initial import
[vuplus_webkit] / Source / WebCore / rendering / RenderBlockLineLayout.cpp
1 /*
2  * Copyright (C) 2000 Lars Knoll (knoll@kde.org)
3  * Copyright (C) 2003, 2004, 2006, 2007, 2008, 2009, 2010, 2011 Apple Inc. All right reserved.
4  * Copyright (C) 2010 Google Inc. All rights reserved.
5  *
6  * This library is free software; you can redistribute it and/or
7  * modify it under the terms of the GNU Library General Public
8  * License as published by the Free Software Foundation; either
9  * version 2 of the License, or (at your option) any later version.
10  *
11  * This library is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
14  * Library General Public License for more details.
15  *
16  * You should have received a copy of the GNU Library General Public License
17  * along with this library; see the file COPYING.LIB.  If not, write to
18  * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
19  * Boston, MA 02110-1301, USA.
20  *
21  */
22
23 #include "config.h"
24
25 #include "BidiResolver.h"
26 #include "Hyphenation.h"
27 #include "InlineIterator.h"
28 #include "InlineTextBox.h"
29 #include "Logging.h"
30 #include "RenderArena.h"
31 #include "RenderCombineText.h"
32 #include "RenderInline.h"
33 #include "RenderLayer.h"
34 #include "RenderListMarker.h"
35 #include "RenderRubyRun.h"
36 #include "RenderView.h"
37 #include "Settings.h"
38 #include "TextBreakIterator.h"
39 #include "TrailingFloatsRootInlineBox.h"
40 #include "VerticalPositionCache.h"
41 #include "break_lines.h"
42 #include <wtf/AlwaysInline.h>
43 #include <wtf/RefCountedLeakCounter.h>
44 #include <wtf/StdLibExtras.h>
45 #include <wtf/Vector.h>
46 #include <wtf/unicode/CharacterNames.h>
47
48 #if ENABLE(SVG)
49 #include "RenderSVGInlineText.h"
50 #include "SVGRootInlineBox.h"
51 #endif
52
53 using namespace std;
54 using namespace WTF;
55 using namespace Unicode;
56
57 namespace WebCore {
58
59 // We don't let our line box tree for a single line get any deeper than this.
60 const unsigned cMaxLineDepth = 200;
61
62 class LineInfo {
63 public:
64     LineInfo()
65         : m_isFirstLine(true)
66         , m_isLastLine(false)
67         , m_isEmpty(true)
68         , m_previousLineBrokeCleanly(true)
69     { }
70
71     bool isFirstLine() const { return m_isFirstLine; }
72     bool isLastLine() const { return m_isLastLine; }
73     bool isEmpty() const { return m_isEmpty; }
74     bool previousLineBrokeCleanly() const { return m_previousLineBrokeCleanly; }
75
76     void setFirstLine(bool firstLine) { m_isFirstLine = firstLine; }
77     void setLastLine(bool lastLine) { m_isLastLine = lastLine; }
78     void setEmpty(bool empty) { m_isEmpty = empty; }
79     void setPreviousLineBrokeCleanly(bool previousLineBrokeCleanly) { m_previousLineBrokeCleanly = previousLineBrokeCleanly; }
80
81 private:
82     bool m_isFirstLine;
83     bool m_isLastLine;
84     bool m_isEmpty;
85     bool m_previousLineBrokeCleanly;
86 };
87
88 static inline int borderPaddingMarginStart(RenderInline* child)
89 {
90     return child->marginStart() + child->paddingStart() + child->borderStart();
91 }
92
93 static inline int borderPaddingMarginEnd(RenderInline* child)
94 {
95     return child->marginEnd() + child->paddingEnd() + child->borderEnd();
96 }
97
98 static int inlineLogicalWidth(RenderObject* child, bool start = true, bool end = true)
99 {
100     unsigned lineDepth = 1;
101     int extraWidth = 0;
102     RenderObject* parent = child->parent();
103     while (parent->isRenderInline() && lineDepth++ < cMaxLineDepth) {
104         RenderInline* parentAsRenderInline = toRenderInline(parent);
105         if (start && !child->previousSibling())
106             extraWidth += borderPaddingMarginStart(parentAsRenderInline);
107         if (end && !child->nextSibling())
108             extraWidth += borderPaddingMarginEnd(parentAsRenderInline);
109         child = parent;
110         parent = child->parent();
111     }
112     return extraWidth;
113 }
114
115 static void determineParagraphDirection(TextDirection& dir, InlineIterator iter)
116 {
117     while (!iter.atEnd()) {
118         if (iter.atParagraphSeparator())
119             return;
120         if (UChar current = iter.current()) {
121             Direction charDirection = direction(current);
122             if (charDirection == LeftToRight) {
123                 dir = LTR;
124                 return;
125             }
126             if (charDirection == RightToLeft || charDirection == RightToLeftArabic) {
127                 dir = RTL;
128                 return;
129             }
130         }
131         iter.increment();
132     }
133 }
134
135 static void checkMidpoints(LineMidpointState& lineMidpointState, InlineIterator& lBreak)
136 {
137     // Check to see if our last midpoint is a start point beyond the line break.  If so,
138     // shave it off the list, and shave off a trailing space if the previous end point doesn't
139     // preserve whitespace.
140     if (lBreak.m_obj && lineMidpointState.numMidpoints && !(lineMidpointState.numMidpoints % 2)) {
141         InlineIterator* midpoints = lineMidpointState.midpoints.data();
142         InlineIterator& endpoint = midpoints[lineMidpointState.numMidpoints - 2];
143         const InlineIterator& startpoint = midpoints[lineMidpointState.numMidpoints - 1];
144         InlineIterator currpoint = endpoint;
145         while (!currpoint.atEnd() && currpoint != startpoint && currpoint != lBreak)
146             currpoint.increment();
147         if (currpoint == lBreak) {
148             // We hit the line break before the start point.  Shave off the start point.
149             lineMidpointState.numMidpoints--;
150             if (endpoint.m_obj->style()->collapseWhiteSpace())
151                 endpoint.m_pos--;
152         }
153     }
154 }
155
156 static void addMidpoint(LineMidpointState& lineMidpointState, const InlineIterator& midpoint)
157 {
158     if (lineMidpointState.midpoints.size() <= lineMidpointState.numMidpoints)
159         lineMidpointState.midpoints.grow(lineMidpointState.numMidpoints + 10);
160
161     InlineIterator* midpoints = lineMidpointState.midpoints.data();
162     midpoints[lineMidpointState.numMidpoints++] = midpoint;
163 }
164
165 static inline BidiRun* createRun(int start, int end, RenderObject* obj, InlineBidiResolver& resolver)
166 {
167     return new (obj->renderArena()) BidiRun(start, end, obj, resolver.context(), resolver.dir());
168 }
169
170 void RenderBlock::appendRunsForObject(BidiRunList<BidiRun>& runs, int start, int end, RenderObject* obj, InlineBidiResolver& resolver)
171 {
172     if (start > end || obj->isFloating() ||
173         (obj->isPositioned() && !obj->style()->isOriginalDisplayInlineType() && !obj->container()->isRenderInline()))
174         return;
175
176     LineMidpointState& lineMidpointState = resolver.midpointState();
177     bool haveNextMidpoint = (lineMidpointState.currentMidpoint < lineMidpointState.numMidpoints);
178     InlineIterator nextMidpoint;
179     if (haveNextMidpoint)
180         nextMidpoint = lineMidpointState.midpoints[lineMidpointState.currentMidpoint];
181     if (lineMidpointState.betweenMidpoints) {
182         if (!(haveNextMidpoint && nextMidpoint.m_obj == obj))
183             return;
184         // This is a new start point. Stop ignoring objects and
185         // adjust our start.
186         lineMidpointState.betweenMidpoints = false;
187         start = nextMidpoint.m_pos;
188         lineMidpointState.currentMidpoint++;
189         if (start < end)
190             return appendRunsForObject(runs, start, end, obj, resolver);
191     } else {
192         if (!haveNextMidpoint || (obj != nextMidpoint.m_obj)) {
193             runs.addRun(createRun(start, end, obj, resolver));
194             return;
195         }
196
197         // An end midpoint has been encountered within our object.  We
198         // need to go ahead and append a run with our endpoint.
199         if (static_cast<int>(nextMidpoint.m_pos + 1) <= end) {
200             lineMidpointState.betweenMidpoints = true;
201             lineMidpointState.currentMidpoint++;
202             if (nextMidpoint.m_pos != UINT_MAX) { // UINT_MAX means stop at the object and don't include any of it.
203                 if (static_cast<int>(nextMidpoint.m_pos + 1) > start)
204                     runs.addRun(createRun(start, nextMidpoint.m_pos + 1, obj, resolver));
205                 return appendRunsForObject(runs, nextMidpoint.m_pos + 1, end, obj, resolver);
206             }
207         } else
208            runs.addRun(createRun(start, end, obj, resolver));
209     }
210 }
211
212 static inline InlineBox* createInlineBoxForRenderer(RenderObject* obj, bool isRootLineBox, bool isOnlyRun = false)
213 {
214     if (isRootLineBox)
215         return toRenderBlock(obj)->createAndAppendRootInlineBox();
216
217     if (obj->isText()) {
218         InlineTextBox* textBox = toRenderText(obj)->createInlineTextBox();
219         // We only treat a box as text for a <br> if we are on a line by ourself or in strict mode
220         // (Note the use of strict mode.  In "almost strict" mode, we don't treat the box for <br> as text.)
221         if (obj->isBR())
222             textBox->setIsText(isOnlyRun || obj->document()->inNoQuirksMode());
223         return textBox;
224     }
225
226     if (obj->isBox())
227         return toRenderBox(obj)->createInlineBox();
228
229     return toRenderInline(obj)->createAndAppendInlineFlowBox();
230 }
231
232 static inline void dirtyLineBoxesForRenderer(RenderObject* o, bool fullLayout)
233 {
234     if (o->isText()) {
235         if (o->preferredLogicalWidthsDirty() && (o->isCounter() || o->isQuote()))
236             toRenderText(o)->computePreferredLogicalWidths(0); // FIXME: Counters depend on this hack. No clue why. Should be investigated and removed.
237         toRenderText(o)->dirtyLineBoxes(fullLayout);
238     } else
239         toRenderInline(o)->dirtyLineBoxes(fullLayout);
240 }
241
242 static bool parentIsConstructedOrHaveNext(InlineFlowBox* parentBox)
243 {
244     do {
245         if (parentBox->isConstructed() || parentBox->nextOnLine())
246             return true;
247         parentBox = parentBox->parent();
248     } while (parentBox);
249     return false;
250 }
251
252 InlineFlowBox* RenderBlock::createLineBoxes(RenderObject* obj, const LineInfo& lineInfo, InlineBox* childBox)
253 {
254     // See if we have an unconstructed line box for this object that is also
255     // the last item on the line.
256     unsigned lineDepth = 1;
257     InlineFlowBox* parentBox = 0;
258     InlineFlowBox* result = 0;
259     bool hasDefaultLineBoxContain = style()->lineBoxContain() == RenderStyle::initialLineBoxContain();
260     do {
261         ASSERT(obj->isRenderInline() || obj == this);
262
263         RenderInline* inlineFlow = (obj != this) ? toRenderInline(obj) : 0;
264
265         // Get the last box we made for this render object.
266         parentBox = inlineFlow ? inlineFlow->lastLineBox() : toRenderBlock(obj)->lastLineBox();
267
268         // If this box or its ancestor is constructed then it is from a previous line, and we need
269         // to make a new box for our line.  If this box or its ancestor is unconstructed but it has
270         // something following it on the line, then we know we have to make a new box
271         // as well.  In this situation our inline has actually been split in two on
272         // the same line (this can happen with very fancy language mixtures).
273         bool constructedNewBox = false;
274         bool allowedToConstructNewBox = !hasDefaultLineBoxContain || !inlineFlow || inlineFlow->alwaysCreateLineBoxes();
275         bool canUseExistingParentBox = parentBox && !parentIsConstructedOrHaveNext(parentBox);
276         if (allowedToConstructNewBox && !canUseExistingParentBox) {
277             // We need to make a new box for this render object.  Once
278             // made, we need to place it at the end of the current line.
279             InlineBox* newBox = createInlineBoxForRenderer(obj, obj == this);
280             ASSERT(newBox->isInlineFlowBox());
281             parentBox = toInlineFlowBox(newBox);
282             parentBox->setFirstLineStyleBit(lineInfo.isFirstLine());
283             parentBox->setIsHorizontal(isHorizontalWritingMode());
284             if (!hasDefaultLineBoxContain)
285                 parentBox->clearDescendantsHaveSameLineHeightAndBaseline();
286             constructedNewBox = true;
287         }
288
289         if (constructedNewBox || canUseExistingParentBox) {
290             if (!result)
291                 result = parentBox;
292
293             // If we have hit the block itself, then |box| represents the root
294             // inline box for the line, and it doesn't have to be appended to any parent
295             // inline.
296             if (childBox)
297                 parentBox->addToLine(childBox);
298
299             if (!constructedNewBox || obj == this)
300                 break;
301
302             childBox = parentBox;
303         }
304
305         // If we've exceeded our line depth, then jump straight to the root and skip all the remaining
306         // intermediate inline flows.
307         obj = (++lineDepth >= cMaxLineDepth) ? this : obj->parent();
308
309     } while (true);
310
311     return result;
312 }
313
314 static bool reachedEndOfTextRenderer(const BidiRunList<BidiRun>& bidiRuns)
315 {
316     BidiRun* run = bidiRuns.logicallyLastRun();
317     if (!run)
318         return true;
319     unsigned int pos = run->stop();
320     RenderObject* r = run->m_object;
321     if (!r->isText() || r->isBR())
322         return false;
323     RenderText* renderText = toRenderText(r);
324     if (pos >= renderText->textLength())
325         return true;
326
327     while (isASCIISpace(renderText->characters()[pos])) {
328         pos++;
329         if (pos >= renderText->textLength())
330             return true;
331     }
332     return false;
333 }
334
335 RootInlineBox* RenderBlock::constructLine(BidiRunList<BidiRun>& bidiRuns, const LineInfo& lineInfo)
336 {
337     ASSERT(bidiRuns.firstRun());
338
339     bool rootHasSelectedChildren = false;
340     InlineFlowBox* parentBox = 0;
341     for (BidiRun* r = bidiRuns.firstRun(); r; r = r->next()) {
342         // Create a box for our object.
343         bool isOnlyRun = (bidiRuns.runCount() == 1);
344         if (bidiRuns.runCount() == 2 && !r->m_object->isListMarker())
345             isOnlyRun = (!style()->isLeftToRightDirection() ? bidiRuns.lastRun() : bidiRuns.firstRun())->m_object->isListMarker();
346
347         InlineBox* box = createInlineBoxForRenderer(r->m_object, false, isOnlyRun);
348         r->m_box = box;
349
350         ASSERT(box);
351         if (!box)
352             continue;
353
354         if (!rootHasSelectedChildren && box->renderer()->selectionState() != RenderObject::SelectionNone)
355             rootHasSelectedChildren = true;
356
357         // If we have no parent box yet, or if the run is not simply a sibling,
358         // then we need to construct inline boxes as necessary to properly enclose the
359         // run's inline box.
360         if (!parentBox || parentBox->renderer() != r->m_object->parent())
361             // Create new inline boxes all the way back to the appropriate insertion point.
362             parentBox = createLineBoxes(r->m_object->parent(), lineInfo, box);
363         else {
364             // Append the inline box to this line.
365             parentBox->addToLine(box);
366         }
367
368         bool visuallyOrdered = r->m_object->style()->rtlOrdering() == VisualOrder;
369         box->setBidiLevel(r->level());
370
371         if (box->isInlineTextBox()) {
372             InlineTextBox* text = toInlineTextBox(box);
373             text->setStart(r->m_start);
374             text->setLen(r->m_stop - r->m_start);
375             text->m_dirOverride = r->dirOverride(visuallyOrdered);
376             if (r->m_hasHyphen)
377                 text->setHasHyphen(true);
378         }
379     }
380
381     // We should have a root inline box.  It should be unconstructed and
382     // be the last continuation of our line list.
383     ASSERT(lastLineBox() && !lastLineBox()->isConstructed());
384
385     // Set the m_selectedChildren flag on the root inline box if one of the leaf inline box
386     // from the bidi runs walk above has a selection state.
387     if (rootHasSelectedChildren)
388         lastLineBox()->root()->setHasSelectedChildren(true);
389
390     // Set bits on our inline flow boxes that indicate which sides should
391     // paint borders/margins/padding.  This knowledge will ultimately be used when
392     // we determine the horizontal positions and widths of all the inline boxes on
393     // the line.
394     bool isLogicallyLastRunWrapped = bidiRuns.logicallyLastRun()->m_object && bidiRuns.logicallyLastRun()->m_object->isText() ? !reachedEndOfTextRenderer(bidiRuns) : true;
395     lastLineBox()->determineSpacingForFlowBoxes(lineInfo.isLastLine(), isLogicallyLastRunWrapped, bidiRuns.logicallyLastRun()->m_object);
396
397     // Now mark the line boxes as being constructed.
398     lastLineBox()->setConstructed();
399
400     // Return the last line.
401     return lastRootBox();
402 }
403
404 ETextAlign RenderBlock::textAlignmentForLine(bool endsWithSoftBreak) const
405 {
406     ETextAlign alignment = style()->textAlign();
407     if (!endsWithSoftBreak && alignment == JUSTIFY)
408         alignment = TAAUTO;
409
410     return alignment;
411 }
412
413 static void updateLogicalWidthForLeftAlignedBlock(bool isLeftToRightDirection, BidiRun* trailingSpaceRun, float& logicalLeft, float& totalLogicalWidth, float availableLogicalWidth)
414 {
415     // The direction of the block should determine what happens with wide lines.
416     // In particular with RTL blocks, wide lines should still spill out to the left.
417     if (isLeftToRightDirection) {
418         if (totalLogicalWidth > availableLogicalWidth && trailingSpaceRun)
419             trailingSpaceRun->m_box->setLogicalWidth(max<float>(0, trailingSpaceRun->m_box->logicalWidth() - totalLogicalWidth + availableLogicalWidth));
420         return;
421     }
422
423     if (trailingSpaceRun)
424         trailingSpaceRun->m_box->setLogicalWidth(0);
425     else if (totalLogicalWidth > availableLogicalWidth)
426         logicalLeft -= (totalLogicalWidth - availableLogicalWidth);
427 }
428
429 static void updateLogicalWidthForRightAlignedBlock(bool isLeftToRightDirection, BidiRun* trailingSpaceRun, float& logicalLeft, float& totalLogicalWidth, float availableLogicalWidth)
430 {
431     // Wide lines spill out of the block based off direction.
432     // So even if text-align is right, if direction is LTR, wide lines should overflow out of the right
433     // side of the block.
434     if (isLeftToRightDirection) {
435         if (trailingSpaceRun) {
436             totalLogicalWidth -= trailingSpaceRun->m_box->logicalWidth();
437             trailingSpaceRun->m_box->setLogicalWidth(0);
438         }
439         if (totalLogicalWidth < availableLogicalWidth)
440             logicalLeft += availableLogicalWidth - totalLogicalWidth;
441         return;
442     }
443
444     if (totalLogicalWidth > availableLogicalWidth && trailingSpaceRun) {
445         trailingSpaceRun->m_box->setLogicalWidth(max<float>(0, trailingSpaceRun->m_box->logicalWidth() - totalLogicalWidth + availableLogicalWidth));
446         totalLogicalWidth -= trailingSpaceRun->m_box->logicalWidth();
447     } else
448         logicalLeft += availableLogicalWidth - totalLogicalWidth;
449 }
450
451 static void updateLogicalWidthForCenterAlignedBlock(bool isLeftToRightDirection, BidiRun* trailingSpaceRun, float& logicalLeft, float& totalLogicalWidth, float availableLogicalWidth)
452 {
453     float trailingSpaceWidth = 0;
454     if (trailingSpaceRun) {
455         totalLogicalWidth -= trailingSpaceRun->m_box->logicalWidth();
456         trailingSpaceWidth = min(trailingSpaceRun->m_box->logicalWidth(), (availableLogicalWidth - totalLogicalWidth + 1) / 2);
457         trailingSpaceRun->m_box->setLogicalWidth(max<float>(0, trailingSpaceWidth));
458     }
459     if (isLeftToRightDirection)
460         logicalLeft += max<float>((availableLogicalWidth - totalLogicalWidth) / 2, 0);
461     else
462         logicalLeft += totalLogicalWidth > availableLogicalWidth ? (availableLogicalWidth - totalLogicalWidth) : (availableLogicalWidth - totalLogicalWidth) / 2 - trailingSpaceWidth;
463 }
464
465 void RenderBlock::setMarginsForRubyRun(BidiRun* run, RenderRubyRun* renderer, RenderObject* previousObject, const LineInfo& lineInfo)
466 {
467     int startOverhang;
468     int endOverhang;
469     RenderObject* nextObject = 0;
470     for (BidiRun* runWithNextObject = run->next(); runWithNextObject; runWithNextObject = runWithNextObject->next()) {
471         if (!runWithNextObject->m_object->isPositioned() && !runWithNextObject->m_box->isLineBreak()) {
472             nextObject = runWithNextObject->m_object;
473             break;
474         }
475     }
476     renderer->getOverhang(lineInfo.isFirstLine(), renderer->style()->isLeftToRightDirection() ? previousObject : nextObject, renderer->style()->isLeftToRightDirection() ? nextObject : previousObject, startOverhang, endOverhang);
477     setMarginStartForChild(renderer, -startOverhang);
478     setMarginEndForChild(renderer, -endOverhang);
479 }
480
481 static inline float measureHyphenWidth(RenderText* renderer, const Font& font)
482 {
483     RenderStyle* style = renderer->style();
484     return font.width(RenderBlock::constructTextRun(renderer, font, style->hyphenString().string(), style));
485 }
486
487 static inline void setLogicalWidthForTextRun(RootInlineBox* lineBox, BidiRun* run, RenderText* renderer, float xPos, const LineInfo& lineInfo,
488                                    GlyphOverflowAndFallbackFontsMap& textBoxDataMap, VerticalPositionCache& verticalPositionCache)
489 {
490     HashSet<const SimpleFontData*> fallbackFonts;
491     GlyphOverflow glyphOverflow;
492     
493     // Always compute glyph overflow if the block's line-box-contain value is "glyphs".
494     if (lineBox->fitsToGlyphs()) {
495         // If we don't stick out of the root line's font box, then don't bother computing our glyph overflow. This optimization
496         // will keep us from computing glyph bounds in nearly all cases.
497         bool includeRootLine = lineBox->includesRootLineBoxFontOrLeading();
498         int baselineShift = lineBox->verticalPositionForBox(run->m_box, verticalPositionCache);
499         int rootDescent = includeRootLine ? lineBox->renderer()->style(lineInfo.isFirstLine())->font().fontMetrics().descent() : 0;
500         int rootAscent = includeRootLine ? lineBox->renderer()->style(lineInfo.isFirstLine())->font().fontMetrics().ascent() : 0;
501         int boxAscent = renderer->style(lineInfo.isFirstLine())->font().fontMetrics().ascent() - baselineShift;
502         int boxDescent = renderer->style(lineInfo.isFirstLine())->font().fontMetrics().descent() + baselineShift;
503         if (boxAscent > rootDescent ||  boxDescent > rootAscent)
504             glyphOverflow.computeBounds = true; 
505     }
506     
507     int hyphenWidth = 0;
508     if (toInlineTextBox(run->m_box)->hasHyphen()) {
509         const Font& font = renderer->style(lineInfo.isFirstLine())->font();
510         hyphenWidth = measureHyphenWidth(renderer, font);
511     }
512     run->m_box->setLogicalWidth(renderer->width(run->m_start, run->m_stop - run->m_start, xPos, lineInfo.isFirstLine(), &fallbackFonts, &glyphOverflow) + hyphenWidth);
513     if (!fallbackFonts.isEmpty()) {
514         ASSERT(run->m_box->isText());
515         GlyphOverflowAndFallbackFontsMap::iterator it = textBoxDataMap.add(toInlineTextBox(run->m_box), make_pair(Vector<const SimpleFontData*>(), GlyphOverflow())).first;
516         ASSERT(it->second.first.isEmpty());
517         copyToVector(fallbackFonts, it->second.first);
518         run->m_box->parent()->clearDescendantsHaveSameLineHeightAndBaseline();
519     }
520     if ((glyphOverflow.top || glyphOverflow.bottom || glyphOverflow.left || glyphOverflow.right)) {
521         ASSERT(run->m_box->isText());
522         GlyphOverflowAndFallbackFontsMap::iterator it = textBoxDataMap.add(toInlineTextBox(run->m_box), make_pair(Vector<const SimpleFontData*>(), GlyphOverflow())).first;
523         it->second.second = glyphOverflow;
524         run->m_box->clearKnownToHaveNoOverflow();
525     }
526 }
527
528 static inline void computeExpansionForJustifiedText(BidiRun* firstRun, BidiRun* trailingSpaceRun, Vector<unsigned, 16>& expansionOpportunities, unsigned expansionOpportunityCount, float& totalLogicalWidth, float availableLogicalWidth)
529 {
530     if (!expansionOpportunityCount || availableLogicalWidth <= totalLogicalWidth)
531         return;
532
533     size_t i = 0;
534     for (BidiRun* r = firstRun; r; r = r->next()) {
535         if (!r->m_box || r == trailingSpaceRun)
536             continue;
537         
538         if (r->m_object->isText()) {
539             unsigned opportunitiesInRun = expansionOpportunities[i++];
540             
541             ASSERT(opportunitiesInRun <= expansionOpportunityCount);
542             
543             // Only justify text if whitespace is collapsed.
544             if (r->m_object->style()->collapseWhiteSpace()) {
545                 InlineTextBox* textBox = toInlineTextBox(r->m_box);
546                 int expansion = (availableLogicalWidth - totalLogicalWidth) * opportunitiesInRun / expansionOpportunityCount;
547                 textBox->setExpansion(expansion);
548                 totalLogicalWidth += expansion;
549             }
550             expansionOpportunityCount -= opportunitiesInRun;
551             if (!expansionOpportunityCount)
552                 break;
553         }
554     }
555 }
556
557 void RenderBlock::updateLogicalWidthForAlignment(const ETextAlign& textAlign, BidiRun* trailingSpaceRun, float& logicalLeft, float& totalLogicalWidth, float& availableLogicalWidth, int expansionOpportunityCount)
558 {
559     // Armed with the total width of the line (without justification),
560     // we now examine our text-align property in order to determine where to position the
561     // objects horizontally. The total width of the line can be increased if we end up
562     // justifying text.
563     switch (textAlign) {
564     case LEFT:
565     case WEBKIT_LEFT:
566         updateLogicalWidthForLeftAlignedBlock(style()->isLeftToRightDirection(), trailingSpaceRun, logicalLeft, totalLogicalWidth, availableLogicalWidth);
567         break;
568     case JUSTIFY:
569         adjustInlineDirectionLineBounds(expansionOpportunityCount, logicalLeft, availableLogicalWidth);
570         if (expansionOpportunityCount) {
571             if (trailingSpaceRun) {
572                 totalLogicalWidth -= trailingSpaceRun->m_box->logicalWidth();
573                 trailingSpaceRun->m_box->setLogicalWidth(0);
574             }
575             break;
576         }
577         // fall through
578     case TAAUTO:
579         // for right to left fall through to right aligned
580         if (style()->isLeftToRightDirection()) {
581             if (totalLogicalWidth > availableLogicalWidth && trailingSpaceRun)
582                 trailingSpaceRun->m_box->setLogicalWidth(max<float>(0, trailingSpaceRun->m_box->logicalWidth() - totalLogicalWidth + availableLogicalWidth));
583             break;
584         }
585     case RIGHT:
586     case WEBKIT_RIGHT:
587         updateLogicalWidthForRightAlignedBlock(style()->isLeftToRightDirection(), trailingSpaceRun, logicalLeft, totalLogicalWidth, availableLogicalWidth);
588         break;
589     case CENTER:
590     case WEBKIT_CENTER:
591         updateLogicalWidthForCenterAlignedBlock(style()->isLeftToRightDirection(), trailingSpaceRun, logicalLeft, totalLogicalWidth, availableLogicalWidth);
592         break;
593     case TASTART:
594         if (style()->isLeftToRightDirection())
595             updateLogicalWidthForLeftAlignedBlock(style()->isLeftToRightDirection(), trailingSpaceRun, logicalLeft, totalLogicalWidth, availableLogicalWidth);
596         else
597             updateLogicalWidthForRightAlignedBlock(style()->isLeftToRightDirection(), trailingSpaceRun, logicalLeft, totalLogicalWidth, availableLogicalWidth);
598         break;
599     case TAEND:
600         if (style()->isLeftToRightDirection())
601             updateLogicalWidthForRightAlignedBlock(style()->isLeftToRightDirection(), trailingSpaceRun, logicalLeft, totalLogicalWidth, availableLogicalWidth);
602         else
603             updateLogicalWidthForLeftAlignedBlock(style()->isLeftToRightDirection(), trailingSpaceRun, logicalLeft, totalLogicalWidth, availableLogicalWidth);
604         break;
605     }
606 }
607
608 void RenderBlock::computeInlineDirectionPositionsForLine(RootInlineBox* lineBox, const LineInfo& lineInfo, BidiRun* firstRun, BidiRun* trailingSpaceRun, bool reachedEnd,
609                                                          GlyphOverflowAndFallbackFontsMap& textBoxDataMap, VerticalPositionCache& verticalPositionCache)
610 {
611     ETextAlign textAlign = textAlignmentForLine(!reachedEnd && !lineBox->endsWithBreak());
612     float logicalLeft = logicalLeftOffsetForLine(logicalHeight(), lineInfo.isFirstLine());
613     float availableLogicalWidth = logicalRightOffsetForLine(logicalHeight(), lineInfo.isFirstLine()) - logicalLeft;
614
615     bool needsWordSpacing = false;
616     float totalLogicalWidth = lineBox->getFlowSpacingLogicalWidth();
617     unsigned expansionOpportunityCount = 0;
618     bool isAfterExpansion = true;
619     Vector<unsigned, 16> expansionOpportunities;
620     RenderObject* previousObject = 0;
621
622     for (BidiRun* r = firstRun; r; r = r->next()) {
623         if (!r->m_box || r->m_object->isPositioned() || r->m_box->isLineBreak())
624             continue; // Positioned objects are only participating to figure out their
625                       // correct static x position.  They have no effect on the width.
626                       // Similarly, line break boxes have no effect on the width.
627         if (r->m_object->isText()) {
628             RenderText* rt = toRenderText(r->m_object);
629             if (textAlign == JUSTIFY && r != trailingSpaceRun) {
630                 if (!isAfterExpansion)
631                     toInlineTextBox(r->m_box)->setCanHaveLeadingExpansion(true);
632                 unsigned opportunitiesInRun = Font::expansionOpportunityCount(rt->characters() + r->m_start, r->m_stop - r->m_start, r->m_box->direction(), isAfterExpansion);
633                 expansionOpportunities.append(opportunitiesInRun);
634                 expansionOpportunityCount += opportunitiesInRun;
635             }
636
637             if (int length = rt->textLength()) {
638                 if (!r->m_start && needsWordSpacing && isSpaceOrNewline(rt->characters()[r->m_start]))
639                     totalLogicalWidth += rt->style(lineInfo.isFirstLine())->font().wordSpacing();
640                 needsWordSpacing = !isSpaceOrNewline(rt->characters()[r->m_stop - 1]) && r->m_stop == length;
641             }
642
643             setLogicalWidthForTextRun(lineBox, r, rt, totalLogicalWidth, lineInfo, textBoxDataMap, verticalPositionCache);
644         } else {
645             isAfterExpansion = false;
646             if (!r->m_object->isRenderInline()) {
647                 RenderBox* renderBox = toRenderBox(r->m_object);
648                 if (renderBox->isRubyRun())
649                     setMarginsForRubyRun(r, toRenderRubyRun(renderBox), previousObject, lineInfo);
650                 r->m_box->setLogicalWidth(logicalWidthForChild(renderBox));
651                 totalLogicalWidth += marginStartForChild(renderBox) + marginEndForChild(renderBox);
652             }
653         }
654
655         totalLogicalWidth += r->m_box->logicalWidth();
656         previousObject = r->m_object;
657     }
658
659     if (isAfterExpansion && !expansionOpportunities.isEmpty()) {
660         expansionOpportunities.last()--;
661         expansionOpportunityCount--;
662     }
663
664     updateLogicalWidthForAlignment(textAlign, trailingSpaceRun, logicalLeft, totalLogicalWidth, availableLogicalWidth, expansionOpportunityCount);
665
666     computeExpansionForJustifiedText(firstRun, trailingSpaceRun, expansionOpportunities, expansionOpportunityCount, totalLogicalWidth, availableLogicalWidth);
667
668     // The widths of all runs are now known.  We can now place every inline box (and
669     // compute accurate widths for the inline flow boxes).
670     needsWordSpacing = false;
671     lineBox->placeBoxesInInlineDirection(logicalLeft, needsWordSpacing, textBoxDataMap);
672 }
673
674 void RenderBlock::computeBlockDirectionPositionsForLine(RootInlineBox* lineBox, BidiRun* firstRun, GlyphOverflowAndFallbackFontsMap& textBoxDataMap,
675                                                         VerticalPositionCache& verticalPositionCache)
676 {
677     setLogicalHeight(lineBox->alignBoxesInBlockDirection(logicalHeight(), textBoxDataMap, verticalPositionCache));
678
679     // Now make sure we place replaced render objects correctly.
680     for (BidiRun* r = firstRun; r; r = r->next()) {
681         ASSERT(r->m_box);
682         if (!r->m_box)
683             continue; // Skip runs with no line boxes.
684
685         // Align positioned boxes with the top of the line box.  This is
686         // a reasonable approximation of an appropriate y position.
687         if (r->m_object->isPositioned())
688             r->m_box->setLogicalTop(logicalHeight());
689
690         // Position is used to properly position both replaced elements and
691         // to update the static normal flow x/y of positioned elements.
692         if (r->m_object->isText())
693             toRenderText(r->m_object)->positionLineBox(r->m_box);
694         else if (r->m_object->isBox())
695             toRenderBox(r->m_object)->positionLineBox(r->m_box);
696     }
697     // Positioned objects and zero-length text nodes destroy their boxes in
698     // position(), which unnecessarily dirties the line.
699     lineBox->markDirty(false);
700 }
701
702 static inline bool isCollapsibleSpace(UChar character, RenderText* renderer)
703 {
704     if (character == ' ' || character == '\t' || character == softHyphen)
705         return true;
706     if (character == '\n')
707         return !renderer->style()->preserveNewline();
708     if (character == noBreakSpace)
709         return renderer->style()->nbspMode() == SPACE;
710     return false;
711 }
712
713
714 static void setStaticPositions(RenderBlock* block, RenderBox* child)
715 {
716     // FIXME: The math here is actually not really right. It's a best-guess approximation that
717     // will work for the common cases
718     RenderObject* containerBlock = child->container();
719     int blockHeight = block->logicalHeight();
720     if (containerBlock->isRenderInline()) {
721         // A relative positioned inline encloses us. In this case, we also have to determine our
722         // position as though we were an inline. Set |staticInlinePosition| and |staticBlockPosition| on the relative positioned
723         // inline so that we can obtain the value later.
724         toRenderInline(containerBlock)->layer()->setStaticInlinePosition(block->startAlignedOffsetForLine(child, blockHeight, false));
725         toRenderInline(containerBlock)->layer()->setStaticBlockPosition(blockHeight);
726     }
727
728     if (child->style()->isOriginalDisplayInlineType())
729         child->layer()->setStaticInlinePosition(block->startAlignedOffsetForLine(child, blockHeight, false));
730     else
731         child->layer()->setStaticInlinePosition(block->borderAndPaddingStart());
732     child->layer()->setStaticBlockPosition(blockHeight);
733 }
734
735 inline BidiRun* RenderBlock::handleTrailingSpaces(BidiRunList<BidiRun>& bidiRuns, BidiContext* currentContext)
736 {
737     if (!bidiRuns.runCount()
738         || !bidiRuns.logicallyLastRun()->m_object->style()->breakOnlyAfterWhiteSpace()
739         || !bidiRuns.logicallyLastRun()->m_object->style()->autoWrap())
740         return 0;
741
742     BidiRun* trailingSpaceRun = bidiRuns.logicallyLastRun();
743     RenderObject* lastObject = trailingSpaceRun->m_object;
744     if (!lastObject->isText())
745         return 0;
746
747     RenderText* lastText = toRenderText(lastObject);
748     const UChar* characters = lastText->characters();
749     int firstSpace = trailingSpaceRun->stop();
750     while (firstSpace > trailingSpaceRun->start()) {
751         UChar current = characters[firstSpace - 1];
752         if (!isCollapsibleSpace(current, lastText))
753             break;
754         firstSpace--;
755     }
756     if (firstSpace == trailingSpaceRun->stop())
757         return 0;
758
759     TextDirection direction = style()->direction();
760     bool shouldReorder = trailingSpaceRun != (direction == LTR ? bidiRuns.lastRun() : bidiRuns.firstRun());
761     if (firstSpace != trailingSpaceRun->start()) {
762         BidiContext* baseContext = currentContext;
763         while (BidiContext* parent = baseContext->parent())
764             baseContext = parent;
765
766         BidiRun* newTrailingRun = new (renderArena()) BidiRun(firstSpace, trailingSpaceRun->m_stop, trailingSpaceRun->m_object, baseContext, OtherNeutral);
767         trailingSpaceRun->m_stop = firstSpace;
768         if (direction == LTR)
769             bidiRuns.addRun(newTrailingRun);
770         else
771             bidiRuns.prependRun(newTrailingRun);
772         trailingSpaceRun = newTrailingRun;
773         return trailingSpaceRun;
774     }
775     if (!shouldReorder)
776         return trailingSpaceRun;
777
778     if (direction == LTR) {
779         bidiRuns.moveRunToEnd(trailingSpaceRun);
780         trailingSpaceRun->m_level = 0;
781     } else {
782         bidiRuns.moveRunToBeginning(trailingSpaceRun);
783         trailingSpaceRun->m_level = 1;
784     }
785     return trailingSpaceRun;
786 }
787
788 void RenderBlock::appendFloatingObjectToLastLine(FloatingObject* floatingObject)
789 {
790     ASSERT(!floatingObject->m_originatingLine);
791     floatingObject->m_originatingLine = lastRootBox();
792     lastRootBox()->appendFloat(floatingObject->renderer());
793 }
794
795 // FIXME: This should be a BidiStatus constructor or create method.
796 static inline BidiStatus statusWithDirection(TextDirection textDirection)
797 {
798     WTF::Unicode::Direction direction = textDirection == LTR ? LeftToRight : RightToLeft;
799     RefPtr<BidiContext> context = BidiContext::create(textDirection == LTR ? 0 : 1, direction, false, FromStyleOrDOM);
800
801     // This copies BidiStatus and may churn the ref on BidiContext. I doubt it matters.
802     return BidiStatus(direction, direction, direction, context.release());
803 }
804
805 // FIXME: BidiResolver should have this logic.
806 static inline void constructBidiRuns(InlineBidiResolver& topResolver, BidiRunList<BidiRun>& bidiRuns, const InlineIterator& endOfLine, VisualDirectionOverride override, bool previousLineBrokeCleanly)
807 {
808     // FIXME: We should pass a BidiRunList into createBidiRunsForLine instead
809     // of the resolver owning the runs.
810     ASSERT(&topResolver.runs() == &bidiRuns);
811     topResolver.createBidiRunsForLine(endOfLine, override, previousLineBrokeCleanly);
812
813     while (!topResolver.isolatedRuns().isEmpty()) {
814         // It does not matter which order we resolve the runs as long as we resolve them all.
815         BidiRun* isolatedRun = topResolver.isolatedRuns().last();
816         topResolver.isolatedRuns().removeLast();
817
818         // Only inlines make sense with unicode-bidi: isolate (blocks are already isolated).
819         RenderInline* isolatedSpan = toRenderInline(isolatedRun->object());
820         InlineBidiResolver isolatedResolver;
821         isolatedResolver.setStatus(statusWithDirection(isolatedSpan->style()->direction()));
822
823         // FIXME: The fact that we have to construct an Iterator here
824         // currently prevents this code from moving into BidiResolver.
825         RenderObject* startObj = bidiFirstSkippingEmptyInlines(isolatedSpan, &isolatedResolver);
826         isolatedResolver.setPosition(InlineIterator(isolatedSpan, startObj, 0));
827
828         // FIXME: isolatedEnd should probably equal end or the last char in isolatedSpan.
829         InlineIterator isolatedEnd = endOfLine;
830         // FIXME: What should end and previousLineBrokeCleanly be?
831         // rniwa says previousLineBrokeCleanly is just a WinIE hack and could always be false here?
832         isolatedResolver.createBidiRunsForLine(isolatedEnd, NoVisualOverride, previousLineBrokeCleanly);
833         // Note that we do not delete the runs from the resolver.
834         bidiRuns.replaceRunWithRuns(isolatedRun, isolatedResolver.runs());
835
836         // If we encountered any nested isolate runs, just move them
837         // to the top resolver's list for later processing.
838         if (!isolatedResolver.isolatedRuns().isEmpty()) {
839             topResolver.isolatedRuns().append(isolatedResolver.isolatedRuns());
840             isolatedResolver.isolatedRuns().clear();
841         }
842     }
843 }
844
845 // This function constructs line boxes for all of the text runs in the resolver and computes their position.
846 RootInlineBox* RenderBlock::createLineBoxesFromBidiRuns(BidiRunList<BidiRun>& bidiRuns, const InlineIterator& end, LineInfo& lineInfo, VerticalPositionCache& verticalPositionCache, BidiRun* trailingSpaceRun)
847 {
848     if (!bidiRuns.runCount())
849         return 0;
850
851     // FIXME: Why is this only done when we had runs?
852     lineInfo.setLastLine(!end.m_obj);
853
854     RootInlineBox* lineBox = constructLine(bidiRuns, lineInfo);
855     if (!lineBox)
856         return 0;
857
858     lineBox->setEndsWithBreak(lineInfo.previousLineBrokeCleanly());
859     
860 #if ENABLE(SVG)
861     bool isSVGRootInlineBox = lineBox->isSVGRootInlineBox();
862 #else
863     bool isSVGRootInlineBox = false;
864 #endif
865     
866     GlyphOverflowAndFallbackFontsMap textBoxDataMap;
867     
868     // Now we position all of our text runs horizontally.
869     if (!isSVGRootInlineBox)
870         computeInlineDirectionPositionsForLine(lineBox, lineInfo, bidiRuns.firstRun(), trailingSpaceRun, end.atEnd(), textBoxDataMap, verticalPositionCache);
871     
872     // Now position our text runs vertically.
873     computeBlockDirectionPositionsForLine(lineBox, bidiRuns.firstRun(), textBoxDataMap, verticalPositionCache);
874     
875 #if ENABLE(SVG)
876     // SVG text layout code computes vertical & horizontal positions on its own.
877     // Note that we still need to execute computeVerticalPositionsForLine() as
878     // it calls InlineTextBox::positionLineBox(), which tracks whether the box
879     // contains reversed text or not. If we wouldn't do that editing and thus
880     // text selection in RTL boxes would not work as expected.
881     if (isSVGRootInlineBox) {
882         ASSERT(isSVGText());
883         static_cast<SVGRootInlineBox*>(lineBox)->computePerCharacterLayoutInformation();
884     }
885 #endif
886     
887     // Compute our overflow now.
888     lineBox->computeOverflow(lineBox->lineTop(), lineBox->lineBottom(), textBoxDataMap);
889     
890 #if PLATFORM(MAC)
891     // Highlight acts as an overflow inflation.
892     if (style()->highlight() != nullAtom)
893         lineBox->addHighlightOverflow();
894 #endif
895     return lineBox;
896 }
897
898 // Like LayoutState for layout(), LineLayoutState keeps track of global information
899 // during an entire linebox tree layout pass (aka layoutInlineChildren).
900 class LineLayoutState {
901 public:
902     LineLayoutState(bool fullLayout, int& repaintLogicalTop, int& repaintLogicalBottom)
903         : m_lastFloat(0)
904         , m_endLine(0)
905         , m_floatIndex(0)
906         , m_endLineLogicalTop(0)
907         , m_endLineMatched(false)
908         , m_checkForFloatsFromLastLine(false)
909         , m_isFullLayout(fullLayout)
910         , m_repaintLogicalTop(repaintLogicalTop)
911         , m_repaintLogicalBottom(repaintLogicalBottom)
912         , m_usesRepaintBounds(false)
913     { }
914
915     void markForFullLayout() { m_isFullLayout = true; }
916     bool isFullLayout() const { return m_isFullLayout; }
917
918     bool usesRepaintBounds() const { return m_usesRepaintBounds; }
919
920     void setRepaintRange(int logicalHeight)
921     { 
922         m_usesRepaintBounds = true;
923         m_repaintLogicalTop = m_repaintLogicalBottom = logicalHeight; 
924     }
925     
926     void updateRepaintRangeFromBox(RootInlineBox* box, int paginationDelta = 0)
927     {
928         m_usesRepaintBounds = true;
929         m_repaintLogicalTop = min(m_repaintLogicalTop, box->logicalTopVisualOverflow() + min(paginationDelta, 0));
930         m_repaintLogicalBottom = max(m_repaintLogicalBottom, box->logicalBottomVisualOverflow() + max(paginationDelta, 0));
931     }
932     
933     bool endLineMatched() const { return m_endLineMatched; }
934     void setEndLineMatched(bool endLineMatched) { m_endLineMatched = endLineMatched; }
935
936     bool checkForFloatsFromLastLine() const { return m_checkForFloatsFromLastLine; }
937     void setCheckForFloatsFromLastLine(bool check) { m_checkForFloatsFromLastLine = check; }
938
939     LineInfo& lineInfo() { return m_lineInfo; }
940     const LineInfo& lineInfo() const { return m_lineInfo; }
941
942     int endLineLogicalTop() const { return m_endLineLogicalTop; }
943     void setEndLineLogicalTop(int logicalTop) { m_endLineLogicalTop = logicalTop; }
944
945     RootInlineBox* endLine() const { return m_endLine; }
946     void setEndLine(RootInlineBox* line) { m_endLine = line; }
947
948     RenderBlock::FloatingObject* lastFloat() const { return m_lastFloat; }
949     void setLastFloat(RenderBlock::FloatingObject* lastFloat) { m_lastFloat = lastFloat; }
950
951     Vector<RenderBlock::FloatWithRect>& floats() { return m_floats; }
952     
953     unsigned floatIndex() const { return m_floatIndex; }
954     void setFloatIndex(unsigned floatIndex) { m_floatIndex = floatIndex; }
955     
956 private:
957     Vector<RenderBlock::FloatWithRect> m_floats;
958     RenderBlock::FloatingObject* m_lastFloat;
959     RootInlineBox* m_endLine;
960     LineInfo m_lineInfo;
961     unsigned m_floatIndex;
962     int m_endLineLogicalTop;
963     bool m_endLineMatched;
964     bool m_checkForFloatsFromLastLine;
965     
966     bool m_isFullLayout;
967
968     // FIXME: Should this be a range object instead of two ints?
969     int& m_repaintLogicalTop;
970     int& m_repaintLogicalBottom;
971     
972     bool m_usesRepaintBounds;
973 };
974
975 static void deleteLineRange(LineLayoutState& layoutState, RenderArena* arena, RootInlineBox* startLine, RootInlineBox* stopLine = 0)
976 {
977     RootInlineBox* boxToDelete = startLine;
978     while (boxToDelete && boxToDelete != stopLine) {
979         layoutState.updateRepaintRangeFromBox(boxToDelete);
980         // Note: deleteLineRange(renderArena(), firstRootBox()) is not identical to deleteLineBoxTree().
981         // deleteLineBoxTree uses nextLineBox() instead of nextRootBox() when traversing.
982         RootInlineBox* next = boxToDelete->nextRootBox();
983         boxToDelete->deleteLine(arena);
984         boxToDelete = next;
985     }
986 }
987
988 void RenderBlock::layoutRunsAndFloats(LineLayoutState& layoutState, bool hasInlineChild)
989 {
990     // We want to skip ahead to the first dirty line
991     InlineBidiResolver resolver;
992     RootInlineBox* startLine = determineStartPosition(layoutState, resolver);
993
994     unsigned consecutiveHyphenatedLines = 0;
995     if (startLine) {
996         for (RootInlineBox* line = startLine->prevRootBox(); line && line->isHyphenated(); line = line->prevRootBox())
997             consecutiveHyphenatedLines++;
998     }
999
1000     // FIXME: This would make more sense outside of this function, but since
1001     // determineStartPosition can change the fullLayout flag we have to do this here. Failure to call
1002     // determineStartPosition first will break fast/repaint/line-flow-with-floats-9.html.
1003     if (layoutState.isFullLayout() && hasInlineChild && !selfNeedsLayout()) {
1004         setNeedsLayout(true, false);  // Mark ourselves as needing a full layout. This way we'll repaint like
1005         // we're supposed to.
1006         RenderView* v = view();
1007         if (v && !v->doingFullRepaint() && hasLayer()) {
1008             // Because we waited until we were already inside layout to discover
1009             // that the block really needed a full layout, we missed our chance to repaint the layer
1010             // before layout started.  Luckily the layer has cached the repaint rect for its original
1011             // position and size, and so we can use that to make a repaint happen now.
1012             repaintUsingContainer(containerForRepaint(), layer()->repaintRect());
1013         }
1014     }
1015
1016     if (m_floatingObjects && !m_floatingObjects->set().isEmpty())
1017         layoutState.setLastFloat(m_floatingObjects->set().last());
1018
1019     // We also find the first clean line and extract these lines.  We will add them back
1020     // if we determine that we're able to synchronize after handling all our dirty lines.
1021     InlineIterator cleanLineStart;
1022     BidiStatus cleanLineBidiStatus;
1023     if (!layoutState.isFullLayout() && startLine)
1024         determineEndPosition(layoutState, startLine, cleanLineStart, cleanLineBidiStatus);
1025
1026     if (startLine) {
1027         if (!layoutState.usesRepaintBounds())
1028             layoutState.setRepaintRange(logicalHeight());
1029         deleteLineRange(layoutState, renderArena(), startLine);
1030     }
1031
1032     if (!layoutState.isFullLayout() && lastRootBox() && lastRootBox()->endsWithBreak()) {
1033         // If the last line before the start line ends with a line break that clear floats,
1034         // adjust the height accordingly.
1035         // A line break can be either the first or the last object on a line, depending on its direction.
1036         if (InlineBox* lastLeafChild = lastRootBox()->lastLeafChild()) {
1037             RenderObject* lastObject = lastLeafChild->renderer();
1038             if (!lastObject->isBR())
1039                 lastObject = lastRootBox()->firstLeafChild()->renderer();
1040             if (lastObject->isBR()) {
1041                 EClear clear = lastObject->style()->clear();
1042                 if (clear != CNONE)
1043                     newLine(clear);
1044             }
1045         }
1046     }
1047
1048     layoutRunsAndFloatsInRange(layoutState, resolver, cleanLineStart, cleanLineBidiStatus, consecutiveHyphenatedLines);
1049     linkToEndLineIfNeeded(layoutState);
1050     repaintDirtyFloats(layoutState.floats());
1051 }
1052
1053 void RenderBlock::layoutRunsAndFloatsInRange(LineLayoutState& layoutState, InlineBidiResolver& resolver, const InlineIterator& cleanLineStart, const BidiStatus& cleanLineBidiStatus, unsigned consecutiveHyphenatedLines)
1054 {
1055     bool paginated = view()->layoutState() && view()->layoutState()->isPaginated();
1056     LineMidpointState& lineMidpointState = resolver.midpointState();
1057     InlineIterator end = resolver.position();
1058     bool checkForEndLineMatch = layoutState.endLine();
1059     LineBreakIteratorInfo lineBreakIteratorInfo;
1060     VerticalPositionCache verticalPositionCache;
1061
1062     LineBreaker lineBreaker(this);
1063
1064     while (!end.atEnd()) {
1065         // FIXME: Is this check necessary before the first iteration or can it be moved to the end?
1066         if (checkForEndLineMatch) {
1067             layoutState.setEndLineMatched(matchedEndLine(layoutState, resolver, cleanLineStart, cleanLineBidiStatus));
1068             if (layoutState.endLineMatched())
1069                 break;
1070         }
1071
1072         lineMidpointState.reset();
1073
1074         layoutState.lineInfo().setEmpty(true);
1075
1076         InlineIterator oldEnd = end;
1077         bool isNewUBAParagraph = layoutState.lineInfo().previousLineBrokeCleanly();
1078         FloatingObject* lastFloatFromPreviousLine = (m_floatingObjects && !m_floatingObjects->set().isEmpty()) ? m_floatingObjects->set().last() : 0;
1079         end = lineBreaker.nextLineBreak(resolver, layoutState.lineInfo(), lineBreakIteratorInfo, lastFloatFromPreviousLine, consecutiveHyphenatedLines);
1080         if (resolver.position().atEnd()) {
1081             // FIXME: We shouldn't be creating any runs in findNextLineBreak to begin with!
1082             // Once BidiRunList is separated from BidiResolver this will not be needed.
1083             resolver.runs().deleteRuns();
1084             resolver.markCurrentRunEmpty(); // FIXME: This can probably be replaced by an ASSERT (or just removed).
1085             layoutState.setCheckForFloatsFromLastLine(true);
1086             break;
1087         }
1088         ASSERT(end != resolver.position());
1089
1090         // This is a short-cut for empty lines.
1091         if (layoutState.lineInfo().isEmpty()) {
1092             if (lastRootBox())
1093                 lastRootBox()->setLineBreakInfo(end.m_obj, end.m_pos, resolver.status());
1094         } else {
1095             VisualDirectionOverride override = (style()->rtlOrdering() == VisualOrder ? (style()->direction() == LTR ? VisualLeftToRightOverride : VisualRightToLeftOverride) : NoVisualOverride);
1096
1097             if (isNewUBAParagraph && style()->unicodeBidi() == Plaintext && !resolver.context()->parent()) {
1098                 TextDirection direction = style()->direction();
1099                 determineParagraphDirection(direction, resolver.position());
1100                 resolver.setStatus(BidiStatus(direction, style()->unicodeBidi() == Override));
1101             }
1102             // FIXME: This ownership is reversed. We should own the BidiRunList and pass it to createBidiRunsForLine.
1103             BidiRunList<BidiRun>& bidiRuns = resolver.runs();
1104             constructBidiRuns(resolver, bidiRuns, end, override, layoutState.lineInfo().previousLineBrokeCleanly());
1105             ASSERT(resolver.position() == end);
1106
1107             BidiRun* trailingSpaceRun = !layoutState.lineInfo().previousLineBrokeCleanly() ? handleTrailingSpaces(bidiRuns, resolver.context()) : 0;
1108
1109             if (bidiRuns.runCount() && lineBreaker.lineWasHyphenated()) {
1110                 bidiRuns.logicallyLastRun()->m_hasHyphen = true;
1111                 consecutiveHyphenatedLines++;
1112             } else
1113                 consecutiveHyphenatedLines = 0;
1114
1115             // Now that the runs have been ordered, we create the line boxes.
1116             // At the same time we figure out where border/padding/margin should be applied for
1117             // inline flow boxes.
1118
1119             int oldLogicalHeight = logicalHeight();
1120             RootInlineBox* lineBox = createLineBoxesFromBidiRuns(bidiRuns, end, layoutState.lineInfo(), verticalPositionCache, trailingSpaceRun);
1121
1122             bidiRuns.deleteRuns();
1123             resolver.markCurrentRunEmpty(); // FIXME: This can probably be replaced by an ASSERT (or just removed).
1124
1125             if (lineBox) {
1126                 lineBox->setLineBreakInfo(end.m_obj, end.m_pos, resolver.status());
1127                 if (layoutState.usesRepaintBounds())
1128                     layoutState.updateRepaintRangeFromBox(lineBox);
1129
1130                 if (paginated) {
1131                     int adjustment = 0;
1132                     adjustLinePositionForPagination(lineBox, adjustment);
1133                     if (adjustment) {
1134                         int oldLineWidth = availableLogicalWidthForLine(oldLogicalHeight, layoutState.lineInfo().isFirstLine());
1135                         lineBox->adjustBlockDirectionPosition(adjustment);
1136                         if (layoutState.usesRepaintBounds())
1137                             layoutState.updateRepaintRangeFromBox(lineBox);
1138
1139                         if (availableLogicalWidthForLine(oldLogicalHeight + adjustment, layoutState.lineInfo().isFirstLine()) != oldLineWidth) {
1140                             // We have to delete this line, remove all floats that got added, and let line layout re-run.
1141                             lineBox->deleteLine(renderArena());
1142                             removeFloatingObjectsBelow(lastFloatFromPreviousLine, oldLogicalHeight);
1143                             setLogicalHeight(oldLogicalHeight + adjustment);
1144                             resolver.setPosition(oldEnd);
1145                             end = oldEnd;
1146                             continue;
1147                         }
1148
1149                         setLogicalHeight(lineBox->lineBottomWithLeading());
1150                     }
1151                 }
1152             }
1153
1154             for (size_t i = 0; i < lineBreaker.positionedObjects().size(); ++i)
1155                 setStaticPositions(this, lineBreaker.positionedObjects()[i]);
1156
1157             layoutState.lineInfo().setFirstLine(false);
1158             newLine(lineBreaker.clear());
1159         }
1160
1161         if (m_floatingObjects && lastRootBox()) {
1162             const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set();
1163             FloatingObjectSetIterator it = floatingObjectSet.begin();
1164             FloatingObjectSetIterator end = floatingObjectSet.end();
1165             if (layoutState.lastFloat()) {
1166                 FloatingObjectSetIterator lastFloatIterator = floatingObjectSet.find(layoutState.lastFloat());
1167                 ASSERT(lastFloatIterator != end);
1168                 ++lastFloatIterator;
1169                 it = lastFloatIterator;
1170             }
1171             for (; it != end; ++it) {
1172                 FloatingObject* f = *it;
1173                 appendFloatingObjectToLastLine(f);
1174                 ASSERT(f->m_renderer == layoutState.floats()[layoutState.floatIndex()].object);
1175                 // If a float's geometry has changed, give up on syncing with clean lines.
1176                 if (layoutState.floats()[layoutState.floatIndex()].rect != f->frameRect())
1177                     checkForEndLineMatch = false;
1178                 layoutState.setFloatIndex(layoutState.floatIndex() + 1);
1179             }
1180             layoutState.setLastFloat(!floatingObjectSet.isEmpty() ? floatingObjectSet.last() : 0);
1181         }
1182
1183         lineMidpointState.reset();
1184         resolver.setPosition(end);
1185     }
1186 }
1187
1188 void RenderBlock::linkToEndLineIfNeeded(LineLayoutState& layoutState)
1189 {
1190     if (layoutState.endLine()) {
1191         if (layoutState.endLineMatched()) {
1192             bool paginated = view()->layoutState() && view()->layoutState()->isPaginated();
1193             // Attach all the remaining lines, and then adjust their y-positions as needed.
1194             int delta = logicalHeight() - layoutState.endLineLogicalTop();
1195             for (RootInlineBox* line = layoutState.endLine(); line; line = line->nextRootBox()) {
1196                 line->attachLine();
1197                 if (paginated) {
1198                     delta -= line->paginationStrut();
1199                     adjustLinePositionForPagination(line, delta);
1200                 }
1201                 if (delta) {
1202                     layoutState.updateRepaintRangeFromBox(line, delta);
1203                     line->adjustBlockDirectionPosition(delta);
1204                 }
1205                 if (Vector<RenderBox*>* cleanLineFloats = line->floatsPtr()) {
1206                     Vector<RenderBox*>::iterator end = cleanLineFloats->end();
1207                     for (Vector<RenderBox*>::iterator f = cleanLineFloats->begin(); f != end; ++f) {
1208                         FloatingObject* floatingObject = insertFloatingObject(*f);
1209                         ASSERT(!floatingObject->m_originatingLine);
1210                         floatingObject->m_originatingLine = line;
1211                         setLogicalHeight(logicalTopForChild(*f) - marginBeforeForChild(*f) + delta);
1212                         positionNewFloats();
1213                     }
1214                 }
1215             }
1216             setLogicalHeight(lastRootBox()->lineBottomWithLeading());
1217         } else {
1218             // Delete all the remaining lines.
1219             deleteLineRange(layoutState, renderArena(), layoutState.endLine());
1220         }
1221     }
1222     
1223     if (m_floatingObjects && (layoutState.checkForFloatsFromLastLine() || positionNewFloats()) && lastRootBox()) {
1224         // In case we have a float on the last line, it might not be positioned up to now.
1225         // This has to be done before adding in the bottom border/padding, or the float will
1226         // include the padding incorrectly. -dwh
1227         if (layoutState.checkForFloatsFromLastLine()) {
1228             int bottomVisualOverflow = lastRootBox()->logicalBottomVisualOverflow();
1229             int bottomLayoutOverflow = lastRootBox()->logicalBottomLayoutOverflow();
1230             TrailingFloatsRootInlineBox* trailingFloatsLineBox = new (renderArena()) TrailingFloatsRootInlineBox(this);
1231             m_lineBoxes.appendLineBox(trailingFloatsLineBox);
1232             trailingFloatsLineBox->setConstructed();
1233             GlyphOverflowAndFallbackFontsMap textBoxDataMap;
1234             VerticalPositionCache verticalPositionCache;
1235             int blockLogicalHeight = logicalHeight();
1236             trailingFloatsLineBox->alignBoxesInBlockDirection(blockLogicalHeight, textBoxDataMap, verticalPositionCache);
1237             trailingFloatsLineBox->setLineTopBottomPositions(blockLogicalHeight, blockLogicalHeight, blockLogicalHeight, blockLogicalHeight);
1238             IntRect logicalLayoutOverflow(0, blockLogicalHeight, 1, bottomLayoutOverflow - blockLogicalHeight);
1239             IntRect logicalVisualOverflow(0, blockLogicalHeight, 1, bottomVisualOverflow - blockLogicalHeight);
1240             trailingFloatsLineBox->setOverflowFromLogicalRects(logicalLayoutOverflow, logicalVisualOverflow, trailingFloatsLineBox->lineTop(), trailingFloatsLineBox->lineBottom());
1241         }
1242
1243         const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set();
1244         FloatingObjectSetIterator it = floatingObjectSet.begin();
1245         FloatingObjectSetIterator end = floatingObjectSet.end();
1246         if (layoutState.lastFloat()) {
1247             FloatingObjectSetIterator lastFloatIterator = floatingObjectSet.find(layoutState.lastFloat());
1248             ASSERT(lastFloatIterator != end);
1249             ++lastFloatIterator;
1250             it = lastFloatIterator;
1251         }
1252         for (; it != end; ++it)
1253             appendFloatingObjectToLastLine(*it);
1254         layoutState.setLastFloat(!floatingObjectSet.isEmpty() ? floatingObjectSet.last() : 0);
1255     }
1256 }
1257
1258 void RenderBlock::repaintDirtyFloats(Vector<FloatWithRect>& floats)
1259 {
1260     size_t floatCount = floats.size();
1261     // Floats that did not have layout did not repaint when we laid them out. They would have
1262     // painted by now if they had moved, but if they stayed at (0, 0), they still need to be
1263     // painted.
1264     for (size_t i = 0; i < floatCount; ++i) {
1265         if (!floats[i].everHadLayout) {
1266             RenderBox* f = floats[i].object;
1267             if (!f->x() && !f->y() && f->checkForRepaintDuringLayout())
1268                 f->repaint();
1269         }
1270     }
1271 }
1272
1273 void RenderBlock::layoutInlineChildren(bool relayoutChildren, int& repaintLogicalTop, int& repaintLogicalBottom)
1274 {
1275     m_overflow.clear();
1276
1277     setLogicalHeight(borderBefore() + paddingBefore());
1278
1279     // Figure out if we should clear out our line boxes.
1280     // FIXME: Handle resize eventually!
1281     bool isFullLayout = !firstLineBox() || selfNeedsLayout() || relayoutChildren;
1282     LineLayoutState layoutState(isFullLayout, repaintLogicalTop, repaintLogicalBottom);
1283
1284     if (isFullLayout)
1285         lineBoxes()->deleteLineBoxes(renderArena());
1286
1287     // Text truncation only kicks in if your overflow isn't visible and your text-overflow-mode isn't
1288     // clip.
1289     // FIXME: CSS3 says that descendants that are clipped must also know how to truncate.  This is insanely
1290     // difficult to figure out (especially in the middle of doing layout), and is really an esoteric pile of nonsense
1291     // anyway, so we won't worry about following the draft here.
1292     bool hasTextOverflow = style()->textOverflow() && hasOverflowClip();
1293
1294     // Walk all the lines and delete our ellipsis line boxes if they exist.
1295     if (hasTextOverflow)
1296          deleteEllipsisLineBoxes();
1297
1298     if (firstChild()) {
1299         // layout replaced elements
1300         bool hasInlineChild = false;
1301         for (InlineWalker walker(this); !walker.atEnd(); walker.advance()) {
1302             RenderObject* o = walker.current();
1303             if (!hasInlineChild && o->isInline())
1304                 hasInlineChild = true;
1305
1306             if (o->isReplaced() || o->isFloating() || o->isPositioned()) {
1307                 RenderBox* box = toRenderBox(o);
1308
1309                 if (relayoutChildren || o->style()->width().isPercent() || o->style()->height().isPercent())
1310                     o->setChildNeedsLayout(true, false);
1311
1312                 // If relayoutChildren is set and the child has percentage padding or an embedded content box, we also need to invalidate the childs pref widths.
1313                 if (relayoutChildren && box->needsPreferredWidthsRecalculation())
1314                     o->setPreferredLogicalWidthsDirty(true, false);
1315
1316                 if (o->isPositioned())
1317                     o->containingBlock()->insertPositionedObject(box);
1318                 else if (o->isFloating())
1319                     layoutState.floats().append(FloatWithRect(box));
1320                 else if (layoutState.isFullLayout() || o->needsLayout()) {
1321                     // Replaced elements
1322                     toRenderBox(o)->dirtyLineBoxes(layoutState.isFullLayout());
1323                     o->layoutIfNeeded();
1324                 }
1325             } else if (o->isText() || (o->isRenderInline() && !walker.atEndOfInline())) {
1326                 if (!o->isText())
1327                     toRenderInline(o)->updateAlwaysCreateLineBoxes(layoutState.isFullLayout());
1328                 if (layoutState.isFullLayout() || o->selfNeedsLayout())
1329                     dirtyLineBoxesForRenderer(o, layoutState.isFullLayout());
1330                 o->setNeedsLayout(false);
1331             }
1332         }
1333
1334         layoutRunsAndFloats(layoutState, hasInlineChild);
1335     }
1336
1337     // Expand the last line to accommodate Ruby and emphasis marks.
1338     int lastLineAnnotationsAdjustment = 0;
1339     if (lastRootBox()) {
1340         int lowestAllowedPosition = max(lastRootBox()->lineBottom(), logicalHeight() + paddingAfter());
1341         if (!style()->isFlippedLinesWritingMode())
1342             lastLineAnnotationsAdjustment = lastRootBox()->computeUnderAnnotationAdjustment(lowestAllowedPosition);
1343         else
1344             lastLineAnnotationsAdjustment = lastRootBox()->computeOverAnnotationAdjustment(lowestAllowedPosition);
1345     }
1346
1347     // Now add in the bottom border/padding.
1348     setLogicalHeight(logicalHeight() + lastLineAnnotationsAdjustment + borderAfter() + paddingAfter() + scrollbarLogicalHeight());
1349
1350     if (!firstLineBox() && hasLineIfEmpty())
1351         setLogicalHeight(logicalHeight() + lineHeight(true, isHorizontalWritingMode() ? HorizontalLine : VerticalLine, PositionOfInteriorLineBoxes));
1352
1353     // See if we have any lines that spill out of our block.  If we do, then we will possibly need to
1354     // truncate text.
1355     if (hasTextOverflow)
1356         checkLinesForTextOverflow();
1357 }
1358
1359 void RenderBlock::checkFloatsInCleanLine(RootInlineBox* line, Vector<FloatWithRect>& floats, size_t& floatIndex, bool& encounteredNewFloat, bool& dirtiedByFloat)
1360 {
1361     Vector<RenderBox*>* cleanLineFloats = line->floatsPtr();
1362     if (!cleanLineFloats)
1363         return;
1364
1365     Vector<RenderBox*>::iterator end = cleanLineFloats->end();
1366     for (Vector<RenderBox*>::iterator it = cleanLineFloats->begin(); it != end; ++it) {
1367         RenderBox* floatingBox = *it;
1368         floatingBox->layoutIfNeeded();
1369         IntSize newSize(floatingBox->width() + floatingBox->marginLeft() + floatingBox->marginRight(), floatingBox->height() + floatingBox->marginTop() + floatingBox->marginBottom());
1370         ASSERT(floatIndex < floats.size());
1371         if (floats[floatIndex].object != floatingBox) {
1372             encounteredNewFloat = true;
1373             return;
1374         }
1375
1376         if (floats[floatIndex].rect.size() != newSize) {
1377             int floatTop = isHorizontalWritingMode() ? floats[floatIndex].rect.y() : floats[floatIndex].rect.x();
1378             int floatHeight = isHorizontalWritingMode() ? max(floats[floatIndex].rect.height(), newSize.height())
1379                                                                  : max(floats[floatIndex].rect.width(), newSize.width());
1380             floatHeight = min(floatHeight, numeric_limits<int>::max() - floatTop);
1381             line->markDirty();
1382             markLinesDirtyInBlockRange(line->lineBottomWithLeading(), floatTop + floatHeight, line);
1383             floats[floatIndex].rect.setSize(newSize);
1384             dirtiedByFloat = true;
1385         }
1386         floatIndex++;
1387     }
1388 }
1389
1390 RootInlineBox* RenderBlock::determineStartPosition(LineLayoutState& layoutState, InlineBidiResolver& resolver)
1391 {
1392     RootInlineBox* curr = 0;
1393     RootInlineBox* last = 0;
1394
1395     // FIXME: This entire float-checking block needs to be broken into a new function.
1396     bool dirtiedByFloat = false;
1397     if (!layoutState.isFullLayout()) {
1398         // Paginate all of the clean lines.
1399         bool paginated = view()->layoutState() && view()->layoutState()->isPaginated();
1400         int paginationDelta = 0;
1401         size_t floatIndex = 0;
1402         for (curr = firstRootBox(); curr && !curr->isDirty(); curr = curr->nextRootBox()) {
1403             if (paginated) {
1404                 paginationDelta -= curr->paginationStrut();
1405                 adjustLinePositionForPagination(curr, paginationDelta);
1406                 if (paginationDelta) {
1407                     if (containsFloats() || !layoutState.floats().isEmpty()) {
1408                         // FIXME: Do better eventually.  For now if we ever shift because of pagination and floats are present just go to a full layout.
1409                         layoutState.markForFullLayout();
1410                         break;
1411                     }
1412
1413                     layoutState.updateRepaintRangeFromBox(curr, paginationDelta);
1414                     curr->adjustBlockDirectionPosition(paginationDelta);
1415                 }
1416             }
1417
1418             // If a new float has been inserted before this line or before its last known float, just do a full layout.
1419             bool encounteredNewFloat = false;
1420             checkFloatsInCleanLine(curr, layoutState.floats(), floatIndex, encounteredNewFloat, dirtiedByFloat);
1421             if (encounteredNewFloat)
1422                 layoutState.markForFullLayout();
1423
1424             if (dirtiedByFloat || layoutState.isFullLayout())
1425                 break;
1426         }
1427         // Check if a new float has been inserted after the last known float.
1428         if (!curr && floatIndex < layoutState.floats().size())
1429             layoutState.markForFullLayout();
1430     }
1431
1432     if (layoutState.isFullLayout()) {
1433         // FIXME: This should just call deleteLineBoxTree, but that causes
1434         // crashes for fast/repaint tests.
1435         RenderArena* arena = renderArena();
1436         curr = firstRootBox();
1437         while (curr) {
1438             // Note: This uses nextRootBox() insted of nextLineBox() like deleteLineBoxTree does.
1439             RootInlineBox* next = curr->nextRootBox();
1440             curr->deleteLine(arena);
1441             curr = next;
1442         }
1443         ASSERT(!firstLineBox() && !lastLineBox());
1444     } else {
1445         if (curr) {
1446             // We have a dirty line.
1447             if (RootInlineBox* prevRootBox = curr->prevRootBox()) {
1448                 // We have a previous line.
1449                 if (!dirtiedByFloat && (!prevRootBox->endsWithBreak() || (prevRootBox->lineBreakObj()->isText() && prevRootBox->lineBreakPos() >= toRenderText(prevRootBox->lineBreakObj())->textLength())))
1450                     // The previous line didn't break cleanly or broke at a newline
1451                     // that has been deleted, so treat it as dirty too.
1452                     curr = prevRootBox;
1453             }
1454         } else {
1455             // No dirty lines were found.
1456             // If the last line didn't break cleanly, treat it as dirty.
1457             if (lastRootBox() && !lastRootBox()->endsWithBreak())
1458                 curr = lastRootBox();
1459         }
1460
1461         // If we have no dirty lines, then last is just the last root box.
1462         last = curr ? curr->prevRootBox() : lastRootBox();
1463     }
1464
1465     unsigned numCleanFloats = 0;
1466     if (!layoutState.floats().isEmpty()) {
1467         int savedLogicalHeight = logicalHeight();
1468         // Restore floats from clean lines.
1469         RootInlineBox* line = firstRootBox();
1470         while (line != curr) {
1471             if (Vector<RenderBox*>* cleanLineFloats = line->floatsPtr()) {
1472                 Vector<RenderBox*>::iterator end = cleanLineFloats->end();
1473                 for (Vector<RenderBox*>::iterator f = cleanLineFloats->begin(); f != end; ++f) {
1474                     FloatingObject* floatingObject = insertFloatingObject(*f);
1475                     ASSERT(!floatingObject->m_originatingLine);
1476                     floatingObject->m_originatingLine = line;
1477                     setLogicalHeight(logicalTopForChild(*f) - marginBeforeForChild(*f));
1478                     positionNewFloats();
1479                     ASSERT(layoutState.floats()[numCleanFloats].object == *f);
1480                     numCleanFloats++;
1481                 }
1482             }
1483             line = line->nextRootBox();
1484         }
1485         setLogicalHeight(savedLogicalHeight);
1486     }
1487     layoutState.setFloatIndex(numCleanFloats);
1488
1489     layoutState.lineInfo().setFirstLine(!last);
1490     layoutState.lineInfo().setPreviousLineBrokeCleanly(!last || last->endsWithBreak());
1491
1492     if (last) {
1493         setLogicalHeight(last->lineBottomWithLeading());
1494         resolver.setPosition(InlineIterator(this, last->lineBreakObj(), last->lineBreakPos()));
1495         resolver.setStatus(last->lineBreakBidiStatus());
1496     } else {
1497         TextDirection direction = style()->direction();
1498         if (style()->unicodeBidi() == Plaintext) {
1499             // FIXME: Why does "unicode-bidi: plaintext" bidiFirstIncludingEmptyInlines when all other line layout code uses bidiFirstSkippingEmptyInlines?
1500             determineParagraphDirection(direction, InlineIterator(this, bidiFirstIncludingEmptyInlines(this), 0));
1501         }
1502         resolver.setStatus(BidiStatus(direction, style()->unicodeBidi() == Override));
1503         resolver.setPosition(InlineIterator(this, bidiFirstSkippingEmptyInlines(this, &resolver), 0));
1504     }
1505     return curr;
1506 }
1507
1508 void RenderBlock::determineEndPosition(LineLayoutState& layoutState, RootInlineBox* startLine, InlineIterator& cleanLineStart, BidiStatus& cleanLineBidiStatus)
1509 {
1510     ASSERT(!layoutState.endLine());
1511     size_t floatIndex = layoutState.floatIndex();
1512     RootInlineBox* last = 0;
1513     for (RootInlineBox* curr = startLine->nextRootBox(); curr; curr = curr->nextRootBox()) {
1514         if (!curr->isDirty()) {
1515             bool encounteredNewFloat = false;
1516             bool dirtiedByFloat = false;
1517             checkFloatsInCleanLine(curr, layoutState.floats(), floatIndex, encounteredNewFloat, dirtiedByFloat);
1518             if (encounteredNewFloat)
1519                 return;
1520         }
1521         if (curr->isDirty())
1522             last = 0;
1523         else if (!last)
1524             last = curr;
1525     }
1526
1527     if (!last)
1528         return;
1529
1530     // At this point, |last| is the first line in a run of clean lines that ends with the last line
1531     // in the block.
1532
1533     RootInlineBox* prev = last->prevRootBox();
1534     cleanLineStart = InlineIterator(this, prev->lineBreakObj(), prev->lineBreakPos());
1535     cleanLineBidiStatus = prev->lineBreakBidiStatus();
1536     layoutState.setEndLineLogicalTop(prev->lineBottomWithLeading());
1537
1538     for (RootInlineBox* line = last; line; line = line->nextRootBox())
1539         line->extractLine(); // Disconnect all line boxes from their render objects while preserving
1540                              // their connections to one another.
1541
1542     layoutState.setEndLine(last);
1543 }
1544
1545 bool RenderBlock::matchedEndLine(LineLayoutState& layoutState, const InlineBidiResolver& resolver, const InlineIterator& endLineStart, const BidiStatus& endLineStatus)
1546 {
1547     if (resolver.position() == endLineStart) {
1548         if (resolver.status() != endLineStatus)
1549             return false;
1550
1551         int delta = logicalHeight() - layoutState.endLineLogicalTop();
1552         if (!delta || !m_floatingObjects)
1553             return true;
1554
1555         // See if any floats end in the range along which we want to shift the lines vertically.
1556         int logicalTop = min(logicalHeight(), layoutState.endLineLogicalTop());
1557
1558         RootInlineBox* lastLine = layoutState.endLine();
1559         while (RootInlineBox* nextLine = lastLine->nextRootBox())
1560             lastLine = nextLine;
1561
1562         int logicalBottom = lastLine->lineBottomWithLeading() + abs(delta);
1563
1564         const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set();
1565         FloatingObjectSetIterator end = floatingObjectSet.end();
1566         for (FloatingObjectSetIterator it = floatingObjectSet.begin(); it != end; ++it) {
1567             FloatingObject* f = *it;
1568             if (logicalBottomForFloat(f) >= logicalTop && logicalBottomForFloat(f) < logicalBottom)
1569                 return false;
1570         }
1571
1572         return true;
1573     }
1574
1575     // The first clean line doesn't match, but we can check a handful of following lines to try
1576     // to match back up.
1577     static int numLines = 8; // The # of lines we're willing to match against.
1578     RootInlineBox* line = layoutState.endLine();
1579     for (int i = 0; i < numLines && line; i++, line = line->nextRootBox()) {
1580         if (line->lineBreakObj() == resolver.position().m_obj && line->lineBreakPos() == resolver.position().m_pos) {
1581             // We have a match.
1582             if (line->lineBreakBidiStatus() != resolver.status())
1583                 return false; // ...but the bidi state doesn't match.
1584             RootInlineBox* result = line->nextRootBox();
1585
1586             // Set our logical top to be the block height of endLine.
1587             if (result)
1588                 layoutState.setEndLineLogicalTop(line->lineBottomWithLeading());
1589
1590             int delta = logicalHeight() - layoutState.endLineLogicalTop();
1591             if (delta && m_floatingObjects) {
1592                 // See if any floats end in the range along which we want to shift the lines vertically.
1593                 int logicalTop = min(logicalHeight(), layoutState.endLineLogicalTop());
1594
1595                 RootInlineBox* lastLine = layoutState.endLine();
1596                 while (RootInlineBox* nextLine = lastLine->nextRootBox())
1597                     lastLine = nextLine;
1598
1599                 int logicalBottom = lastLine->lineBottomWithLeading() + abs(delta);
1600
1601                 const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set();
1602                 FloatingObjectSetIterator end = floatingObjectSet.end();
1603                 for (FloatingObjectSetIterator it = floatingObjectSet.begin(); it != end; ++it) {
1604                     FloatingObject* f = *it;
1605                     if (logicalBottomForFloat(f) >= logicalTop && logicalBottomForFloat(f) < logicalBottom)
1606                         return false;
1607                 }
1608             }
1609
1610             // Now delete the lines that we failed to sync.
1611             deleteLineRange(layoutState, renderArena(), layoutState.endLine(), result);
1612             layoutState.setEndLine(result);
1613             return result;
1614         }
1615     }
1616
1617     return false;
1618 }
1619
1620 static inline bool skipNonBreakingSpace(const InlineIterator& it, const LineInfo& lineInfo)
1621 {
1622     if (it.m_obj->style()->nbspMode() != SPACE || it.current() != noBreakSpace)
1623         return false;
1624
1625     // FIXME: This is bad.  It makes nbsp inconsistent with space and won't work correctly
1626     // with m_minWidth/m_maxWidth.
1627     // Do not skip a non-breaking space if it is the first character
1628     // on a line after a clean line break (or on the first line, since previousLineBrokeCleanly starts off
1629     // |true|).
1630     if (lineInfo.isEmpty() && lineInfo.previousLineBrokeCleanly())
1631         return false;
1632
1633     return true;
1634 }
1635
1636 enum WhitespacePosition { LeadingWhitespace, TrailingWhitespace };
1637 static inline bool shouldCollapseWhiteSpace(const RenderStyle* style, const LineInfo& lineInfo, WhitespacePosition whitespacePosition)
1638 {
1639     // CSS2 16.6.1
1640     // If a space (U+0020) at the beginning of a line has 'white-space' set to 'normal', 'nowrap', or 'pre-line', it is removed.
1641     // If a space (U+0020) at the end of a line has 'white-space' set to 'normal', 'nowrap', or 'pre-line', it is also removed.
1642     // If spaces (U+0020) or tabs (U+0009) at the end of a line have 'white-space' set to 'pre-wrap', UAs may visually collapse them.
1643     return style->collapseWhiteSpace()
1644         || (whitespacePosition == TrailingWhitespace && style->whiteSpace() == PRE_WRAP && (!lineInfo.isEmpty() || !lineInfo.previousLineBrokeCleanly()));
1645 }
1646
1647 static bool inlineFlowRequiresLineBox(RenderInline* flow)
1648 {
1649     // FIXME: Right now, we only allow line boxes for inlines that are truly empty.
1650     // We need to fix this, though, because at the very least, inlines containing only
1651     // ignorable whitespace should should also have line boxes.
1652     return !flow->firstChild() && flow->hasInlineDirectionBordersPaddingOrMargin();
1653 }
1654
1655 static bool requiresLineBox(const InlineIterator& it, const LineInfo& lineInfo = LineInfo(), WhitespacePosition whitespacePosition = LeadingWhitespace)
1656 {
1657     if (it.m_obj->isFloatingOrPositioned())
1658         return false;
1659
1660     if (it.m_obj->isRenderInline() && !inlineFlowRequiresLineBox(toRenderInline(it.m_obj)))
1661         return false;
1662
1663     if (!shouldCollapseWhiteSpace(it.m_obj->style(), lineInfo, whitespacePosition) || it.m_obj->isBR())
1664         return true;
1665
1666     UChar current = it.current();
1667     return current != ' ' && current != '\t' && current != softHyphen && (current != '\n' || it.m_obj->preservesNewline())
1668     && !skipNonBreakingSpace(it, lineInfo);
1669 }
1670
1671 bool RenderBlock::generatesLineBoxesForInlineChild(RenderObject* inlineObj)
1672 {
1673     ASSERT(inlineObj->parent() == this);
1674
1675     InlineIterator it(this, inlineObj, 0);
1676     // FIXME: We should pass correct value for WhitespacePosition.
1677     while (!it.atEnd() && !requiresLineBox(it))
1678         it.increment();
1679
1680     return !it.atEnd();
1681 }
1682
1683 // FIXME: The entire concept of the skipTrailingWhitespace function is flawed, since we really need to be building
1684 // line boxes even for containers that may ultimately collapse away. Otherwise we'll never get positioned
1685 // elements quite right. In other words, we need to build this function's work into the normal line
1686 // object iteration process.
1687 // NB. this function will insert any floating elements that would otherwise
1688 // be skipped but it will not position them.
1689 void RenderBlock::LineBreaker::skipTrailingWhitespace(InlineIterator& iterator, const LineInfo& lineInfo)
1690 {
1691     while (!iterator.atEnd() && !requiresLineBox(iterator, lineInfo, TrailingWhitespace)) {
1692         RenderObject* object = iterator.m_obj;
1693         if (object->isFloating()) {
1694             m_block->insertFloatingObject(toRenderBox(object));
1695         } else if (object->isPositioned())
1696             setStaticPositions(m_block, toRenderBox(object));
1697         iterator.increment();
1698     }
1699 }
1700
1701 void RenderBlock::LineBreaker::skipLeadingWhitespace(InlineBidiResolver& resolver, const LineInfo& lineInfo,
1702                                                      FloatingObject* lastFloatFromPreviousLine, LineWidth& width)
1703 {
1704     while (!resolver.position().atEnd() && !requiresLineBox(resolver.position(), lineInfo, LeadingWhitespace)) {
1705         RenderObject* object = resolver.position().m_obj;
1706         if (object->isFloating())
1707             m_block->positionNewFloatOnLine(m_block->insertFloatingObject(toRenderBox(object)), lastFloatFromPreviousLine, width);
1708         else if (object->isPositioned())
1709             setStaticPositions(m_block, toRenderBox(object));
1710         resolver.increment();
1711     }
1712     resolver.commitExplicitEmbedding();
1713 }
1714
1715 // This is currently just used for list markers and inline flows that have line boxes. Neither should
1716 // have an effect on whitespace at the start of the line.
1717 static bool shouldSkipWhitespaceAfterStartObject(RenderBlock* block, RenderObject* o, LineMidpointState& lineMidpointState)
1718 {
1719     RenderObject* next = bidiNextSkippingEmptyInlines(block, o);
1720     if (next && !next->isBR() && next->isText() && toRenderText(next)->textLength() > 0) {
1721         RenderText* nextText = toRenderText(next);
1722         UChar nextChar = nextText->characters()[0];
1723         if (nextText->style()->isCollapsibleWhiteSpace(nextChar)) {
1724             addMidpoint(lineMidpointState, InlineIterator(0, o, 0));
1725             return true;
1726         }
1727     }
1728
1729     return false;
1730 }
1731
1732 static inline float textWidth(RenderText* text, unsigned from, unsigned len, const Font& font, float xPos, bool isFixedPitch, bool collapseWhiteSpace)
1733 {
1734     if (isFixedPitch || (!from && len == text->textLength()) || text->style()->hasTextCombine())
1735         return text->width(from, len, font, xPos);
1736
1737     TextRun run = RenderBlock::constructTextRun(text, font, text->characters() + from, len, text->style());
1738     run.setCharactersLength(text->textLength() - from);
1739     ASSERT(run.charactersLength() >= run.length());
1740
1741     run.setAllowTabs(!collapseWhiteSpace);
1742     run.setXPos(xPos);
1743     return font.width(run);
1744 }
1745
1746 static void tryHyphenating(RenderText* text, const Font& font, const AtomicString& localeIdentifier, unsigned consecutiveHyphenatedLines, int consecutiveHyphenatedLinesLimit, int minimumPrefixLength, int minimumSuffixLength, int lastSpace, int pos, float xPos, int availableWidth, bool isFixedPitch, bool collapseWhiteSpace, int lastSpaceWordSpacing, InlineIterator& lineBreak, int nextBreakable, bool& hyphenated)
1747 {
1748     // Map 'hyphenate-limit-{before,after}: auto;' to 2.
1749     if (minimumPrefixLength < 0)
1750         minimumPrefixLength = 2;
1751
1752     if (minimumSuffixLength < 0)
1753         minimumSuffixLength = 2;
1754
1755     if (pos - lastSpace <= minimumSuffixLength)
1756         return;
1757
1758     if (consecutiveHyphenatedLinesLimit >= 0 && consecutiveHyphenatedLines >= static_cast<unsigned>(consecutiveHyphenatedLinesLimit))
1759         return;
1760
1761     int hyphenWidth = measureHyphenWidth(text, font);
1762
1763     float maxPrefixWidth = availableWidth - xPos - hyphenWidth - lastSpaceWordSpacing;
1764     // If the maximum width available for the prefix before the hyphen is small, then it is very unlikely
1765     // that an hyphenation opportunity exists, so do not bother to look for it.
1766     if (maxPrefixWidth <= font.pixelSize() * 5 / 4)
1767         return;
1768
1769     TextRun run = RenderBlock::constructTextRun(text, font, text->characters() + lastSpace, pos - lastSpace, text->style());
1770     run.setCharactersLength(text->textLength() - lastSpace);
1771     ASSERT(run.charactersLength() >= run.length());
1772
1773     run.setAllowTabs(!collapseWhiteSpace);
1774     run.setXPos(xPos + lastSpaceWordSpacing);
1775
1776     unsigned prefixLength = font.offsetForPosition(run, maxPrefixWidth, false);
1777     if (prefixLength < static_cast<unsigned>(minimumPrefixLength))
1778         return;
1779
1780     prefixLength = lastHyphenLocation(text->characters() + lastSpace, pos - lastSpace, min(prefixLength, static_cast<unsigned>(pos - lastSpace - minimumSuffixLength)) + 1, localeIdentifier);
1781     // FIXME: The following assumes that the character at lastSpace is a space (and therefore should not factor
1782     // into hyphenate-limit-before) unless lastSpace is 0. This is wrong in the rare case of hyphenating
1783     // the first word in a text node which has leading whitespace.
1784     if (!prefixLength || prefixLength - (lastSpace ? 1 : 0) < static_cast<unsigned>(minimumPrefixLength))
1785         return;
1786
1787     ASSERT(pos - lastSpace - prefixLength >= static_cast<unsigned>(minimumSuffixLength));
1788
1789 #if !ASSERT_DISABLED
1790     float prefixWidth = hyphenWidth + textWidth(text, lastSpace, prefixLength, font, xPos, isFixedPitch, collapseWhiteSpace) + lastSpaceWordSpacing;
1791     ASSERT(xPos + prefixWidth <= availableWidth);
1792 #else
1793     UNUSED_PARAM(isFixedPitch);
1794 #endif
1795
1796     lineBreak.moveTo(text, lastSpace + prefixLength, nextBreakable);
1797     hyphenated = true;
1798 }
1799
1800 class LineWidth {
1801 public:
1802     LineWidth(RenderBlock* block, bool isFirstLine)
1803         : m_block(block)
1804         , m_uncommittedWidth(0)
1805         , m_committedWidth(0)
1806         , m_overhangWidth(0)
1807         , m_left(0)
1808         , m_right(0)
1809         , m_availableWidth(0)
1810         , m_isFirstLine(isFirstLine)
1811     {
1812         ASSERT(block);
1813         updateAvailableWidth();
1814     }
1815     bool fitsOnLine() const { return currentWidth() <= m_availableWidth; }
1816     bool fitsOnLine(float extra) const { return currentWidth() + extra <= m_availableWidth; }
1817     float currentWidth() const { return m_committedWidth + m_uncommittedWidth; }
1818
1819     // FIXME: We should eventually replace these three functions by ones that work on a higher abstraction.
1820     float uncommittedWidth() const { return m_uncommittedWidth; }
1821     float committedWidth() const { return m_committedWidth; }
1822     float availableWidth() const { return m_availableWidth; }
1823
1824     void updateAvailableWidth();
1825     void shrinkAvailableWidthForNewFloatIfNeeded(RenderBlock::FloatingObject*);
1826     void addUncommittedWidth(float delta) { m_uncommittedWidth += delta; }
1827     void commit()
1828     {
1829         m_committedWidth += m_uncommittedWidth;
1830         m_uncommittedWidth = 0;
1831     }
1832     void applyOverhang(RenderRubyRun*, RenderObject* startRenderer, RenderObject* endRenderer);
1833     void fitBelowFloats();
1834
1835 private:
1836     void computeAvailableWidthFromLeftAndRight()
1837     {
1838         m_availableWidth = max(0, m_right - m_left) + m_overhangWidth;
1839     }
1840
1841 private:
1842     RenderBlock* m_block;
1843     float m_uncommittedWidth;
1844     float m_committedWidth;
1845     float m_overhangWidth; // The amount by which |m_availableWidth| has been inflated to account for possible contraction due to ruby overhang.
1846     int m_left;
1847     int m_right;
1848     float m_availableWidth;
1849     bool m_isFirstLine;
1850 };
1851
1852 inline void LineWidth::updateAvailableWidth()
1853 {
1854     int height = m_block->logicalHeight();
1855     m_left = m_block->logicalLeftOffsetForLine(height, m_isFirstLine);
1856     m_right = m_block->logicalRightOffsetForLine(height, m_isFirstLine);
1857
1858     computeAvailableWidthFromLeftAndRight();
1859 }
1860
1861 inline void LineWidth::shrinkAvailableWidthForNewFloatIfNeeded(RenderBlock::FloatingObject* newFloat)
1862 {
1863     int height = m_block->logicalHeight();
1864     if (height < m_block->logicalTopForFloat(newFloat) || height >= m_block->logicalBottomForFloat(newFloat))
1865         return;
1866
1867     if (newFloat->type() == RenderBlock::FloatingObject::FloatLeft) {
1868         m_left = m_block->logicalRightForFloat(newFloat);
1869         if (m_isFirstLine && m_block->style()->isLeftToRightDirection())
1870             m_left += m_block->textIndentOffset();
1871     } else {
1872         m_right = m_block->logicalLeftForFloat(newFloat);
1873         if (m_isFirstLine && !m_block->style()->isLeftToRightDirection())
1874             m_right -= m_block->textIndentOffset();
1875     }
1876
1877     computeAvailableWidthFromLeftAndRight();
1878 }
1879
1880 void LineWidth::applyOverhang(RenderRubyRun* rubyRun, RenderObject* startRenderer, RenderObject* endRenderer)
1881 {
1882     int startOverhang;
1883     int endOverhang;
1884     rubyRun->getOverhang(m_isFirstLine, startRenderer, endRenderer, startOverhang, endOverhang);
1885
1886     startOverhang = min<int>(startOverhang, m_committedWidth);
1887     m_availableWidth += startOverhang;
1888
1889     endOverhang = max(min<int>(endOverhang, m_availableWidth - currentWidth()), 0);
1890     m_availableWidth += endOverhang;
1891     m_overhangWidth += startOverhang + endOverhang;
1892 }
1893
1894 void LineWidth::fitBelowFloats()
1895 {
1896     ASSERT(!m_committedWidth);
1897     ASSERT(!fitsOnLine());
1898
1899     int floatLogicalBottom;
1900     int lastFloatLogicalBottom = m_block->logicalHeight();
1901     float newLineWidth = m_availableWidth;
1902     float newLineLeft = m_left;
1903     float newLineRight = m_right;
1904     while (true) {
1905         floatLogicalBottom = m_block->nextFloatLogicalBottomBelow(lastFloatLogicalBottom);
1906         if (!floatLogicalBottom)
1907             break;
1908
1909         newLineLeft = m_block->logicalLeftOffsetForLine(floatLogicalBottom, m_isFirstLine);
1910         newLineRight = m_block->logicalRightOffsetForLine(floatLogicalBottom, m_isFirstLine);
1911         newLineWidth = max(0.0f, newLineRight - newLineLeft);
1912         lastFloatLogicalBottom = floatLogicalBottom;
1913         if (newLineWidth >= m_uncommittedWidth)
1914             break;
1915     }
1916
1917     if (newLineWidth > m_availableWidth) {
1918         m_block->setLogicalHeight(lastFloatLogicalBottom);
1919         m_availableWidth = newLineWidth + m_overhangWidth;
1920         m_left = newLineLeft;
1921         m_right = newLineRight;
1922     }
1923 }
1924
1925 class TrailingObjects {
1926 public:
1927     TrailingObjects();
1928     void setTrailingWhitespace(RenderText*);
1929     void clear();
1930     void appendBoxIfNeeded(RenderBox*);
1931
1932     enum CollapseFirstSpaceOrNot { DoNotCollapseFirstSpace, CollapseFirstSpace };
1933
1934     void updateMidpointsForTrailingBoxes(LineMidpointState&, const InlineIterator& lBreak, CollapseFirstSpaceOrNot);
1935
1936 private:
1937     RenderText* m_whitespace;
1938     Vector<RenderBox*, 4> m_boxes;
1939 };
1940
1941 TrailingObjects::TrailingObjects()
1942     : m_whitespace(0)
1943 {
1944 }
1945
1946 inline void TrailingObjects::setTrailingWhitespace(RenderText* whitespace)
1947 {
1948     ASSERT(whitespace);
1949     m_whitespace = whitespace;
1950 }
1951
1952 inline void TrailingObjects::clear()
1953 {
1954     m_whitespace = 0;
1955     m_boxes.clear();
1956 }
1957
1958 inline void TrailingObjects::appendBoxIfNeeded(RenderBox* box)
1959 {
1960     if (m_whitespace)
1961         m_boxes.append(box);
1962 }
1963
1964 void TrailingObjects::updateMidpointsForTrailingBoxes(LineMidpointState& lineMidpointState, const InlineIterator& lBreak, CollapseFirstSpaceOrNot collapseFirstSpace)
1965 {
1966     if (!m_whitespace)
1967         return;
1968
1969     // This object is either going to be part of the last midpoint, or it is going to be the actual endpoint.
1970     // In both cases we just decrease our pos by 1 level to exclude the space, allowing it to - in effect - collapse into the newline.
1971     if (lineMidpointState.numMidpoints % 2) {
1972         // Find the trailing space object's midpoint.
1973         int trailingSpaceMidpoint = lineMidpointState.numMidpoints - 1;
1974         for ( ; trailingSpaceMidpoint > 0 && lineMidpointState.midpoints[trailingSpaceMidpoint].m_obj != m_whitespace; --trailingSpaceMidpoint) { }
1975         ASSERT(trailingSpaceMidpoint >= 0);
1976         if (collapseFirstSpace == CollapseFirstSpace)
1977             lineMidpointState.midpoints[trailingSpaceMidpoint].m_pos--;
1978
1979         // Now make sure every single trailingPositionedBox following the trailingSpaceMidpoint properly stops and starts
1980         // ignoring spaces.
1981         size_t currentMidpoint = trailingSpaceMidpoint + 1;
1982         for (size_t i = 0; i < m_boxes.size(); ++i) {
1983             if (currentMidpoint >= lineMidpointState.numMidpoints) {
1984                 // We don't have a midpoint for this box yet.
1985                 InlineIterator ignoreStart(0, m_boxes[i], 0);
1986                 addMidpoint(lineMidpointState, ignoreStart); // Stop ignoring.
1987                 addMidpoint(lineMidpointState, ignoreStart); // Start ignoring again.
1988             } else {
1989                 ASSERT(lineMidpointState.midpoints[currentMidpoint].m_obj == m_boxes[i]);
1990                 ASSERT(lineMidpointState.midpoints[currentMidpoint + 1].m_obj == m_boxes[i]);
1991             }
1992             currentMidpoint += 2;
1993         }
1994     } else if (!lBreak.m_obj) {
1995         ASSERT(m_whitespace->isText());
1996         ASSERT(collapseFirstSpace == CollapseFirstSpace);
1997         // Add a new end midpoint that stops right at the very end.
1998         unsigned length = m_whitespace->textLength();
1999         unsigned pos = length >= 2 ? length - 2 : UINT_MAX;
2000         InlineIterator endMid(0, m_whitespace, pos);
2001         addMidpoint(lineMidpointState, endMid);
2002         for (size_t i = 0; i < m_boxes.size(); ++i) {
2003             InlineIterator ignoreStart(0, m_boxes[i], 0);
2004             addMidpoint(lineMidpointState, ignoreStart); // Stop ignoring spaces.
2005             addMidpoint(lineMidpointState, ignoreStart); // Start ignoring again.
2006         }
2007     }
2008 }
2009
2010 void RenderBlock::LineBreaker::reset()
2011 {
2012     m_positionedObjects.clear();
2013     m_hyphenated = false;
2014     m_clear = CNONE;
2015 }
2016
2017 InlineIterator RenderBlock::LineBreaker::nextLineBreak(InlineBidiResolver& resolver, LineInfo& lineInfo,
2018     LineBreakIteratorInfo& lineBreakIteratorInfo, FloatingObject* lastFloatFromPreviousLine, unsigned consecutiveHyphenatedLines)
2019 {
2020     reset();
2021
2022     ASSERT(resolver.position().root() == m_block);
2023
2024     bool appliedStartWidth = resolver.position().m_pos > 0;
2025     bool includeEndWidth = true;
2026     LineMidpointState& lineMidpointState = resolver.midpointState();
2027
2028     LineWidth width(m_block, lineInfo.isFirstLine());
2029
2030     skipLeadingWhitespace(resolver, lineInfo, lastFloatFromPreviousLine, width);
2031
2032     if (resolver.position().atEnd())
2033         return resolver.position();
2034
2035     // This variable is used only if whitespace isn't set to PRE, and it tells us whether
2036     // or not we are currently ignoring whitespace.
2037     bool ignoringSpaces = false;
2038     InlineIterator ignoreStart;
2039
2040     // This variable tracks whether the very last character we saw was a space.  We use
2041     // this to detect when we encounter a second space so we know we have to terminate
2042     // a run.
2043     bool currentCharacterIsSpace = false;
2044     bool currentCharacterIsWS = false;
2045     TrailingObjects trailingObjects;
2046
2047     InlineIterator lBreak = resolver.position();
2048
2049     // FIXME: It is error-prone to split the position object out like this.
2050     // Teach this code to work with objects instead of this split tuple.
2051     InlineIterator current = resolver.position();
2052     RenderObject* last = current.m_obj;
2053     bool atStart = true;
2054
2055     bool startingNewParagraph = lineInfo.previousLineBrokeCleanly();
2056     lineInfo.setPreviousLineBrokeCleanly(false);
2057
2058     bool autoWrapWasEverTrueOnLine = false;
2059     bool floatsFitOnLine = true;
2060
2061     // Firefox and Opera will allow a table cell to grow to fit an image inside it under
2062     // very specific circumstances (in order to match common WinIE renderings).
2063     // Not supporting the quirk has caused us to mis-render some real sites. (See Bugzilla 10517.)
2064     bool allowImagesToBreak = !m_block->document()->inQuirksMode() || !m_block->isTableCell() || !m_block->style()->logicalWidth().isIntrinsicOrAuto();
2065
2066     EWhiteSpace currWS = m_block->style()->whiteSpace();
2067     EWhiteSpace lastWS = currWS;
2068     while (current.m_obj) {
2069         RenderObject* next = bidiNextSkippingEmptyInlines(m_block, current.m_obj);
2070         if (next && next->parent() && !next->parent()->isDescendantOf(current.m_obj->parent()))
2071             includeEndWidth = true;
2072
2073         currWS = current.m_obj->isReplaced() ? current.m_obj->parent()->style()->whiteSpace() : current.m_obj->style()->whiteSpace();
2074         lastWS = last->isReplaced() ? last->parent()->style()->whiteSpace() : last->style()->whiteSpace();
2075
2076         bool autoWrap = RenderStyle::autoWrap(currWS);
2077         autoWrapWasEverTrueOnLine = autoWrapWasEverTrueOnLine || autoWrap;
2078
2079 #if ENABLE(SVG)
2080         bool preserveNewline = current.m_obj->isSVGInlineText() ? false : RenderStyle::preserveNewline(currWS);
2081 #else
2082         bool preserveNewline = RenderStyle::preserveNewline(currWS);
2083 #endif
2084
2085         bool collapseWhiteSpace = RenderStyle::collapseWhiteSpace(currWS);
2086
2087         if (current.m_obj->isBR()) {
2088             if (width.fitsOnLine()) {
2089                 lBreak.moveToStartOf(current.m_obj);
2090                 lBreak.increment();
2091
2092                 // A <br> always breaks a line, so don't let the line be collapsed
2093                 // away. Also, the space at the end of a line with a <br> does not
2094                 // get collapsed away.  It only does this if the previous line broke
2095                 // cleanly.  Otherwise the <br> has no effect on whether the line is
2096                 // empty or not.
2097                 if (startingNewParagraph)
2098                     lineInfo.setEmpty(false);
2099                 trailingObjects.clear();
2100                 lineInfo.setPreviousLineBrokeCleanly(true);
2101
2102                 if (!lineInfo.isEmpty())
2103                     m_clear = current.m_obj->style()->clear();
2104             }
2105             goto end;
2106         }
2107
2108         if (current.m_obj->isFloating()) {
2109             RenderBox* floatBox = toRenderBox(current.m_obj);
2110             FloatingObject* f = m_block->insertFloatingObject(floatBox);
2111             // check if it fits in the current line.
2112             // If it does, position it now, otherwise, position
2113             // it after moving to next line (in newLine() func)
2114             if (floatsFitOnLine && width.fitsOnLine(m_block->logicalWidthForFloat(f))) {
2115                 m_block->positionNewFloatOnLine(f, lastFloatFromPreviousLine, width);
2116                 if (lBreak.m_obj == current.m_obj) {
2117                     ASSERT(!lBreak.m_pos);
2118                     lBreak.increment();
2119                 }
2120             } else
2121                 floatsFitOnLine = false;
2122         } else if (current.m_obj->isPositioned()) {
2123             // If our original display wasn't an inline type, then we can
2124             // go ahead and determine our static inline position now.
2125             RenderBox* box = toRenderBox(current.m_obj);
2126             bool isInlineType = box->style()->isOriginalDisplayInlineType();
2127             if (!isInlineType)
2128                 box->layer()->setStaticInlinePosition(m_block->borderAndPaddingStart());
2129             else  {
2130                 // If our original display was an INLINE type, then we can go ahead
2131                 // and determine our static y position now.
2132                 box->layer()->setStaticBlockPosition(m_block->logicalHeight());
2133             }
2134
2135             // If we're ignoring spaces, we have to stop and include this object and
2136             // then start ignoring spaces again.
2137             if (isInlineType || current.m_obj->container()->isRenderInline()) {
2138                 if (ignoringSpaces) {
2139                     ignoreStart.m_obj = current.m_obj;
2140                     ignoreStart.m_pos = 0;
2141                     addMidpoint(lineMidpointState, ignoreStart); // Stop ignoring spaces.
2142                     addMidpoint(lineMidpointState, ignoreStart); // Start ignoring again.
2143                 }
2144                 trailingObjects.appendBoxIfNeeded(box);
2145             } else
2146                 m_positionedObjects.append(box);
2147         } else if (current.m_obj->isRenderInline()) {
2148             // Right now, we should only encounter empty inlines here.
2149             ASSERT(!current.m_obj->firstChild());
2150
2151             RenderInline* flowBox = toRenderInline(current.m_obj);
2152
2153             // Now that some inline flows have line boxes, if we are already ignoring spaces, we need
2154             // to make sure that we stop to include this object and then start ignoring spaces again.
2155             // If this object is at the start of the line, we need to behave like list markers and
2156             // start ignoring spaces.
2157             if (inlineFlowRequiresLineBox(flowBox)) {
2158                 lineInfo.setEmpty(false);
2159                 if (ignoringSpaces) {
2160                     trailingObjects.clear();
2161                     addMidpoint(lineMidpointState, InlineIterator(0, current.m_obj, 0)); // Stop ignoring spaces.
2162                     addMidpoint(lineMidpointState, InlineIterator(0, current.m_obj, 0)); // Start ignoring again.
2163                 } else if (m_block->style()->collapseWhiteSpace() && resolver.position().m_obj == current.m_obj
2164                     && shouldSkipWhitespaceAfterStartObject(m_block, current.m_obj, lineMidpointState)) {
2165                     // Like with list markers, we start ignoring spaces to make sure that any
2166                     // additional spaces we see will be discarded.
2167                     currentCharacterIsSpace = true;
2168                     currentCharacterIsWS = true;
2169                     ignoringSpaces = true;
2170                 }
2171             }
2172
2173             width.addUncommittedWidth(borderPaddingMarginStart(flowBox) + borderPaddingMarginEnd(flowBox));
2174         } else if (current.m_obj->isReplaced()) {
2175             RenderBox* replacedBox = toRenderBox(current.m_obj);
2176
2177             // Break on replaced elements if either has normal white-space.
2178             if ((autoWrap || RenderStyle::autoWrap(lastWS)) && (!current.m_obj->isImage() || allowImagesToBreak)) {
2179                 width.commit();
2180                 lBreak.moveToStartOf(current.m_obj);
2181             }
2182
2183             if (ignoringSpaces)
2184                 addMidpoint(lineMidpointState, InlineIterator(0, current.m_obj, 0));
2185
2186             lineInfo.setEmpty(false);
2187             ignoringSpaces = false;
2188             currentCharacterIsSpace = false;
2189             currentCharacterIsWS = false;
2190             trailingObjects.clear();
2191
2192             // Optimize for a common case. If we can't find whitespace after the list
2193             // item, then this is all moot.
2194             int replacedLogicalWidth = m_block->logicalWidthForChild(replacedBox) + m_block->marginStartForChild(replacedBox) + m_block->marginEndForChild(replacedBox) + inlineLogicalWidth(current.m_obj);
2195             if (current.m_obj->isListMarker()) {
2196                 if (m_block->style()->collapseWhiteSpace() && shouldSkipWhitespaceAfterStartObject(m_block, current.m_obj, lineMidpointState)) {
2197                     // Like with inline flows, we start ignoring spaces to make sure that any
2198                     // additional spaces we see will be discarded.
2199                     currentCharacterIsSpace = true;
2200                     currentCharacterIsWS = true;
2201                     ignoringSpaces = true;
2202                 }
2203                 if (toRenderListMarker(current.m_obj)->isInside())
2204                     width.addUncommittedWidth(replacedLogicalWidth);
2205             } else
2206                 width.addUncommittedWidth(replacedLogicalWidth);
2207             if (current.m_obj->isRubyRun())
2208                 width.applyOverhang(toRenderRubyRun(current.m_obj), last, next);
2209         } else if (current.m_obj->isText()) {
2210             if (!current.m_pos)
2211                 appliedStartWidth = false;
2212
2213             RenderText* t = toRenderText(current.m_obj);
2214
2215 #if ENABLE(SVG)
2216             bool isSVGText = t->isSVGInlineText();
2217 #endif
2218
2219             RenderStyle* style = t->style(lineInfo.isFirstLine());
2220             if (style->hasTextCombine() && current.m_obj->isCombineText())
2221                 toRenderCombineText(current.m_obj)->combineText();
2222
2223             const Font& f = style->font();
2224             bool isFixedPitch = f.isFixedPitch();
2225             bool canHyphenate = style->hyphens() == HyphensAuto && WebCore::canHyphenate(style->locale());
2226
2227             int lastSpace = current.m_pos;
2228             float wordSpacing = current.m_obj->style()->wordSpacing();
2229             float lastSpaceWordSpacing = 0;
2230
2231             // Non-zero only when kerning is enabled, in which case we measure words with their trailing
2232             // space, then subtract its width.
2233             float wordTrailingSpaceWidth = f.typesettingFeatures() & Kerning ? f.width(constructTextRun(t, f, &space, 1, style)) + wordSpacing : 0;
2234
2235             float wrapW = width.uncommittedWidth() + inlineLogicalWidth(current.m_obj, !appliedStartWidth, true);
2236             float charWidth = 0;
2237             bool breakNBSP = autoWrap && current.m_obj->style()->nbspMode() == SPACE;
2238             // Auto-wrapping text should wrap in the middle of a word only if it could not wrap before the word,
2239             // which is only possible if the word is the first thing on the line, that is, if |w| is zero.
2240             bool breakWords = current.m_obj->style()->breakWords() && ((autoWrap && !width.committedWidth()) || currWS == PRE);
2241             bool midWordBreak = false;
2242             bool breakAll = current.m_obj->style()->wordBreak() == BreakAllWordBreak && autoWrap;
2243             float hyphenWidth = 0;
2244
2245             if (t->isWordBreak()) {
2246                 width.commit();
2247                 lBreak.moveToStartOf(current.m_obj);
2248                 ASSERT(current.m_pos == t->textLength());
2249             }
2250
2251             for (; current.m_pos < t->textLength(); current.fastIncrementInTextNode()) {
2252                 bool previousCharacterIsSpace = currentCharacterIsSpace;
2253                 bool previousCharacterIsWS = currentCharacterIsWS;
2254                 UChar c = current.current();
2255                 currentCharacterIsSpace = c == ' ' || c == '\t' || (!preserveNewline && (c == '\n'));
2256
2257                 if (!collapseWhiteSpace || !currentCharacterIsSpace)
2258                     lineInfo.setEmpty(false);
2259
2260                 if (c == softHyphen && autoWrap && !hyphenWidth && style->hyphens() != HyphensNone) {
2261                     hyphenWidth = measureHyphenWidth(t, f);
2262                     width.addUncommittedWidth(hyphenWidth);
2263                 }
2264
2265                 bool applyWordSpacing = false;
2266
2267                 currentCharacterIsWS = currentCharacterIsSpace || (breakNBSP && c == noBreakSpace);
2268
2269                 if ((breakAll || breakWords) && !midWordBreak) {
2270                     wrapW += charWidth;
2271                     bool midWordBreakIsBeforeSurrogatePair = U16_IS_LEAD(c) && current.m_pos + 1 < t->textLength() && U16_IS_TRAIL(t->characters()[current.m_pos + 1]);
2272                     charWidth = textWidth(t, current.m_pos, midWordBreakIsBeforeSurrogatePair ? 2 : 1, f, width.committedWidth() + wrapW, isFixedPitch, collapseWhiteSpace);
2273                     midWordBreak = width.committedWidth() + wrapW + charWidth > width.availableWidth();
2274                 }
2275
2276                 if (lineBreakIteratorInfo.first != t) {
2277                     lineBreakIteratorInfo.first = t;
2278                     lineBreakIteratorInfo.second.reset(t->characters(), t->textLength(), style->locale());
2279                 }
2280
2281                 bool betweenWords = c == '\n' || (currWS != PRE && !atStart && isBreakable(lineBreakIteratorInfo.second, current.m_pos, current.m_nextBreakablePosition, breakNBSP)
2282                     && (style->hyphens() != HyphensNone || (current.previousInSameNode() != softHyphen)));
2283
2284                 if (betweenWords || midWordBreak) {
2285                     bool stoppedIgnoringSpaces = false;
2286                     if (ignoringSpaces) {
2287                         if (!currentCharacterIsSpace) {
2288                             // Stop ignoring spaces and begin at this
2289                             // new point.
2290                             ignoringSpaces = false;
2291                             lastSpaceWordSpacing = 0;
2292                             lastSpace = current.m_pos; // e.g., "Foo    goo", don't add in any of the ignored spaces.
2293                             addMidpoint(lineMidpointState, InlineIterator(0, current.m_obj, current.m_pos));
2294                             stoppedIgnoringSpaces = true;
2295                         } else {
2296                             // Just keep ignoring these spaces.
2297                             continue;
2298                         }
2299                     }
2300
2301                     float additionalTmpW;
2302                     if (wordTrailingSpaceWidth && currentCharacterIsSpace)
2303                         additionalTmpW = textWidth(t, lastSpace, current.m_pos + 1 - lastSpace, f, width.currentWidth(), isFixedPitch, collapseWhiteSpace) - wordTrailingSpaceWidth + lastSpaceWordSpacing;
2304                     else
2305                         additionalTmpW = textWidth(t, lastSpace, current.m_pos - lastSpace, f, width.currentWidth(), isFixedPitch, collapseWhiteSpace) + lastSpaceWordSpacing;
2306                     width.addUncommittedWidth(additionalTmpW);
2307                     if (!appliedStartWidth) {
2308                         width.addUncommittedWidth(inlineLogicalWidth(current.m_obj, true, false));
2309                         appliedStartWidth = true;
2310                     }
2311
2312                     applyWordSpacing =  wordSpacing && currentCharacterIsSpace && !previousCharacterIsSpace;
2313
2314                     if (!width.committedWidth() && autoWrap && !width.fitsOnLine())
2315                         width.fitBelowFloats();
2316
2317                     if (autoWrap || breakWords) {
2318                         // If we break only after white-space, consider the current character
2319                         // as candidate width for this line.
2320                         bool lineWasTooWide = false;
2321                         if (width.fitsOnLine() && currentCharacterIsWS && current.m_obj->style()->breakOnlyAfterWhiteSpace() && !midWordBreak) {
2322                             float charWidth = textWidth(t, current.m_pos, 1, f, width.currentWidth(), isFixedPitch, collapseWhiteSpace) + (applyWordSpacing ? wordSpacing : 0);
2323                             // Check if line is too big even without the extra space
2324                             // at the end of the line. If it is not, do nothing.
2325                             // If the line needs the extra whitespace to be too long,
2326                             // then move the line break to the space and skip all
2327                             // additional whitespace.
2328                             if (!width.fitsOnLine(charWidth)) {
2329                                 lineWasTooWide = true;
2330                                 lBreak.moveTo(current.m_obj, current.m_pos, current.m_nextBreakablePosition);
2331                                 skipTrailingWhitespace(lBreak, lineInfo);
2332                             }
2333                         }
2334                         if (lineWasTooWide || !width.fitsOnLine()) {
2335                             if (canHyphenate && !width.fitsOnLine()) {
2336                                 tryHyphenating(t, f, style->locale(), consecutiveHyphenatedLines, m_block->style()->hyphenationLimitLines(), style->hyphenationLimitBefore(), style->hyphenationLimitAfter(), lastSpace, current.m_pos, width.currentWidth() - additionalTmpW, width.availableWidth(), isFixedPitch, collapseWhiteSpace, lastSpaceWordSpacing, lBreak, current.m_nextBreakablePosition, m_hyphenated);
2337                                 if (m_hyphenated)
2338                                     goto end;
2339                             }
2340                             if (lBreak.atTextParagraphSeparator()) {
2341                                 if (!stoppedIgnoringSpaces && current.m_pos > 0) {
2342                                     // We need to stop right before the newline and then start up again.
2343                                     addMidpoint(lineMidpointState, InlineIterator(0, current.m_obj, current.m_pos - 1)); // Stop
2344                                     addMidpoint(lineMidpointState, InlineIterator(0, current.m_obj, current.m_pos)); // Start
2345                                 }
2346                                 lBreak.increment();
2347                                 lineInfo.setPreviousLineBrokeCleanly(true);
2348                             }
2349                             if (lBreak.m_obj && lBreak.m_pos && lBreak.m_obj->isText() && toRenderText(lBreak.m_obj)->textLength() && toRenderText(lBreak.m_obj)->characters()[lBreak.m_pos - 1] == softHyphen && style->hyphens() != HyphensNone)
2350                                 m_hyphenated = true;
2351                             goto end; // Didn't fit. Jump to the end.
2352                         } else {
2353                             if (!betweenWords || (midWordBreak && !autoWrap))
2354                                 width.addUncommittedWidth(-additionalTmpW);
2355                             if (hyphenWidth) {
2356                                 // Subtract the width of the soft hyphen out since we fit on a line.
2357                                 width.addUncommittedWidth(-hyphenWidth);
2358                                 hyphenWidth = 0;
2359                             }
2360                         }
2361                     }
2362
2363                     if (c == '\n' && preserveNewline) {
2364                         if (!stoppedIgnoringSpaces && current.m_pos > 0) {
2365                             // We need to stop right before the newline and then start up again.
2366                             addMidpoint(lineMidpointState, InlineIterator(0, current.m_obj, current.m_pos - 1)); // Stop
2367                             addMidpoint(lineMidpointState, InlineIterator(0, current.m_obj, current.m_pos)); // Start
2368                         }
2369                         lBreak.moveTo(current.m_obj, current.m_pos, current.m_nextBreakablePosition);
2370                         lBreak.increment();
2371                         lineInfo.setPreviousLineBrokeCleanly(true);
2372                         return lBreak;
2373                     }
2374
2375                     if (autoWrap && betweenWords) {
2376                         width.commit();
2377                         wrapW = 0;
2378                         lBreak.moveTo(current.m_obj, current.m_pos, current.m_nextBreakablePosition);
2379                         // Auto-wrapping text should not wrap in the middle of a word once it has had an
2380                         // opportunity to break after a word.
2381                         breakWords = false;
2382                     }
2383
2384                     if (midWordBreak && !U16_IS_TRAIL(c) && !(category(c) & (Mark_NonSpacing | Mark_Enclosing | Mark_SpacingCombining))) {
2385                         // Remember this as a breakable position in case
2386                         // adding the end width forces a break.
2387                         lBreak.moveTo(current.m_obj, current.m_pos, current.m_nextBreakablePosition);
2388                         midWordBreak &= (breakWords || breakAll);
2389                     }
2390
2391                     if (betweenWords) {
2392                         lastSpaceWordSpacing = applyWordSpacing ? wordSpacing : 0;
2393                         lastSpace = current.m_pos;
2394                     }
2395
2396                     if (!ignoringSpaces && current.m_obj->style()->collapseWhiteSpace()) {
2397                         // If we encounter a newline, or if we encounter a
2398                         // second space, we need to go ahead and break up this
2399                         // run and enter a mode where we start collapsing spaces.
2400                         if (currentCharacterIsSpace && previousCharacterIsSpace) {
2401                             ignoringSpaces = true;
2402
2403                             // We just entered a mode where we are ignoring
2404                             // spaces. Create a midpoint to terminate the run
2405                             // before the second space.
2406                             addMidpoint(lineMidpointState, ignoreStart);
2407                             trailingObjects.updateMidpointsForTrailingBoxes(lineMidpointState, InlineIterator(), TrailingObjects::DoNotCollapseFirstSpace);
2408                         }
2409                     }
2410                 } else if (ignoringSpaces) {
2411                     // Stop ignoring spaces and begin at this
2412                     // new point.
2413                     ignoringSpaces = false;
2414                     lastSpaceWordSpacing = applyWordSpacing ? wordSpacing : 0;
2415                     lastSpace = current.m_pos; // e.g., "Foo    goo", don't add in any of the ignored spaces.
2416                     addMidpoint(lineMidpointState, InlineIterator(0, current.m_obj, current.m_pos));
2417                 }
2418
2419 #if ENABLE(SVG)
2420                 if (isSVGText && current.m_pos > 0) {
2421                     // Force creation of new InlineBoxes for each absolute positioned character (those that start new text chunks).
2422                     if (toRenderSVGInlineText(t)->characterStartsNewTextChunk(current.m_pos)) {
2423                         addMidpoint(lineMidpointState, InlineIterator(0, current.m_obj, current.m_pos - 1));
2424                         addMidpoint(lineMidpointState, InlineIterator(0, current.m_obj, current.m_pos));
2425                     }
2426                 }
2427 #endif
2428
2429                 if (currentCharacterIsSpace && !previousCharacterIsSpace) {
2430                     ignoreStart.m_obj = current.m_obj;
2431                     ignoreStart.m_pos = current.m_pos;
2432                 }
2433
2434                 if (!currentCharacterIsWS && previousCharacterIsWS) {
2435                     if (autoWrap && current.m_obj->style()->breakOnlyAfterWhiteSpace())
2436                         lBreak.moveTo(current.m_obj, current.m_pos, current.m_nextBreakablePosition);
2437                 }
2438
2439                 if (collapseWhiteSpace && currentCharacterIsSpace && !ignoringSpaces)
2440                     trailingObjects.setTrailingWhitespace(toRenderText(current.m_obj));
2441                 else if (!current.m_obj->style()->collapseWhiteSpace() || !currentCharacterIsSpace)
2442                     trailingObjects.clear();
2443
2444                 atStart = false;
2445             }
2446
2447             // IMPORTANT: current.m_pos is > length here!
2448             float additionalTmpW = ignoringSpaces ? 0 : textWidth(t, lastSpace, current.m_pos - lastSpace, f, width.currentWidth(), isFixedPitch, collapseWhiteSpace) + lastSpaceWordSpacing;
2449             width.addUncommittedWidth(additionalTmpW + inlineLogicalWidth(current.m_obj, !appliedStartWidth, includeEndWidth));
2450             includeEndWidth = false;
2451
2452             if (!width.fitsOnLine()) {
2453                 if (canHyphenate)
2454                     tryHyphenating(t, f, style->locale(), consecutiveHyphenatedLines, m_block->style()->hyphenationLimitLines(), style->hyphenationLimitBefore(), style->hyphenationLimitAfter(), lastSpace, current.m_pos, width.currentWidth() - additionalTmpW, width.availableWidth(), isFixedPitch, collapseWhiteSpace, lastSpaceWordSpacing, lBreak, current.m_nextBreakablePosition, m_hyphenated);
2455
2456                 if (!m_hyphenated && lBreak.previousInSameNode() == softHyphen && style->hyphens() != HyphensNone)
2457                     m_hyphenated = true;
2458
2459                 if (m_hyphenated)
2460                     goto end;
2461             }
2462         } else
2463             ASSERT_NOT_REACHED();
2464
2465         bool checkForBreak = autoWrap;
2466         if (width.committedWidth() && !width.fitsOnLine() && lBreak.m_obj && currWS == NOWRAP)
2467             checkForBreak = true;
2468         else if (next && current.m_obj->isText() && next->isText() && !next->isBR() && (autoWrap || (next->style()->autoWrap()))) {
2469             if (currentCharacterIsSpace)
2470                 checkForBreak = true;
2471             else {
2472                 RenderText* nextText = toRenderText(next);
2473                 if (nextText->textLength()) {
2474                     UChar c = nextText->characters()[0];
2475                     checkForBreak = (c == ' ' || c == '\t' || (c == '\n' && !next->preservesNewline()));
2476                     // If the next item on the line is text, and if we did not end with
2477                     // a space, then the next text run continues our word (and so it needs to
2478                     // keep adding to |tmpW|. Just update and continue.
2479                 } else if (nextText->isWordBreak())
2480                     checkForBreak = true;
2481
2482                 if (!width.fitsOnLine() && !width.committedWidth())
2483                     width.fitBelowFloats();
2484
2485                 bool canPlaceOnLine = width.fitsOnLine() || !autoWrapWasEverTrueOnLine;
2486                 if (canPlaceOnLine && checkForBreak) {
2487                     width.commit();
2488                     lBreak.moveToStartOf(next);
2489                 }
2490             }
2491         }
2492
2493         if (checkForBreak && !width.fitsOnLine()) {
2494             // if we have floats, try to get below them.
2495             if (currentCharacterIsSpace && !ignoringSpaces && current.m_obj->style()->collapseWhiteSpace())
2496                 trailingObjects.clear();
2497
2498             if (width.committedWidth())
2499                 goto end;
2500
2501             width.fitBelowFloats();
2502
2503             // |width| may have been adjusted because we got shoved down past a float (thus
2504             // giving us more room), so we need to retest, and only jump to
2505             // the end label if we still don't fit on the line. -dwh
2506             if (!width.fitsOnLine())
2507                 goto end;
2508         }
2509
2510         if (!current.m_obj->isFloatingOrPositioned()) {
2511             last = current.m_obj;
2512             if (last->isReplaced() && autoWrap && (!last->isImage() || allowImagesToBreak) && (!last->isListMarker() || toRenderListMarker(last)->isInside())) {
2513                 width.commit();
2514                 lBreak.moveToStartOf(next);
2515             }
2516         }
2517
2518         // Clear out our character space bool, since inline <pre>s don't collapse whitespace
2519         // with adjacent inline normal/nowrap spans.
2520         if (!collapseWhiteSpace)
2521             currentCharacterIsSpace = false;
2522
2523         current.moveToStartOf(next);
2524         atStart = false;
2525     }
2526
2527     if (width.fitsOnLine() || lastWS == NOWRAP)
2528         lBreak.clear();
2529
2530  end:
2531     if (lBreak == resolver.position() && (!lBreak.m_obj || !lBreak.m_obj->isBR())) {
2532         // we just add as much as possible
2533         if (m_block->style()->whiteSpace() == PRE) {
2534             // FIXME: Don't really understand this case.
2535             if (current.m_pos) {
2536                 // FIXME: This should call moveTo which would clear m_nextBreakablePosition
2537                 // this code as-is is likely wrong.
2538                 lBreak.m_obj = current.m_obj;
2539                 lBreak.m_pos = current.m_pos - 1;
2540             } else
2541                 lBreak.moveTo(last, last->isText() ? last->length() : 0);
2542         } else if (lBreak.m_obj) {
2543             // Don't ever break in the middle of a word if we can help it.
2544             // There's no room at all. We just have to be on this line,
2545             // even though we'll spill out.
2546             lBreak.moveTo(current.m_obj, current.m_pos);
2547         }
2548     }
2549
2550     // make sure we consume at least one char/object.
2551     if (lBreak == resolver.position())
2552         lBreak.increment();
2553
2554     // Sanity check our midpoints.
2555     checkMidpoints(lineMidpointState, lBreak);
2556
2557     trailingObjects.updateMidpointsForTrailingBoxes(lineMidpointState, lBreak, TrailingObjects::CollapseFirstSpace);
2558
2559     // We might have made lBreak an iterator that points past the end
2560     // of the object. Do this adjustment to make it point to the start
2561     // of the next object instead to avoid confusing the rest of the
2562     // code.
2563     if (lBreak.m_pos > 0) {
2564         lBreak.m_pos--;
2565         lBreak.increment();
2566     }
2567
2568     return lBreak;
2569 }
2570
2571 void RenderBlock::addOverflowFromInlineChildren()
2572 {
2573     int endPadding = hasOverflowClip() ? paddingEnd() : 0;
2574     // FIXME: Need to find another way to do this, since scrollbars could show when we don't want them to.
2575     if (hasOverflowClip() && !endPadding && node() && node()->rendererIsEditable() && node() == node()->rootEditableElement() && style()->isLeftToRightDirection())
2576         endPadding = 1;
2577     for (RootInlineBox* curr = firstRootBox(); curr; curr = curr->nextRootBox()) {
2578         addLayoutOverflow(curr->paddedLayoutOverflowRect(endPadding));
2579         if (!hasOverflowClip())
2580             addVisualOverflow(curr->visualOverflowRect(curr->lineTop(), curr->lineBottom()));
2581     }
2582 }
2583
2584 void RenderBlock::deleteEllipsisLineBoxes()
2585 {
2586     for (RootInlineBox* curr = firstRootBox(); curr; curr = curr->nextRootBox())
2587         curr->clearTruncation();
2588 }
2589
2590 void RenderBlock::checkLinesForTextOverflow()
2591 {
2592     // Determine the width of the ellipsis using the current font.
2593     // FIXME: CSS3 says this is configurable, also need to use 0x002E (FULL STOP) if horizontal ellipsis is "not renderable"
2594     const Font& font = style()->font();
2595     DEFINE_STATIC_LOCAL(AtomicString, ellipsisStr, (&horizontalEllipsis, 1));
2596     const Font& firstLineFont = firstLineStyle()->font();
2597     int firstLineEllipsisWidth = firstLineFont.width(constructTextRun(this, firstLineFont, &horizontalEllipsis, 1, firstLineStyle()));
2598     int ellipsisWidth = (font == firstLineFont) ? firstLineEllipsisWidth : font.width(constructTextRun(this, font, &horizontalEllipsis, 1, style()));
2599
2600     // For LTR text truncation, we want to get the right edge of our padding box, and then we want to see
2601     // if the right edge of a line box exceeds that.  For RTL, we use the left edge of the padding box and
2602     // check the left edge of the line box to see if it is less
2603     // Include the scrollbar for overflow blocks, which means we want to use "contentWidth()"
2604     bool ltr = style()->isLeftToRightDirection();
2605     for (RootInlineBox* curr = firstRootBox(); curr; curr = curr->nextRootBox()) {
2606         int blockRightEdge = logicalRightOffsetForLine(curr->y(), curr == firstRootBox());
2607         int blockLeftEdge = logicalLeftOffsetForLine(curr->y(), curr == firstRootBox());
2608         int lineBoxEdge = ltr ? curr->x() + curr->logicalWidth() : curr->x();
2609         if ((ltr && lineBoxEdge > blockRightEdge) || (!ltr && lineBoxEdge < blockLeftEdge)) {
2610             // This line spills out of our box in the appropriate direction.  Now we need to see if the line
2611             // can be truncated.  In order for truncation to be possible, the line must have sufficient space to
2612             // accommodate our truncation string, and no replaced elements (images, tables) can overlap the ellipsis
2613             // space.
2614             int width = curr == firstRootBox() ? firstLineEllipsisWidth : ellipsisWidth;
2615             int blockEdge = ltr ? blockRightEdge : blockLeftEdge;
2616             if (curr->lineCanAccommodateEllipsis(ltr, blockEdge, lineBoxEdge, width))
2617                 curr->placeEllipsis(ellipsisStr, ltr, blockLeftEdge, blockRightEdge, width);
2618         }
2619     }
2620 }
2621
2622 bool RenderBlock::positionNewFloatOnLine(FloatingObject* newFloat, FloatingObject* lastFloatFromPreviousLine, LineWidth& width)
2623 {
2624     if (!positionNewFloats())
2625         return false;
2626
2627     width.shrinkAvailableWidthForNewFloatIfNeeded(newFloat);
2628
2629     if (!newFloat->m_paginationStrut)
2630         return true;
2631
2632     const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set();
2633     ASSERT(floatingObjectSet.last() == newFloat);
2634
2635     int floatLogicalTop = logicalTopForFloat(newFloat);
2636     int paginationStrut = newFloat->m_paginationStrut;
2637
2638     if (floatLogicalTop - paginationStrut != logicalHeight())
2639         return true;
2640
2641     FloatingObjectSetIterator it = floatingObjectSet.end();
2642     --it; // Last float is newFloat, skip that one.
2643     FloatingObjectSetIterator begin = floatingObjectSet.begin();
2644     while (it != begin) {
2645         --it;
2646         FloatingObject* f = *it;
2647         if (f == lastFloatFromPreviousLine)
2648             break;
2649         if (logicalTopForFloat(f) == logicalHeight()) {
2650             ASSERT(!f->m_paginationStrut);
2651             f->m_paginationStrut = paginationStrut;
2652             RenderBox* o = f->m_renderer;
2653             setLogicalTopForChild(o, logicalTopForChild(o) + marginBeforeForChild(o) + paginationStrut);
2654             if (o->isRenderBlock())
2655                 toRenderBlock(o)->setChildNeedsLayout(true, false);
2656             o->layoutIfNeeded();
2657             // Save the old logical top before calling removePlacedObject which will set
2658             // isPlaced to false. Otherwise it will trigger an assert in logicalTopForFloat.
2659             LayoutUnit oldLogicalTop = logicalTopForFloat(f);
2660             m_floatingObjects->removePlacedObject(f);
2661             setLogicalTopForFloat(f, oldLogicalTop + f->m_paginationStrut);
2662             m_floatingObjects->addPlacedObject(f);
2663         }
2664     }
2665
2666     setLogicalHeight(logicalHeight() + paginationStrut);
2667     width.updateAvailableWidth();
2668
2669     return true;
2670 }
2671
2672 LayoutUnit RenderBlock::startAlignedOffsetForLine(RenderBox* child, LayoutUnit position, bool firstLine)
2673 {
2674     ETextAlign textAlign = style()->textAlign();
2675
2676     if (textAlign == TAAUTO)
2677         return startOffsetForLine(position, firstLine);
2678
2679     // updateLogicalWidthForAlignment() handles the direction of the block so no need to consider it here
2680     float logicalLeft;
2681     float availableLogicalWidth;
2682     logicalLeft = logicalLeftOffsetForLine(logicalHeight(), false);
2683     availableLogicalWidth = logicalRightOffsetForLine(logicalHeight(), false) - logicalLeft;
2684     float totalLogicalWidth = logicalWidthForChild(child);
2685     updateLogicalWidthForAlignment(textAlign, 0l, logicalLeft, totalLogicalWidth, availableLogicalWidth, 0);
2686     return logicalLeft;
2687 }
2688
2689 }