17 skull0.LoadTexture("skull_jawud1.png");
18 skull1.LoadTexture("skull_jawud2.png");
19 skull2.LoadTexture("skull_jawud3.png");
20 skull3.LoadTexture("skull_jawud4.png");
21 skull4.LoadTexture("skull_jawud5.png");
22 skull5.LoadTexture("skull_jawud6.png");
23 skull6.LoadTexture("skull_jawud7.png");
24 skull7.LoadTexture("skull_jawud8.png");
33 bt = bt + (TIMEPASS*(0.5+BASS));
35 bump = (bump*n)+(BASS*(1.0-n));
41 gfxSetTexture(skull0);
43 gfxSetTexture(skull1);
45 gfxSetTexture(skull2);
47 gfxSetTexture(skull3);
49 gfxSetTexture(skull4);
51 gfxSetTexture(skull5);
53 gfxSetTexture(skull6);
55 gfxSetTexture(skull7);
57 gfxSetBlendMode(BLEND_MOD);
58 gfxTranslate(0,0,2.5);
60 float x = (Sin(bt*6.43)+Cos(bt*4.23))*0.25;
61 float y = (Cos(bt*6.43)+Sin(bt*4.23))*0.25;
64 gfxTexRect(x - 0.5, y + 0.5, x + 0.5, y -0.5);
70 col = Fabs(Sin(time));