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31 #ifndef ScriptFunctionCall_h
32 #define ScriptFunctionCall_h
34 #include "PlatformString.h"
35 #include "ScriptObject.h"
36 #include "ScriptState.h"
38 #include <runtime/ArgList.h>
48 class ScriptCallArgumentHandler {
50 ScriptCallArgumentHandler(ScriptState* state) : m_exec(state) { }
52 void appendArgument(const ScriptObject&);
53 void appendArgument(const ScriptValue&);
54 void appendArgument(const String&);
55 void appendArgument(const char*);
56 void appendArgument(const JSC::UString&);
57 void appendArgument(JSC::JSValue);
58 void appendArgument(long);
59 void appendArgument(long long);
60 void appendArgument(unsigned int);
61 void appendArgument(unsigned long);
62 void appendArgument(int);
63 void appendArgument(bool);
66 JSC::MarkedArgumentBuffer m_arguments;
70 // MarkedArgumentBuffer must be stack allocated, so prevent heap
71 // alloc of ScriptFunctionCall as well.
72 void* operator new(size_t) { ASSERT_NOT_REACHED(); return reinterpret_cast<void*>(0xbadbeef); }
73 void* operator new[](size_t) { ASSERT_NOT_REACHED(); return reinterpret_cast<void*>(0xbadbeef); }
76 class ScriptFunctionCall : public ScriptCallArgumentHandler {
78 ScriptFunctionCall(const ScriptObject& thisObject, const String& name);
79 ScriptValue call(bool& hadException, bool reportExceptions = true);
81 ScriptObject construct(bool& hadException, bool reportExceptions = true);
84 ScriptObject m_thisObject;
88 class ScriptCallback : public ScriptCallArgumentHandler {
90 ScriptCallback(ScriptState*, ScriptValue);
93 ScriptValue call(bool& hadException);
96 ScriptValue m_function;
99 } // namespace WebCore
101 #endif // ScriptFunctionCall