15 time += (BASS)* TIMEPASS;
17 float myX = Sin(time);
18 float myY = Cos(time);
22 for (int y = 0; y < 24; y++)
24 for (int x = 0; x < 32; x++)
28 float mx = dx + myX*10;
29 float my = dy + myY*10;
31 map.SetValues(x,y, mx, my, -2, -2, -2);
36 gfxSetRenderTarget(map);
38 gfxSetTexture(TEXTURE_ALBUMART);
41 gfxTranslate(0, 0, 2.414);
43 float x = (MIDDLE + 1) / 2;
44 float y = (TREBLE+ 1) / 2;
46 gfxTexRect(-1 * x, 1 * y, 1 * x, -1 * y);
48 gfxSetRenderTarget(0);
51 gfxTexRect(-1, 1, 1, -1);