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32 #include "SocketStreamHandleBase.h"
34 #include "SocketStreamHandle.h"
35 #include "SocketStreamHandleClient.h"
39 const unsigned int bufferSize = 100 * 1024 * 1024;
41 SocketStreamHandleBase::SocketStreamHandleBase(const KURL& url, SocketStreamHandleClient* client)
48 SocketStreamHandleBase::SocketStreamState SocketStreamHandleBase::state() const
53 bool SocketStreamHandleBase::send(const char* data, int length)
55 if (m_state == Connecting || m_state == Closing)
57 if (!m_buffer.isEmpty()) {
58 if (m_buffer.size() + length > bufferSize) {
59 // FIXME: report error to indicate that buffer has no more space.
62 m_buffer.append(data, length);
67 bytesWritten = platformSend(data, length);
70 if (m_buffer.size() + length - bytesWritten > bufferSize) {
71 // FIXME: report error to indicate that buffer has no more space.
74 if (bytesWritten < length)
75 m_buffer.append(data + bytesWritten, length - bytesWritten);
79 void SocketStreamHandleBase::close()
81 if (m_state == Closed)
84 if (!m_buffer.isEmpty())
89 void SocketStreamHandleBase::disconnect()
91 RefPtr<SocketStreamHandle> protect(static_cast<SocketStreamHandle*>(this)); // platformClose calls the client, which may make the handle get deallocated immediately.
97 void SocketStreamHandleBase::setClient(SocketStreamHandleClient* client)
99 ASSERT(!client || (!m_client && m_state == Connecting));
103 bool SocketStreamHandleBase::sendPendingData()
105 if (m_state != Open && m_state != Closing)
107 if (m_buffer.isEmpty()) {
110 if (m_state == Closing) {
115 int bytesWritten = platformSend(m_buffer.data(), m_buffer.size());
116 if (bytesWritten <= 0)
118 Vector<char> remainingData;
119 ASSERT(m_buffer.size() - bytesWritten <= bufferSize);
120 remainingData.append(m_buffer.data() + bytesWritten, m_buffer.size() - bytesWritten);
121 m_buffer.swap(remainingData);
125 } // namespace WebCore