1080 val = ass_cache_get(priv->cache.outline_cache, &key);
1084 memset(&v, 0, sizeof(v));
1086 if (info->drawing) {
1087 ASS_Drawing *drawing = info->drawing;
1088 ass_drawing_hash(drawing);
1089 if(!ass_drawing_parse(drawing, 0))
1091 outline_copy(priv->ftlibrary, &drawing->outline,
1093 v.advance.x = drawing->advance.x;
1094 v.advance.y = drawing->advance.y;
1095 v.asc = drawing->asc;
1096 v.desc = drawing->desc;
1097 key.u.drawing.text = strdup(drawing->text);
1100 ass_face_set_size(info->font->faces[info->face_index],
1102 ass_font_set_transform(info->font, info->scale_x,
1103 info->scale_y, NULL);
1105 ass_font_get_glyph(priv->fontconfig_priv, info->font,
1106 info->symbol, info->face_index, info->glyph_index,
1107 priv->settings.hinting, info->flags);
1108 if (glyph != NULL) {
1109 outline_copy(priv->ftlibrary,
1110 &((FT_OutlineGlyph)glyph)->outline, &v.outline);
1111 if (priv->settings.shaper == ASS_SHAPING_SIMPLE) {
1112 v.advance.x = d16_to_d6(glyph->advance.x);
1113 v.advance.y = d16_to_d6(glyph->advance.y);
1115 FT_Done_Glyph(glyph);
1116 ass_font_get_asc_desc(info->font, info->symbol,
1118 v.asc *= info->scale_y;
1119 v.desc *= info->scale_y;
1126 FT_Outline_Get_CBox(v.outline, &v.bbox_scaled);
1128 if (priv->state.style->BorderStyle == 3 &&
1129 (info->border_x > 0 || info->border_y > 0)) {
1132 v.border = calloc(1, sizeof(FT_Outline));
1134 if (priv->settings.shaper == ASS_SHAPING_SIMPLE || info->drawing)
1135 advance = v.advance;
1137 advance = info->advance;
1139 draw_opaque_box(priv, v.asc, v.desc, v.border, advance,
1140 double_to_d6(info->border_x * priv->border_scale),
1141 double_to_d6(info->border_y * priv->border_scale));
1143 } else if ((info->border_x > 0 || info->border_y > 0)
1144 && double_to_d6(info->scale_x) && double_to_d6(info->scale_y)) {
1146 outline_copy(priv->ftlibrary, v.outline, &v.border);
1147 stroke_outline(priv, v.border,
1148 double_to_d6(info->border_x * priv->border_scale),
1149 double_to_d6(info->border_y * priv->border_scale));
1152 v.lib = priv->ftlibrary;
1153 val = ass_cache_put(priv->cache.outline_cache, &key, &v);
1156 info->hash_key.u.outline.outline = val;
1157 info->outline = val->outline;
1158 info->border = val->border;
1159 info->bbox = val->bbox_scaled;
1160 if (info->drawing || priv->settings.shaper == ASS_SHAPING_SIMPLE) {
1161 info->cluster_advance.x = info->advance.x = val->advance.x;
1162 info->cluster_advance.y = info->advance.y = val->advance.y;
1164 info->asc = val->asc;
1165 info->desc = val->desc;
1167 ass_drawing_free(info->drawing);
1171 * \brief Apply transformation to outline points of a glyph
1172 * Applies rotations given by frx, fry and frz and projects the points back
1173 * onto the screen plane.
1176 transform_3d_points(FT_Vector shift, FT_Outline *outline, double frx, double fry,
1177 double frz, double fax, double fay, double scale,
1180 double sx = sin(frx);
1181 double sy = sin(fry);
1182 double sz = sin(frz);
1183 double cx = cos(frx);
1184 double cy = cos(fry);
1185 double cz = cos(frz);
1186 FT_Vector *p = outline->points;
1187 double x, y, z, xx, yy, zz;
1190 dist = 20000 * scale;
1191 for (i = 0; i < outline->n_points; i++) {
1192 x = (double) p[i].x + shift.x + (fax * (yshift - p[i].y));
1193 y = (double) p[i].y + shift.y + (-fay * p[i].x);
1196 xx = x * cz + y * sz;
1197 yy = -(x * sz - y * cz);
1201 y = yy * cx + zz * sx;
1202 z = yy * sx - zz * cx;
1204 xx = x * cy + z * sy;
1206 zz = x * sy - z * cy;
1208 zz = FFMAX(zz, 1000 - dist);
1210 x = (xx * dist) / (zz + dist);
1211 y = (yy * dist) / (zz + dist);
1212 p[i].x = x - shift.x + 0.5;
1213 p[i].y = y - shift.y + 0.5;
1218 * \brief Apply 3d transformation to several objects
1219 * \param shift FreeType vector
1220 * \param glyph FreeType glyph
1221 * \param glyph2 FreeType glyph
1222 * \param frx x-axis rotation angle
1223 * \param fry y-axis rotation angle
1224 * \param frz z-axis rotation angle
1225 * Rotates both glyphs by frx, fry and frz. Shift vector is added before rotation and subtracted after it.
1228 transform_3d(FT_Vector shift, FT_Outline *outline, FT_Outline *border,
1229 double frx, double fry, double frz, double fax, double fay,
1230 double scale, int yshift)
1234 if (frx != 0. || fry != 0. || frz != 0. || fax != 0. || fay != 0.) {
1236 transform_3d_points(shift, outline, frx, fry, frz,
1237 fax, fay, scale, yshift);
1240 transform_3d_points(shift, border, frx, fry, frz,
1241 fax, fay, scale, yshift);
1246 * \brief Get bitmaps for a glyph
1247 * \param info glyph info
1248 * Tries to get glyph bitmaps from bitmap cache.
1249 * If they can't be found, they are generated by rotating and rendering the glyph.
1250 * After that, bitmaps are added to the cache.
1251 * They are returned in info->bm (glyph), info->bm_o (outline) and info->bm_s (shadow).
1254 get_bitmap_glyph(ASS_Renderer *render_priv, GlyphInfo *info)
1256 BitmapHashValue *val;
1257 OutlineBitmapHashKey *key = &info->hash_key.u.outline;
1259 if (!info->outline || info->symbol == '\n' || info->symbol == 0 || info->skip)
1262 val = ass_cache_get(render_priv->cache.bitmap_cache, &info->hash_key);
1266 BitmapHashValue hash_val;
1268 double fax_scaled, fay_scaled;
1269 FT_Outline *outline, *border;
1270 double scale_x = render_priv->font_scale_x;
1273 hash_val.bm = hash_val.bm_o = hash_val.bm_s = 0;
1275 outline_copy(render_priv->ftlibrary, info->outline, &outline);
1276 outline_copy(render_priv->ftlibrary, info->border, &border);
1278 // calculating rotation shift vector (from rotation origin to the glyph basepoint)
1279 shift.x = key->shift_x;
1280 shift.y = key->shift_y;
1281 fax_scaled = info->fax * render_priv->state.scale_x;
1282 fay_scaled = info->fay * render_priv->state.scale_y;
1285 transform_3d(shift, outline, border,
1286 info->frx, info->fry, info->frz, fax_scaled,
1287 fay_scaled, render_priv->font_scale, info->asc);
1289 // PAR correction scaling
1290 m.xx = double_to_d16(scale_x);
1293 m.yy = double_to_d16(1.0);
1298 FT_Outline_Transform(outline, &m);
1299 FT_Outline_Translate(outline, key->advance.x, -key->advance.y);
1303 FT_Outline_Transform(border, &m);
1304 FT_Outline_Translate(border, key->advance.x, -key->advance.y);
1308 error = outline_to_bitmap3(render_priv->library,
1309 render_priv->synth_priv,
1310 render_priv->ftlibrary,
1312 &hash_val.bm, &hash_val.bm_o,
1313 &hash_val.bm_s, info->be,
1314 info->blur * render_priv->border_scale,
1316 render_priv->state.style->BorderStyle);
1320 val = ass_cache_put(render_priv->cache.bitmap_cache, &info->hash_key,
1323 outline_free(render_priv->ftlibrary, outline);
1324 outline_free(render_priv->ftlibrary, border);
1328 info->bm_o = val->bm_o;
1329 info->bm_s = val->bm_s;
1331 // VSFilter compatibility: invisible fill and no border?
1332 // In this case no shadow is supposed to be rendered.
1333 if (!info->border && (info->c[0] & 0xFF) == 0xFF)
1338 * This function goes through text_info and calculates text parameters.
1339 * The following text_info fields are filled:
1345 static void measure_text(ASS_Renderer *render_priv)
1347 TextInfo *text_info = &render_priv->text_info;
1349 double max_asc = 0., max_desc = 0.;
1350 GlyphInfo *last = NULL;
1353 text_info->height = 0.;
1354 for (i = 0; i < text_info->length + 1; ++i) {
1355 if ((i == text_info->length) || text_info->glyphs[i].linebreak) {
1356 if (empty_line && cur_line > 0 && last && i < text_info->length) {
1357 max_asc = d6_to_double(last->asc) / 2.0;
1358 max_desc = d6_to_double(last->desc) / 2.0;
1360 text_info->lines[cur_line].asc = max_asc;
1361 text_info->lines[cur_line].desc = max_desc;
1362 text_info->height += max_asc + max_desc;
1364 max_asc = max_desc = 0.;
1368 if (i < text_info->length) {
1369 GlyphInfo *cur = text_info->glyphs + i;
1370 if (d6_to_double(cur->asc) > max_asc)
1371 max_asc = d6_to_double(cur->asc);
1372 if (d6_to_double(cur->desc) > max_desc)
1373 max_desc = d6_to_double(cur->desc);
1374 if (cur->symbol != '\n' && cur->symbol != 0)
1378 text_info->height +=
1379 (text_info->n_lines -
1380 1) * render_priv->settings.line_spacing;
1384 * Mark extra whitespace for later removal.
1386 #define IS_WHITESPACE(x) ((x->symbol == ' ' || x->symbol == '\n') \
1388 static void trim_whitespace(ASS_Renderer *render_priv)
1392 TextInfo *ti = &render_priv->text_info;
1394 // Mark trailing spaces
1396 cur = ti->glyphs + i;
1397 while (i && IS_WHITESPACE(cur)) {
1399 cur = ti->glyphs + --i;
1402 // Mark leading whitespace
1405 while (i < ti->length && IS_WHITESPACE(cur)) {
1407 cur = ti->glyphs + ++i;
1410 // Mark all extraneous whitespace inbetween
1411 for (i = 0; i < ti->length; ++i) {
1412 cur = ti->glyphs + i;
1413 if (cur->linebreak) {
1414 // Mark whitespace before
1416 cur = ti->glyphs + j;
1417 while (j && IS_WHITESPACE(cur)) {
1419 cur = ti->glyphs + --j;
1421 // A break itself can contain a whitespace, too
1422 cur = ti->glyphs + i;
1423 if (cur->symbol == ' ') {
1425 // Mark whitespace after
1427 cur = ti->glyphs + j;
1428 while (j < ti->length && IS_WHITESPACE(cur)) {
1430 cur = ti->glyphs + ++j;
1437 #undef IS_WHITESPACE
1440 * \brief rearrange text between lines
1441 * \param max_text_width maximal text line width in pixels
1442 * The algo is similar to the one in libvo/sub.c:
1443 * 1. Place text, wrapping it when current line is full
1444 * 2. Try moving words from the end of a line to the beginning of the next one while it reduces
1445 * the difference in lengths between this two lines.
1446 * The result may not be optimal, but usually is good enough.
1448 * FIXME: implement style 0 and 3 correctly
1451 wrap_lines_smart(ASS_Renderer *render_priv, double max_text_width)
1454 GlyphInfo *cur, *s1, *e1, *s2, *s3, *w;
1462 TextInfo *text_info = &render_priv->text_info;
1465 text_info->n_lines = 1;
1467 s1 = text_info->glyphs; // current line start
1468 for (i = 0; i < text_info->length; ++i) {
1470 double s_offset, len;
1471 cur = text_info->glyphs + i;
1472 s_offset = d6_to_double(s1->bbox.xMin + s1->pos.x);
1473 len = d6_to_double(cur->bbox.xMax + cur->pos.x) - s_offset;
1475 if (cur->symbol == '\n') {
1478 ass_msg(render_priv->library, MSGL_DBG2,
1479 "forced line break at %d", break_at);
1480 } else if (cur->symbol == ' ') {
1482 } else if (len >= max_text_width
1483 && (render_priv->state.wrap_style != 2)) {
1485 break_at = last_space;
1487 ass_msg(render_priv->library, MSGL_DBG2, "line break at %d",
1491 if (break_at != -1) {
1492 // need to use one more line
1493 // marking break_at+1 as start of a new line
1494 int lead = break_at + 1; // the first symbol of the new line
1495 if (text_info->n_lines >= text_info->max_lines) {
1496 // Raise maximum number of lines
1497 text_info->max_lines *= 2;
1498 text_info->lines = realloc(text_info->lines,
1500 text_info->max_lines);
1502 if (lead < text_info->length) {
1503 text_info->glyphs[lead].linebreak = break_type;
1505 s1 = text_info->glyphs + lead;
1506 s_offset = d6_to_double(s1->bbox.xMin + s1->pos.x);
1507 text_info->n_lines++;
1511 #define DIFF(x,y) (((x) < (y)) ? (y - x) : (x - y))
1513 while (!exit && render_priv->state.wrap_style != 1) {
1515 w = s3 = text_info->glyphs;
1517 for (i = 0; i <= text_info->length; ++i) {
1518 cur = text_info->glyphs + i;
1519 if ((i == text_info->length) || cur->linebreak) {
1523 if (s1 && (s2->linebreak == 1)) { // have at least 2 lines, and linebreak is 'soft'
1524 double l1, l2, l1_new, l2_new;
1529 } while ((w > s1) && (w->symbol == ' '));
1530 while ((w > s1) && (w->symbol != ' ')) {
1534 while ((e1 > s1) && (e1->symbol == ' ')) {
1537 if (w->symbol == ' ')
1540 l1 = d6_to_double(((s2 - 1)->bbox.xMax + (s2 - 1)->pos.x) -
1541 (s1->bbox.xMin + s1->pos.x));
1542 l2 = d6_to_double(((s3 - 1)->bbox.xMax + (s3 - 1)->pos.x) -
1543 (s2->bbox.xMin + s2->pos.x));
1544 l1_new = d6_to_double(
1545 (e1->bbox.xMax + e1->pos.x) -
1546 (s1->bbox.xMin + s1->pos.x));
1547 l2_new = d6_to_double(
1548 ((s3 - 1)->bbox.xMax + (s3 - 1)->pos.x) -
1549 (w->bbox.xMin + w->pos.x));
1551 if (DIFF(l1_new, l2_new) < DIFF(l1, l2)) {
1558 if (i == text_info->length)
1563 assert(text_info->n_lines >= 1);
1566 measure_text(render_priv);
1567 trim_whitespace(render_priv);
1575 cur = text_info->glyphs + i;
1576 while (i < text_info->length && cur->skip)
1577 cur = text_info->glyphs + ++i;
1578 pen_shift_x = d6_to_double(-cur->pos.x);
1580 for (i = 0; i < text_info->length; ++i) {
1581 cur = text_info->glyphs + i;
1582 if (cur->linebreak) {
1584 while (i < text_info->length && cur->skip && cur->symbol != '\n')
1585 cur = text_info->glyphs + ++i;
1587 text_info->lines[cur_line - 1].desc +
1588 text_info->lines[cur_line].asc;
1589 text_info->lines[cur_line - 1].len = i -
1590 text_info->lines[cur_line - 1].offset;
1591 text_info->lines[cur_line].offset = i;
1594 pen_shift_x = d6_to_double(-cur->pos.x);
1595 pen_shift_y += height + render_priv->settings.line_spacing;
1596 ass_msg(render_priv->library, MSGL_DBG2,
1597 "shifting from %d to %d by (%f, %f)", i,
1598 text_info->length - 1, pen_shift_x, pen_shift_y);
1600 cur->bm_run_id += run_offset;
1601 cur->pos.x += double_to_d6(pen_shift_x);
1602 cur->pos.y += double_to_d6(pen_shift_y);
1604 text_info->lines[cur_line - 1].len =
1605 text_info->length - text_info->lines[cur_line - 1].offset;
1609 for (i = 0; i < text_info->n_lines; i++) {
1610 printf("line %d offset %d length %d\n", i, text_info->lines[i].offset,
1611 text_info->lines[i].len);
1617 * \brief Calculate base point for positioning and rotation
1618 * \param bbox text bbox
1619 * \param alignment alignment
1620 * \param bx, by out: base point coordinates
1622 static void get_base_point(DBBox *bbox, int alignment, double *bx, double *by)
1624 const int halign = alignment & 3;
1625 const int valign = alignment & 12;
1632 *bx = (bbox->xMax + bbox->xMin) / 2.0;
1644 *by = (bbox->yMax + bbox->yMin) / 2.0;
1653 * Prepare bitmap hash key of a glyph
1656 fill_bitmap_hash(ASS_Renderer *priv, GlyphInfo *info,
1657 OutlineBitmapHashKey *hash_key)
1659 hash_key->frx = rot_key(info->frx);
1660 hash_key->fry = rot_key(info->fry);
1661 hash_key->frz = rot_key(info->frz);
1662 hash_key->fax = double_to_d16(info->fax);
1663 hash_key->fay = double_to_d16(info->fay);
1664 hash_key->be = info->be;
1665 hash_key->blur = info->blur;
1666 hash_key->shadow_offset.x = double_to_d6(
1667 info->shadow_x * priv->border_scale -
1668 (int) (info->shadow_x * priv->border_scale));
1669 hash_key->shadow_offset.y = double_to_d6(
1670 info->shadow_y * priv->border_scale -
1671 (int) (info->shadow_y * priv->border_scale));
1675 * \brief Main ass rendering function, glues everything together
1676 * \param event event to render
1677 * \param event_images struct containing resulting images, will also be initialized
1678 * Process event, appending resulting ASS_Image's to images_root.
1681 ass_render_event(ASS_Renderer *render_priv, ASS_Event *event,
1682 EventImages *event_images)
1691 int MarginL, MarginR, MarginV;
1693 int alignment, halign, valign;
1694 double device_x = 0;
1695 double device_y = 0;
1696 TextInfo *text_info = &render_priv->text_info;
1697 GlyphInfo *glyphs = render_priv->text_info.glyphs;
1698 ASS_Drawing *drawing;
1699 double max_text_width = 0;
1700 FriBidiStrIndex *cmap = NULL;
1704 if (event->Style >= render_priv->track->n_styles) {
1705 ass_msg(render_priv->library, MSGL_WARN, "No style found");
1709 ass_msg(render_priv->library, MSGL_WARN, "Empty event");
1713 init_render_context(render_priv, event);
1715 drawing = render_priv->state.drawing;
1716 text_info->length = 0;
1722 // get next char, executing style override
1723 // this affects render_context
1725 code = get_next_char(render_priv, &p);
1726 if (render_priv->state.drawing_mode && code)
1727 ass_drawing_add_char(drawing, (char) code);
1728 } while (code && render_priv->state.drawing_mode); // skip everything in drawing mode
1730 if (text_info->length >= text_info->max_glyphs) {
1731 // Raise maximum number of glyphs
1732 text_info->max_glyphs *= 2;
1733 text_info->glyphs = glyphs =
1734 realloc(text_info->glyphs,
1735 sizeof(GlyphInfo) * text_info->max_glyphs);
1738 // Clear current GlyphInfo
1739 memset(&glyphs[text_info->length], 0, sizeof(GlyphInfo));
1743 drawing->scale_x = render_priv->state.scale_x *
1744 render_priv->font_scale;
1745 drawing->scale_y = render_priv->state.scale_y *
1746 render_priv->font_scale;
1748 code = 0xfffc; // object replacement character
1749 glyphs[text_info->length].drawing = drawing;
1752 // face could have been changed in get_next_char
1753 if (!render_priv->state.font) {
1754 free_render_context(render_priv);
1761 // Fill glyph information
1762 glyphs[text_info->length].symbol = code;
1763 glyphs[text_info->length].font = render_priv->state.font;
1764 for (i = 0; i < 4; ++i) {
1765 uint32_t clr = render_priv->state.c[i];
1767 mult_alpha(_a(clr), render_priv->state.fade), 1.);
1768 glyphs[text_info->length].c[i] = clr;
1770 glyphs[text_info->length].effect_type = render_priv->state.effect_type;
1771 glyphs[text_info->length].effect_timing =
1772 render_priv->state.effect_timing;
1773 glyphs[text_info->length].effect_skip_timing =
1774 render_priv->state.effect_skip_timing;
1775 glyphs[text_info->length].font_size = ensure_font_size(render_priv,
1776 render_priv->state.font_size * render_priv->font_scale);
1777 glyphs[text_info->length].be = render_priv->state.be;
1778 glyphs[text_info->length].blur = render_priv->state.blur;
1779 glyphs[text_info->length].shadow_x = render_priv->state.shadow_x;
1780 glyphs[text_info->length].shadow_y = render_priv->state.shadow_y;
1781 glyphs[text_info->length].scale_x= render_priv->state.scale_x;
1782 glyphs[text_info->length].scale_y = render_priv->state.scale_y;
1783 glyphs[text_info->length].border_x= render_priv->state.border_x;
1784 glyphs[text_info->length].border_y = render_priv->state.border_y;
1785 glyphs[text_info->length].bold = render_priv->state.bold;
1786 glyphs[text_info->length].italic = render_priv->state.italic;
1787 glyphs[text_info->length].flags = render_priv->state.flags;
1788 glyphs[text_info->length].frx = render_priv->state.frx;
1789 glyphs[text_info->length].fry = render_priv->state.fry;
1790 glyphs[text_info->length].frz = render_priv->state.frz;
1791 glyphs[text_info->length].fax = render_priv->state.fax;
1792 glyphs[text_info->length].fay = render_priv->state.fay;
1793 glyphs[text_info->length].bm_run_id = render_priv->state.bm_run_id;
1795 if (glyphs[text_info->length].drawing) {
1796 drawing = render_priv->state.drawing =
1797 ass_drawing_new(render_priv->library, render_priv->ftlibrary);
1800 text_info->length++;
1802 render_priv->state.effect_type = EF_NONE;
1803 render_priv->state.effect_timing = 0;
1804 render_priv->state.effect_skip_timing = 0;
1808 if (text_info->length == 0) {
1809 // no valid symbols in the event; this can be smth like {comment}
1810 free_render_context(render_priv);
1814 // Find shape runs and shape text
1815 ass_shaper_set_base_direction(render_priv->shaper,
1816 resolve_base_direction(render_priv->state.font_encoding));
1817 ass_shaper_find_runs(render_priv->shaper, render_priv, glyphs,
1819 ass_shaper_shape(render_priv->shaper, text_info);
1822 for (i = 0; i < text_info->length; i++) {
1823 GlyphInfo *info = glyphs + i;
1825 get_outline_glyph(render_priv, info);
1830 // Add additional space after italic to non-italic style changes
1831 if (i && glyphs[i - 1].italic && !info->italic) {
1833 GlyphInfo *og = &glyphs[back];
1834 while (back && og->bbox.xMax - og->bbox.xMin == 0
1836 og = &glyphs[--back];
1837 if (og->bbox.xMax > og->cluster_advance.x)
1838 og->cluster_advance.x = og->bbox.xMax;
1841 // add horizontal letter spacing
1842 info->cluster_advance.x += double_to_d6(render_priv->state.hspacing *
1843 render_priv->font_scale * info->scale_x);
1845 // add displacement for vertical shearing
1846 info->cluster_advance.y += (info->fay * info->scale_y) * info->cluster_advance.x;
1850 // Preliminary layout (for line wrapping)
1854 for (i = 0; i < text_info->length; i++) {
1855 GlyphInfo *info = glyphs + i;
1856 FT_Vector cluster_pen = pen;
1858 info->pos.x = cluster_pen.x;
1859 info->pos.y = cluster_pen.y;
1861 cluster_pen.x += info->advance.x;
1862 cluster_pen.y += info->advance.y;
1865 info->hash_key.type = BITMAP_OUTLINE;
1866 fill_bitmap_hash(render_priv, info, &info->hash_key.u.outline);
1871 pen.x += info->cluster_advance.x;
1872 pen.y += info->cluster_advance.y;
1873 previous = info->symbol;
1877 // depends on glyph x coordinates being monotonous, so it should be done before line wrap
1878 process_karaoke_effects(render_priv);
1881 alignment = render_priv->state.alignment;
1882 halign = alignment & 3;
1883 valign = alignment & 12;
1886 (event->MarginL) ? event->MarginL : render_priv->state.style->MarginL;
1888 (event->MarginR) ? event->MarginR : render_priv->state.style->MarginR;
1890 (event->MarginV) ? event->MarginV : render_priv->state.style->MarginV;
1892 // calculate max length of a line
1894 x2scr(render_priv, render_priv->track->PlayResX - MarginR) -
1895 x2scr(render_priv, MarginL);
1898 if (render_priv->state.evt_type != EVENT_HSCROLL) {
1899 // rearrange text in several lines
1900 wrap_lines_smart(render_priv, max_text_width);
1902 // no breaking or wrapping, everything in a single line
1903 text_info->lines[0].offset = 0;
1904 text_info->lines[0].len = text_info->length;
1905 text_info->n_lines = 1;
1906 measure_text(render_priv);
1909 // Reorder text into visual order
1910 cmap = ass_shaper_reorder(render_priv->shaper, text_info);
1912 // Reposition according to the map
1915 for (i = 0; i < text_info->length; i++) {
1916 GlyphInfo *info = glyphs + cmap[i];
1917 FT_Vector cluster_pen;
1918 if (glyphs[i].linebreak) {
1920 pen.y += double_to_d6(text_info->lines[lineno-1].desc);
1921 pen.y += double_to_d6(text_info->lines[lineno].asc);
1922 pen.y += double_to_d6(render_priv->settings.line_spacing);
1925 if (info->skip) continue;
1928 info->pos.x = info->offset.x + cluster_pen.x;
1929 info->pos.y = info->offset.y + cluster_pen.y;
1930 cluster_pen.x += info->advance.x;
1931 cluster_pen.y += info->advance.y;
1934 info = glyphs + cmap[i];
1935 pen.x += info->cluster_advance.x;
1936 pen.y += info->cluster_advance.y;
1940 if (render_priv->state.evt_type != EVENT_HSCROLL) {
1943 for (i = 0; i <= text_info->length; ++i) { // (text_info->length + 1) is the end of the last line
1944 if ((i == text_info->length) || glyphs[i].linebreak) {
1946 // remove letter spacing (which is included in cluster_advance)
1948 width -= render_priv->state.hspacing * render_priv->font_scale *
1949 glyphs[i-1].scale_x;
1950 if (halign == HALIGN_LEFT) { // left aligned, no action
1952 } else if (halign == HALIGN_RIGHT) { // right aligned
1953 shift = max_text_width - width;
1954 } else if (halign == HALIGN_CENTER) { // centered
1955 shift = (max_text_width - width) / 2.0;
1957 for (j = last_break + 1; j < i; ++j) {
1958 GlyphInfo *info = glyphs + j;
1960 info->pos.x += double_to_d6(shift);
1967 if (i < text_info->length && !glyphs[i].skip &&
1968 glyphs[i].symbol != '\n' && glyphs[i].symbol != 0) {
1969 width += d6_to_double(glyphs[i].cluster_advance.x);
1974 // determing text bounding box
1975 compute_string_bbox(text_info, &bbox);
1977 // determine device coordinates for text
1979 // x coordinate for everything except positioned events
1980 if (render_priv->state.evt_type == EVENT_NORMAL ||
1981 render_priv->state.evt_type == EVENT_VSCROLL) {
1982 device_x = x2scr(render_priv, MarginL);
1983 } else if (render_priv->state.evt_type == EVENT_HSCROLL) {
1984 if (render_priv->state.scroll_direction == SCROLL_RL)
1987 render_priv->track->PlayResX -
1988 render_priv->state.scroll_shift);
1989 else if (render_priv->state.scroll_direction == SCROLL_LR)
1992 render_priv->state.scroll_shift) - (bbox.xMax -
1996 // y coordinate for everything except positioned events
1997 if (render_priv->state.evt_type == EVENT_NORMAL ||
1998 render_priv->state.evt_type == EVENT_HSCROLL) {
1999 if (valign == VALIGN_TOP) { // toptitle
2001 y2scr_top(render_priv,
2002 MarginV) + text_info->lines[0].asc;
2003 } else if (valign == VALIGN_CENTER) { // midtitle
2005 y2scr(render_priv, render_priv->track->PlayResY / 2.0);
2006 device_y = scr_y - (bbox.yMax + bbox.yMin) / 2.0;
2007 } else { // subtitle
2009 if (valign != VALIGN_SUB)
2010 ass_msg(render_priv->library, MSGL_V,
2011 "Invalid valign, assuming 0 (subtitle)");
2013 y2scr_sub(render_priv,
2014 render_priv->track->PlayResY - MarginV);
2016 device_y -= text_info->height;
2017 device_y += text_info->lines[0].asc;
2019 } else if (render_priv->state.evt_type == EVENT_VSCROLL) {
2020 if (render_priv->state.scroll_direction == SCROLL_TB)
2023 render_priv->state.clip_y0 +
2024 render_priv->state.scroll_shift) - (bbox.yMax -
2026 else if (render_priv->state.scroll_direction == SCROLL_BT)
2029 render_priv->state.clip_y1 -
2030 render_priv->state.scroll_shift);
2033 // positioned events are totally different
2034 if (render_priv->state.evt_type == EVENT_POSITIONED) {
2037 ass_msg(render_priv->library, MSGL_DBG2, "positioned event at %f, %f",
2038 render_priv->state.pos_x, render_priv->state.pos_y);
2039 get_base_point(&bbox, alignment, &base_x, &base_y);
2041 x2scr_pos(render_priv, render_priv->state.pos_x) - base_x;
2043 y2scr_pos(render_priv, render_priv->state.pos_y) - base_y;
2046 // fix clip coordinates (they depend on alignment)
2047 if (render_priv->state.evt_type == EVENT_NORMAL ||
2048 render_priv->state.evt_type == EVENT_HSCROLL ||
2049 render_priv->state.evt_type == EVENT_VSCROLL) {
2050 render_priv->state.clip_x0 =
2051 x2scr_scaled(render_priv, render_priv->state.clip_x0);
2052 render_priv->state.clip_x1 =
2053 x2scr_scaled(render_priv, render_priv->state.clip_x1);
2054 if (valign == VALIGN_TOP) {
2055 render_priv->state.clip_y0 =
2056 y2scr_top(render_priv, render_priv->state.clip_y0);
2057 render_priv->state.clip_y1 =
2058 y2scr_top(render_priv, render_priv->state.clip_y1);
2059 } else if (valign == VALIGN_CENTER) {
2060 render_priv->state.clip_y0 =
2061 y2scr(render_priv, render_priv->state.clip_y0);
2062 render_priv->state.clip_y1 =
2063 y2scr(render_priv, render_priv->state.clip_y1);
2064 } else if (valign == VALIGN_SUB) {
2065 render_priv->state.clip_y0 =
2066 y2scr_sub(render_priv, render_priv->state.clip_y0);
2067 render_priv->state.clip_y1 =
2068 y2scr_sub(render_priv, render_priv->state.clip_y1);
2070 } else if (render_priv->state.evt_type == EVENT_POSITIONED) {
2071 render_priv->state.clip_x0 =
2072 x2scr_pos_scaled(render_priv, render_priv->state.clip_x0);
2073 render_priv->state.clip_x1 =
2074 x2scr_pos_scaled(render_priv, render_priv->state.clip_x1);
2075 render_priv->state.clip_y0 =
2076 y2scr_pos(render_priv, render_priv->state.clip_y0);
2077 render_priv->state.clip_y1 =
2078 y2scr_pos(render_priv, render_priv->state.clip_y1);
2081 // calculate rotation parameters
2085 if (render_priv->state.have_origin) {
2086 center.x = x2scr(render_priv, render_priv->state.org_x);
2087 center.y = y2scr(render_priv, render_priv->state.org_y);
2089 double bx = 0., by = 0.;
2090 get_base_point(&bbox, alignment, &bx, &by);
2091 center.x = device_x + bx;
2092 center.y = device_y + by;
2095 for (i = 0; i < text_info->length; ++i) {
2096 GlyphInfo *info = glyphs + i;
2098 OutlineBitmapHashKey *key = &info->hash_key.u.outline;
2100 if (key->frx || key->fry || key->frz || key->fax || key->fay) {
2101 key->shift_x = info->pos.x + double_to_d6(device_x - center.x);
2102 key->shift_y = -(info->pos.y + double_to_d6(device_y - center.y));
2112 // convert glyphs to bitmaps
2113 left = render_priv->settings.left_margin;
2114 device_x = (device_x - left) * render_priv->font_scale_x + left;
2115 for (i = 0; i < text_info->length; ++i) {
2116 GlyphInfo *info = glyphs + i;
2118 OutlineBitmapHashKey *key = &info->hash_key.u.outline;
2119 info->pos.x *= render_priv->font_scale_x;
2121 double_to_d6(device_x - (int) device_x +
2122 d6_to_double(info->pos.x & SUBPIXEL_MASK)) & ~SUBPIXEL_ACCURACY;
2124 double_to_d6(device_y - (int) device_y +
2125 d6_to_double(info->pos.y & SUBPIXEL_MASK)) & ~SUBPIXEL_ACCURACY;
2126 get_bitmap_glyph(render_priv, info);
2131 memset(event_images, 0, sizeof(*event_images));
2132 event_images->top = device_y - text_info->lines[0].asc;
2133 event_images->height = text_info->height;
2134 event_images->left =
2135 (device_x + bbox.xMin * render_priv->font_scale_x) + 0.5;
2136 event_images->width =
2137 (bbox.xMax - bbox.xMin) * render_priv->font_scale_x + 0.5;
2138 event_images->detect_collisions = render_priv->state.detect_collisions;
2139 event_images->shift_direction = (valign == VALIGN_TOP) ? 1 : -1;
2140 event_images->event = event;
2141 event_images->imgs = render_text(render_priv, (int) device_x, (int) device_y);
2143 ass_shaper_cleanup(render_priv->shaper, text_info);
2144 free_render_context(render_priv);
2150 * \brief deallocate image list
2151 * \param img list pointer
2153 void ass_free_images(ASS_Image *img)
2156 ASS_Image *next = img->next;
2163 * \brief Check cache limits and reset cache if they are exceeded
2165 static void check_cache_limits(ASS_Renderer *priv, CacheStore *cache)
2167 if (ass_cache_empty(cache->bitmap_cache, cache->bitmap_max_size)) {
2168 ass_cache_empty(cache->composite_cache, 0);
2169 ass_free_images(priv->prev_images_root);
2170 priv->prev_images_root = 0;
2172 if (ass_cache_empty(cache->outline_cache, cache->glyph_max)) {
2173 ass_cache_empty(cache->bitmap_cache, 0);
2174 ass_cache_empty(cache->composite_cache, 0);
2175 ass_free_images(priv->prev_images_root);
2176 priv->prev_images_root = 0;
2181 * \brief Start a new frame
2184 ass_start_frame(ASS_Renderer *render_priv, ASS_Track *track,
2187 ASS_Settings *settings_priv = &render_priv->settings;
2189 if (!render_priv->settings.frame_width
2190 && !render_priv->settings.frame_height)
2191 return 1; // library not initialized
2193 if (render_priv->library != track->library)
2196 if (!render_priv->fontconfig_priv)
2199 free_list_clear(render_priv);
2201 if (track->n_events == 0)
2202 return 1; // nothing to do
2204 render_priv->track = track;
2205 render_priv->time = now;
2207 ass_lazy_track_init(render_priv->library, render_priv->track);
2209 render_priv->font_scale = settings_priv->font_size_coeff *
2210 render_priv->orig_height / render_priv->track->PlayResY;
2211 if (render_priv->track->ScaledBorderAndShadow)
2212 render_priv->border_scale =
2213 ((double) render_priv->orig_height) /
2214 render_priv->track->PlayResY;
2216 render_priv->border_scale = 1.;
2218 ass_shaper_set_kerning(render_priv->shaper, track->Kerning);
2219 if (track->Language)
2220 ass_shaper_set_language(render_priv->shaper, track->Language);
2221 ass_shaper_set_level(render_priv->shaper, render_priv->settings.shaper);
2224 render_priv->font_scale_x = render_priv->settings.aspect /
2225 render_priv->settings.storage_aspect;
2227 render_priv->prev_images_root = render_priv->images_root;
2228 render_priv->images_root = 0;
2230 check_cache_limits(render_priv, &render_priv->cache);
2235 static int cmp_event_layer(const void *p1, const void *p2)
2237 ASS_Event *e1 = ((EventImages *) p1)->event;
2238 ASS_Event *e2 = ((EventImages *) p2)->event;
2239 if (e1->Layer < e2->Layer)
2241 if (e1->Layer > e2->Layer)
2243 if (e1->ReadOrder < e2->ReadOrder)
2245 if (e1->ReadOrder > e2->ReadOrder)
2250 static ASS_RenderPriv *get_render_priv(ASS_Renderer *render_priv,
2253 if (!event->render_priv)
2254 event->render_priv = calloc(1, sizeof(ASS_RenderPriv));
2255 if (render_priv->render_id != event->render_priv->render_id) {
2256 memset(event->render_priv, 0, sizeof(ASS_RenderPriv));
2257 event->render_priv->render_id = render_priv->render_id;
2260 return event->render_priv;
2263 static int overlap(Segment *s1, Segment *s2)
2265 if (s1->a >= s2->b || s2->a >= s1->b ||
2266 s1->ha >= s2->hb || s2->ha >= s1->hb)
2271 static int cmp_segment(const void *p1, const void *p2)
2273 return ((Segment *) p1)->a - ((Segment *) p2)->a;
2277 shift_event(ASS_Renderer *render_priv, EventImages *ei, int shift)
2279 ASS_Image *cur = ei->imgs;
2281 cur->dst_y += shift;
2282 // clip top and bottom
2283 if (cur->dst_y < 0) {
2284 int clip = -cur->dst_y;
2286 cur->bitmap += clip * cur->stride;
2289 if (cur->dst_y + cur->h >= render_priv->height) {
2290 int clip = cur->dst_y + cur->h - render_priv->height;
2302 // dir: 1 - move down
2304 static int fit_segment(Segment *s, Segment *fixed, int *cnt, int dir)
2309 if (dir == 1) // move down
2310 for (i = 0; i < *cnt; ++i) {
2311 if (s->b + shift <= fixed[i].a || s->a + shift >= fixed[i].b ||
2312 s->hb <= fixed[i].ha || s->ha >= fixed[i].hb)
2314 shift = fixed[i].b - s->a;
2315 } else // dir == -1, move up
2316 for (i = *cnt - 1; i >= 0; --i) {
2317 if (s->b + shift <= fixed[i].a || s->a + shift >= fixed[i].b ||
2318 s->hb <= fixed[i].ha || s->ha >= fixed[i].hb)
2320 shift = fixed[i].a - s->b;
2323 fixed[*cnt].a = s->a + shift;
2324 fixed[*cnt].b = s->b + shift;
2325 fixed[*cnt].ha = s->ha;
2326 fixed[*cnt].hb = s->hb;
2328 qsort(fixed, *cnt, sizeof(Segment), cmp_segment);
2334 fix_collisions(ASS_Renderer *render_priv, EventImages *imgs, int cnt)
2336 Segment *used = malloc(cnt * sizeof(*used));
2340 // fill used[] with fixed events
2341 for (i = 0; i < cnt; ++i) {
2342 ASS_RenderPriv *priv;
2343 if (!imgs[i].detect_collisions)
2345 priv = get_render_priv(render_priv, imgs[i].event);
2346 if (priv->height > 0) { // it's a fixed event
2349 s.b = priv->top + priv->height;
2351 s.hb = priv->left + priv->width;
2352 if (priv->height != imgs[i].height) { // no, it's not
2353 ass_msg(render_priv->library, MSGL_WARN,
2354 "Event height has changed");
2360 for (j = 0; j < cnt_used; ++j)
2361 if (overlap(&s, used + j)) { // no, it's not
2367 if (priv->height > 0) { // still a fixed event
2368 used[cnt_used].a = priv->top;
2369 used[cnt_used].b = priv->top + priv->height;
2370 used[cnt_used].ha = priv->left;
2371 used[cnt_used].hb = priv->left + priv->width;
2373 shift_event(render_priv, imgs + i, priv->top - imgs[i].top);
2377 qsort(used, cnt_used, sizeof(Segment), cmp_segment);
2379 // try to fit other events in free spaces
2380 for (i = 0; i < cnt; ++i) {
2381 ASS_RenderPriv *priv;
2382 if (!imgs[i].detect_collisions)
2384 priv = get_render_priv(render_priv, imgs[i].event);
2385 if (priv->height == 0) { // not a fixed event
2389 s.b = imgs[i].top + imgs[i].height;
2390 s.ha = imgs[i].left;
2391 s.hb = imgs[i].left + imgs[i].width;
2392 shift = fit_segment(&s, used, &cnt_used, imgs[i].shift_direction);
2394 shift_event(render_priv, imgs + i, shift);
2396 priv->top = imgs[i].top;
2397 priv->height = imgs[i].height;
2398 priv->left = imgs[i].left;
2399 priv->width = imgs[i].width;
2408 * \brief compare two images
2409 * \param i1 first image
2410 * \param i2 second image
2411 * \return 0 if identical, 1 if different positions, 2 if different content
2413 static int ass_image_compare(ASS_Image *i1, ASS_Image *i2)
2419 if (i1->stride != i2->stride)
2421 if (i1->color != i2->color)
2423 if (i1->bitmap != i2->bitmap)
2425 if (i1->dst_x != i2->dst_x)
2427 if (i1->dst_y != i2->dst_y)
2433 * \brief compare current and previous image list
2434 * \param priv library handle
2435 * \return 0 if identical, 1 if different positions, 2 if different content
2437 static int ass_detect_change(ASS_Renderer *priv)
2439 ASS_Image *img, *img2;
2442 img = priv->prev_images_root;
2443 img2 = priv->images_root;
2445 while (img && diff < 2) {
2446 ASS_Image *next, *next2;
2449 int d = ass_image_compare(img, img2);
2454 // previous list is shorter
2462 // is the previous list longer?
2470 * \brief render a frame
2471 * \param priv library handle
2472 * \param track track
2473 * \param now current video timestamp (ms)
2474 * \param detect_change a value describing how the new images differ from the previous ones will be written here:
2475 * 0 if identical, 1 if different positions, 2 if different content.
2476 * Can be NULL, in that case no detection is performed.
2478 ASS_Image *ass_render_frame(ASS_Renderer *priv, ASS_Track *track,
2479 long long now, int *detect_change)
2486 rc = ass_start_frame(priv, track, now);
2490 // render events separately
2492 for (i = 0; i < track->n_events; ++i) {
2493 ASS_Event *event = track->events + i;
2494 if ((event->Start <= now)
2495 && (now < (event->Start + event->Duration))) {
2496 if (cnt >= priv->eimg_size) {
2497 priv->eimg_size += 100;
2500 priv->eimg_size * sizeof(EventImages));
2502 rc = ass_render_event(priv, event, priv->eimg + cnt);
2509 qsort(priv->eimg, cnt, sizeof(EventImages), cmp_event_layer);
2511 // call fix_collisions for each group of events with the same layer
2513 for (i = 1; i < cnt; ++i)
2514 if (last->event->Layer != priv->eimg[i].event->Layer) {
2515 fix_collisions(priv, last, priv->eimg + i - last);
2516 last = priv->eimg + i;
2519 fix_collisions(priv, last, priv->eimg + cnt - last);
2522 tail = &priv->images_root;
2523 for (i = 0; i < cnt; ++i) {
2524 ASS_Image *cur = priv->eimg[i].imgs;
2533 *detect_change = ass_detect_change(priv);
2535 // free the previous image list
2536 ass_free_images(priv->prev_images_root);
2537 priv->prev_images_root = 0;
2539 return priv->images_root;