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33 #include "CheckboxInputType.h"
35 #include "HTMLInputElement.h"
36 #include "KeyboardEvent.h"
37 #include "LocalizedStrings.h"
38 #include <wtf/PassOwnPtr.h>
42 PassOwnPtr<InputType> CheckboxInputType::create(HTMLInputElement* element)
44 return adoptPtr(new CheckboxInputType(element));
47 const AtomicString& CheckboxInputType::formControlType() const
49 return InputTypeNames::checkbox();
52 bool CheckboxInputType::valueMissing(const String&) const
54 return !element()->checked();
57 String CheckboxInputType::valueMissingText() const
59 return validationMessageValueMissingForCheckboxText();
62 void CheckboxInputType::handleKeyupEvent(KeyboardEvent* event)
64 const String& key = event->keyIdentifier();
67 dispatchSimulatedClickIfActive(event);
70 PassOwnPtr<ClickHandlingState> CheckboxInputType::willDispatchClick()
72 // An event handler can use preventDefault or "return false" to reverse the checking we do here.
73 // The ClickHandlingState object contains what we need to undo what we did here in didDispatchClick.
75 OwnPtr<ClickHandlingState> state = adoptPtr(new ClickHandlingState);
77 state->checked = element()->checked();
78 state->indeterminate = element()->indeterminate();
80 if (state->indeterminate)
81 element()->setIndeterminate(false);
83 element()->setChecked(!state->checked, true);
85 return state.release();
88 void CheckboxInputType::didDispatchClick(Event* event, const ClickHandlingState& state)
90 if (event->defaultPrevented() || event->defaultHandled()) {
91 element()->setIndeterminate(state.indeterminate);
92 element()->setChecked(state.checked);
95 // The work we did in willDispatchClick was default handling.
96 event->setDefaultHandled();
99 bool CheckboxInputType::isCheckbox() const
104 } // namespace WebCore