2 * Copyright (C) 2009 Apple Inc. All rights reserved.
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
13 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29 #include "WebGLObject.h"
31 #include <wtf/PassRefPtr.h>
32 #include <wtf/RefCounted.h>
36 class WebGLShader : public WebGLObject {
38 virtual ~WebGLShader() { deleteObject(); }
40 static PassRefPtr<WebGLShader> create(WebGLRenderingContext*, GC3Denum);
42 GC3Denum getType() const { return m_type; }
43 const String& getSource() const { return m_source; }
45 void setSource(const String& source) { m_source = source; }
48 WebGLShader(WebGLRenderingContext*, GC3Denum);
50 virtual void deleteObjectImpl(Platform3DObject);
52 virtual bool isShader() const { return true; }
58 } // namespace WebCore
60 #endif // WebGLShader_h