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29 #ifndef AccessibilityTableRow_h
30 #define AccessibilityTableRow_h
32 #include "AccessibilityRenderObject.h"
36 class AccessibilityTableRow : public AccessibilityRenderObject {
39 AccessibilityTableRow(RenderObject*);
41 static PassRefPtr<AccessibilityTableRow> create(RenderObject*);
42 virtual ~AccessibilityTableRow();
44 virtual bool isTableRow() const;
45 virtual AccessibilityRole roleValue() const;
46 virtual bool accessibilityIsIgnored() const;
48 // retrieves the "row" header (a th tag in the rightmost column)
49 virtual AccessibilityObject* headerObject();
50 virtual AccessibilityObject* parentTable() const;
52 void setRowIndex(int rowIndex) { m_rowIndex = rowIndex; }
53 int rowIndex() const { return m_rowIndex; }
55 // allows the table to add other children that may not originate
56 // in the row, but their col/row spans overlap into it
57 void appendChild(AccessibilityObject*);
63 } // namespace WebCore
65 #endif // AccessibilityTableRow_h