2 * Copyright (C) 2009 Apple Inc. All rights reserved.
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
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13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
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16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
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27 #include "LoaderRunLoopCF.h"
31 #include "AutodrainedPool.h"
32 #include <CoreFoundation/CoreFoundation.h>
34 #include <wtf/MainThread.h>
35 #include <wtf/Threading.h>
39 static CFRunLoopRef loaderRunLoopObject = 0;
41 static void emptyPerform(void*)
45 static void* runLoaderThread(void*)
47 loaderRunLoopObject = CFRunLoopGetCurrent();
49 // Must add a source to the run loop to prevent CFRunLoopRun() from exiting.
50 CFRunLoopSourceContext ctxt = {0, (void*)1 /*must be non-NULL*/, 0, 0, 0, 0, 0, 0, 0, emptyPerform};
51 CFRunLoopSourceRef bogusSource = CFRunLoopSourceCreate(0, 0, &ctxt);
52 CFRunLoopAddSource(loaderRunLoopObject, bogusSource, kCFRunLoopDefaultMode);
57 result = CFRunLoopRunInMode(kCFRunLoopDefaultMode, std::numeric_limits<double>::max(), true);
58 } while (result != kCFRunLoopRunStopped && result != kCFRunLoopRunFinished);
63 CFRunLoopRef loaderRunLoop()
65 ASSERT(isMainThread());
66 if (!loaderRunLoopObject) {
67 createThread(runLoaderThread, 0, "WebCore: CFNetwork Loader");
68 while (!loaderRunLoopObject) {
69 // FIXME: <http://webkit.org/b/55402> - loaderRunLoop() should use synchronization instead of while loop
73 struct timespec sleepTime = { 0, 10 * 1000 * 1000 };
74 nanosleep(&sleepTime, 0);
78 return loaderRunLoopObject;
81 } // namespace WebCore
83 #endif // USE(CFNETWORK)