3 2. Getting the source code
4 3. Install required libs
6 3.2. Install XBMC build depends
7 4. How to compile and run
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16 This is a platform port of XBMC for the Apple OSX operating system. 10.6, 10.7
17 and 10.8 Intel development platforms are supported. Xcode 3.2.6 and 4.3 and newer
18 are the recommended versions.
19 There are 3 ways to build XBMC for Mac, from command-line with make, from command-line
20 using xcodebuild or from Xcode.
22 Generally, Xcode is the easiest as it presents the build system in a GUI environment.
23 The command-line build is still under development.
25 XBMC for Mac is composed of a main binary with numerous dynamic libraries and
26 codecs that support a multitude of music and video formats.
28 On Snow Leopard (OSX 10.6.x) we recommend using Xcode 3.2.6.
29 On Lion (OSX 10.7.x) we recommend using Xcode 4.3.x.
30 On Mountain Lion (OSX 10.8.1) we recommend using Xcode 4.4.
32 NOTE TO NEW OS X USERS: All lines that are prefixed with the '$' character are
33 commands that need to be typed into a Terminal window. Note that the '$'
34 character itself should NOT be typed as part of the command.
36 ATTENTION: When using Mountain Lion (OSX 10.8.x) you need to download and install
37 XQuartz from https://xquartz.macosforge.org/landing/ since its not part of OSX
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41 2. Getting the source code
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45 $ git clone git://github.com/xbmc/xbmc.git xbmc
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49 -----------------------------------------------------------------------------
50 Install latest Xcode (4.3.2 or 3.2.6 as of the writing). You can download it from
52 1. Apple's site after registration at http://developer.apple.com/tools/download (Xcode 3.2.6)
53 2. In the MacOSX AppStore (Xcode 4.3.x).
55 If you are using XCode 4.3.x or later you also need to install the "Command Line Tools". To do so
56 after installing Xcode you have to go to "Xcode->Preferences->Downloads" and install the
57 package "Command Line Tools".
59 Xcode 3.2.6 only runs on 10.6.x (Snow Leopard).
60 Xcode 4.3.x only runs on 10.7.x (Lion).
61 Xcode 4.4 only runs on 10.8.x (Mountain Lion).
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64 3.1 Install XBMC build depends
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67 3.1.1 Compiling as 32 Bit binary
69 $ cd tools/darwin/depends
71 $ ./configure --with-darwin=osx
74 3.1.2 Compiling as 64 Bit binary
76 $ cd tools/darwin/depends
78 $ ./configure --with-darwin=osx --with-arch=x86_64
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84 Both Xcode and Terminal compilation require that build environment be setup
85 first. This is a simple step and involves the following:
87 4.a Compilation by using command-line building via xcodebuild or
88 by compiling via Xcode GUI
91 $ make -C tools/darwin/depends/xbmc
94 $ make -C lib/addons/script.module.pil
96 4.b Compilation by using command-line building via make (experimental)
99 $ make -C tools/darwin/depends/xbmc
102 The configure operation will setup the build environment for codecs and
103 internal libraries that are used by XBMC. This step is required for both Xcode
104 and command-line building. The "make clean" ensures that there are no stale
105 binaries from git that might cause problems.
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110 Start XCode and open the XBMC project (XBMC.xcodeproj) located in $HOME/XBMC.
111 For development, XBMC is run from the $HOME/XBMC directory and needs to have
112 the XBMC_HOME environment variable set to know where that directory is located.
113 To set XBMC_HOME environment variable:
116 Menu -> Project -> Edit Active Executable "XBMC", click "Arguments" tab and
117 add "XBMC_HOME" as an enviroment variable. Set the value to the path to the
118 XBMC root folder. For example, "/Users/bigdog/Documents/XBMC"
120 Xcode 4.3.x and later
121 Menu -> Product -> Edit Sheme -> "Run XBMC"/"Debug" -> Add XBMC_HOME into
122 the List of "Environment Variables".Set the value to the path to thev XBMC
123 root folder. For example, "/Users/bigdog/Documents/XBMC"
125 There are two build targets "XBMC" and "XBMC.app" (each in 32Bit and 64Bit flavour)
126 with debug and release settings. The "XBMC" target is used for rapid build and
127 debug cycles while the "XBMC.app" target is used to build a self contained
130 Set the build target to "XBMC" or "XBMC.app" and be sure to select the same
131 architecture as selected in step 3.1 (either i386 for 32Bit or x86_64 for 64Bit),
134 The build process will take a long time when building the first time.
135 You can see the progress in "Build Results". There are a large number of static
136 and dynamic libaries that will need to be built. Once these are built,
137 subsequent builds will be faster.
139 After the build, you can ether run XBMC for Mac from Xcode or run it from
140 the command-line. If you run it from the command-line, make sure your set
141 the XBMC_HOME environment variable (export XBMC_HOME=$HOME/XBMC). Then, to
142 run the debug version:
146 Or the release version:
148 $ ./build/Release/XBMC
150 You can also build via Xcode from the command-line using the following:
152 $ xcodebuild -configuration Release ONLY_ACTIVE_ARCH=YES ARCHS=i386 VALID_ARCHS=i386 \
153 -target "XBMC.app" -project XBMC.xcodeproj
155 You can specify "Release" instead of "Debug" as a configuration. Be sure to set *_ARCHS
156 variables to the same architecture as selected in step 3.1 (either i386 for 32Bit or x86_64
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160 4.2 Using Terminal (command-line) (this is a work in progress and might fail)
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162 There are two methods, a) make/Xcode and b) make (which might fail as it's under
165 If you want to build a cross-compiled version that can run under 10.6/10.7,
166 you could try xcodebuild from the command-line (normally unneeded - for advanced
171 $ export XBMC_HOME=`pwd`
173 $ make -C lib/addons/script.module.pil
174 $ xcodebuild -sdk macosx10.7 -project XBMC.xcodeproj -target XBMC.app ONLY_ACTIVE_ARCH=YES \
175 ARCHS=x86_64 VALID_ARCHS=x86_64 -configuration Release build
179 $ export XBMC_HOME=`pwd`
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185 -----------------------------------------------------------------------------
186 This section describes how to package XBMC in a disk image for
189 1. build XBMC.app from XCode so that the application bundle is correctly updated.
191 2. make -C tools/darwin/packaging/xbmc-osx
193 3. If completed successfully, a disk image named XBMC_for_Mac.dmg will be
194 present in the users XBMC build directory:
196 Remember to unmount/eject XBMC.dmg before attempting to recreate it,
197 otherwise dmgmaker.pl will fail.