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25 #ifndef ManagedTexture_h
26 #define ManagedTexture_h
29 #include "TextureManager.h"
31 #include <wtf/FastAllocBase.h>
32 #include <wtf/Noncopyable.h>
33 #include <wtf/PassOwnPtr.h>
34 #include <wtf/RefPtr.h>
38 class GraphicsContext3D;
41 class ManagedTexture {
42 WTF_MAKE_NONCOPYABLE(ManagedTexture);
44 static PassOwnPtr<ManagedTexture> create(TextureManager* manager)
46 return adoptPtr(new ManagedTexture(manager));
50 bool isValid(const IntSize&, unsigned format);
51 bool reserve(const IntSize&, unsigned format);
55 ASSERT(m_textureManager);
56 return m_textureManager->isProtected(m_token);
59 void bindTexture(GraphicsContext3D*);
60 void framebufferTexture2D(GraphicsContext3D*);
62 IntSize size() const { return m_size; }
63 unsigned format() const { return m_format; }
64 unsigned textureId() const { return m_textureId; }
67 explicit ManagedTexture(TextureManager*);
69 TextureManager* m_textureManager;
78 #endif // ManagedTexture_h