2 * Copyright (C) 2011 Google Inc. All rights reserved.
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
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10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
13 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
30 #include "OESVertexArrayObject.h"
32 #include "Extensions3D.h"
33 #include "WebGLRenderingContext.h"
34 #include "WebGLVertexArrayObjectOES.h"
38 OESVertexArrayObject::OESVertexArrayObject(WebGLRenderingContext* context)
39 : WebGLExtension(context)
43 OESVertexArrayObject::~OESVertexArrayObject()
47 WebGLExtension::ExtensionName OESVertexArrayObject::getName() const
49 return OESVertexArrayObjectName;
52 PassOwnPtr<OESVertexArrayObject> OESVertexArrayObject::create(WebGLRenderingContext* context)
54 return adoptPtr(new OESVertexArrayObject(context));
57 PassRefPtr<WebGLVertexArrayObjectOES> OESVertexArrayObject::createVertexArrayOES()
59 if (m_context->isContextLost())
62 RefPtr<WebGLVertexArrayObjectOES> o = WebGLVertexArrayObjectOES::create(m_context, WebGLVertexArrayObjectOES::VaoTypeUser);
63 m_context->addObject(o.get());
67 void OESVertexArrayObject::deleteVertexArrayOES(WebGLVertexArrayObjectOES* arrayObject)
69 if (!arrayObject || m_context->isContextLost())
72 arrayObject->deleteObject();
75 GC3Dboolean OESVertexArrayObject::isVertexArrayOES(WebGLVertexArrayObjectOES* arrayObject)
77 if (!arrayObject || m_context->isContextLost())
80 if (!arrayObject->hasEverBeenBound())
83 Extensions3D* extensions = m_context->graphicsContext3D()->getExtensions();
84 return extensions->isVertexArrayOES(arrayObject->object());
87 void OESVertexArrayObject::bindVertexArrayOES(WebGLVertexArrayObjectOES* arrayObject, ExceptionCode& ec)
90 if (m_context->isContextLost())
93 if (arrayObject && arrayObject->context() != m_context) {
94 m_context->graphicsContext3D()->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
98 Extensions3D* extensions = m_context->graphicsContext3D()->getExtensions();
99 if (arrayObject && !arrayObject->isDefaultObject() && arrayObject->object()) {
100 extensions->bindVertexArrayOES(arrayObject->object());
102 arrayObject->setHasEverBeenBound();
103 m_context->setBoundVertexArrayObject(arrayObject);
105 extensions->bindVertexArrayOES(0);
107 m_context->setBoundVertexArrayObject(0);
110 m_context->cleanupAfterGraphicsCall(false);
113 } // namespace WebCore
115 #endif // ENABLE(WEBGL)