2 * Copyright (C) 2011 Google Inc. All rights reserved.
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
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11 * notice, this list of conditions and the following disclaimer in the
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14 * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
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26 #ifndef LoopBlinnShader_h
27 #define LoopBlinnShader_h
33 class GraphicsContext3D;
35 class LoopBlinnShader : public Shader {
43 LoopBlinnShader(GraphicsContext3D*, unsigned program);
45 // This assumes the vertices and klm coordinates are stored in the
46 // same, currently bound, buffer object, contiguously and at the
48 void use(unsigned vertexOffset, unsigned klmOffset, const AffineTransform&);
51 int m_worldViewProjectionLocation;
52 int m_positionLocation;
56 } // namespace WebCore
58 #endif // LoopBlinnShader_h